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Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be more
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
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@ -23,8 +23,8 @@
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "graphics/animation.h"
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#include "graphics/dxa_player.h"
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#include "graphics/mpeg_player.h"
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#include "sword1/screen.h"
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#include "sword1/sound.h"
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@ -22,8 +22,8 @@
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#ifndef SWORD2_ANIMATION_H
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#define SWORD2_ANIMATION_H
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#include "graphics/animation.h"
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#include "graphics/dxa_player.h"
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#include "graphics/mpeg_player.h"
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#include "sound/mixer.h"
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namespace Sword2 {
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@ -1,7 +1,6 @@
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MODULE := graphics
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MODULE_OBJS := \
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animation.o \
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cursorman.o \
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dxa_player.o \
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font.o \
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@ -13,6 +12,7 @@ MODULE_OBJS := \
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ilbm.o \
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imagedec.o \
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imageman.o \
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mpeg_player.o \
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paletteman.o \
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primitives.o \
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scaler.o \
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@ -21,8 +21,7 @@
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*/
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#include "common/stdafx.h"
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#include "graphics/animation.h"
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#include "common/config-manager.h"
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#include "graphics/mpeg_player.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/util.h"
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