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XEEN: Remove debug code and unneeded variables
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@ -235,8 +235,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) {
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if (damage < 0)
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damage = 0;
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// TODO: This seems weird.. maybe I've got attack types wrong..
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// why should attack type 7 (DT_SLEEP) set the dead condition?
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// Attacked characters which are asleep are killed
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if (attackType == DT_SLEEP) {
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damage = c._currentHp;
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c._conditions[DEAD] = 1;
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@ -40,8 +40,6 @@ DifficultyDialog::DifficultyDialog(XeenEngine *vm) : ButtonContainer(vm) {
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int DifficultyDialog::execute() {
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Party &party = *_vm->_party;
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Windows &windows = *_vm->_windows;
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Window &w = windows[6];
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@ -579,9 +579,6 @@ void Interface::perform() {
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Quests::show(_vm);
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break;
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case Common::KEYCODE_x:
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// ****DEBUG***
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PartyDialog::show(_vm); //***DEBUG****
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default:
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break;
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}
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