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HE 7.0+ games don'yt use imuse
svn-id: r14837
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commit
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@ -884,7 +884,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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_musicEngine = NULL;
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} else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && ((_version > 2) && (_version < 5))) {
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_musicEngine = new Player_V2(this, _midiDriver != MD_PCSPK);
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} else if (_version > 2) {
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} else if (_version > 2 && _heversion <= 60) {
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MidiDriver *driver = GameDetector::createMidi(_midiDriver);
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if (driver && _native_mt32)
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driver->property (MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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@ -1104,7 +1104,7 @@ void ScummEngine::launch() {
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else if (_gameId == GID_WATER)
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_numActors = 61;
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else
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_numActors = 13;
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_numActors = 80;
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if (_version >= 7)
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OF_OWNER_ROOM = 0xFF;
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@ -756,8 +756,8 @@ int Sound::isSoundRunning(int sound) const {
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// ID number of the first active music it finds.
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if (_currentMusic)
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return (_musicChannelHandle.isActive()) ? 1 : 0;
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else
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return _vm->_imuse->getSoundStatus(sound);
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else if (_vm->_imuse)
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return (_vm->_imuse->getSoundStatus(sound));
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}
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}
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