SWORD2: Fix Missing Default Switch Cases

These are flagged by GCC if -Wswitch-default is enabled.
This commit is contained in:
D G Turner 2019-10-20 17:09:58 +01:00
parent 5b25531e96
commit 8b7a71a3f6
7 changed files with 29 additions and 1 deletions

View File

@ -99,6 +99,8 @@ bool MoviePlayer::load(const char *name) {
case kVideoDecoderMP2:
filename = Common::String::format("%s.mp2", name);
break;
default:
break;
}
// Need to switch to true color for PSX/MP2 videos
@ -243,6 +245,8 @@ void MoviePlayer::closeTextObject(uint32 index, Graphics::Surface *screen, uint1
case 4: \
WRITE_UINT32(dst, (c)); \
break; \
default: \
break; \
}
void MoviePlayer::drawTextObject(uint32 index, Graphics::Surface *screen, uint16 pitch) {

View File

@ -224,6 +224,9 @@ void FontRendererGui::drawText(byte *text, int x, int y, int alignment) {
case kAlignCenter:
x -= (textWidth / 2);
break;
case kAlignLeft:
default:
break;
}
}
@ -365,6 +368,8 @@ int Dialog::runModal() {
case RD_WHEELDOWN:
_widgets[newHit]->onWheelDown(newMouseX, newMouseY);
break;
default:
break;
}
}
}
@ -463,6 +468,8 @@ void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc)
colTablePtr = _vm->fetchAnimHeader(file) + AnimHeader::size()
+ anim_head.noAnimFrames * CdtEntry::size();
break;
default:
break;
}
_sprites[state].x = x;
@ -1418,6 +1425,8 @@ int SaveRestoreDialog::runModal() {
if (_vm->restoreGame(_selectedSlot) != SR_OK)
result = 0;
break;
default:
break;
}
}

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@ -555,6 +555,8 @@ uint32 FontRenderer::buildNewBloc(byte *ascii, int16 x, int16 y, uint16 width, u
x -= frame_head.width;
y -= (frame_head.height) / 2;
break;
default:
break;
}
// Ensure text sprite is a few pixels inside the visible screen

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@ -408,6 +408,8 @@ void Mouse::systemMenuMouse() {
dialog.runModal();
}
break;
default:
break;
}
// Menu stays open on death screen. Otherwise it's closed.

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@ -300,6 +300,8 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
case 1575: // NicMegaC:
scriptNo = 10; // script no.10 - 'player_is_nicoC'
break;
default:
break;
}
_logic->runResScript(CUR_PLAYER_ID, scriptNo);

View File

@ -157,6 +157,8 @@ void Screen::setRenderLevel(int8 level) {
// edge-blending + improved stretching
_renderCaps = RDBLTFX_SPRITEBLEND | RDBLTFX_SHADOWBLEND | RDBLTFX_EDGEBLEND;
break;
default:
break;
}
}
@ -609,6 +611,8 @@ void Screen::processImage(BuildUnit *build_unit) {
if (Sword2Engine::isPsx())
colTablePtr++; // There is one additional byte to skip before the table in psx version
break;
default:
break;
}
}
@ -1144,8 +1148,11 @@ void Screen::rollCredits() {
spriteInfo.x = (RENDERWIDE - logoWidth) / 2;
spriteInfo.w = logoWidth;
spriteInfo.h = logoHeight;
} else
} else {
spriteInfo.x = (RENDERWIDE - frame.width) / 2;
}
break;
default:
break;
}

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@ -189,6 +189,8 @@ void Sound::processFxQueue() {
// Once the looped FX has started we can ignore it,
// but we can't close it since the WAV data is in use.
break;
default:
break;
}
}
}