HUGO: Add support for multiple scenery files

This is used by H3Dos only.

svn-id: r52571
This commit is contained in:
Arnaud Boutonné 2010-09-05 20:37:38 +00:00
parent 9b59496533
commit 8bd741d41b
4 changed files with 498 additions and 174 deletions

View File

@ -44,7 +44,9 @@
namespace Hugo {
FileManager::FileManager(HugoEngine &vm) : _vm(vm) {
}
FileManager::~FileManager() {
}
byte *FileManager::convertPCC(byte *p, uint16 y, uint16 bpl, image_pt dataPtr) {
@ -235,44 +237,6 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
_objectsArchive.close();
}
void FileManager::readBackground(int screenIndex) {
// Read a PCX image into dib_a
seq_t seq; // Image sequence structure for Read_pcx
sceneBlock_t sceneBlock; // Read a database header entry
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
if (_vm.isPacked()) {
_sceneryArchive.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive.readUint32LE();
sceneBlock.scene_len = _sceneryArchive.readUint32LE();
sceneBlock.b_off = _sceneryArchive.readUint32LE();
sceneBlock.b_len = _sceneryArchive.readUint32LE();
sceneBlock.o_off = _sceneryArchive.readUint32LE();
sceneBlock.o_len = _sceneryArchive.readUint32LE();
sceneBlock.ob_off = _sceneryArchive.readUint32LE();
sceneBlock.ob_len = _sceneryArchive.readUint32LE();
_sceneryArchive.seek(sceneBlock.scene_off, SEEK_SET);
} else {
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcat(strcpy(buf, _vm._picDir), _vm._screenNames[screenIndex]), BKGEXT);
if (!_sceneryArchive.open(buf)) {
warning("File %s not found, trying again with %s.ART", buf, _vm._screenNames[screenIndex]);
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
if (!_sceneryArchive.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
}
}
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
if (!_vm.isPacked())
_sceneryArchive.close();
}
sound_pt FileManager::getSound(int16 sound, uint16 *size) {
// Read sound (or music) file data. Call with SILENCE to free-up
// any allocated memory. Also returns size of data
@ -333,100 +297,6 @@ bool FileManager::fileExists(char *filename) {
return false;
}
void FileManager::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
uint32 i = 0;
int16 j, k;
int8 data; // Must be 8 bits signed
image_pt tmpImage = image; // temp ptr to overlay file
sceneBlock_t sceneBlock; // Database header entry
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
if (_vm.isPacked()) {
_sceneryArchive.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive.readUint32LE();
sceneBlock.scene_len = _sceneryArchive.readUint32LE();
sceneBlock.b_off = _sceneryArchive.readUint32LE();
sceneBlock.b_len = _sceneryArchive.readUint32LE();
sceneBlock.o_off = _sceneryArchive.readUint32LE();
sceneBlock.o_len = _sceneryArchive.readUint32LE();
sceneBlock.ob_off = _sceneryArchive.readUint32LE();
sceneBlock.ob_len = _sceneryArchive.readUint32LE();
switch (overlayType) {
case BOUNDARY:
_sceneryArchive.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
} else {
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
if (!_sceneryArchive.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
// if (eof(f_scenery)) {
// _lclose(f_scenery);
// return;
// }
}
switch (_vm._gameVariant) {
case 0: // Hugo 1 DOS and WIN don't pack data
case 3:
_sceneryArchive.read(tmpImage, OVL_SIZE);
break;
default:
// Read in the overlay file using MAC Packbits. (We're not proud!)
k = 0; // byte count
do {
data = _sceneryArchive.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive.readByte();
} else { // Repeat next byte -data+1 times
j = _sceneryArchive.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
break;
}
if (!_vm.isPacked())
_sceneryArchive.close();
}
void FileManager::saveSeq(object_t *obj) {
// Save sequence number and image number in given object
byte j, k;
@ -681,33 +551,6 @@ void FileManager::closePlaybackFile() {
fclose(fpb);
}
void FileManager::openDatabaseFiles() {
//TODO : HUGO 1 DOS uses _stringtData instead of a strings.dat
//This should be tested adequately and should be handled by an error and not by a warning.
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
// Error(FILE_ERR, "%s", STRING_FILE);
warning("Hugo Error: File not found %s", STRING_FILE);
if (_vm.isPacked()) {
if (!_sceneryArchive.open(SCENERY_FILE))
Utils::Error(FILE_ERR, "%s", SCENERY_FILE);
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
}
void FileManager::closeDatabaseFiles() {
// TODO: stringArchive shouldn't be closed in Hugo 1 DOS
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
if (_vm.isPacked()) {
_sceneryArchive.close();
_objectsArchive.close();
}
}
char *FileManager::fetchString(int index) {
//TODO : HUGO 1 DOS uses _stringtData instead of a strings.dat
// Fetch string from file, decode and return ptr to string in memory
@ -901,4 +744,434 @@ void FileManager::instructions() {
f.close();
}
FileManager_v1::FileManager_v1(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v1::~FileManager_v1() {
}
void FileManager_v1::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
}
void FileManager_v1::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
}
void FileManager_v1::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
uint32 i = 0;
image_pt tmpImage = image; // temp ptr to overlay file
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
_sceneryArchive1.read(tmpImage, OVL_SIZE);
_sceneryArchive1.close();
}
void FileManager_v1::readBackground(int screenIndex) {
// Read a PCX image into dib_a
seq_t seq; // Image sequence structure for Read_pcx
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
strcat(strcat(strcpy(buf, _vm._picDir), _vm._screenNames[screenIndex]), BKGEXT);
if (!_sceneryArchive1.open(buf)) {
warning("File %s not found, trying again with %s.ART", buf, _vm._screenNames[screenIndex]);
strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
}
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
_sceneryArchive1.close();
}
FileManager_v2::FileManager_v2(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v2::~FileManager_v2() {
}
void FileManager_v2::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery.dat"))
Utils::Error(FILE_ERR, "%s", "scenery.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v2::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_objectsArchive.close();
}
void FileManager_v2::readBackground(int screenIndex) {
// Read a PCX image into dib_a
seq_t seq; // Image sequence structure for Read_pcx
sceneBlock_t sceneBlock; // Read a database header entry
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
void FileManager_v2::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
uint32 i = 0;
int16 j, k;
int8 data; // Must be 8 bits signed
image_pt tmpImage = image; // temp ptr to overlay file
sceneBlock_t sceneBlock; // Database header entry
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
k = 0; // byte count
do {
data = _sceneryArchive1.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
FileManager_v3::FileManager_v3(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v3::~FileManager_v3() {
}
void FileManager_v3::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery.dat"))
Utils::Error(FILE_ERR, "%s", "scenery.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v3::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_objectsArchive.close();
}
void FileManager_v3::readBackground(int screenIndex) {
// Read a PCX image into dib_a
seq_t seq; // Image sequence structure for Read_pcx
sceneBlock_t sceneBlock; // Read a database header entry
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
void FileManager_v3::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
uint32 i = 0;
image_pt tmpImage = image; // temp ptr to overlay file
sceneBlock_t sceneBlock; // Database header entry
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
_sceneryArchive1.read(tmpImage, OVL_SIZE);
}
FileManager_v4::FileManager_v4(HugoEngine &vm) : FileManager(vm) {
}
FileManager_v4::~FileManager_v4() {
}
void FileManager_v4::readBackground(int screenIndex) {
// Read a PCX image into dib_a
seq_t seq; // Image sequence structure for Read_pcx
sceneBlock_t sceneBlock; // Read a database header entry
Common::File sceneryArchive;
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
if (screenIndex < 20) {
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive1, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
} else {
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
readPCX(_sceneryArchive2, &seq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
}
}
void FileManager_v4::openDatabaseFiles() {
debugC(1, kDebugFile, "openDatabaseFiles");
if (!_stringArchive.open(STRING_FILE))
Utils::Error(FILE_ERR, "%s", STRING_FILE);
if (!_sceneryArchive1.open("scenery1.dat"))
Utils::Error(FILE_ERR, "%s", "scenery1.dat");
if (!_sceneryArchive2.open("scenery2.dat"))
Utils::Error(FILE_ERR, "%s", "scenery2.dat");
if (!_objectsArchive.open(OBJECTS_FILE))
Utils::Error(FILE_ERR, "%s", OBJECTS_FILE);
}
void FileManager_v4::closeDatabaseFiles() {
debugC(1, kDebugFile, "closeDatabaseFiles");
_stringArchive.close();
_sceneryArchive1.close();
_sceneryArchive2.close();
_objectsArchive.close();
}
void FileManager_v4::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
// Open and read in an overlay file, close file
uint32 i = 0;
int16 j, k;
int8 data; // Must be 8 bits signed
image_pt tmpImage = image; // temp ptr to overlay file
sceneBlock_t sceneBlock; // Database header entry
Common::File sceneryArchive;
debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
_sceneryArchive1.seek((uint32)screenNum * sizeof(sceneBlock_t), SEEK_SET);
sceneBlock.scene_off = _sceneryArchive1.readUint32LE();
sceneBlock.scene_len = _sceneryArchive1.readUint32LE();
sceneBlock.b_off = _sceneryArchive1.readUint32LE();
sceneBlock.b_len = _sceneryArchive1.readUint32LE();
sceneBlock.o_off = _sceneryArchive1.readUint32LE();
sceneBlock.o_len = _sceneryArchive1.readUint32LE();
sceneBlock.ob_off = _sceneryArchive1.readUint32LE();
sceneBlock.ob_len = _sceneryArchive1.readUint32LE();
if (screenNum < 20) {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive1.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive1.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive1.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
k = 0; // byte count
do {
data = _sceneryArchive1.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive1.readByte();
} else { // Repeat next byte -data+1 times
j = _sceneryArchive1.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
} else {
switch (overlayType) {
case BOUNDARY:
_sceneryArchive2.seek(sceneBlock.b_off, SEEK_SET);
i = sceneBlock.b_len;
break;
case OVERLAY:
_sceneryArchive2.seek(sceneBlock.o_off, SEEK_SET);
i = sceneBlock.o_len;
break;
case OVLBASE:
_sceneryArchive2.seek(sceneBlock.ob_off, SEEK_SET);
i = sceneBlock.ob_len;
break;
default:
Utils::Error(FILE_ERR, "%s", "Bad ovl_type");
break;
}
if (i == 0) {
for (i = 0; i < OVL_SIZE; i++)
image[i] = 0;
return;
}
// Read in the overlay file using MAC Packbits. (We're not proud!)
k = 0; // byte count
do {
data = _sceneryArchive2.readByte(); // Read a code byte
if ((byte)data == 0x80) // Noop
k = k;
else if (data >= 0) { // Copy next data+1 literally
for (i = 0; i <= (byte)data; i++, k++)
*tmpImage++ = _sceneryArchive2.readByte();
} else { // Repeat next byte -data+1 times
j = _sceneryArchive2.readByte();
for (i = 0; i < (byte)(-data + 1); i++, k++)
*tmpImage++ = j;
}
} while (k < OVL_SIZE);
}
}
} // End of namespace Hugo

View File

@ -42,38 +42,41 @@ namespace Hugo {
class FileManager {
public:
FileManager(HugoEngine &vm);
virtual ~FileManager();
bool fileExists(char *filename);
char *fetchString(int index);
sound_pt getSound(short sound, uint16 *size);
void closePlaybackFile();
void closeDatabaseFiles();
void initSavedGame();
void instructions();
void openDatabaseFiles();
void readBackground(int screenIndex);
void readBootFile();
void readImage(int objNum, object_t *objPtr);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
void readUIFItem(short id, byte *buf);
void restoreGame(short slot);
void restoreSeq(object_t *obj);
void saveGame(short slot, const char *descrip);
void saveSeq(object_t *obj);
private:
virtual void openDatabaseFiles() = 0;
virtual void closeDatabaseFiles() = 0;
virtual void readBackground(int screenIndex) = 0;
virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
protected:
HugoEngine &_vm;
Common::File _stringArchive; /* Handle for string file */
Common::File _sceneryArchive; /* Handle for scenery file */
Common::File _sceneryArchive1; /* Handle for scenery file */
Common::File _objectsArchive; /* Handle for objects file */
byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
private:
byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
uif_hdr_t *getUIFHeader(uif_t id);
//Strangerke : Not used?
@ -83,6 +86,51 @@ private:
// char pbget();
};
} // End of namespace Hugo
class FileManager_v1 : public FileManager {
public:
FileManager_v1(HugoEngine &vm);
~FileManager_v1();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
};
class FileManager_v2 : public FileManager {
public:
FileManager_v2(HugoEngine &vm);
~FileManager_v2();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
};
class FileManager_v3 : public FileManager {
public:
FileManager_v3(HugoEngine &vm);
~FileManager_v3();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
};
class FileManager_v4 : public FileManager {
public:
FileManager_v4(HugoEngine &vm);
~FileManager_v4();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
private:
Common::File _sceneryArchive2; /* Handle for scenery file */
};
} // End of namespace Hugo
#endif //HUGO_FILE_H

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@ -37,12 +37,10 @@ namespace Hugo {
#define DESCRIPLEN 32 /* Length of description string */
#define MAX_SOUNDS 64 /* Max number of sounds */
#define BOOTFILE "HUGO.BSF" /* Name of boot structure file */
#define CONFIGFILE "CONFIG.DAT" /* Name of config file */
#define LEN_MASK 0x3F /* Lower 6 bits are length */
#define PBFILE "playback.dat"
/* Name scenery and objects picture databases */
#define SCENERY_FILE "scenery.dat"
#define OBJECTS_FILE "objects.dat"
#define STRING_FILE "strings.dat"
#define SOUND_FILE "sounds.dat"

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@ -140,7 +140,6 @@ Common::Error HugoEngine::run() {
s_Engine = this;
initGraphics(320, 200, false);
_fileManager = new FileManager(*this);
_screen = new Screen(*this);
_mouseHandler = new MouseHandler(*this);
_inventoryHandler = new InventoryHandler(*this);
@ -149,27 +148,33 @@ Common::Error HugoEngine::run() {
_soundHandler = new SoundHandler(*this);
switch (_gameVariant) {
case 0:
case 0: // H1 Win
_fileManager = new FileManager_v3(*this);
_scheduler = new Scheduler_v2(*this);
_introHandler = new intro_1w(*this);
break;
case 1:
_fileManager = new FileManager_v2(*this);
_scheduler = new Scheduler_v2(*this);
_introHandler = new intro_2w(*this);
break;
case 2:
_fileManager = new FileManager_v2(*this);
_scheduler = new Scheduler_v2(*this);
_introHandler = new intro_3w(*this);
break;
case 3:
case 3: // H1 DOS
_fileManager = new FileManager_v1(*this);
_scheduler = new Scheduler_v1(*this);
_introHandler = new intro_1d(*this);
break;
case 4:
_fileManager = new FileManager_v2(*this);
_scheduler = new Scheduler_v1(*this);
_introHandler = new intro_2d(*this);
break;
case 5:
_fileManager = new FileManager_v4(*this);
_scheduler = new Scheduler_v2(*this);
_introHandler = new intro_3d(*this);
break;