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- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)
- clear Talk::_dialogueTree[0] to avoid problems when accessing oldLevel / level 0 svn-id: r12093
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@ -30,6 +30,7 @@
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "queen/state.h"
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#include "queen/walk.h"
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#include "common/file.h"
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@ -261,7 +262,6 @@ void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) {
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// Check selected person to see if any Gamestates need setting
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int16 index = _dialogueTree[level][0].gameStateIndex;
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if (index > 0)
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_vm->logic()->gameState(index, _dialogueTree[level][0].gameStateValue);
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@ -462,6 +462,7 @@ void Talk::load(const char *filename) {
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ptr = dataPtr;
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memset(&_dialogueTree[0], 0, sizeof(_dialogueTree[0]));
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for (i = 1; i <= _levelMax; i++)
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for (int j = 0; j <= 5; j++) {
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ptr += 2;
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@ -521,10 +522,13 @@ void Talk::initialTalk() {
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}
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int Talk::getSpeakCommand(const char *sentence, unsigned &index) {
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int Talk::getSpeakCommand(const Person *person, const char *sentence, unsigned &index) {
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// Lines 1299-1362 in talk.c
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int commandCode = SPEAK_DEFAULT;
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// cyx: what about something like:
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// uint16 id = (sentence[index] << 8) | sentence[index + 1];
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// switch(id) { case 'AO': ... }
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switch (sentence[index]) {
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case 'A':
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if (sentence[index + 1] == 'O')
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@ -581,10 +585,13 @@ int Talk::getSpeakCommand(const char *sentence, unsigned &index) {
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commandCode = atoi(sentence + index + 2);
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int x = atoi(sentence + index + 5);
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int y = atoi(sentence + index + 9);
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debug(6, "Calling MOVE_SPEAK(person, %i, %i)",x, y);
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// XXX MOVE_SPEAK(person, x, y)
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if (0 == strcmp(person->name, "JOE"))
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_vm->walk()->moveJoe(0, x, y, _vm->input()->cutawayRunning());
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else
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_vm->walk()->movePerson(person, x, y, _vm->logic()->numFrames(), 0);
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index += 11;
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/// XXX personWalking = true;
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// if(JOEWALK==3) CUTQUIT=0;
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// XXX personWalking = true;
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}
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else
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warning("Unknown command string: '%2s'", sentence + index);
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@ -657,7 +664,7 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
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int segmentLength = i - segmentStart;
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i++;
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int command = getSpeakCommand(sentence, i);
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int command = getSpeakCommand(person, sentence, i);
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if (SPEAK_NONE != command) {
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speakSegment(
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@ -194,7 +194,7 @@ private:
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bool speak(const char *sentence, Person *person, const char *voiceFilePrefix);
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//! Convert command in sentence to command code
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int getSpeakCommand(const char *sentence, unsigned &index);
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int getSpeakCommand(const Person *person, const char *sentence, unsigned &index);
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//! Speak a part of a sentence
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void speakSegment(
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@ -356,7 +356,7 @@ FIND_STATE() State::findState*
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TALK
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====
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FIND_SACTION() Talk::findSpeechParameters
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MOVE_SPEAK()
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MOVE_SPEAK() *included in Talk::getSpeakCommand*
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SPEAK() Talk::speak
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SPEAK_SUB() Talk::speakSegment
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talk() Talk::talk
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