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FULLPIPE: Yet more renames in scene18 and 19
This commit is contained in:
parent
9a6b72f28c
commit
8bdea56720
@ -285,14 +285,14 @@ Vars::Vars() {
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scene18_var24 = 0;
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scene18_var25 = 0;
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scene18_var26 = true;
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scene18_var27 = -1;
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scene18_var33 = 0;
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scene18_jumpDistance = -1;
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scene18_var14 = -1;
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scene18_var28 = 0;
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scene18_manIsReady = false;
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scene18_enteredTrubaRight = false;
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scene18_var31 = 0;
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scene18_var32 = 0;
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scene18_manWheelPos = 0;
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scene18_manWheelPosTo = -1;
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scene18_kidWheelPos = 0;
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scene18_kidWheelPosTo = 0;
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scene18_boy = 0;
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scene18_girl = 0;
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scene18_domino = 0;
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@ -489,13 +489,13 @@ public:
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int scene18_var24;
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int scene18_var25;
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bool scene18_var26;
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int scene18_var27;
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int scene18_var31;
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int scene18_var32;
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int scene18_var33;
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int scene18_manWheelPos;
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int scene18_manWheelPosTo;
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int scene18_kidWheelPos;
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int scene18_kidWheelPosTo;
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int scene18_jumpDistance;
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int scene18_var14;
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int scene18_var28;
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bool scene18_manIsReady;
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bool scene18_enteredTrubaRight;
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StaticANIObject *scene18_boy;
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StaticANIObject *scene18_girl;
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@ -294,7 +294,7 @@ void scene18_initScene1(Scene *sc) {
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if (sc->_sceneId == SC_19)
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g_fp->_aniMan2 = 0;
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else
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
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} else {
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g_fp->_aniMan2 = g_fp->_aniMan;
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}
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@ -328,10 +328,10 @@ void scene18_initScene2(Scene *sc) {
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g_vars->scene18_var24 = 0;
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g_vars->scene18_var25 = 0;
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g_vars->scene18_var26 = true;
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g_vars->scene18_var27 = -1;
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g_vars->scene18_manWheelPosTo = -1;
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g_vars->scene18_jumpDistance = -1;
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g_vars->scene18_var14 = -1;
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g_vars->scene18_var28 = 0;
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g_vars->scene18_manIsReady = false;
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g_vars->scene18_enteredTrubaRight = 0;
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g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1);
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g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1);
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@ -388,35 +388,35 @@ void sceneHandler18_clickBoard() {
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postExCommand(g_fp->_aniMan->_id, 2, 967, 379, 0, -1);
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} else {
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g_vars->scene18_var28 = 1;
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g_vars->scene18_manIsReady = true;
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}
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}
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void sceneHandler18and19_showManJump() {
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void sceneHandler18_showManJumpTo() {
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_fp->_aniMan->_flags &= 0xFFFB;
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g_fp->_aniMan->_flags &= 0xFEFF;
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g_vars->scene18_swingers[g_vars->scene18_var27]->sflags = 0x20;
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g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->sflags = 0x20;
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var27]->ani->_priority = 20;
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g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPMAN);
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g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->startAnim(MV_KSL_INMAN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->_priority = 20;
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g_vars->scene18_var28 = 0;
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g_vars->scene18_manIsReady = false;
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g_vars->scene18_enteredTrubaRight = true;
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_var27]->ani;
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g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
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}
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void sceneHandler18_showManJumpTo() {
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void sceneHandler18and19_showManJump() {
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int x, y;
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if (g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement) {
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x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_movement->_oy;
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if (g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement) {
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x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_oy;
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} else {
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x = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_oy;
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x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox;
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y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy;
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}
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g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
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@ -442,27 +442,27 @@ void sceneHandler18_showManJumpTo() {
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mq->chain(0);
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}
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g_vars->scene18_swingers[g_vars->scene18_var31]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var31]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_swingers[g_vars->scene18_var31]->ani->_priority = 30;
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g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->changeStatics2(ST_KSL_NORM);
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g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_priority = 30;
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}
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void sceneHandler18and19_showGirlJumpTo() {
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g_vars->scene18_girl->stopAnim_maybe();
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g_vars->scene18_girl->hide();
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g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 4;
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4;
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPGIRL);
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPGIRL);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
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g_vars->scene18_var23--;
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g_vars->scene18_var25--;
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}
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void sceneHandler18and19_showGirlJump() {
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
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int x, y;
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if (ani->_movement) {
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@ -477,10 +477,10 @@ void sceneHandler18and19_showGirlJump() {
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g_vars->scene18_girl->_priority = 50;
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g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_var23 = 1;
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g_vars->scene18_var25++;
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@ -490,16 +490,16 @@ void sceneHandler18and19_showBoyJumpTo() {
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g_vars->scene18_boy->stopAnim_maybe();
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g_vars->scene18_boy->hide();
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g_vars->scene18_swingers[g_vars->scene18_var33]->sflags = 2;
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->changeStatics2(ST_KSL_JUMPBOY);
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g_vars->scene18_swingers[g_vars->scene18_var33]->ani->startAnim(MV_KSL_INBOY, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2;
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPBOY);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INBOY, 0, -1);
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g_vars->scene18_var23--;
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g_vars->scene18_var24--;
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}
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void sceneHandler18and19_showBoyJump() {
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_var32]->ani;
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StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
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int x, y;
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if (ani->_movement) {
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@ -514,10 +514,10 @@ void sceneHandler18and19_showBoyJump() {
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g_vars->scene18_boy->_priority = 50;
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g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_var32]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_var32]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
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g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
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g_vars->scene18_var26 = true;
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}
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@ -603,19 +603,19 @@ void sceneHandler18and19_drawRiders() {
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swinger->sflags = 8;
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swinger->ani->changeStatics2(ST_KSL_BOY);
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swinger->ani->startAnim(MV_KSL_JUMPBOY, 0, -1);
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g_vars->scene18_var32 = i;
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g_vars->scene18_kidWheelPos = i;
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} else if ((swinger->sflags & 4) && swinger->angle >= ANGLE(162) && oldangle < ANGLE(162)) {
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swinger->sflags = 16;
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swinger->ani->changeStatics2(ST_KSL_GIRL);
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swinger->ani->startAnim(MV_KSL_JUMPGIRL, 0, -1);
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g_vars->scene18_var32 = i;
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g_vars->scene18_kidWheelPos = i;
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} else if (g_vars->scene18_var23) {
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if (g_vars->scene18_var24 > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(185) && oldangle < ANGLE(185)) {
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g_vars->scene18_var33 = i;
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g_vars->scene18_kidWheelPosTo = i;
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sceneHandler18and19_boyJumpTo();
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}
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} else if (g_vars->scene18_var25 > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(187) && oldangle < ANGLE(187)) {
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g_vars->scene18_var33 = i;
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g_vars->scene18_kidWheelPosTo = i;
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sceneHandler18and19_girlJumpTo();
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}
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@ -627,15 +627,15 @@ void sceneHandler18and19_drawRiders() {
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}
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}
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if (g_vars->scene18_var28 && (swinger->sflags & 1) && swinger->angle >= ANGLE(83) && oldangle < ANGLE(83)) {
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g_vars->scene18_var27 = i;
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if (g_vars->scene18_manIsReady && (swinger->sflags & 1) && swinger->angle >= ANGLE(83) && oldangle < ANGLE(83)) {
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g_vars->scene18_manWheelPosTo = i;
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sceneHandler18and19_manStandArmchair();
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}
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if (!g_vars->scene18_enteredTrubaRight)
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continue;
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if ((int)i == g_vars->scene18_var27) {
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if ((int)i == g_vars->scene18_manWheelPosTo) {
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if (swinger->angle >= ANGLE(170) && oldangle < ANGLE(170)) {
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g_fp->_gameLoader->preloadScene(SC_18, TrubaRight);
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} else if (swinger->angle >= ANGLE(25) && oldangle < ANGLE(25)) {
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@ -654,7 +654,7 @@ void sceneHandler18and19_drawRiders() {
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swinger->ani->startAnim(MV_KSL_JUMPMAN, 0, -1);
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swinger->ani->_priority = 35;
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g_vars->scene18_var31 = i;
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g_vars->scene18_manWheelPos = i;
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}
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}
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}
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@ -702,7 +702,7 @@ int sceneHandler18(ExCommand *cmd) {
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break;
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case MSG_SC18_MANREADY:
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g_vars->scene18_var28 = 1;
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g_vars->scene18_manIsReady = true;
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break;
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case MSG_SC18_SHOWMANJUMPTO:
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@ -752,7 +752,7 @@ int sceneHandler18(ExCommand *cmd) {
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|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
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g_fp->processArcade(cmd);
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g_vars->scene18_var28 = 0;
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g_vars->scene18_manIsReady = false;
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break;
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}
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@ -774,8 +774,8 @@ int sceneHandler18(ExCommand *cmd) {
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene18_var28 && g_fp->_aniMan->_movement)
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g_vars->scene18_var28 = 0;
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if (g_vars->scene18_manIsReady && g_fp->_aniMan->_movement)
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g_vars->scene18_manIsReady = false;
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if (g_vars->scene18_bridgeIsConvoluted) {
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if (!g_vars->scene18_var12)
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