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SAGA2: Raise level of noisy warning
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@ -964,7 +964,7 @@ void ProtoObj::doBackgroundUpdate(GameObject *obj) {
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// XXX: Temporary crash prevention
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// We should properly solve the problem
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debug(3, "XXX: doBackgroundUpdate");
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debug(5, "XXX: doBackgroundUpdate");
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if (w == nullptr) {
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obj->deactivate();
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