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FREESCAPE: initialize _inkColor and _paperColor from Area object
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@ -69,6 +69,8 @@ Area::Area(uint16 areaID_, uint16 areaFlags_, ObjectMap *objectsByID_, ObjectMap
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_groundColor = 255;
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_usualBackgroundColor = 255;
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_underFireBackgroundColor = 255;
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_inkColor = 255;
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_paperColor = 255;
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_gasPocketRadius = 0;
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