mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-09 12:22:51 +00:00
TITANIC: Extra comments and fix an incorrect DMatrix to be FMatrix
This commit is contained in:
parent
a6735310bc
commit
8c31328433
@ -228,11 +228,13 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
|
||||
return;
|
||||
|
||||
if (_matrixRow == -1) {
|
||||
// No locked markers
|
||||
FPose subX(X_AXIS, angles._y);
|
||||
FPose subY(Y_AXIS, angles._x);
|
||||
FPose sub(subX, subY);
|
||||
proc22(sub);
|
||||
} else if (_matrixRow == 0) {
|
||||
// 1 marker is locked in
|
||||
FVector row1 = _matrix._row1;
|
||||
FPose subX(X_AXIS, angles._y);
|
||||
FPose subY(Y_AXIS, angles._x);
|
||||
@ -316,6 +318,7 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
|
||||
_viewport.setOrientation(m1);
|
||||
_viewport.setPosition(tempV1);
|
||||
} else if (_matrixRow == 1) {
|
||||
// 2 markers locked in
|
||||
FVector tempV2;
|
||||
DMatrix m1, m2, sub;
|
||||
DVector mrow1, mrow2, mrow3;
|
||||
@ -504,7 +507,7 @@ void CStarCamera::fn2(FVector v1, FVector v2, FVector v3) {
|
||||
v3.normalize();
|
||||
tempV.normalize();
|
||||
|
||||
DMatrix matrix = _viewport.getOrientation();
|
||||
FMatrix matrix = _viewport.getOrientation();
|
||||
const FVector &pos = _viewport._position;
|
||||
_mover->proc10(v3, tempV, pos, matrix);
|
||||
|
||||
|
@ -35,7 +35,11 @@ public:
|
||||
CStarControlSub21(const CNavigationInfo *src);
|
||||
virtual ~CStarControlSub21() {}
|
||||
|
||||
/**
|
||||
* Start a movement to a given specified destination
|
||||
*/
|
||||
virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation);
|
||||
|
||||
virtual void proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m);
|
||||
|
||||
/**
|
||||
|
Loading…
x
Reference in New Issue
Block a user