mirror of
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synced 2024-12-22 09:49:11 +00:00
WINTERMUTE: Wrap _name in base_named_object in getters/setters.
This commit is contained in:
parent
f6a5a2a0d5
commit
8c378f794e
@ -940,7 +940,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
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bool Found = false;
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for (int i = 0; i < _anims.getSize(); i++) {
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if (scumm_stricmp(_anims[i]->_name, AnimName) == 0) {
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if (scumm_stricmp(_anims[i]->getName(), AnimName) == 0) {
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// invalidate sprites in use
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if (_anims[i]->containsSprite(_tempSprite2)) _tempSprite2 = NULL;
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if (_anims[i]->containsSprite(_currentSprite)) _currentSprite = NULL;
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@ -1109,7 +1109,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
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if (_animSprite) {
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bool res = _animSprite->loadFile(_forcedTalkAnimName);
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if (DID_FAIL(res)) {
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_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
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_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
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delete _animSprite;
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_animSprite = NULL;
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} else return _animSprite;
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@ -1131,7 +1131,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
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if (!ret) {
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BaseArray<AdSpriteSet *, AdSpriteSet *> TalkAnims;
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for (int i = 0; i < _anims.getSize(); i++) {
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if (_talkAnimName.compareToIgnoreCase(_anims[i]->_name) == 0)
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if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0)
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TalkAnims.add(_anims[i]);
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}
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@ -1156,7 +1156,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
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if (stance != NULL) {
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// search special stances
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for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
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if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) {
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if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
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ret = _talkSpritesEx[i]->getSprite(_dir);
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break;
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}
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@ -1164,7 +1164,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
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if (ret == NULL) {
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// search generic stances
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for (int i = 0; i < _talkSprites.getSize(); i++) {
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if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) {
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if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
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ret = _talkSprites[i]->getSprite(_dir);
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break;
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}
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@ -1254,7 +1254,7 @@ int AdActor::getHeight() {
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//////////////////////////////////////////////////////////////////////////
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AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
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for (int i = 0; i < _anims.getSize(); i++) {
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if (animName.compareToIgnoreCase(_anims[i]->_name) == 0)
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if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0)
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return _anims[i];
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}
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return NULL;
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@ -462,7 +462,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
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}
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if (_region && _sprite) {
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_gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", _name);
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_gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
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}
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updatePosition();
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@ -878,7 +878,7 @@ const char *AdEntity::scToString() {
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "ENTITY {\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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if (_subtype == ENTITY_SOUND)
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buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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@ -250,7 +250,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
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} else {
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_scene->applyEvent("SceneShutdown", true);
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setPrevSceneName(_scene->_name);
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setPrevSceneName(_scene->getName());
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setPrevSceneFilename(_scene->getFilename());
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if (!_tempDisableSaveState) _scene->saveState();
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@ -657,7 +657,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
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if (val->getNative() == Inv->_takenItems[j]) {
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stack->pushBool(true);
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return STATUS_OK;
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} else if (scumm_stricmp(val->getString(), Inv->_takenItems[j]->_name) == 0) {
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} else if (scumm_stricmp(val->getString(), Inv->_takenItems[j]->getName()) == 0) {
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stack->pushBool(true);
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return STATUS_OK;
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}
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@ -1093,7 +1093,7 @@ bool AdGame::showCursor() {
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_lastCursor = origLastCursor;
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}
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if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
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if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->_name))
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if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName()))
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return drawCursor(_selectedItem->_cursorHover);
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else
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return drawCursor(_selectedItem->_cursorNormal);
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@ -1414,7 +1414,7 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
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if (item && !DID_FAIL(item->loadBuffer(params, false))) {
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// delete item with the same name, if exists
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if (merge) {
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AdItem *PrevItem = getItemByName(item->_name);
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AdItem *PrevItem = getItemByName(item->getName());
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if (PrevItem) deleteItem(PrevItem);
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}
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addItem(item);
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@ -1767,7 +1767,7 @@ bool AdGame::isItemTaken(char *itemName) {
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AdInventory *Inv = _inventories[i];
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for (int j = 0; j < Inv->_takenItems.getSize(); j++) {
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if (scumm_stricmp(itemName, Inv->_takenItems[j]->_name) == 0) {
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if (scumm_stricmp(itemName, Inv->_takenItems[j]->getName()) == 0) {
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return true;
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}
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}
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@ -1778,7 +1778,7 @@ bool AdGame::isItemTaken(char *itemName) {
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//////////////////////////////////////////////////////////////////////////
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AdItem *AdGame::getItemByName(const char *name) {
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for (int i = 0; i < _items.getSize(); i++) {
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if (scumm_stricmp(_items[i]->_name, name) == 0) return _items[i];
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if (scumm_stricmp(_items[i]->getName(), name) == 0) return _items[i];
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}
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return NULL;
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}
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@ -1831,7 +1831,7 @@ bool AdGame::deleteItem(AdItem *item) {
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if (!item) return STATUS_FAILED;
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if (_selectedItem == item) _selectedItem = NULL;
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_scene->handleItemAssociations(item->_name, false);
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_scene->handleItemAssociations(item->getName(), false);
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// remove from all inventories
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for (int i = 0; i < _inventories.getSize(); i++) {
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@ -2036,7 +2036,7 @@ bool AdGame::displayDebugInfo() {
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sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
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_systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
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sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->_name) ? _scene->_name : "???", _prevSceneName ? _prevSceneName : "???");
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sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->getName()) ? _scene->getName() : "???", _prevSceneName ? _prevSceneName : "???");
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_systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
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}
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return BaseGame::displayDebugInfo();
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@ -57,12 +57,12 @@ bool AdInventory::insertItem(const char *name, const char *insertAfter) {
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int insertIndex = -1;
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for (int i = 0; i < _takenItems.getSize(); i++) {
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if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
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if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
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_takenItems.removeAt(i);
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i--;
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continue;
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}
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if (insertAfter && scumm_stricmp(_takenItems[i]->_name, insertAfter) == 0) insertIndex = i + 1;
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if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) insertIndex = i + 1;
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}
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@ -78,7 +78,7 @@ bool AdInventory::removeItem(const char *name) {
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if (name == NULL) return STATUS_FAILED;
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for (int i = 0; i < _takenItems.getSize(); i++) {
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if (scumm_stricmp(_takenItems[i]->_name, name) == 0) {
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if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
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if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i])((AdGame *)_gameRef)->_selectedItem = NULL;
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_takenItems.removeAt(i);
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return STATUS_OK;
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@ -79,12 +79,12 @@ bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
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switch (obj->_type) {
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case UI_BUTTON:
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if (scumm_stricmp(obj->_name, "close") == 0) {
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if (scumm_stricmp(obj->getName(), "close") == 0) {
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_visible = false;
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} else if (scumm_stricmp(obj->_name, "prev") == 0) {
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} else if (scumm_stricmp(obj->getName(), "prev") == 0) {
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_scrollOffset -= _scrollBy;
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_scrollOffset = MAX(_scrollOffset, 0);
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} else if (scumm_stricmp(obj->_name, "next") == 0) {
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} else if (scumm_stricmp(obj->getName(), "next") == 0) {
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_scrollOffset += _scrollBy;
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} else return BaseObject::listen(param1, param2);
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break;
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@ -321,7 +321,7 @@ bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "INVENTORY_BOX\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
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@ -582,7 +582,7 @@ ScValue *AdItem::scGetProperty(const char *name) {
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// Name
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Name") == 0) {
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_scValue->setString(_name);
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_scValue->setString(getName());
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return _scValue;
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}
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@ -237,8 +237,8 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
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if (val->_type == VAL_INT) node = val->getInt();
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else { // get by name
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for (int i = 0; i < _nodes.getSize(); i++) {
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if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->_name, val->getString()) == 0) ||
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(_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->_name, val->getString()) == 0)) {
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if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) ||
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(_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) {
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node = i;
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break;
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}
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@ -478,7 +478,7 @@ const char *AdLayer::scToString() {
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//////////////////////////////////////////////////////////////////////////
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bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "LAYER {\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "MAIN=%s\n", _main ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
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@ -156,12 +156,12 @@ bool AdObject::playAnim(const char *filename) {
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_animSprite = NULL;
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_animSprite = new BaseSprite(_gameRef, this);
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if (!_animSprite) {
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_gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
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_gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
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return STATUS_FAILED;
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}
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bool res = _animSprite->loadFile(filename);
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if (DID_FAIL(res)) {
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_gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", _name, filename);
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_gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
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delete _animSprite;
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_animSprite = NULL;
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return res;
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@ -296,7 +296,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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} else if (val->isString()) {
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const char *regionName = val->getString();
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for (i = 0; i < main->_nodes.getSize(); i++) {
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if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->_name && scumm_stricmp(main->_nodes[i]->_region->_name, regionName) == 0) {
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if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
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_stickRegion = main->_nodes[i]->_region;
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regFound = true;
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break;
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@ -437,7 +437,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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if (val->getNative() == _inventory->_takenItems[i]) {
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stack->pushBool(true);
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return STATUS_OK;
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} else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->_name) == 0) {
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} else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
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stack->pushBool(true);
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return STATUS_OK;
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}
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@ -539,7 +539,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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} else {
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const char *attachmentName = val->getString();
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for (int i = 0; i < _attachmentsPre.getSize(); i++) {
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if (_attachmentsPre[i]->_name && scumm_stricmp(_attachmentsPre[i]->_name, attachmentName) == 0) {
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if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
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found = true;
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_gameRef->unregisterObject(_attachmentsPre[i]);
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_attachmentsPre.removeAt(i);
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@ -547,7 +547,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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}
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}
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for (int i = 0; i < _attachmentsPost.getSize(); i++) {
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if (_attachmentsPost[i]->_name && scumm_stricmp(_attachmentsPost[i]->_name, attachmentName) == 0) {
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if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
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found = true;
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_gameRef->unregisterObject(_attachmentsPost[i]);
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_attachmentsPost.removeAt(i);
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@ -582,14 +582,14 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
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} else {
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const char *attachmentName = val->getString();
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for (int i = 0; i < _attachmentsPre.getSize(); i++) {
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if (_attachmentsPre[i]->_name && scumm_stricmp(_attachmentsPre[i]->_name, attachmentName) == 0) {
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if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
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ret = _attachmentsPre[i];
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break;
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}
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}
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if (!ret) {
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for (int i = 0; i < _attachmentsPost.getSize(); i++) {
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if (_attachmentsPost[i]->_name && scumm_stricmp(_attachmentsPost[i]->_name, attachmentName) == 0) {
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if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
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ret = _attachmentsPre[i];
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break;
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}
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@ -252,7 +252,7 @@ ScValue *AdRegion::scGetProperty(const char *name) {
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// Name
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Name") == 0) {
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_scValue->setString(_name);
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_scValue->setString(getName());
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return _scValue;
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}
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@ -347,7 +347,7 @@ const char *AdRegion::scToString() {
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "REGION {\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
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@ -486,11 +486,11 @@ bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
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switch (obj->_type) {
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case UI_BUTTON:
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if (scumm_stricmp(obj->_name, "prev") == 0) {
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if (scumm_stricmp(obj->getName(), "prev") == 0) {
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_scrollOffset--;
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} else if (scumm_stricmp(obj->_name, "next") == 0) {
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} else if (scumm_stricmp(obj->getName(), "next") == 0) {
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_scrollOffset++;
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} else if (scumm_stricmp(obj->_name, "response") == 0) {
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} else if (scumm_stricmp(obj->getName(), "response") == 0) {
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if (_waitingScript) _waitingScript->_stack->pushInt(_responses[param2]->_iD);
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handleResponse(_responses[param2]);
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_waitingScript = NULL;
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@ -1346,7 +1346,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
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const char *LayerName = val->getString();
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bool LayerFound = false;
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for (int i = 0; i < _layers.getSize(); i++) {
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if (scumm_stricmp(LayerName, _layers[i]->_name) == 0) {
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if (scumm_stricmp(LayerName, _layers[i]->getName()) == 0) {
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stack->pushNative(_layers[i], true);
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LayerFound = true;
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break;
|
||||
@ -1396,7 +1396,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
|
||||
} else {
|
||||
const char *nodeName = val->getString();
|
||||
for (int i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i] && _objects[i]->_name && scumm_stricmp(_objects[i]->_name, nodeName) == 0) {
|
||||
if (_objects[i] && _objects[i]->getName() && scumm_stricmp(_objects[i]->getName(), nodeName) == 0) {
|
||||
ret = _objects[i];
|
||||
break;
|
||||
}
|
||||
@ -1962,7 +1962,7 @@ bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
|
||||
buffer->putTextIndent(indent, "SCENE {\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
|
||||
if (_persistentState)
|
||||
@ -2424,8 +2424,8 @@ BaseObject *AdScene::getNodeByName(const char *name) {
|
||||
AdLayer *layer = _layers[i];
|
||||
for (int j = 0; j < layer->_nodes.getSize(); j++) {
|
||||
AdSceneNode *node = layer->_nodes[j];
|
||||
if ((node->_type == OBJECT_ENTITY && !scumm_stricmp(name, node->_entity->_name)) ||
|
||||
(node->_type == OBJECT_REGION && !scumm_stricmp(name, node->_region->_name))) {
|
||||
if ((node->_type == OBJECT_ENTITY && !scumm_stricmp(name, node->_entity->getName())) ||
|
||||
(node->_type == OBJECT_REGION && !scumm_stricmp(name, node->_region->getName()))) {
|
||||
switch (node->_type) {
|
||||
case OBJECT_ENTITY:
|
||||
ret = node->_entity;
|
||||
@ -2443,14 +2443,14 @@ BaseObject *AdScene::getNodeByName(const char *name) {
|
||||
|
||||
// free entities
|
||||
for (int i = 0; i < _objects.getSize(); i++) {
|
||||
if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->_name)) {
|
||||
if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) {
|
||||
return _objects[i];
|
||||
}
|
||||
}
|
||||
|
||||
// waypoint groups
|
||||
for (int i = 0; i < _waypointGroups.getSize(); i++) {
|
||||
if (!scumm_stricmp(name, _waypointGroups[i]->_name)) {
|
||||
if (!scumm_stricmp(name, _waypointGroups[i]->getName())) {
|
||||
return _waypointGroups[i];
|
||||
}
|
||||
}
|
||||
@ -2489,7 +2489,7 @@ bool AdScene::persistState(bool saving) {
|
||||
switch (node->_type) {
|
||||
case OBJECT_ENTITY:
|
||||
if (!node->_entity->_saveState) continue;
|
||||
nodeState = state->getNodeState(node->_entity->_name, saving);
|
||||
nodeState = state->getNodeState(node->_entity->getName(), saving);
|
||||
if (nodeState) {
|
||||
nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
|
||||
//if(Saving) NodeState->_active = node->_entity->_active;
|
||||
@ -2498,7 +2498,7 @@ bool AdScene::persistState(bool saving) {
|
||||
break;
|
||||
case OBJECT_REGION:
|
||||
if (!node->_region->_saveState) continue;
|
||||
nodeState = state->getNodeState(node->_region->_name, saving);
|
||||
nodeState = state->getNodeState(node->_region->getName(), saving);
|
||||
if (nodeState) {
|
||||
if (saving) nodeState->_active = node->_region->_active;
|
||||
else node->_region->_active = nodeState->_active;
|
||||
@ -2515,7 +2515,7 @@ bool AdScene::persistState(bool saving) {
|
||||
for (int i = 0; i < _objects.getSize(); i++) {
|
||||
if (!_objects[i]->_saveState) continue;
|
||||
if (_objects[i]->_type == OBJECT_ENTITY) {
|
||||
nodeState = state->getNodeState(_objects[i]->_name, saving);
|
||||
nodeState = state->getNodeState(_objects[i]->getName(), saving);
|
||||
if (nodeState) {
|
||||
nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving);
|
||||
//if(Saving) NodeState->_active = _objects[i]->_active;
|
||||
@ -2526,7 +2526,7 @@ bool AdScene::persistState(bool saving) {
|
||||
|
||||
// waypoint groups
|
||||
for (int i = 0; i < _waypointGroups.getSize(); i++) {
|
||||
nodeState = state->getNodeState(_waypointGroups[i]->_name, saving);
|
||||
nodeState = state->getNodeState(_waypointGroups[i]->getName(), saving);
|
||||
if (nodeState) {
|
||||
if (saving) nodeState->_active = _waypointGroups[i]->_active;
|
||||
else _waypointGroups[i]->_active = nodeState->_active;
|
||||
|
@ -71,7 +71,7 @@ void AdSceneState::setFilename(const char *filename) {
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AdNodeState *AdSceneState::getNodeState(char *name, bool saving) {
|
||||
AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
|
||||
for (int i = 0; i < _nodeStates.getSize(); i++) {
|
||||
if (scumm_stricmp(_nodeStates[i]->_name, name) == 0) return _nodeStates[i];
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace WinterMute {
|
||||
class AdNodeState;
|
||||
class AdSceneState : public BaseClass {
|
||||
public:
|
||||
AdNodeState *getNodeState(char *name, bool saving);
|
||||
AdNodeState *getNodeState(const char *name, bool saving);
|
||||
void setFilename(const char *filename);
|
||||
DECLARE_PERSISTENT(AdSceneState, BaseClass)
|
||||
AdSceneState(BaseGame *inGame);
|
||||
|
@ -260,7 +260,7 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "SPRITESET {\n");
|
||||
if (_name) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
if (getName()) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
for (int i = 0; i < NUM_DIRECTIONS; i++) {
|
||||
if (_sprites[i]) {
|
||||
switch (i) {
|
||||
|
@ -75,7 +75,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
|
||||
if (_animSprite) {
|
||||
bool res = _animSprite->loadFile(_forcedTalkAnimName);
|
||||
if (DID_FAIL(res)) {
|
||||
_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", _name, _forcedTalkAnimName);
|
||||
_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
|
||||
delete _animSprite;
|
||||
_animSprite = NULL;
|
||||
} else return _animSprite;
|
||||
@ -86,7 +86,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
|
||||
if (stance != NULL) {
|
||||
// search special talk stances
|
||||
for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
|
||||
if (scumm_stricmp(_talkSpritesEx[i]->_name, stance) == 0) {
|
||||
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
|
||||
ret = _talkSpritesEx[i];
|
||||
break;
|
||||
}
|
||||
@ -94,7 +94,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
|
||||
if (ret == NULL) {
|
||||
// serach generic talk stances
|
||||
for (int i = 0; i < _talkSprites.getSize(); i++) {
|
||||
if (scumm_stricmp(_talkSprites[i]->_name, stance) == 0) {
|
||||
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
|
||||
ret = _talkSprites[i];
|
||||
break;
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool AdWaypointGroup::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "WAYPOINTS {\n");
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
|
||||
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
|
||||
|
||||
|
@ -395,8 +395,7 @@ bool BaseGame::cleanup() {
|
||||
_viewportStack.removeAll();
|
||||
_viewportSP = -1;
|
||||
|
||||
delete[] _name;
|
||||
_name = NULL;
|
||||
setName(NULL);
|
||||
setFilename(NULL);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
delete[] _caption[i];
|
||||
@ -1780,7 +1779,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
|
||||
int fileNum = 0;
|
||||
|
||||
while (true) {
|
||||
sprintf(filename, "%s%03d.bmp", Val->isNULL() ? _name : Val->getString(), fileNum);
|
||||
sprintf(filename, "%s%03d.bmp", Val->isNULL() ? getName() : Val->getString(), fileNum);
|
||||
if (!Common::File::exists(filename))
|
||||
break;
|
||||
fileNum++;
|
||||
@ -2160,7 +2159,7 @@ ScValue *BaseGame::scGetProperty(const char *name) {
|
||||
// Name
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "Name") == 0) {
|
||||
_scValue->setString(_name);
|
||||
_scValue->setString(getName());
|
||||
return _scValue;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -4346,7 +4345,7 @@ bool BaseGame::displayDebugInfo() {
|
||||
sprintf(str, "Timer: %d", _timer);
|
||||
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
|
||||
|
||||
if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT);
|
||||
if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
|
||||
|
||||
sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
|
||||
_systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
|
||||
|
@ -57,6 +57,10 @@ BaseNamedObject::~BaseNamedObject(void) {
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
void BaseNamedObject::setName(const char *name) {
|
||||
delete[] _name;
|
||||
_name = NULL;
|
||||
|
||||
if (name == NULL)
|
||||
return;
|
||||
|
||||
_name = new char [strlen(name) + 1];
|
||||
if (_name != NULL) strcpy(_name, name);
|
||||
|
@ -35,13 +35,14 @@
|
||||
namespace WinterMute {
|
||||
|
||||
class BaseNamedObject : public BaseClass {
|
||||
char *_name;
|
||||
public:
|
||||
BaseNamedObject(BaseGame *inGame);
|
||||
BaseNamedObject();
|
||||
virtual ~BaseNamedObject(void);
|
||||
BaseNamedObject(TDynamicConstructor, TDynamicConstructor);
|
||||
|
||||
char *_name;
|
||||
const char *getName() { return _name; }
|
||||
void setName(const char *name);
|
||||
};
|
||||
|
||||
|
@ -212,7 +212,7 @@ bool BasePersistenceManager::initSave(const char *desc) {
|
||||
|
||||
// new in ver 2
|
||||
putDWORD((uint32)DCGF_VER_BUILD);
|
||||
putString(_gameRef->_name);
|
||||
putString(_gameRef->getName());
|
||||
|
||||
// thumbnail data size
|
||||
bool thumbnailOK = false;
|
||||
@ -314,7 +314,7 @@ bool BasePersistenceManager::initLoad(const char *filename) {
|
||||
}
|
||||
_saving = false;
|
||||
|
||||
if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->_name) != 0) {
|
||||
if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->getName()) != 0) {
|
||||
_gameRef->LOG(0, "ERROR: Saved game name doesn't match current game");
|
||||
cleanup();
|
||||
return STATUS_FAILED;
|
||||
|
@ -324,7 +324,7 @@ ScValue *BaseRegion::scGetProperty(const char *name) {
|
||||
// Name
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "Name") == 0) {
|
||||
_scValue->setString(_name);
|
||||
_scValue->setString(getName());
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
@ -381,7 +381,7 @@ bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *n
|
||||
if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n");
|
||||
else buffer->putTextIndent(indent, "%s {\n", nameOverride);
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
|
||||
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
|
||||
|
@ -227,7 +227,7 @@ ScValue *BaseScriptHolder::scGetProperty(const char *name) {
|
||||
// Name
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "Name") == 0) {
|
||||
_scValue->setString(_name);
|
||||
_scValue->setString(getName());
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
@ -272,7 +272,14 @@ bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) {
|
||||
|
||||
persistMgr->transfer(TMEMBER(_filename));
|
||||
persistMgr->transfer(TMEMBER(_freezable));
|
||||
persistMgr->transfer(TMEMBER(_name));
|
||||
if (persistMgr->_saving) {
|
||||
const char *name = getName();
|
||||
persistMgr->transfer(TMEMBER(name));
|
||||
} else {
|
||||
const char *name;
|
||||
persistMgr->transfer(TMEMBER(name));
|
||||
setName(name);
|
||||
}
|
||||
_scripts.persist(persistMgr);
|
||||
|
||||
return STATUS_OK;
|
||||
@ -284,7 +291,7 @@ bool BaseScriptHolder::addScript(const char *filename) {
|
||||
for (int i = 0; i < _scripts.getSize(); i++) {
|
||||
if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
|
||||
if (_scripts[i]->_state != SCRIPT_FINISHED) {
|
||||
_gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, _name);
|
||||
_gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName());
|
||||
return STATUS_OK;
|
||||
}
|
||||
}
|
||||
@ -456,9 +463,9 @@ ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
|
||||
strcpy(buf, scToString());
|
||||
if (_name && strcmp(_name, "<unnamed>") != 0) {
|
||||
if (getName() && strcmp(getName(), "<unnamed>") != 0) {
|
||||
strcat(buf, " Name: ");
|
||||
strcat(buf, _name);
|
||||
strcat(buf, getName());
|
||||
}
|
||||
if (_filename) {
|
||||
strcat(buf, " File: ");
|
||||
|
@ -428,7 +428,7 @@ bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool BaseSprite::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "SPRITE {\n");
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
|
||||
buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
|
||||
buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
|
||||
|
@ -367,7 +367,7 @@ PartForce *PartEmitter::addForceByName(const char *name) {
|
||||
PartForce *force = NULL;
|
||||
|
||||
for (int i = 0; i < _forces.getSize(); i++) {
|
||||
if (scumm_stricmp(name, _forces[i]->_name) == 0) {
|
||||
if (scumm_stricmp(name, _forces[i]->getName()) == 0) {
|
||||
force = _forces[i];
|
||||
break;
|
||||
}
|
||||
@ -402,7 +402,7 @@ bool PartEmitter::addForce(const char *name, PartForce::TForceType type, int pos
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartEmitter::removeForce(const char *name) {
|
||||
for (int i = 0; i < _forces.getSize(); i++) {
|
||||
if (scumm_stricmp(name, _forces[i]->_name) == 0) {
|
||||
if (scumm_stricmp(name, _forces[i]->getName()) == 0) {
|
||||
delete _forces[i];
|
||||
_forces.removeAt(i);
|
||||
return STATUS_OK;
|
||||
|
@ -48,7 +48,14 @@ PartForce::~PartForce(void) {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool PartForce::persist(BasePersistenceManager *persistMgr) {
|
||||
persistMgr->transfer(TMEMBER(_name));
|
||||
if (persistMgr->_saving) {
|
||||
const char *name = getName();
|
||||
persistMgr->transfer(TMEMBER(name));
|
||||
} else {
|
||||
const char *name;
|
||||
persistMgr->transfer(TMEMBER(name));
|
||||
setName(name);
|
||||
}
|
||||
persistMgr->transfer(TMEMBER(_pos));
|
||||
persistMgr->transfer(TMEMBER(_direction));
|
||||
persistMgr->transfer(TMEMBER_INT(_type));
|
||||
|
@ -442,7 +442,7 @@ bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "BUTTON\n");
|
||||
buffer->putTextIndent(indent, "{\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
|
||||
buffer->putTextIndent(indent + 2, "\n");
|
||||
@ -656,7 +656,7 @@ bool UIButton::display(int offsetX, int offsetY) {
|
||||
void UIButton::press() {
|
||||
applyEvent("Press");
|
||||
if (_listenerObject) _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
|
||||
if (_parentNotify && _parent) _parent->applyEvent(_name);
|
||||
if (_parentNotify && _parent) _parent->applyEvent(getName());
|
||||
|
||||
_oneTimePress = false;
|
||||
}
|
||||
|
@ -302,7 +302,7 @@ bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "EDIT\n");
|
||||
buffer->putTextIndent(indent, "{\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
|
||||
buffer->putTextIndent(indent + 2, "\n");
|
||||
@ -799,7 +799,7 @@ int UIEdit::deleteChars(int start, int end) {
|
||||
delete[] _text;
|
||||
_text = str;
|
||||
}
|
||||
if (_parentNotify && _parent) _parent->applyEvent(_name);
|
||||
if (_parentNotify && _parent) _parent->applyEvent(getName());
|
||||
|
||||
return end - start;
|
||||
}
|
||||
@ -824,7 +824,7 @@ int UIEdit::insertChars(int pos, byte *chars, int num) {
|
||||
delete[] _text;
|
||||
_text = str;
|
||||
}
|
||||
if (_parentNotify && _parent) _parent->applyEvent(_name);
|
||||
if (_parentNotify && _parent) _parent->applyEvent(getName());
|
||||
|
||||
return num;
|
||||
}
|
||||
|
@ -177,7 +177,7 @@ bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
|
||||
buffer->putTextIndent(indent, "{\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
|
||||
buffer->putTextIndent(indent + 2, "\n");
|
||||
|
||||
|
@ -240,7 +240,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
|
||||
else {
|
||||
const char *findName = val->getString();
|
||||
for (i = 0; i < win->_widgets.getSize(); i++) {
|
||||
if (scumm_stricmp(win->_widgets[i]->_name, findName) == 0) {
|
||||
if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
@ -332,7 +332,7 @@ ScValue *UIObject::scGetProperty(const char *name) {
|
||||
// Name
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
else if (strcmp(name, "Name") == 0) {
|
||||
_scValue->setString(_name);
|
||||
_scValue->setString(getName());
|
||||
return _scValue;
|
||||
}
|
||||
|
||||
|
@ -296,7 +296,7 @@ bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "STATIC\n");
|
||||
buffer->putTextIndent(indent, "{\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
|
||||
buffer->putTextIndent(indent + 2, "\n");
|
||||
|
@ -578,7 +578,7 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
buffer->putTextIndent(indent, "WINDOW\n");
|
||||
buffer->putTextIndent(indent, "{\n");
|
||||
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
|
||||
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
||||
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
||||
|
||||
buffer->putTextIndent(indent + 2, "\n");
|
||||
@ -679,7 +679,7 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool UIWindow::enableWidget(const char *name, bool Enable) {
|
||||
for (int i = 0; i < _widgets.getSize(); i++) {
|
||||
if (scumm_stricmp(_widgets[i]->_name, name) == 0) _widgets[i]->_disable = !Enable;
|
||||
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) _widgets[i]->_disable = !Enable;
|
||||
}
|
||||
return STATUS_OK;
|
||||
}
|
||||
@ -688,7 +688,7 @@ bool UIWindow::enableWidget(const char *name, bool Enable) {
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool UIWindow::showWidget(const char *name, bool Visible) {
|
||||
for (int i = 0; i < _widgets.getSize(); i++) {
|
||||
if (scumm_stricmp(_widgets[i]->_name, name) == 0) _widgets[i]->_visible = Visible;
|
||||
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) _widgets[i]->_visible = Visible;
|
||||
}
|
||||
return STATUS_OK;
|
||||
}
|
||||
@ -710,7 +710,7 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
|
||||
else stack->pushNative(_widgets[widget], true);
|
||||
} else {
|
||||
for (int i = 0; i < _widgets.getSize(); i++) {
|
||||
if (scumm_stricmp(_widgets[i]->_name, val->getString()) == 0) {
|
||||
if (scumm_stricmp(_widgets[i]->getName(), val->getString()) == 0) {
|
||||
stack->pushNative(_widgets[i], true);
|
||||
return STATUS_OK;
|
||||
}
|
||||
@ -1280,7 +1280,7 @@ bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
|
||||
|
||||
switch (obj->_type) {
|
||||
case UI_BUTTON:
|
||||
if (scumm_stricmp(obj->_name, "close") == 0) close();
|
||||
if (scumm_stricmp(obj->getName(), "close") == 0) close();
|
||||
else return BaseObject::listen(param1, param2);
|
||||
break;
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user