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No need to calls clearSoundCallback here (engine destructor already does that)
svn-id: r23356
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@ -252,9 +252,6 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
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// Free up memory
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delete engine;
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// Stop all sound processing now (this prevents some race conditions later on)
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system.clearSoundCallback();
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// Reset the file/directory mappings
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Common::File::resetDefaultDirectories();
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