No need to calls clearSoundCallback here (engine destructor already does that)

svn-id: r23356
This commit is contained in:
Max Horn 2006-06-30 19:54:12 +00:00
parent b9fa49a176
commit 8c5ead1f70

View File

@ -252,9 +252,6 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
// Free up memory
delete engine;
// Stop all sound processing now (this prevents some race conditions later on)
system.clearSoundCallback();
// Reset the file/directory mappings
Common::File::resetDefaultDirectories();