Fix Kanji rendering

svn-id: r31734
This commit is contained in:
Eugene Sandulenko 2008-04-26 20:33:59 +00:00
parent 2ae81f0096
commit 8c9311280f

View File

@ -74,7 +74,7 @@ void ScummEngine::loadCJKFont() {
break;
case Common::JA_JPN:
fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
numChar = 1024;
numChar = 8192;
break;
case Common::ZH_TWN:
if (_game.id == GID_CMI) {
@ -217,7 +217,7 @@ byte *ScummEngine::get2byteCharPtr(int idx) {
int high = 0;
if (low >= 0x20 && low <= 0x7e) {
base = (low + low * 2 + 81012) * 5;
base = (3 * low + 81012) * 5;
} else {
if (low >= 0xa1 && low <= 0xa3) {
base = 392820;