mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
AGS: Refactoring the plugins for new instance scheme
This commit is contained in:
parent
aa6df18ce1
commit
8caed23e8b
@ -317,8 +317,7 @@ MODULE_OBJS = \
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plugins/core/string.o \
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plugins/core/system.o \
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plugins/core/textbox.o \
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plugins/core/view_frame.o
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/*
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plugins/core/view_frame.o \
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plugins/ags_agi/ags_agi.o \
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plugins/ags_blend/ags_blend.o \
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plugins/ags_clipboard/ags_clipboard.o \
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@ -353,7 +352,7 @@ MODULE_OBJS = \
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plugins/ags_tcp_ip/ags_tcp_ip.o \
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plugins/ags_wadjet_util/ags_wadjet_util.o \
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plugins/ags_waves/ags_waves.o
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*/
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ifdef ENABLE_AGS_TESTS
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MODULE_OBJS += \
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tests/test_all.o \
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@ -26,29 +26,16 @@ namespace AGS3 {
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namespace Plugins {
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namespace AGSAgi {
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int screen_mode = 0;
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AGSAgi::AGSAgi() : PluginBase() {
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_engine = nullptr;
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_enabled = 0;
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_scaling_mode = 0;
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DLL_METHOD(AGS_GetPluginName);
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DLL_METHOD(AGS_EngineStartup);
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}
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const char *AGSAgi::AGS_GetPluginName() {
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return "AGS AGI Plugin stub (ags_agi.dll)";
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}
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void AGSAgi::AGS_EngineStartup(IAGSEngine *engine) {
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_engine = engine;
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_enabled = 0;
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_scaling_mode = 0;
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD(SetAGIScalingMode);
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SCRIPT_METHOD(GetAGIScalingMode);
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SCRIPT_METHOD(UseAGIScaling);
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SCRIPT_METHOD(SetAGIScalingMode, AGSAgi::SetAGIScalingMode);
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SCRIPT_METHOD(GetAGIScalingMode, AGSAgi::GetAGIScalingMode);
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SCRIPT_METHOD(UseAGIScaling, AGSAgi::UseAGIScaling);
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}
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void AGSAgi::SetAGIScalingMode(ScriptMethodParams ¶ms) {
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@ -23,28 +23,29 @@
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#ifndef AGS_PLUGINS_AGS_AGI_AGS_AGI_H
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#define AGS_PLUGINS_AGS_AGI_AGS_AGI_H
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#include "ags/plugins/plugin_base.h"
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSAgi {
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class AGSAgi : public PluginBase {
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SCRIPT_HASH(AGSAgi)
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private:
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int _enabled = 0;
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int _scaling_mode = 0;
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private:
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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private:
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void SetAGIScalingMode(ScriptMethodParams ¶ms);
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void GetAGIScalingMode(ScriptMethodParams ¶ms);
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void UseAGIScaling(ScriptMethodParams ¶ms);
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public:
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AGSAgi();
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AGSAgi() : PluginBase() {}
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virtual ~AGSAgi() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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};
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} // namespace AGSAgi
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@ -77,32 +77,25 @@ namespace AGSBlend {
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#pragma endregion
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IAGSEngine *AGSBlend::_engine;
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AGSBlend::AGSBlend() : PluginBase() {
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DLL_METHOD(AGS_GetPluginName);
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DLL_METHOD(AGS_EngineStartup);
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}
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const char *AGSBlend::AGS_GetPluginName() {
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return "AGSBlend";
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}
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void AGSBlend::AGS_EngineStartup(IAGSEngine *engine) {
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_engine = engine;
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PluginBase::AGS_EngineStartup(engine);
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// Make sure it's got the version with the features we need
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if (_engine->version < MIN_ENGINE_VERSION)
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_engine->AbortGame("Plugin needs engine version " STRINGIFY(MIN_ENGINE_VERSION) " or newer.");
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// Register functions
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SCRIPT_METHOD(GetAlpha);
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SCRIPT_METHOD(PutAlpha);
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SCRIPT_METHOD(DrawAlpha);
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SCRIPT_METHOD(Blur);
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SCRIPT_METHOD(HighPass);
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SCRIPT_METHOD(DrawAdd);
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SCRIPT_METHOD(DrawSprite);
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SCRIPT_METHOD(GetAlpha, AGSBlend::GetAlpha);
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SCRIPT_METHOD(PutAlpha, AGSBlend::PutAlpha);
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SCRIPT_METHOD(DrawAlpha, AGSBlend::DrawAlpha);
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SCRIPT_METHOD(Blur, AGSBlend::Blur);
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SCRIPT_METHOD(HighPass, AGSBlend::HighPass);
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SCRIPT_METHOD(DrawAdd, AGSBlend::DrawAdd);
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SCRIPT_METHOD(DrawSprite, AGSBlend::DrawSprite);
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}
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//------------------------------------------------------------------------------
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@ -23,7 +23,7 @@
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#ifndef AGS_PLUGINS_AGS_BLEND_AGS_BLEND_H
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#define AGS_PLUGINS_AGS_BLEND_AGS_BLEND_H
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#include "ags/plugins/plugin_base.h"
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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@ -34,36 +34,35 @@ namespace AGSBlend {
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* Description: An AGS Plugin to allow true Alpha Blending
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*/
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class AGSBlend : public PluginBase {
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SCRIPT_HASH(AGSBlend)
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private:
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IAGSEngine *_engine;
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private:
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const char *AGS_GetPluginName();
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void AGS_EngineStartup(IAGSEngine *lpEngine);
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/**
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* Gets the alpha value at coords x,y
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*/
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void GetAlpha(ScriptMethodParams ¶ms);
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private:
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/**
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* Gets the alpha value at coords x,y
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*/
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void GetAlpha(ScriptMethodParams ¶ms);
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/**
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* Sets the alpha value at coords x,y
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*/
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void PutAlpha(ScriptMethodParams ¶ms);
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/**
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* Sets the alpha value at coords x,y
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*/
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void PutAlpha(ScriptMethodParams ¶ms);
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/**
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* Translates index from a 2D array to a 1D array
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*/
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int xytolocale(int x, int y, int width);
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/**
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* Translates index from a 2D array to a 1D array
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*/
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int xytolocale(int x, int y, int width);
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void HighPass(ScriptMethodParams ¶ms);
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void Blur(ScriptMethodParams ¶ms);
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void DrawSprite(ScriptMethodParams ¶ms);
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void DrawAdd(ScriptMethodParams ¶ms);
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void DrawAlpha(ScriptMethodParams ¶ms);
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void HighPass(ScriptMethodParams ¶ms);
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void Blur(ScriptMethodParams ¶ms);
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void DrawSprite(ScriptMethodParams ¶ms);
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void DrawAdd(ScriptMethodParams ¶ms);
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void DrawAlpha(ScriptMethodParams ¶ms);
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public:
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AGSBlend();
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AGSBlend() : PluginBase() {}
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virtual ~AGSBlend() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *lpEngine) override;
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};
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} // namespace AGSBlend
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@ -27,36 +27,22 @@ namespace AGS3 {
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namespace Plugins {
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namespace AGSClipboard {
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IAGSEngine *AGSClipboard::_engine;
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Common::String *AGSClipboard::_text;
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AGSClipboard::AGSClipboard() : PluginBase() {
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_engine = nullptr;
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_text = new Common::String();
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DLL_METHOD(AGS_GetPluginName);
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DLL_METHOD(AGS_EngineStartup);
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DLL_METHOD(AGS_EngineShutdown);
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}
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const char *AGSClipboard::AGS_GetPluginName() {
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return "AGS Clipboard Plugin v0.4";
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}
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void AGSClipboard::AGS_EngineStartup(IAGSEngine *engine) {
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SCRIPT_METHOD_EXT(Clipboard::PasteText, Clipboard_PasteText);
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SCRIPT_METHOD_EXT(Clipboard::CopyText^1, Clipboard_CopyText);
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}
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AGS_EngineStartup(engine);
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void AGSClipboard::AGS_EngineShutdown() {
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delete _text;
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SCRIPT_METHOD(Clipboard::PasteText, AGSClipboard::Clipboard_PasteText);
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SCRIPT_METHOD(Clipboard::CopyText^1, AGSClipboard::Clipboard_CopyText);
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}
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void AGSClipboard::Clipboard_PasteText(ScriptMethodParams ¶ms) {
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Common::U32String text = g_system->getTextFromClipboard();
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*_text = Common::String(text);
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_text = text;
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params._result = _text->c_str();
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params._result = _text.c_str();
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}
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void AGSClipboard::Clipboard_CopyText(ScriptMethodParams ¶ms) {
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@ -23,25 +23,26 @@
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#ifndef AGS_PLUGINS_AGS_CLIPBOARD_H
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#define AGS_PLUGINS_AGS_CLIPBOARD_H
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#include "ags/plugins/plugin_base.h"
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSClipboard {
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class AGSClipboard : public PluginBase {
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SCRIPT_HASH(AGSClipboard)
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private:
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IAGSEngine *_engine;
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Common::String *_text;
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Common::String _text;
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private:
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const char *AGS_GetPluginName();
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void AGS_EngineStartup(IAGSEngine *engine) override;
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void AGS_EngineShutdown();
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void Clipboard_PasteText(ScriptMethodParams ¶ms);
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void Clipboard_CopyText(ScriptMethodParams ¶ms);
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public:
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AGSClipboard();
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AGSClipboard() : PluginBase() {}
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virtual ~AGSClipboard() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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};
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} // namespace AGSClipboard
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@ -29,43 +29,30 @@ namespace AGS3 {
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namespace Plugins {
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namespace AGSController {
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IAGSEngine *AGSController::_engine;
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AGSController::AGSController() : PluginBase() {
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_engine = nullptr;
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DLL_METHOD(AGS_GetPluginName);
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DLL_METHOD(AGS_EngineStartup);
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DLL_METHOD(AGS_EngineShutdown);
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DLL_METHOD(AGS_EngineOnEvent);
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}
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const char *AGSController::AGS_GetPluginName() {
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return "AGSController";
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}
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void AGSController::AGS_EngineStartup(IAGSEngine *engine) {
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_engine = engine;
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PluginBase::AGS_EngineStartup(engine);
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SCRIPT_METHOD_EXT(ControllerCount, ControllerCount);
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SCRIPT_METHOD_EXT(Controller::Open, Controller_Open);
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SCRIPT_METHOD_EXT(Controller::Close, Controller_Close);
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SCRIPT_METHOD_EXT(Controller::Plugged, Controller_Plugged);
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SCRIPT_METHOD_EXT(Controller::GetAxis, Controller_GetAxis);
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SCRIPT_METHOD_EXT(Controller::GetPOV, Controller_GetPOV);
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SCRIPT_METHOD_EXT(Controller::IsButtonDown, Controller_IsButtonDown);
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SCRIPT_METHOD_EXT(Controller::GetName ^ 0, Controller_GetName);
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SCRIPT_METHOD_EXT(Controller::Rumble, Controller_Rumble);
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SCRIPT_METHOD_EXT(Controller::IsButtonDownOnce, Controller_IsButtonDownOnce);
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SCRIPT_METHOD_EXT(Controller::PressAnyKey, Controller_PressAnyKey);
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SCRIPT_METHOD_EXT(Controller::BatteryStatus, Controller_BatteryStatus);
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SCRIPT_METHOD_EXT(ClickMouse, ClickMouse);
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SCRIPT_METHOD(ControllerCount, AGSController::ControllerCount);
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SCRIPT_METHOD(Controller::Open, AGSController::Controller_Open);
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SCRIPT_METHOD(Controller::Close, AGSController::Controller_Close);
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SCRIPT_METHOD(Controller::Plugged, AGSController::Controller_Plugged);
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SCRIPT_METHOD(Controller::GetAxis, AGSController::Controller_GetAxis);
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SCRIPT_METHOD(Controller::GetPOV, AGSController::Controller_GetPOV);
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SCRIPT_METHOD(Controller::IsButtonDown, AGSController::Controller_IsButtonDown);
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SCRIPT_METHOD(Controller::GetName ^ 0, AGSController::Controller_GetName);
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SCRIPT_METHOD(Controller::Rumble, AGSController::Controller_Rumble);
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SCRIPT_METHOD(Controller::IsButtonDownOnce, AGSController::Controller_IsButtonDownOnce);
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SCRIPT_METHOD(Controller::PressAnyKey, AGSController::Controller_PressAnyKey);
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SCRIPT_METHOD(Controller::BatteryStatus, AGSController::Controller_BatteryStatus);
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SCRIPT_METHOD(ClickMouse, AGSController::ClickMouse);
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_engine->RequestEventHook(AGSE_PREGUIDRAW);
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}
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void AGSController::AGS_EngineShutdown() {
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}
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int64 AGSController::AGS_EngineOnEvent(int event, NumberPtr data) {
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if (event == AGSE_PREGUIDRAW) {
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Controller_Update();
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@ -23,40 +23,37 @@
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#ifndef AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_H
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#define AGS_PLUGINS_AGSCONTROLLER_AGSCONTROLLER_H
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#include "ags/plugins/plugin_base.h"
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#include "ags/plugins/ags_plugin.h"
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namespace AGS3 {
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namespace Plugins {
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namespace AGSController {
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class AGSController : public PluginBase {
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SCRIPT_HASH(AGSController)
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private:
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IAGSEngine *_engine;
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void Controller_Update();
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private:
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const char *AGS_GetPluginName();
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void AGS_EngineStartup(IAGSEngine *engine) override;
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void AGS_EngineShutdown();
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int64 AGS_EngineOnEvent(int event, NumberPtr data);
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private:
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void Controller_Update();
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void ControllerCount(ScriptMethodParams ¶ms);
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void Controller_Open(ScriptMethodParams ¶ms);
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void Controller_Plugged(ScriptMethodParams ¶ms);
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void Controller_GetAxis(ScriptMethodParams ¶ms);
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void Controller_GetPOV(ScriptMethodParams ¶ms);
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void Controller_IsButtonDown(ScriptMethodParams ¶ms);
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void Controller_Close(ScriptMethodParams ¶ms);
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void Controller_GetName(ScriptMethodParams ¶ms);
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void Controller_Rumble(ScriptMethodParams ¶ms);
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void Controller_IsButtonDownOnce(ScriptMethodParams ¶ms);
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void Controller_PressAnyKey(ScriptMethodParams ¶ms);
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void Controller_BatteryStatus(ScriptMethodParams ¶ms);
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void ClickMouse(ScriptMethodParams ¶ms);
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void ControllerCount(ScriptMethodParams ¶ms);
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void Controller_Open(ScriptMethodParams ¶ms);
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void Controller_Plugged(ScriptMethodParams ¶ms);
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void Controller_GetAxis(ScriptMethodParams ¶ms);
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void Controller_GetPOV(ScriptMethodParams ¶ms);
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void Controller_IsButtonDown(ScriptMethodParams ¶ms);
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void Controller_Close(ScriptMethodParams ¶ms);
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void Controller_GetName(ScriptMethodParams ¶ms);
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void Controller_Rumble(ScriptMethodParams ¶ms);
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void Controller_IsButtonDownOnce(ScriptMethodParams ¶ms);
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void Controller_PressAnyKey(ScriptMethodParams ¶ms);
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void Controller_BatteryStatus(ScriptMethodParams ¶ms);
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void ClickMouse(ScriptMethodParams ¶ms);
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public:
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AGSController();
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AGSController() : PluginBase() {}
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virtual ~AGSController() {}
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const char *AGS_GetPluginName() override;
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void AGS_EngineStartup(IAGSEngine *engine) override;
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int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
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};
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} // namespace AGSController
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@ -27,12 +27,7 @@ namespace AGS3 {
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namespace Plugins {
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namespace AGSCreditz {
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AGSCreditz::Version AGSCreditz::_version;
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State *AGSCreditz::_state;
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IAGSEngine *AGSCreditz::_engine;
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IntFunction AGSCreditz::_playSound;
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AGSCreditz::AGSCreditz() {
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AGSCreditz::AGSCreditz() : PluginBase(), Drawing() {
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_state = new State();
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_engine = nullptr;
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}
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@ -74,7 +69,7 @@ void AGSCreditz::draw() {
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} else {
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// credits
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if (!_state->_singleStatic.bool_) {
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if (_state->_current< (int)_state->_stCredits[_state->_creditSequence].size()) {
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if (_state->_currentStatic < (int)_state->_stCredits[_state->_creditSequence].size()) {
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if (_state->_stCredits[_state->_creditSequence][_state->_currentStatic].pause > 0) {
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// Pause
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if (_state->_timer <= _state->_stCredits[_state->_creditSequence][_state->_currentStatic].pause) {
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@ -93,7 +88,7 @@ void AGSCreditz::draw() {
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_state->_timer = 0;
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_state->_currentStatic++;
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if (_state->_stCredits[_state->_creditSequence][_state->_currentStatic].pause <= 0 &&
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_state->_current< (int)_state->_stCredits[_state->_creditSequence].size())
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_state->_currentStatic< (int)_state->_stCredits[_state->_creditSequence].size())
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drawCredit(_state->_creditSequence, _state->_currentStatic);
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else
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return;
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@ -109,7 +104,7 @@ void AGSCreditz::draw() {
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_state->_timer = 0;
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_state->_currentStatic++;
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if (_state->_stCredits[_state->_creditSequence][_state->_currentStatic].pause <= 0 &&
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(int)_state->_current<= (int)_state->_stCredits[_state->_creditSequence].size())
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(int)_state->_currentStatic<= (int)_state->_stCredits[_state->_creditSequence].size())
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drawCredit(_state->_creditSequence, _state->_currentStatic);
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else
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return;
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@ -121,7 +116,7 @@ void AGSCreditz::draw() {
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_state->_creditsRunning = false;
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_state->_creditSequence = -1;
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_state->_timer = 0;
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_state->_current= 1;
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_state->_currentStatic= 1;
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return;
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}
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} else {
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@ -23,7 +23,7 @@
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#ifndef AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
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#define AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
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#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/plugins/ags_creditz/drawing.h"
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
@ -36,113 +36,112 @@ namespace AGSCreditz {
|
||||
typedef int (*IntFunction)(int val1);
|
||||
|
||||
struct Credit {
|
||||
Common::String _text;
|
||||
int _x = 0;
|
||||
int _y = 0;
|
||||
int _fontSlot = 0;
|
||||
int _colorHeight = 0;
|
||||
bool _isSet = false;
|
||||
bool _image = false;
|
||||
bool _outline = false;
|
||||
Common::String _text;
|
||||
int _x = 0;
|
||||
int _y = 0;
|
||||
int _fontSlot = 0;
|
||||
int _colorHeight = 0;
|
||||
bool _isSet = false;
|
||||
bool _image = false;
|
||||
bool _outline = false;
|
||||
};
|
||||
|
||||
struct SequenceSettings {
|
||||
int startpoint = 0;
|
||||
int endpoint = 0;
|
||||
int speed = 0;
|
||||
bool finished = false;
|
||||
int automatic = 0;
|
||||
int endwait = 0;
|
||||
int topmask = 0;
|
||||
int bottommask = 0;
|
||||
int startpoint = 0;
|
||||
int endpoint = 0;
|
||||
int speed = 0;
|
||||
bool finished = false;
|
||||
int automatic = 0;
|
||||
int endwait = 0;
|
||||
int topmask = 0;
|
||||
int bottommask = 0;
|
||||
};
|
||||
|
||||
struct StCredit {
|
||||
Common::String credit;
|
||||
Common::String title;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int font = 0;
|
||||
int color = 0;
|
||||
int title_x = 0;
|
||||
int title_y = 0;
|
||||
int title_font = 0;
|
||||
int title_color = 0;
|
||||
bool title_centered = false;
|
||||
bool title_outline = false;
|
||||
int pause = 0;
|
||||
bool image = false;
|
||||
int image_slot = 0;
|
||||
int image_time = 0;
|
||||
bool outline = false;
|
||||
Common::String credit;
|
||||
Common::String title;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int font = 0;
|
||||
int color = 0;
|
||||
int title_x = 0;
|
||||
int title_y = 0;
|
||||
int title_font = 0;
|
||||
int title_color = 0;
|
||||
bool title_centered = false;
|
||||
bool title_outline = false;
|
||||
int pause = 0;
|
||||
bool image = false;
|
||||
int image_slot = 0;
|
||||
int image_time = 0;
|
||||
bool outline = false;
|
||||
};
|
||||
|
||||
struct StSequenceSettings {
|
||||
int speed = 0;
|
||||
bool finished = false;
|
||||
int speed = 0;
|
||||
bool finished = false;
|
||||
};
|
||||
|
||||
struct Single{
|
||||
int id = 0;
|
||||
int time = 0;
|
||||
int style = 0;
|
||||
int settings1 = 01;
|
||||
int settings2 = 0;
|
||||
bool bool_ = false;
|
||||
struct SingleStatic {
|
||||
int id = 0;
|
||||
int time = 0;
|
||||
int style = 0;
|
||||
int settings1 = 01;
|
||||
int settings2 = 0;
|
||||
bool bool_ = false;
|
||||
};
|
||||
|
||||
typedef Common::Array<Credit> CreditArray;
|
||||
typedef Common::Array<StCredit> StCreditArray;
|
||||
|
||||
struct State {
|
||||
CreditArray _credits[10];
|
||||
StCreditArray _stCredits[10];
|
||||
bool _creditsRunning = 0, _paused = 0, _staticCredits = 0;
|
||||
int _creditSequence = 0, _yPos = 0, _sequenceHeight = 0, _speedPoint = 0;
|
||||
int _calculatedSequenceHeight = 0, _timer = 0, _current= 0;
|
||||
int _numChars = 0, _timer2 = 0;
|
||||
int _emptyLineHeight = 10;
|
||||
int _strCredit[10];
|
||||
SequenceSettings _seqSettings[10];
|
||||
StSequenceSettings _stSeqSettings[10];
|
||||
Single_singleStatic;
|
||||
CreditArray _credits[10];
|
||||
StCreditArray _stCredits[10];
|
||||
bool _creditsRunning = 0, _paused = 0, _staticCredits = 0;
|
||||
int _creditSequence = 0, _yPos = 0, _sequenceHeight = 0, _speedPoint = 0;
|
||||
int _calculatedSequenceHeight = 0, _timer = 0, _currentStatic = 0;
|
||||
int _numChars = 0, _timer2 = 0;
|
||||
int _emptyLineHeight = 10;
|
||||
int _strCredit[10];
|
||||
SequenceSettings _seqSettings[10];
|
||||
StSequenceSettings _stSeqSettings[10];
|
||||
SingleStatic _singleStatic;
|
||||
|
||||
// Version 1.1 specific
|
||||
bool _resolutionFlag = false;
|
||||
int32 _screenWidth = 0, _screenHeight = 0, _screenColorDepth = 0;
|
||||
int32 _staticScreenWidth = 0;
|
||||
bool _staticWidthMatches = false;
|
||||
// Version 1.1 specific
|
||||
bool _resolutionFlag = false;
|
||||
int32 _screenWidth = 0, _screenHeight = 0, _screenColorDepth = 0;
|
||||
int32 _staticScreenWidth = 0;
|
||||
bool _staticWidthMatches = false;
|
||||
};
|
||||
|
||||
class AGSCreditz : public PluginBase, public Drawing {
|
||||
private:
|
||||
int drawCredit(int sequence, int credit);
|
||||
void doCredits();
|
||||
int countLines(const Common::String &text);
|
||||
Common::String extractParameter(Common::String &line, const Common::String &separator);
|
||||
void specialEffect(int sequence, int credit, const Common::String &text,
|
||||
int font, int color, int32 x_pos);
|
||||
void drawStEffects(int sequence, int id, int style);
|
||||
void speeder(int sequence);
|
||||
int drawCredit(int sequence, int credit);
|
||||
void doCredits();
|
||||
int countLines(const Common::String &text);
|
||||
Common::String extractParameter(Common::String &line, const Common::String &separator);
|
||||
void specialEffect(int sequence, int credit, const Common::String &text,
|
||||
int font, int color, int32 x_pos);
|
||||
void drawStEffects(int sequence, int id, int style);
|
||||
void speeder(int sequence);
|
||||
|
||||
protected:
|
||||
enum Version {
|
||||
VERSION_11 = 11, VERSION_20 = 20
|
||||
};
|
||||
enum Version {
|
||||
VERSION_11 = 11, VERSION_20 = 20
|
||||
};
|
||||
|
||||
Version _version;
|
||||
State *_state;
|
||||
IAGSEngine *_engine;
|
||||
IntFunction _playSound;
|
||||
Version _version;
|
||||
State *_state;
|
||||
IntFunction _playSound;
|
||||
|
||||
void draw();
|
||||
void calculateSequenceHeight(int sequence);
|
||||
int VGACheck(int value);
|
||||
void startSequence(int sequence);
|
||||
void draw();
|
||||
void calculateSequenceHeight(int sequence);
|
||||
int VGACheck(int value);
|
||||
void startSequence(int sequence);
|
||||
|
||||
public:
|
||||
AGSCreditz();
|
||||
~AGSCreditz();
|
||||
AGSCreditz();
|
||||
virtual ~AGSCreditz();
|
||||
};
|
||||
|
||||
} // namespace AGSCreditz
|
||||
|
@ -31,10 +31,6 @@ const char *IMAGE_TEXT = "*i*m*a*g*e*";
|
||||
|
||||
AGSCreditz1::AGSCreditz1() : AGSCreditz() {
|
||||
_version = VERSION_11;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
}
|
||||
|
||||
const char *AGSCreditz1::AGS_GetPluginName() {
|
||||
@ -42,33 +38,33 @@ const char *AGSCreditz1::AGS_GetPluginName() {
|
||||
}
|
||||
|
||||
void AGSCreditz1::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
engine->RequestEventHook(AGSE_POSTSCREENDRAW);
|
||||
_engine->GetScreenDimensions(&_state->_screenWidth,
|
||||
&_state->_screenHeight, &_state->_screenColorDepth);
|
||||
|
||||
SCRIPT_METHOD(SetCredit);
|
||||
SCRIPT_METHOD(ScrollCredits);
|
||||
SCRIPT_METHOD(GetCredit);
|
||||
SCRIPT_METHOD(IsCreditScrollingFinished);
|
||||
SCRIPT_METHOD_EXT(IsFinished, IsCreditScrollingFinished);
|
||||
SCRIPT_METHOD(SetCreditImage);
|
||||
SCRIPT_METHOD(PauseScroll);
|
||||
SCRIPT_METHOD(ScrollReset);
|
||||
SCRIPT_METHOD(SetEmptyLineHeight);
|
||||
SCRIPT_METHOD(GetEmptyLineHeight);
|
||||
SCRIPT_METHOD(SetStaticCredit);
|
||||
SCRIPT_METHOD(GetStaticCredit);
|
||||
SCRIPT_METHOD(StartEndStaticCredits);
|
||||
SCRIPT_METHOD(GetCurrentStaticCredit);
|
||||
SCRIPT_METHOD(SetDefaultStaticDelay);
|
||||
SCRIPT_METHOD(SetStaticPause);
|
||||
SCRIPT_METHOD(SetStaticCreditTitle);
|
||||
SCRIPT_METHOD(ShowStaticCredit);
|
||||
SCRIPT_METHOD(StaticReset);
|
||||
SCRIPT_METHOD(GetStaticCreditTitle);
|
||||
SCRIPT_METHOD(SetStaticCreditImage);
|
||||
SCRIPT_METHOD(IsStaticCreditsFinished);
|
||||
SCRIPT_METHOD(SetCredit, AGSCreditz1::SetCredit);
|
||||
SCRIPT_METHOD(ScrollCredits, AGSCreditz1::ScrollCredits);
|
||||
SCRIPT_METHOD(GetCredit, AGSCreditz1::GetCredit);
|
||||
SCRIPT_METHOD(IsCreditScrollingFinished, AGSCreditz1::IsCreditScrollingFinished);
|
||||
SCRIPT_METHOD(IsFinished, AGSCreditz1::IsCreditScrollingFinished);
|
||||
SCRIPT_METHOD(SetCreditImage, AGSCreditz1::SetCreditImage);
|
||||
SCRIPT_METHOD(PauseScroll, AGSCreditz1::PauseScroll);
|
||||
SCRIPT_METHOD(ScrollReset, AGSCreditz1::ScrollReset);
|
||||
SCRIPT_METHOD(SetEmptyLineHeight, AGSCreditz1::SetEmptyLineHeight);
|
||||
SCRIPT_METHOD(GetEmptyLineHeight, AGSCreditz1::GetEmptyLineHeight);
|
||||
SCRIPT_METHOD(SetStaticCredit, AGSCreditz1::SetStaticCredit);
|
||||
SCRIPT_METHOD(GetStaticCredit, AGSCreditz1::GetStaticCredit);
|
||||
SCRIPT_METHOD(StartEndStaticCredits, AGSCreditz1::StartEndStaticCredits);
|
||||
SCRIPT_METHOD(GetCurrentStaticCredit, AGSCreditz1::GetCurrentStaticCredit);
|
||||
SCRIPT_METHOD(SetDefaultStaticDelay, AGSCreditz1::SetDefaultStaticDelay);
|
||||
SCRIPT_METHOD(SetStaticPause, AGSCreditz1::SetStaticPause);
|
||||
SCRIPT_METHOD(SetStaticCreditTitle, AGSCreditz1::SetStaticCreditTitle);
|
||||
SCRIPT_METHOD(ShowStaticCredit, AGSCreditz1::ShowStaticCredit);
|
||||
SCRIPT_METHOD(StaticReset, AGSCreditz1::StaticReset);
|
||||
SCRIPT_METHOD(GetStaticCreditTitle, AGSCreditz1::GetStaticCreditTitle);
|
||||
SCRIPT_METHOD(SetStaticCreditImage, AGSCreditz1::SetStaticCreditImage);
|
||||
SCRIPT_METHOD(IsStaticCreditsFinished, AGSCreditz1::IsStaticCreditsFinished);
|
||||
}
|
||||
|
||||
int64 AGSCreditz1::AGS_EngineOnEvent(int event, NumberPtr data) {
|
||||
@ -215,7 +211,7 @@ void AGSCreditz1::StartEndStaticCredits(ScriptMethodParams ¶ms) {
|
||||
_engine->AbortGame("StartEndStaticCredits: Wrong resolution");
|
||||
|
||||
} else {
|
||||
_state->_current= 0;
|
||||
_state->_currentStatic = 0;
|
||||
_engine->GetScreenDimensions(&_state->_screenWidth,
|
||||
&_state->_screenHeight, &_state->_screenColorDepth);
|
||||
|
||||
@ -271,7 +267,7 @@ void AGSCreditz1::ShowStaticCredit(ScriptMethodParams ¶ms) {
|
||||
|
||||
_state->_staticScreenWidth = (res == 1) ? 320 : 640;
|
||||
_state->_staticWidthMatches = _state->_screenWidth == _state->_staticScreenWidth;
|
||||
_state->_current= ID;
|
||||
_state->_currentStatic = ID;
|
||||
|
||||
// TODO: Final setup
|
||||
}
|
||||
|
@ -30,35 +30,36 @@ namespace Plugins {
|
||||
namespace AGSCreditz {
|
||||
|
||||
class AGSCreditz1 : public AGSCreditz {
|
||||
SCRIPT_HASH(AGSCreditz1)
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
|
||||
void SetCredit(ScriptMethodParams ¶ms);
|
||||
void ScrollCredits(ScriptMethodParams ¶ms);
|
||||
void GetCredit(ScriptMethodParams ¶ms);
|
||||
void IsCreditScrollingFinished(ScriptMethodParams ¶ms);
|
||||
void SetCreditImage(ScriptMethodParams ¶ms);
|
||||
void PauseScroll(ScriptMethodParams ¶ms);
|
||||
void ScrollReset(ScriptMethodParams ¶ms);
|
||||
void SetEmptyLineHeight(ScriptMethodParams ¶ms);
|
||||
void GetEmptyLineHeight(ScriptMethodParams ¶ms);
|
||||
void SetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void GetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void StartEndStaticCredits(ScriptMethodParams ¶ms);
|
||||
void GetCurrentStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetDefaultStaticDelay(ScriptMethodParams ¶ms);
|
||||
void SetStaticPause(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void ShowStaticCredit(ScriptMethodParams ¶ms);
|
||||
void StaticReset(ScriptMethodParams ¶ms);
|
||||
void GetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditImage(ScriptMethodParams ¶ms);
|
||||
void IsStaticCreditsFinished(ScriptMethodParams ¶ms);
|
||||
void SetCredit(ScriptMethodParams ¶ms);
|
||||
void ScrollCredits(ScriptMethodParams ¶ms);
|
||||
void GetCredit(ScriptMethodParams ¶ms);
|
||||
void IsCreditScrollingFinished(ScriptMethodParams ¶ms);
|
||||
void SetCreditImage(ScriptMethodParams ¶ms);
|
||||
void PauseScroll(ScriptMethodParams ¶ms);
|
||||
void ScrollReset(ScriptMethodParams ¶ms);
|
||||
void SetEmptyLineHeight(ScriptMethodParams ¶ms);
|
||||
void GetEmptyLineHeight(ScriptMethodParams ¶ms);
|
||||
void SetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void GetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void StartEndStaticCredits(ScriptMethodParams ¶ms);
|
||||
void GetCurrentStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetDefaultStaticDelay(ScriptMethodParams ¶ms);
|
||||
void SetStaticPause(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void ShowStaticCredit(ScriptMethodParams ¶ms);
|
||||
void StaticReset(ScriptMethodParams ¶ms);
|
||||
void GetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditImage(ScriptMethodParams ¶ms);
|
||||
void IsStaticCreditsFinished(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSCreditz1();
|
||||
AGSCreditz1();
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
};
|
||||
|
||||
} // namespace AGSCreditz
|
||||
|
@ -28,10 +28,6 @@ namespace AGSCreditz {
|
||||
|
||||
AGSCreditz2::AGSCreditz2() : AGSCreditz() {
|
||||
_version = VERSION_20;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
}
|
||||
|
||||
const char *AGSCreditz2::AGS_GetPluginName() {
|
||||
@ -39,28 +35,28 @@ const char *AGSCreditz2::AGS_GetPluginName() {
|
||||
}
|
||||
|
||||
void AGSCreditz2::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
_playSound = (IntFunction)_engine->GetScriptFunctionAddress("PlaySound");
|
||||
engine->RequestEventHook(AGSE_POSTSCREENDRAW);
|
||||
|
||||
SCRIPT_METHOD(RunCreditSequence);
|
||||
SCRIPT_METHOD(SetCredit);
|
||||
SCRIPT_METHOD(GetCredit);
|
||||
SCRIPT_METHOD(CreditsSettings);
|
||||
SCRIPT_METHOD(SequenceSettings);
|
||||
SCRIPT_METHOD(IsSequenceFinished);
|
||||
SCRIPT_METHOD(PauseScrolling);
|
||||
SCRIPT_METHOD(SetCreditImage);
|
||||
SCRIPT_METHOD(ResetSequence);
|
||||
SCRIPT_METHOD(RunCreditSequence, AGSCreditz2::RunCreditSequence);
|
||||
SCRIPT_METHOD(SetCredit, AGSCreditz2::SetCredit);
|
||||
SCRIPT_METHOD(GetCredit, AGSCreditz2::GetCredit);
|
||||
SCRIPT_METHOD(CreditsSettings, AGSCreditz2::CreditsSettings);
|
||||
SCRIPT_METHOD(SequenceSettings, AGSCreditz2::SequenceSettings);
|
||||
SCRIPT_METHOD(IsSequenceFinished, AGSCreditz2::IsSequenceFinished);
|
||||
SCRIPT_METHOD(PauseScrolling, AGSCreditz2::PauseScrolling);
|
||||
SCRIPT_METHOD(SetCreditImage, AGSCreditz2::SetCreditImage);
|
||||
SCRIPT_METHOD(ResetSequence, AGSCreditz2::ResetSequence);
|
||||
|
||||
SCRIPT_METHOD(SetStaticCredit);
|
||||
SCRIPT_METHOD(SetStaticCreditTitle);
|
||||
SCRIPT_METHOD(SetStaticPause);
|
||||
SCRIPT_METHOD(RunStaticCreditSequence);
|
||||
SCRIPT_METHOD(IsStaticSequenceFinished);
|
||||
SCRIPT_METHOD(ShowStaticCredit);
|
||||
SCRIPT_METHOD(SetStaticImage);
|
||||
SCRIPT_METHOD(GetCurrentStaticCredit);
|
||||
SCRIPT_METHOD(SetStaticCredit, AGSCreditz2::SetStaticCredit);
|
||||
SCRIPT_METHOD(SetStaticCreditTitle, AGSCreditz2::SetStaticCreditTitle);
|
||||
SCRIPT_METHOD(SetStaticPause, AGSCreditz2::SetStaticPause);
|
||||
SCRIPT_METHOD(RunStaticCreditSequence, AGSCreditz2::RunStaticCreditSequence);
|
||||
SCRIPT_METHOD(IsStaticSequenceFinished, AGSCreditz2::IsStaticSequenceFinished);
|
||||
SCRIPT_METHOD(ShowStaticCredit, AGSCreditz2::ShowStaticCredit);
|
||||
SCRIPT_METHOD(SetStaticImage, AGSCreditz2::SetStaticImage);
|
||||
SCRIPT_METHOD(GetCurrentStaticCredit, AGSCreditz2::GetCurrentStaticCredit);
|
||||
}
|
||||
|
||||
int64 AGSCreditz2::AGS_EngineOnEvent(int event, NumberPtr data) {
|
||||
@ -215,7 +211,7 @@ void AGSCreditz2::RunStaticCreditSequence(ScriptMethodParams ¶ms) {
|
||||
_state->_creditSequence = sequence;
|
||||
_state->_staticCredits = true;
|
||||
_state->_creditsRunning = true;
|
||||
_state->_current= 1;
|
||||
_state->_currentStatic = 1;
|
||||
_state->_timer = 0;
|
||||
draw();
|
||||
|
||||
@ -224,7 +220,7 @@ void AGSCreditz2::RunStaticCreditSequence(ScriptMethodParams ¶ms) {
|
||||
_state->_creditSequence = -1;
|
||||
_state->_stSeqSettings[sequence].finished = false;
|
||||
_state->_creditsRunning = false;
|
||||
_state->_current= 0;
|
||||
_state->_currentStatic = 0;
|
||||
_state->_timer = 0;
|
||||
}
|
||||
}
|
||||
|
@ -30,32 +30,33 @@ namespace Plugins {
|
||||
namespace AGSCreditz {
|
||||
|
||||
class AGSCreditz2 : public AGSCreditz {
|
||||
SCRIPT_HASH(AGSCreditz2)
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
void RunCreditSequence(ScriptMethodParams ¶ms);
|
||||
void SetCredit(ScriptMethodParams ¶ms);
|
||||
void GetCredit(ScriptMethodParams ¶ms);
|
||||
void CreditsSettings(ScriptMethodParams ¶ms);
|
||||
void SequenceSettings(ScriptMethodParams ¶ms);
|
||||
void IsSequenceFinished(ScriptMethodParams ¶ms);
|
||||
void PauseScrolling(ScriptMethodParams ¶ms);
|
||||
void SetCreditImage(ScriptMethodParams ¶ms);
|
||||
void ResetSequence(ScriptMethodParams ¶ms);
|
||||
|
||||
void RunCreditSequence(ScriptMethodParams ¶ms);
|
||||
void SetCredit(ScriptMethodParams ¶ms);
|
||||
void GetCredit(ScriptMethodParams ¶ms);
|
||||
void CreditsSettings(ScriptMethodParams ¶ms);
|
||||
void SequenceSettings(ScriptMethodParams ¶ms);
|
||||
void IsSequenceFinished(ScriptMethodParams ¶ms);
|
||||
void PauseScrolling(ScriptMethodParams ¶ms);
|
||||
void SetCreditImage(ScriptMethodParams ¶ms);
|
||||
void ResetSequence(ScriptMethodParams ¶ms);
|
||||
|
||||
void SetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void SetStaticPause(ScriptMethodParams ¶ms);
|
||||
void RunStaticCreditSequence(ScriptMethodParams ¶ms);
|
||||
void IsStaticSequenceFinished(ScriptMethodParams ¶ms);
|
||||
void ShowStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetStaticImage(ScriptMethodParams ¶ms);
|
||||
void GetCurrentStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetStaticCreditTitle(ScriptMethodParams ¶ms);
|
||||
void SetStaticPause(ScriptMethodParams ¶ms);
|
||||
void RunStaticCreditSequence(ScriptMethodParams ¶ms);
|
||||
void IsStaticSequenceFinished(ScriptMethodParams ¶ms);
|
||||
void ShowStaticCredit(ScriptMethodParams ¶ms);
|
||||
void SetStaticImage(ScriptMethodParams ¶ms);
|
||||
void GetCurrentStaticCredit(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSCreditz2();
|
||||
AGSCreditz2();
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
};
|
||||
|
||||
} // namespace AGSCreditz
|
||||
|
@ -26,30 +26,21 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSFire {
|
||||
|
||||
IAGSEngine *AGSFire::_engine;
|
||||
|
||||
AGSFire::AGSFire() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSFire::AGS_GetPluginName() {
|
||||
return "Fire Plugin stub (ags_fire.dll)";
|
||||
}
|
||||
|
||||
void AGSFire::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD(FireAddObject);
|
||||
SCRIPT_METHOD(FirePreHeat);
|
||||
SCRIPT_METHOD(FireDisableSeeding);
|
||||
SCRIPT_METHOD(FireEnableSeeding);
|
||||
SCRIPT_METHOD(FireSetStrength);
|
||||
SCRIPT_METHOD(FireRemoveObject);
|
||||
SCRIPT_METHOD(FireUpdate);
|
||||
SCRIPT_METHOD(FireStop);
|
||||
SCRIPT_METHOD(FireAddObject, AGSFire::FireAddObject);
|
||||
SCRIPT_METHOD(FirePreHeat, AGSFire::FirePreHeat);
|
||||
SCRIPT_METHOD(FireDisableSeeding, AGSFire::FireDisableSeeding);
|
||||
SCRIPT_METHOD(FireEnableSeeding, AGSFire::FireEnableSeeding);
|
||||
SCRIPT_METHOD(FireSetStrength, AGSFire::FireSetStrength);
|
||||
SCRIPT_METHOD(FireRemoveObject, AGSFire::FireRemoveObject);
|
||||
SCRIPT_METHOD(FireUpdate, AGSFire::FireUpdate);
|
||||
SCRIPT_METHOD(FireStop, AGSFire::FireStop);
|
||||
}
|
||||
|
||||
void AGSFire::FireAddObject(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,18 +23,14 @@
|
||||
#ifndef AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
|
||||
#define AGS_PLUGINS_AGS_FIRE_AGS_FIRE_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSFire {
|
||||
|
||||
class AGSFire : public PluginBase {
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
SCRIPT_HASH(AGSFire)
|
||||
private:
|
||||
void FireAddObject(ScriptMethodParams ¶ms);
|
||||
void FirePreHeat(ScriptMethodParams ¶ms);
|
||||
@ -46,7 +42,11 @@ private:
|
||||
void FireStop(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSFire();
|
||||
AGSFire() : PluginBase() {}
|
||||
virtual ~AGSFire() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSFire
|
||||
|
@ -33,133 +33,51 @@ const uint32 Magic = 0xBABE0000;
|
||||
const uint32 Version = 2;
|
||||
const uint32 SaveMagic = Magic + Version;
|
||||
|
||||
int32 AGSFlashlight::AGSFlashlight::screen_width = 320;
|
||||
int32 AGSFlashlight::screen_height = 200;
|
||||
int32 AGSFlashlight::screen_color_depth = 16;
|
||||
|
||||
bool AGSFlashlight::g_BitmapMustBeUpdated = true;
|
||||
|
||||
int AGSFlashlight::g_RedTint = 0;
|
||||
int AGSFlashlight::g_GreenTint = 0;
|
||||
int AGSFlashlight::g_BlueTint = 0;
|
||||
|
||||
int AGSFlashlight::g_DarknessLightLevel = 100;
|
||||
int AGSFlashlight::g_BrightnessLightLevel = 100;
|
||||
int AGSFlashlight::g_DarknessSize = 0;
|
||||
int AGSFlashlight::g_DarknessDiameter = 0;
|
||||
int AGSFlashlight::g_BrightnessSize = 0;
|
||||
|
||||
int32 AGSFlashlight::g_FlashlightX = 0;
|
||||
int32 AGSFlashlight::g_FlashlightY = 0;
|
||||
int32 AGSFlashlight::g_FlashlightDrawAtX = 0;
|
||||
int32 AGSFlashlight::g_FlashlightDrawAtY = 0;
|
||||
|
||||
bool AGSFlashlight::g_FlashlightFollowMouse = false;
|
||||
|
||||
int AGSFlashlight::g_FollowCharacterId = 0;
|
||||
int AGSFlashlight::g_FollowCharacterDx = 0;
|
||||
int AGSFlashlight::g_FollowCharacterDy = 0;
|
||||
int AGSFlashlight::g_FollowCharacterHorz = 0;
|
||||
int AGSFlashlight::g_FollowCharacterVert = 0;
|
||||
|
||||
AGSCharacter *AGSFlashlight::g_FollowCharacter = nullptr;
|
||||
|
||||
BITMAP *AGSFlashlight::g_LightBitmap = nullptr;
|
||||
|
||||
uint32 AGSFlashlight::flashlight_x;
|
||||
uint32 AGSFlashlight::flashlight_n;
|
||||
|
||||
|
||||
IAGSEngine *AGSFlashlight::_engine;
|
||||
|
||||
AGSFlashlight::AGSFlashlight() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
screen_width = 320;
|
||||
screen_height = 200;
|
||||
screen_color_depth = 16;
|
||||
|
||||
g_BitmapMustBeUpdated = true;
|
||||
|
||||
g_RedTint = 0;
|
||||
g_GreenTint = 0;
|
||||
g_BlueTint = 0;
|
||||
|
||||
g_DarknessLightLevel = 100;
|
||||
g_BrightnessLightLevel = 100;
|
||||
g_DarknessSize = 0;
|
||||
g_DarknessDiameter = 0;
|
||||
g_BrightnessSize = 0;
|
||||
|
||||
g_FlashlightX = 0;
|
||||
g_FlashlightY = 0;
|
||||
g_FlashlightDrawAtX = 0;
|
||||
g_FlashlightDrawAtY = 0;
|
||||
|
||||
g_FlashlightFollowMouse = false;
|
||||
|
||||
g_FollowCharacterId = 0;
|
||||
g_FollowCharacterDx = 0;
|
||||
g_FollowCharacterDy = 0;
|
||||
g_FollowCharacterHorz = 0;
|
||||
g_FollowCharacterVert = 0;
|
||||
|
||||
g_FollowCharacter = nullptr;
|
||||
g_LightBitmap = nullptr;
|
||||
flashlight_x = 0;
|
||||
flashlight_n = 0;
|
||||
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineShutdown);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
}
|
||||
|
||||
const char *AGSFlashlight::AGS_GetPluginName() {
|
||||
return "Flashlight plugin recreation";
|
||||
}
|
||||
|
||||
void AGSFlashlight::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
if (_engine->version < 13)
|
||||
_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightTint);
|
||||
SCRIPT_METHOD(GetFlashlightTintRed);
|
||||
SCRIPT_METHOD(GetFlashlightTintGreen);
|
||||
SCRIPT_METHOD(GetFlashlightTintBlue);
|
||||
SCRIPT_METHOD(SetFlashlightTint, AGSFlashlight::SetFlashlightTint);
|
||||
SCRIPT_METHOD(GetFlashlightTintRed, AGSFlashlight::GetFlashlightTintRed);
|
||||
SCRIPT_METHOD(GetFlashlightTintGreen, AGSFlashlight::GetFlashlightTintGreen);
|
||||
SCRIPT_METHOD(GetFlashlightTintBlue, AGSFlashlight::GetFlashlightTintBlue);
|
||||
|
||||
SCRIPT_METHOD(GetFlashlightMinLightLevel);
|
||||
SCRIPT_METHOD(GetFlashlightMaxLightLevel);
|
||||
SCRIPT_METHOD(GetFlashlightMinLightLevel, AGSFlashlight::GetFlashlightMinLightLevel);
|
||||
SCRIPT_METHOD(GetFlashlightMaxLightLevel, AGSFlashlight::GetFlashlightMaxLightLevel);
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightDarkness);
|
||||
SCRIPT_METHOD(GetFlashlightDarkness);
|
||||
SCRIPT_METHOD(SetFlashlightDarknessSize);
|
||||
SCRIPT_METHOD(GetFlashlightDarknessSize);
|
||||
SCRIPT_METHOD(SetFlashlightDarkness, AGSFlashlight::SetFlashlightDarkness);
|
||||
SCRIPT_METHOD(GetFlashlightDarkness, AGSFlashlight::GetFlashlightDarkness);
|
||||
SCRIPT_METHOD(SetFlashlightDarknessSize, AGSFlashlight::SetFlashlightDarknessSize);
|
||||
SCRIPT_METHOD(GetFlashlightDarknessSize, AGSFlashlight::GetFlashlightDarknessSize);
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightBrightness);
|
||||
SCRIPT_METHOD(GetFlashlightBrightness);
|
||||
SCRIPT_METHOD(SetFlashlightBrightnessSize);
|
||||
SCRIPT_METHOD(GetFlashlightBrightnessSize);
|
||||
SCRIPT_METHOD(SetFlashlightBrightness, AGSFlashlight::SetFlashlightBrightness);
|
||||
SCRIPT_METHOD(GetFlashlightBrightness, AGSFlashlight::GetFlashlightBrightness);
|
||||
SCRIPT_METHOD(SetFlashlightBrightnessSize, AGSFlashlight::SetFlashlightBrightnessSize);
|
||||
SCRIPT_METHOD(GetFlashlightBrightnessSize, AGSFlashlight::GetFlashlightBrightnessSize);
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightPosition);
|
||||
SCRIPT_METHOD(GetFlashlightPositionX);
|
||||
SCRIPT_METHOD(GetFlashlightPositionY);
|
||||
SCRIPT_METHOD(SetFlashlightPosition, AGSFlashlight::SetFlashlightPosition);
|
||||
SCRIPT_METHOD(GetFlashlightPositionX, AGSFlashlight::GetFlashlightPositionX);
|
||||
SCRIPT_METHOD(GetFlashlightPositionY, AGSFlashlight::GetFlashlightPositionY);
|
||||
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightFollowMouse);
|
||||
SCRIPT_METHOD(GetFlashlightFollowMouse);
|
||||
SCRIPT_METHOD(SetFlashlightFollowMouse, AGSFlashlight::SetFlashlightFollowMouse);
|
||||
SCRIPT_METHOD(GetFlashlightFollowMouse, AGSFlashlight::GetFlashlightFollowMouse);
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightFollowCharacter);
|
||||
SCRIPT_METHOD(GetFlashlightFollowCharacter);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterDX);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterDY);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterHorz);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterVert);
|
||||
SCRIPT_METHOD(SetFlashlightFollowCharacter, AGSFlashlight::SetFlashlightFollowCharacter);
|
||||
SCRIPT_METHOD(GetFlashlightFollowCharacter, AGSFlashlight::GetFlashlightFollowCharacter);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterDX, AGSFlashlight::GetFlashlightCharacterDX);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterDY, AGSFlashlight::GetFlashlightCharacterDY);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterHorz, AGSFlashlight::GetFlashlightCharacterHorz);
|
||||
SCRIPT_METHOD(GetFlashlightCharacterVert, AGSFlashlight::GetFlashlightCharacterVert);
|
||||
|
||||
SCRIPT_METHOD(SetFlashlightMask);
|
||||
SCRIPT_METHOD(GetFlashlightMask);
|
||||
SCRIPT_METHOD(SetFlashlightMask, AGSFlashlight::SetFlashlightMask);
|
||||
SCRIPT_METHOD(GetFlashlightMask, AGSFlashlight::GetFlashlightMask);
|
||||
|
||||
_engine->RequestEventHook(AGSE_PREGUIDRAW);
|
||||
_engine->RequestEventHook(AGSE_PRESCREENDRAW);
|
||||
@ -167,9 +85,6 @@ void AGSFlashlight::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine->RequestEventHook(AGSE_RESTOREGAME);
|
||||
}
|
||||
|
||||
void AGSFlashlight::AGS_EngineShutdown() {
|
||||
}
|
||||
|
||||
int64 AGSFlashlight::AGS_EngineOnEvent(int event, NumberPtr data) {
|
||||
if (event == AGSE_PREGUIDRAW) {
|
||||
Update();
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef AGS_PLUGINS_AGSFLASHLIGHT_AGSFLASHLIGHT_H
|
||||
#define AGS_PLUGINS_AGSFLASHLIGHT_AGSFLASHLIGHT_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/plugins/serializer.h"
|
||||
#include "ags/lib/allegro.h"
|
||||
|
||||
@ -36,88 +36,87 @@ namespace AGSFlashlight {
|
||||
* but a workalike plugin originally created for the AGS engine PSP port.
|
||||
*/
|
||||
class AGSFlashlight : public PluginBase {
|
||||
SCRIPT_HASH(AGSFlashlight)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
int32 screen_width;
|
||||
int32 screen_height;
|
||||
int32 screen_color_depth;
|
||||
bool g_BitmapMustBeUpdated;
|
||||
int g_RedTint;
|
||||
int g_GreenTint;
|
||||
int g_BlueTint;
|
||||
int g_DarknessLightLevel;
|
||||
int g_BrightnessLightLevel;
|
||||
int g_DarknessSize;
|
||||
int g_DarknessDiameter;
|
||||
int g_BrightnessSize;
|
||||
int32 g_FlashlightX;
|
||||
int32 g_FlashlightY;
|
||||
int32 g_FlashlightDrawAtX;
|
||||
int32 g_FlashlightDrawAtY;
|
||||
bool g_FlashlightFollowMouse;
|
||||
int g_FollowCharacterId;
|
||||
int g_FollowCharacterDx;
|
||||
int g_FollowCharacterDy;
|
||||
int g_FollowCharacterHorz;
|
||||
int g_FollowCharacterVert;
|
||||
AGSCharacter *g_FollowCharacter;
|
||||
BITMAP *g_LightBitmap;
|
||||
uint32 flashlight_x, flashlight_n;
|
||||
int32 screen_width = 320;
|
||||
int32 screen_height = 200;
|
||||
int32 screen_color_depth = 16;
|
||||
bool g_BitmapMustBeUpdated = true;
|
||||
int g_RedTint = 0;
|
||||
int g_GreenTint = 0;
|
||||
int g_BlueTint = 0;
|
||||
int g_DarknessLightLevel = 100;
|
||||
int g_BrightnessLightLevel = 100;
|
||||
int g_DarknessSize = 0;
|
||||
int g_DarknessDiameter = 0;
|
||||
int g_BrightnessSize = 0;
|
||||
int32 g_FlashlightX = 0;
|
||||
int32 g_FlashlightY = 0;
|
||||
int32 g_FlashlightDrawAtX = 0;
|
||||
int32 g_FlashlightDrawAtY = 0;
|
||||
bool g_FlashlightFollowMouse = false;
|
||||
int g_FollowCharacterId = 0;
|
||||
int g_FollowCharacterDx = 0;
|
||||
int g_FollowCharacterDy = 0;
|
||||
int g_FollowCharacterHorz = 0;
|
||||
int g_FollowCharacterVert = 0;
|
||||
AGSCharacter *g_FollowCharacter = nullptr;
|
||||
BITMAP *g_LightBitmap = nullptr;
|
||||
uint32 flashlight_x = 0, flashlight_n = 0;
|
||||
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
void AGS_EngineShutdown();
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
/**
|
||||
* This function is from Allegro, split for more performance.
|
||||
* Combines a 32 bit RGBA sprite with a 16 bit RGB destination, optimised
|
||||
* for when one pixel is in an RGB layout and the other is BGR.
|
||||
*/
|
||||
inline uint32 _blender_alpha16_bgr(uint32 y);
|
||||
inline void calc_x_n(uint32 x);
|
||||
inline void setPixel(int x, int y, uint32 color, uint32 *pixel);
|
||||
void plotCircle(int xm, int ym, int r, uint32 color);
|
||||
void ClipToRange(int &variable, int min, int max);
|
||||
void AlphaBlendBitmap();
|
||||
void DrawTint();
|
||||
void DrawDarkness();
|
||||
void CreateLightBitmap();
|
||||
void Update();
|
||||
uint32 blendPixel(uint32 col, bool isAlpha24, int light);
|
||||
void syncGame(Serializer &s);
|
||||
|
||||
private:
|
||||
/**
|
||||
* This function is from Allegro, split for more performance.
|
||||
* Combines a 32 bit RGBA sprite with a 16 bit RGB destination, optimised
|
||||
* for when one pixel is in an RGB layout and the other is BGR.
|
||||
*/
|
||||
inline uint32 _blender_alpha16_bgr(uint32 y);
|
||||
inline void calc_x_n(uint32 x);
|
||||
inline void setPixel(int x, int y, uint32 color, uint32 *pixel);
|
||||
void plotCircle(int xm, int ym, int r, uint32 color);
|
||||
void ClipToRange(int &variable, int min, int max);
|
||||
void AlphaBlendBitmap();
|
||||
void DrawTint();
|
||||
void DrawDarkness();
|
||||
void CreateLightBitmap();
|
||||
void Update();
|
||||
uint32 blendPixel(uint32 col, bool isAlpha24, int light);
|
||||
void syncGame(Serializer &s);
|
||||
|
||||
void SetFlashlightTint(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintRed(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintGreen(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintBlue(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMinLightLevel(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMaxLightLevel(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightDarkness(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightDarkness(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightDarknessSize(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightDarknessSize(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightBrightness(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightBrightness(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightBrightnessSize(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightBrightnessSize(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightPosition(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightPositionX(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightPositionY(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightFollowMouse(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightFollowMouse(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightFollowCharacter(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightFollowCharacter(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterDX(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterDY(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterHorz(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterVert(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightMask(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMask(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightTint(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintRed(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintGreen(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightTintBlue(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMinLightLevel(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMaxLightLevel(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightDarkness(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightDarkness(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightDarknessSize(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightDarknessSize(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightBrightness(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightBrightness(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightBrightnessSize(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightBrightnessSize(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightPosition(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightPositionX(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightPositionY(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightFollowMouse(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightFollowMouse(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightFollowCharacter(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightFollowCharacter(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterDX(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterDY(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterHorz(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightCharacterVert(ScriptMethodParams ¶ms);
|
||||
void SetFlashlightMask(ScriptMethodParams ¶ms);
|
||||
void GetFlashlightMask(ScriptMethodParams ¶ms);
|
||||
public:
|
||||
AGSFlashlight();
|
||||
AGSFlashlight() : PluginBase() {}
|
||||
virtual ~AGSFlashlight() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
};
|
||||
|
||||
} // namespace AGSFlashlight
|
||||
|
@ -29,32 +29,30 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSGalaxySteam {
|
||||
|
||||
AGS2Client::AGS2Client() : PluginBase() {
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
void AGS2Client::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
SCRIPT_METHOD_EXT(AGS2Client::IsAchievementAchieved^1, IsAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::SetAchievementAchieved^1, SetAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::ResetAchievement^1, ResetAchievement);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::GetIntStat^1, GetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::GetFloatStat^1, GetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::GetAverageRateStat^1, GetAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::SetIntStat^2, SetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::SetFloatStat^2, SetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::UpdateAverageRateStat^3, UpdateAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::ResetStatsAndAchievements^0, ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::get_Initialized, get_Initialized);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::get_CurrentLeaderboardName, get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::RequestLeaderboard^3, RequestLeaderboard);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::UploadScore^1, UploadScore);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::geti_LeaderboardNames, geti_LeaderboardNames);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::geti_LeaderboardScores, geti_LeaderboardScores);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::get_LeaderboardCount, get_LeaderboardCount);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::GetUserName^0, GetUserName);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::GetCurrentGameLanguage^0, GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::FindLeaderboard^1, FindLeaderboard);
|
||||
SCRIPT_METHOD_EXT(AGS2Client::Initialize^2, Initialize);
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD(AGS2Client::IsAchievementAchieved^1, AGS2Client::IsAchievementAchieved);
|
||||
SCRIPT_METHOD(AGS2Client::SetAchievementAchieved^1, AGS2Client::SetAchievementAchieved);
|
||||
SCRIPT_METHOD(AGS2Client::ResetAchievement^1, AGS2Client::ResetAchievement);
|
||||
SCRIPT_METHOD(AGS2Client::GetIntStat^1, AGS2Client::GetIntStat);
|
||||
SCRIPT_METHOD(AGS2Client::GetFloatStat^1, AGS2Client::GetFloatStat);
|
||||
SCRIPT_METHOD(AGS2Client::GetAverageRateStat^1, AGS2Client::GetAverageRateStat);
|
||||
SCRIPT_METHOD(AGS2Client::SetIntStat^2, AGS2Client::SetIntStat);
|
||||
SCRIPT_METHOD(AGS2Client::SetFloatStat^2, AGS2Client::SetFloatStat);
|
||||
SCRIPT_METHOD(AGS2Client::UpdateAverageRateStat^3, AGS2Client::UpdateAverageRateStat);
|
||||
SCRIPT_METHOD(AGS2Client::ResetStatsAndAchievements^0, AGS2Client::ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD(AGS2Client::get_Initialized, AGS2Client::get_Initialized);
|
||||
SCRIPT_METHOD(AGS2Client::get_CurrentLeaderboardName, AGS2Client::get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD(AGS2Client::RequestLeaderboard^3, AGS2Client::RequestLeaderboard);
|
||||
SCRIPT_METHOD(AGS2Client::UploadScore^1, AGS2Client::UploadScore);
|
||||
SCRIPT_METHOD(AGS2Client::geti_LeaderboardNames, AGS2Client::geti_LeaderboardNames);
|
||||
SCRIPT_METHOD(AGS2Client::geti_LeaderboardScores, AGS2Client::geti_LeaderboardScores);
|
||||
SCRIPT_METHOD(AGS2Client::get_LeaderboardCount, AGS2Client::get_LeaderboardCount);
|
||||
SCRIPT_METHOD(AGS2Client::GetUserName^0, AGS2Client::GetUserName);
|
||||
SCRIPT_METHOD(AGS2Client::GetCurrentGameLanguage^0, AGS2Client::GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD(AGS2Client::FindLeaderboard^1, AGS2Client::FindLeaderboard);
|
||||
SCRIPT_METHOD(AGS2Client::Initialize^2, AGS2Client::Initialize);
|
||||
|
||||
Common::String gameTarget = ConfMan.getActiveDomainName();
|
||||
const MetaEngine *meta = ::AGS::g_vm->getMetaEngine();
|
||||
@ -178,11 +176,6 @@ void AGS2Client::Initialize(ScriptMethodParams ¶ms) {
|
||||
|
||||
/*------------------------------------------------------------------*/
|
||||
|
||||
AGSGalaxy::AGSGalaxy() : AGS2Client() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSGalaxy::AGS_GetPluginName() {
|
||||
return "AGSGalaxy";
|
||||
}
|
||||
@ -190,35 +183,30 @@ const char *AGSGalaxy::AGS_GetPluginName() {
|
||||
void AGSGalaxy::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
AGS2Client::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::IsAchievementAchieved^1, IsAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::SetAchievementAchieved^1, SetAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::ResetAchievement^1, ResetAchievement);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::GetIntStat^1, GetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::GetFloatStat^1, GetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::GetAverageRateStat^1, GetAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::SetIntStat^2, SetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::SetFloatStat^2, SetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::UpdateAverageRateStat^3, UpdateAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::ResetStatsAndAchievements^0, ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::get_Initialized, get_Initialized);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::get_CurrentLeaderboardName, get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::RequestLeaderboard^3, RequestLeaderboard);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::UploadScore^1, UploadScore);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::geti_LeaderboardNames, geti_LeaderboardNames);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::geti_LeaderboardScores, geti_LeaderboardScores);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::get_LeaderboardCount, get_LeaderboardCount);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::GetUserName^0, GetUserName);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::GetCurrentGameLanguage^0, GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD_EXT(AGSGalaxy::Initialize^2, Initialize);
|
||||
SCRIPT_METHOD(AGSGalaxy::IsAchievementAchieved^1, AGSGalaxy::IsAchievementAchieved);
|
||||
SCRIPT_METHOD(AGSGalaxy::SetAchievementAchieved^1, AGSGalaxy::SetAchievementAchieved);
|
||||
SCRIPT_METHOD(AGSGalaxy::ResetAchievement^1, AGSGalaxy::ResetAchievement);
|
||||
SCRIPT_METHOD(AGSGalaxy::GetIntStat^1, AGSGalaxy::GetIntStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::GetFloatStat^1, AGSGalaxy::GetFloatStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::GetAverageRateStat^1, AGSGalaxy::GetAverageRateStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::SetIntStat^2, AGSGalaxy::SetIntStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::SetFloatStat^2, AGSGalaxy::SetFloatStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::UpdateAverageRateStat^3, AGSGalaxy::UpdateAverageRateStat);
|
||||
SCRIPT_METHOD(AGSGalaxy::ResetStatsAndAchievements^0, AGSGalaxy::ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD(AGSGalaxy::get_Initialized, AGSGalaxy::get_Initialized);
|
||||
SCRIPT_METHOD(AGSGalaxy::get_CurrentLeaderboardName, AGSGalaxy::get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD(AGSGalaxy::RequestLeaderboard^3, AGSGalaxy::RequestLeaderboard);
|
||||
SCRIPT_METHOD(AGSGalaxy::UploadScore^1, AGSGalaxy::UploadScore);
|
||||
SCRIPT_METHOD(AGSGalaxy::geti_LeaderboardNames, AGSGalaxy::geti_LeaderboardNames);
|
||||
SCRIPT_METHOD(AGSGalaxy::geti_LeaderboardScores, AGSGalaxy::geti_LeaderboardScores);
|
||||
SCRIPT_METHOD(AGSGalaxy::get_LeaderboardCount, AGSGalaxy::get_LeaderboardCount);
|
||||
SCRIPT_METHOD(AGSGalaxy::GetUserName^0, AGSGalaxy::GetUserName);
|
||||
SCRIPT_METHOD(AGSGalaxy::GetCurrentGameLanguage^0, AGSGalaxy::GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD(AGSGalaxy::Initialize^2, AGSGalaxy::Initialize);
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------*/
|
||||
|
||||
AGSSteam::AGSSteam() : AGS2Client() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSSteam::AGS_GetPluginName() {
|
||||
return "AGSSteam";
|
||||
}
|
||||
@ -226,26 +214,26 @@ const char *AGSSteam::AGS_GetPluginName() {
|
||||
void AGSSteam::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
AGS2Client::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD_EXT(AGSteam::IsAchievementAchieved^1, IsAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGSteam::SetAchievementAchieved^1, SetAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(AGSteam::ResetAchievement^1, ResetAchievement);
|
||||
SCRIPT_METHOD_EXT(AGSteam::GetIntStat^1, GetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::GetFloatStat^1, GetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::GetAverageRateStat^1, GetAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::SetIntStat^2, SetIntStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::SetFloatStat^2, SetFloatStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::UpdateAverageRateStat^3, UpdateAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(AGSteam::ResetStatsAndAchievements^0, ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD_EXT(AGSteam::get_Initialized, get_Initialized);
|
||||
SCRIPT_METHOD_EXT(AGSteam::get_CurrentLeaderboardName, get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD_EXT(AGSteam::RequestLeaderboard^3, RequestLeaderboard);
|
||||
SCRIPT_METHOD_EXT(AGSteam::UploadScore^1, UploadScore);
|
||||
SCRIPT_METHOD_EXT(AGSteam::geti_LeaderboardNames, geti_LeaderboardNames);
|
||||
SCRIPT_METHOD_EXT(AGSteam::geti_LeaderboardScores, geti_LeaderboardScores);
|
||||
SCRIPT_METHOD_EXT(AGSteam::get_LeaderboardCount, get_LeaderboardCount);
|
||||
SCRIPT_METHOD_EXT(AGSteam::GetUserName^0, GetUserName);
|
||||
SCRIPT_METHOD_EXT(AGSteam::GetCurrentGameLanguage^0, GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD_EXT(AGSteam::FindLeaderboard^1, FindLeaderboard);
|
||||
SCRIPT_METHOD(AGSteam::IsAchievementAchieved^1, AGSSteam::IsAchievementAchieved);
|
||||
SCRIPT_METHOD(AGSteam::SetAchievementAchieved^1, AGSSteam::SetAchievementAchieved);
|
||||
SCRIPT_METHOD(AGSteam::ResetAchievement^1, AGSSteam::ResetAchievement);
|
||||
SCRIPT_METHOD(AGSteam::GetIntStat^1, AGSSteam::GetIntStat);
|
||||
SCRIPT_METHOD(AGSteam::GetFloatStat^1, AGSSteam::GetFloatStat);
|
||||
SCRIPT_METHOD(AGSteam::GetAverageRateStat^1, AGSSteam::GetAverageRateStat);
|
||||
SCRIPT_METHOD(AGSteam::SetIntStat^2, AGSSteam::SetIntStat);
|
||||
SCRIPT_METHOD(AGSteam::SetFloatStat^2, AGSSteam::SetFloatStat);
|
||||
SCRIPT_METHOD(AGSteam::UpdateAverageRateStat^3, AGSSteam::UpdateAverageRateStat);
|
||||
SCRIPT_METHOD(AGSteam::ResetStatsAndAchievements^0, AGSSteam::ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD(AGSteam::get_Initialized, AGSSteam::get_Initialized);
|
||||
SCRIPT_METHOD(AGSteam::get_CurrentLeaderboardName, AGSSteam::get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD(AGSteam::RequestLeaderboard^3, AGSSteam::RequestLeaderboard);
|
||||
SCRIPT_METHOD(AGSteam::UploadScore^1, AGSSteam::UploadScore);
|
||||
SCRIPT_METHOD(AGSteam::geti_LeaderboardNames, AGSSteam::geti_LeaderboardNames);
|
||||
SCRIPT_METHOD(AGSteam::geti_LeaderboardScores, AGSSteam::geti_LeaderboardScores);
|
||||
SCRIPT_METHOD(AGSteam::get_LeaderboardCount, AGSSteam::get_LeaderboardCount);
|
||||
SCRIPT_METHOD(AGSteam::GetUserName^0, AGSSteam::GetUserName);
|
||||
SCRIPT_METHOD(AGSteam::GetCurrentGameLanguage^0, AGSSteam::GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD(AGSteam::FindLeaderboard^1, AGSSteam::FindLeaderboard);
|
||||
}
|
||||
|
||||
} // namespace AGSGalaxySteam
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef AGS_PLUGINS_AGS_GALAXY_STEAM_AGS_GALAXY_STEAM_H
|
||||
#define AGS_PLUGINS_AGS_GALAXY_STEAM_AGS_GALAXY_STEAM_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "common/array.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
@ -34,6 +34,7 @@ namespace Plugins {
|
||||
namespace AGSGalaxySteam {
|
||||
|
||||
class AGS2Client : public PluginBase {
|
||||
SCRIPT_HASH(AGS2Client)
|
||||
protected:
|
||||
void IsAchievementAchieved(ScriptMethodParams ¶ms);
|
||||
void SetAchievementAchieved(ScriptMethodParams ¶ms);
|
||||
@ -57,31 +58,31 @@ protected:
|
||||
void FindLeaderboard(ScriptMethodParams ¶ms);
|
||||
void Initialize(ScriptMethodParams ¶ms);
|
||||
|
||||
protected:
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
public:
|
||||
AGS2Client();
|
||||
AGS2Client() : PluginBase() {}
|
||||
virtual ~AGS2Client() {}
|
||||
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
class AGSGalaxy : public AGS2Client {
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
SCRIPT_HASH(AGSGalaxy)
|
||||
public:
|
||||
AGSGalaxy();
|
||||
AGSGalaxy() : AGS2Client() {}
|
||||
virtual ~AGSGalaxy() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
class AGSSteam : public AGS2Client {
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
|
||||
protected:
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
SCRIPT_HASH(AGSSteam)
|
||||
public:
|
||||
AGSSteam();
|
||||
AGSSteam() : AGS2Client() {}
|
||||
virtual ~AGSSteam() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSGalaxySteam
|
||||
|
@ -26,10 +26,6 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSGalaxySteam {
|
||||
|
||||
AGSWadjetEyeSteam::AGSWadjetEyeSteam() : AGSSteam() {
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
void AGSWadjetEyeSteam::AddAchievement(ScriptMethodParams ¶ms) {
|
||||
warning("AGSWadjetEyeSteam::AddAchievement() is not implemented");
|
||||
params._result = 0;
|
||||
@ -42,29 +38,30 @@ void AGSWadjetEyeSteam::AddStat(ScriptMethodParams ¶ms) {
|
||||
|
||||
void AGSWadjetEyeSteam::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
AGSSteam::AGS_EngineStartup(engine);
|
||||
SCRIPT_METHOD_EXT(Steam::AddAchievement^1, AddAchievement);
|
||||
SCRIPT_METHOD_EXT(Steam::AddStat^2, AddStat);
|
||||
SCRIPT_METHOD_EXT(Steam::IsAchievementAchieved^1, IsAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(Steam::SetAchievementAchieved^1, SetAchievementAchieved);
|
||||
SCRIPT_METHOD_EXT(Steam::ResetAchievement^1, ResetAchievement);
|
||||
SCRIPT_METHOD_EXT(Steam::GetIntStat^1, GetIntStat);
|
||||
SCRIPT_METHOD_EXT(Steam::GetFloatStat^1, GetFloatStat);
|
||||
SCRIPT_METHOD_EXT(Steam::GetAverageRateStat^1, GetAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(Steam::SetIntStat^2, SetIntStat);
|
||||
SCRIPT_METHOD_EXT(Steam::SetFloatStat^2, SetFloatStat);
|
||||
SCRIPT_METHOD_EXT(Steam::UpdateAverageRateStat^3, UpdateAverageRateStat);
|
||||
SCRIPT_METHOD_EXT(Steam::ResetStatsAndAchievements^0, ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD_EXT(Steam::get_Initialized, get_Initialized);
|
||||
SCRIPT_METHOD_EXT(Steam::get_CurrentLeaderboardName, get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD_EXT(Steam::RequestLeaderboard^3, RequestLeaderboard);
|
||||
SCRIPT_METHOD_EXT(Steam::UploadScore^1, UploadScore);
|
||||
SCRIPT_METHOD_EXT(Steam::geti_LeaderboardNames, geti_LeaderboardNames);
|
||||
SCRIPT_METHOD_EXT(Steam::geti_LeaderboardScores, geti_LeaderboardScores);
|
||||
SCRIPT_METHOD_EXT(Steam::get_LeaderboardCount, get_LeaderboardCount);
|
||||
SCRIPT_METHOD_EXT(Steam::GetUserName^0, GetUserName);
|
||||
SCRIPT_METHOD_EXT(Steam::GetCurrentGameLanguage^0, GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD_EXT(Steam::FindLeaderboard^1, FindLeaderboard);
|
||||
SCRIPT_METHOD_EXT(Steam::Initialize^2, Initialize);
|
||||
|
||||
SCRIPT_METHOD(Steam::AddAchievement^1, AGSWadjetEyeSteam::AddAchievement);
|
||||
SCRIPT_METHOD(Steam::AddStat^2, AGSWadjetEyeSteam::AddStat);
|
||||
SCRIPT_METHOD(Steam::IsAchievementAchieved^1, AGSWadjetEyeSteam::IsAchievementAchieved);
|
||||
SCRIPT_METHOD(Steam::SetAchievementAchieved^1, AGSWadjetEyeSteam::SetAchievementAchieved);
|
||||
SCRIPT_METHOD(Steam::ResetAchievement^1, AGSWadjetEyeSteam::ResetAchievement);
|
||||
SCRIPT_METHOD(Steam::GetIntStat^1, AGSWadjetEyeSteam::GetIntStat);
|
||||
SCRIPT_METHOD(Steam::GetFloatStat^1, AGSWadjetEyeSteam::GetFloatStat);
|
||||
SCRIPT_METHOD(Steam::GetAverageRateStat^1, AGSWadjetEyeSteam::GetAverageRateStat);
|
||||
SCRIPT_METHOD(Steam::SetIntStat^2, AGSWadjetEyeSteam::SetIntStat);
|
||||
SCRIPT_METHOD(Steam::SetFloatStat^2, AGSWadjetEyeSteam::SetFloatStat);
|
||||
SCRIPT_METHOD(Steam::UpdateAverageRateStat^3, AGSWadjetEyeSteam::UpdateAverageRateStat);
|
||||
SCRIPT_METHOD(Steam::ResetStatsAndAchievements^0, AGSWadjetEyeSteam::ResetStatsAndAchievements);
|
||||
SCRIPT_METHOD(Steam::get_Initialized, AGSWadjetEyeSteam::get_Initialized);
|
||||
SCRIPT_METHOD(Steam::get_CurrentLeaderboardName, AGSWadjetEyeSteam::get_CurrentLeaderboardName);
|
||||
SCRIPT_METHOD(Steam::RequestLeaderboard^3, AGSWadjetEyeSteam::RequestLeaderboard);
|
||||
SCRIPT_METHOD(Steam::UploadScore^1, AGSWadjetEyeSteam::UploadScore);
|
||||
SCRIPT_METHOD(Steam::geti_LeaderboardNames, AGSWadjetEyeSteam::geti_LeaderboardNames);
|
||||
SCRIPT_METHOD(Steam::geti_LeaderboardScores, AGSWadjetEyeSteam::geti_LeaderboardScores);
|
||||
SCRIPT_METHOD(Steam::get_LeaderboardCount, AGSWadjetEyeSteam::get_LeaderboardCount);
|
||||
SCRIPT_METHOD(Steam::GetUserName^0, AGSWadjetEyeSteam::GetUserName);
|
||||
SCRIPT_METHOD(Steam::GetCurrentGameLanguage^0, AGSWadjetEyeSteam::GetCurrentGameLanguage);
|
||||
SCRIPT_METHOD(Steam::FindLeaderboard^1, AGSWadjetEyeSteam::FindLeaderboard);
|
||||
SCRIPT_METHOD(Steam::Initialize^2, AGSWadjetEyeSteam::Initialize);
|
||||
}
|
||||
|
||||
} // namespace AGSGalaxySteam
|
||||
|
@ -30,13 +30,16 @@ namespace Plugins {
|
||||
namespace AGSGalaxySteam {
|
||||
|
||||
class AGSWadjetEyeSteam : public AGSSteam {
|
||||
SCRIPT_HASH(AGSWadjetEyeSteam)
|
||||
private:
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
void AddAchievement(ScriptMethodParams ¶ms);
|
||||
void AddStat(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSWadjetEyeSteam();
|
||||
AGSWadjetEyeSteam() : AGSSteam() {}
|
||||
virtual ~AGSWadjetEyeSteam() {}
|
||||
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSGalaxySteam
|
||||
|
@ -27,37 +27,30 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSJoy {
|
||||
|
||||
IAGSEngine *AGSJoy::_engine;
|
||||
|
||||
AGSJoy::AGSJoy() : PluginBase() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSJoy::AGS_GetPluginName() {
|
||||
return "AGSJoy";
|
||||
}
|
||||
|
||||
void AGSJoy::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
// Register functions
|
||||
SCRIPT_METHOD_EXT(JoystickCount, Count);
|
||||
SCRIPT_METHOD_EXT(JoystickName, Name);
|
||||
SCRIPT_METHOD_EXT(JoystickRescan, Rescan);
|
||||
SCRIPT_METHOD_EXT(Joystick::Open, Open);
|
||||
SCRIPT_METHOD_EXT(Joystick::IsOpen, IsOpen);
|
||||
SCRIPT_METHOD_EXT(Joystick::Click, Click);
|
||||
SCRIPT_METHOD_EXT(Joystick::Close, Close);
|
||||
SCRIPT_METHOD_EXT(Joystick::Valid, Valid);
|
||||
SCRIPT_METHOD_EXT(Joystick::Unplugged, Unplugged);
|
||||
SCRIPT_METHOD_EXT(Joystick::GetName, GetName);
|
||||
SCRIPT_METHOD_EXT(Joystick::GetAxis, GetAxis);
|
||||
SCRIPT_METHOD_EXT(Joystick::IsButtonDown, IsButtonDown);
|
||||
SCRIPT_METHOD_EXT(Joystick::IsJoyBtnDown, IsJoyBtnDown);
|
||||
SCRIPT_METHOD_EXT(Joystick::Update, Update);
|
||||
SCRIPT_METHOD_EXT(Joystick::DisableEvents, DisableEvents);
|
||||
SCRIPT_METHOD_EXT(Joystick::EnableEvents, EnableEvents);
|
||||
SCRIPT_METHOD(JoystickCount, AGSJoy::Count);
|
||||
SCRIPT_METHOD(JoystickName, AGSJoy::Name);
|
||||
SCRIPT_METHOD(JoystickRescan, AGSJoy::Rescan);
|
||||
SCRIPT_METHOD(Joystick::Open, AGSJoy::Open);
|
||||
SCRIPT_METHOD(Joystick::IsOpen, AGSJoy::IsOpen);
|
||||
SCRIPT_METHOD(Joystick::Click, AGSJoy::Click);
|
||||
SCRIPT_METHOD(Joystick::Close, AGSJoy::Close);
|
||||
SCRIPT_METHOD(Joystick::Valid, AGSJoy::Valid);
|
||||
SCRIPT_METHOD(Joystick::Unplugged, AGSJoy::Unplugged);
|
||||
SCRIPT_METHOD(Joystick::GetName, AGSJoy::GetName);
|
||||
SCRIPT_METHOD(Joystick::GetAxis, AGSJoy::GetAxis);
|
||||
SCRIPT_METHOD(Joystick::IsButtonDown, AGSJoy::IsButtonDown);
|
||||
SCRIPT_METHOD(Joystick::IsJoyBtnDown, AGSJoy::IsJoyBtnDown);
|
||||
SCRIPT_METHOD(Joystick::Update, AGSJoy::Update);
|
||||
SCRIPT_METHOD(Joystick::DisableEvents, AGSJoy::DisableEvents);
|
||||
SCRIPT_METHOD(Joystick::EnableEvents, AGSJoy::EnableEvents);
|
||||
}
|
||||
|
||||
void AGSJoy::Count(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,39 +23,38 @@
|
||||
#ifndef AGS_PLUGINS_AGS_JOY_AGS_JOY_H
|
||||
#define AGS_PLUGINS_AGS_JOY_AGS_JOY_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSJoy {
|
||||
|
||||
class AGSJoy : public PluginBase {
|
||||
SCRIPT_HASH(AGSJoy)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
|
||||
private:
|
||||
void Count(ScriptMethodParams ¶ms);
|
||||
void Name(ScriptMethodParams ¶ms);
|
||||
void Rescan(ScriptMethodParams ¶ms);
|
||||
void Open(ScriptMethodParams ¶ms);
|
||||
void IsOpen(ScriptMethodParams ¶ms);
|
||||
void Click(ScriptMethodParams ¶ms);
|
||||
void Close(ScriptMethodParams ¶ms);
|
||||
void Valid(ScriptMethodParams ¶ms);
|
||||
void Unplugged(ScriptMethodParams ¶ms);
|
||||
void GetName(ScriptMethodParams ¶ms);
|
||||
void GetAxis(ScriptMethodParams ¶ms);
|
||||
void IsButtonDown(ScriptMethodParams ¶ms);
|
||||
void IsJoyBtnDown(ScriptMethodParams ¶ms);
|
||||
void Update(ScriptMethodParams ¶ms);
|
||||
void DisableEvents(ScriptMethodParams ¶ms);
|
||||
void EnableEvents(ScriptMethodParams ¶ms);
|
||||
void Count(ScriptMethodParams ¶ms);
|
||||
void Name(ScriptMethodParams ¶ms);
|
||||
void Rescan(ScriptMethodParams ¶ms);
|
||||
void Open(ScriptMethodParams ¶ms);
|
||||
void IsOpen(ScriptMethodParams ¶ms);
|
||||
void Click(ScriptMethodParams ¶ms);
|
||||
void Close(ScriptMethodParams ¶ms);
|
||||
void Valid(ScriptMethodParams ¶ms);
|
||||
void Unplugged(ScriptMethodParams ¶ms);
|
||||
void GetName(ScriptMethodParams ¶ms);
|
||||
void GetAxis(ScriptMethodParams ¶ms);
|
||||
void IsButtonDown(ScriptMethodParams ¶ms);
|
||||
void IsJoyBtnDown(ScriptMethodParams ¶ms);
|
||||
void Update(ScriptMethodParams ¶ms);
|
||||
void DisableEvents(ScriptMethodParams ¶ms);
|
||||
void EnableEvents(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSJoy();
|
||||
AGSJoy() : PluginBase() {}
|
||||
virtual ~AGSJoy() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSJoy
|
||||
|
@ -26,103 +26,94 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSNickenstienGFX {
|
||||
|
||||
IAGSEngine *AGSNickenstienGFX::_engine;
|
||||
|
||||
AGSNickenstienGFX::AGSNickenstienGFX() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSNickenstienGFX::AGS_GetPluginName() {
|
||||
return "Nickenstien\'s NGFX Graphics Library.";
|
||||
}
|
||||
|
||||
void AGSNickenstienGFX::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
if (_engine->version < 3)
|
||||
_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
|
||||
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_Initialise);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_Enable);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_SetTimeScalar);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeIn);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut_2);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeIn_2);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_SetAnisotropicFilter);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_Load);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_Release);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_GetWidth);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_GetHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Create);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Release);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetType);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetLife);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEmittionRate);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetPosition1);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetPosition2);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartVelocity);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndVelocity);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartWidth);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndWidth);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartAngle);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetRotation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetRotation_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartColour);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartColour_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndColour);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndColour_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetBlendMode);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetTexture);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetForce);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticleLife);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetNoTimeOut);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetDrawOrderReversed);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetUseVelocityParticles);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetChannelID);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Start);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Clone);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_ReleaseAll);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Evolve);
|
||||
SCRIPT_METHOD(NGFX_HasGameRoomChanged);
|
||||
SCRIPT_METHOD(NGFX_HasGameRoomChanged_SecondTest);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_ResetForNewRoom);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_Create);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_Release);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetChannelID);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetPosition);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetPivot);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetTexture);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetBlendMode);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetWidth);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetHeight);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetAngle);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_1);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_2);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_3);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_4);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetClipRectangle);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetGourard);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetFlipped_H);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetFlipped_V);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_AddToDrawList);
|
||||
SCRIPT_METHOD(NGFX_InitForNewGameLoop);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_Initialise, AGSNickenstienGFX::NGFX_GRAPHICS_Initialise);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_Enable, AGSNickenstienGFX::NGFX_GRAPHICS_Enable);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_SetTimeScalar, AGSNickenstienGFX::NGFX_GRAPHICS_SetTimeScalar);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut, AGSNickenstienGFX::NGFX_GRAPHICS_FullScreenFadeOut);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeIn, AGSNickenstienGFX::NGFX_GRAPHICS_FullScreenFadeIn);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut_2, AGSNickenstienGFX::NGFX_GRAPHICS_FullScreenFadeOut_2);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour, AGSNickenstienGFX::NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_FullScreenFadeIn_2, AGSNickenstienGFX::NGFX_GRAPHICS_FullScreenFadeIn_2);
|
||||
SCRIPT_METHOD(NGFX_GRAPHICS_SetAnisotropicFilter, AGSNickenstienGFX::NGFX_GRAPHICS_SetAnisotropicFilter);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_Load, AGSNickenstienGFX::NGFX_TEXTURE_Load);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_Release, AGSNickenstienGFX::NGFX_TEXTURE_Release);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_GetWidth, AGSNickenstienGFX::NGFX_TEXTURE_GetWidth);
|
||||
SCRIPT_METHOD(NGFX_TEXTURE_GetHeight, AGSNickenstienGFX::NGFX_TEXTURE_GetHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Create, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_Create);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Release, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_Release);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetType, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetType);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetLife, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetLife);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEmittionRate, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEmittionRate);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetPosition1, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetPosition1);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetPosition2, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetPosition2);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartVelocity, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartVelocity);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndVelocity, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndVelocity);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartWidth, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartWidth);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndWidth, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndWidth);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartHeight, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndHeight, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndHeight);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartAngle, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartAngle);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetRotation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetRotation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetRotation_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetRotation_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartColour, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartColour);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetStartColour_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetStartColour_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndColour, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndColour);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetEndColour_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetEndColour_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetBlendMode, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetBlendMode);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetTexture, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetTexture);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetForce, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetForce);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticleLife, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetParticleLife);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetNoTimeOut, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetNoTimeOut);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetDrawOrderReversed, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetDrawOrderReversed);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetUseVelocityParticles, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetUseVelocityParticles);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_SetChannelID, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_SetChannelID);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Start, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_Start);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Clone, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_Clone);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_ReleaseAll, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_ReleaseAll);
|
||||
SCRIPT_METHOD(NGFX_PARTICLE_EMITTER_Evolve, AGSNickenstienGFX::NGFX_PARTICLE_EMITTER_Evolve);
|
||||
SCRIPT_METHOD(NGFX_HasGameRoomChanged, AGSNickenstienGFX::NGFX_HasGameRoomChanged);
|
||||
SCRIPT_METHOD(NGFX_HasGameRoomChanged_SecondTest, AGSNickenstienGFX::NGFX_HasGameRoomChanged_SecondTest);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_ResetForNewRoom, AGSNickenstienGFX::NGFX_SPRITE_ResetForNewRoom);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_Create, AGSNickenstienGFX::NGFX_SPRITE_Create);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_Release, AGSNickenstienGFX::NGFX_SPRITE_Release);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetChannelID, AGSNickenstienGFX::NGFX_SPRITE_SetChannelID);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetPosition, AGSNickenstienGFX::NGFX_SPRITE_SetPosition);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetPivot, AGSNickenstienGFX::NGFX_SPRITE_SetPivot);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetTexture, AGSNickenstienGFX::NGFX_SPRITE_SetTexture);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetBlendMode, AGSNickenstienGFX::NGFX_SPRITE_SetBlendMode);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetWidth, AGSNickenstienGFX::NGFX_SPRITE_SetWidth);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetHeight, AGSNickenstienGFX::NGFX_SPRITE_SetHeight);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetAngle, AGSNickenstienGFX::NGFX_SPRITE_SetAngle);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_1, AGSNickenstienGFX::NGFX_SPRITE_SetColour_1);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_2, AGSNickenstienGFX::NGFX_SPRITE_SetColour_2);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_3, AGSNickenstienGFX::NGFX_SPRITE_SetColour_3);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetColour_4, AGSNickenstienGFX::NGFX_SPRITE_SetColour_4);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetClipRectangle, AGSNickenstienGFX::NGFX_SPRITE_SetClipRectangle);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetGourard, AGSNickenstienGFX::NGFX_SPRITE_SetGourard);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetFlipped_H, AGSNickenstienGFX::NGFX_SPRITE_SetFlipped_H);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_SetFlipped_V, AGSNickenstienGFX::NGFX_SPRITE_SetFlipped_V);
|
||||
SCRIPT_METHOD(NGFX_SPRITE_AddToDrawList, AGSNickenstienGFX::NGFX_SPRITE_AddToDrawList);
|
||||
SCRIPT_METHOD(NGFX_InitForNewGameLoop, AGSNickenstienGFX::NGFX_InitForNewGameLoop);
|
||||
// TODO unnamed functions?
|
||||
}
|
||||
|
||||
|
@ -24,99 +24,100 @@
|
||||
#define AGS_PLUGINS_AGS_NICKENSTIEN_GFX_AGS_NICKENSTIEN_GFX_H
|
||||
|
||||
#include "common/str.h"
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSNickenstienGFX {
|
||||
|
||||
class AGSNickenstienGFX : public PluginBase {
|
||||
SCRIPT_HASH(AGSNickenstienGFX)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
void NGFX_GRAPHICS_Initialise(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_Enable(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_SetTimeScalar(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeIn(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeIn_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_SetAnisotropicFilter(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_Load(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_GetWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_GetHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Create(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetType(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetLife(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEmittionRate(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetPosition1(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetPosition2(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartVelocity(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndVelocity(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartAngle(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetRotation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetRotation_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartColour_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndColour_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetBlendMode(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetTexture(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetForce(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticleLife(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetNoTimeOut(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetDrawOrderReversed(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetUseVelocityParticles(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetChannelID(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Start(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Clone(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_ReleaseAll(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Evolve(ScriptMethodParams ¶ms);
|
||||
void NGFX_HasGameRoomChanged(ScriptMethodParams ¶ms);
|
||||
void NGFX_HasGameRoomChanged_SecondTest(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_ResetForNewRoom(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_Create(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetChannelID(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetPosition(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetPivot(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetTexture(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetBlendMode(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetAngle(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_1(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_3(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_4(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetClipRectangle(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetGourard(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetFlipped_H(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetFlipped_V(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_AddToDrawList(ScriptMethodParams ¶ms);
|
||||
void NGFX_InitForNewGameLoop(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_Initialise(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_Enable(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_SetTimeScalar(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeIn(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeOut_2_SetBackgroundColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_FullScreenFadeIn_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_GRAPHICS_SetAnisotropicFilter(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_Load(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_GetWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_TEXTURE_GetHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Create(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetType(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetLife(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEmittionRate(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticlesPerEmittion(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetPosition1(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetPosition2(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartVelocity(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartVelocity_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndVelocity(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndVelocity_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartWidth_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndWidth_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartHeight_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndHeight_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartAngle(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartAngle_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetRotation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetRotation_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetStartColour_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndColour(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetEndColour_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetBlendMode(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetTexture(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetForce(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticleLife(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetParticleLife_Deviation(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetNoTimeOut(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetDrawOrderReversed(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetProcessWhenOffScreen(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetUseVelocityParticles(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_SetChannelID(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Start(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Clone(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_ReleaseAll(ScriptMethodParams ¶ms);
|
||||
void NGFX_PARTICLE_EMITTER_Evolve(ScriptMethodParams ¶ms);
|
||||
void NGFX_HasGameRoomChanged(ScriptMethodParams ¶ms);
|
||||
void NGFX_HasGameRoomChanged_SecondTest(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_ResetForNewRoom(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_Create(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_Release(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetChannelID(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetPosition(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetPivot(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetTexture(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetBlendMode(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetWidth(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetHeight(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetAngle(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_1(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_2(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_3(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetColour_4(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetClipRectangle(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetGourard(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetFlipped_H(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_SetFlipped_V(ScriptMethodParams ¶ms);
|
||||
void NGFX_SPRITE_AddToDrawList(ScriptMethodParams ¶ms);
|
||||
void NGFX_InitForNewGameLoop(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSNickenstienGFX();
|
||||
AGSNickenstienGFX() : PluginBase() {}
|
||||
virtual ~AGSNickenstienGFX() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSNickenstienGFX
|
||||
|
@ -46,7 +46,6 @@ const float pisquared = PI * PI;
|
||||
const float picubed = PI * PI * PI;
|
||||
|
||||
IAGSEngine *engine;
|
||||
|
||||
//unsigned char clut[256][256];
|
||||
unsigned char clut[65536];
|
||||
|
||||
@ -136,23 +135,23 @@ BITMAP *backgroundimage;
|
||||
PALSTRUCT objectivepal[256];
|
||||
int bgimgspr;
|
||||
|
||||
void WriteObjectivePalette(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::WriteObjectivePalette(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(unsigned char, index, unsigned char, r, unsigned char, b, unsigned char, g);
|
||||
objectivepal[index].r = r;
|
||||
objectivepal[index].b = b;
|
||||
objectivepal[index].g = g;
|
||||
}
|
||||
|
||||
void ReadObjectivePaletteR(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::ReadObjectivePaletteR(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(unsigned char, index);
|
||||
params._result = (int)objectivepal[index].r;
|
||||
}
|
||||
|
||||
void ReadObjectivePaletteB(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::ReadObjectivePaletteB(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(unsigned char, index);
|
||||
params._result = (int)objectivepal[index].b;
|
||||
}
|
||||
void ReadObjectivePaletteG(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::ReadObjectivePaletteG(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(unsigned char, index);
|
||||
params._result = (int)objectivepal[index].g;
|
||||
}
|
||||
@ -188,7 +187,7 @@ void PreMultiply_Alphas () //Ha ha, this isn't the kind of premultiplcation you'
|
||||
}
|
||||
*/
|
||||
|
||||
void GetModifiedBackgroundImage(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetModifiedBackgroundImage(ScriptMethodParams ¶ms) {
|
||||
params._result = bgimgspr;
|
||||
}
|
||||
|
||||
@ -238,20 +237,20 @@ float FastCos(float x) {
|
||||
return FastSin(x + halfpi);
|
||||
}
|
||||
|
||||
void AGSFastRoot(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::AGSFastRoot(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(unsigned short, x);
|
||||
x = root(x);
|
||||
params._result = (int)x;
|
||||
}
|
||||
|
||||
void AGSFastSin(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::AGSFastSin(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int32, xi);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
x = FastSin(x);
|
||||
params._result = PARAM_FROM_FLOAT(x);
|
||||
}
|
||||
|
||||
void AGSFastCos(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::AGSFastCos(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int32, xi);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
x = FastSin(x + halfpi);
|
||||
@ -314,51 +313,51 @@ void DrawLens(int ox, int oy) {
|
||||
engine->FreeBitmap(lenswrite);
|
||||
}
|
||||
|
||||
void SetLensPos(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetLensPos(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
LensOption.x = x;
|
||||
LensOption.y = y;
|
||||
}
|
||||
|
||||
void GetLensX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLensX(ScriptMethodParams ¶ms) {
|
||||
params._result = LensOption.x;
|
||||
}
|
||||
|
||||
void GetLensY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLensY(ScriptMethodParams ¶ms) {
|
||||
params._result = LensOption.y;
|
||||
}
|
||||
|
||||
void SetLensDrawn(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetLensDrawn(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, toggle);
|
||||
if (toggle > 0) LensOption.draw = 1;
|
||||
else LensOption.draw = 0;
|
||||
}
|
||||
|
||||
void GetLensDrawn(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLensDrawn(ScriptMethodParams ¶ms) {
|
||||
params._result = LensOption.draw;
|
||||
}
|
||||
|
||||
void SetLensOffsetClamp(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetLensOffsetClamp(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, clamp);
|
||||
if (clamp < 0) LensOption.clampoffset = LensOption.lenswidth;
|
||||
else LensOption.clampoffset = clamp;
|
||||
}
|
||||
|
||||
void GetLensOffsetClamp(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLensOffsetClamp(ScriptMethodParams ¶ms) {
|
||||
params._result = LensOption.clampoffset;
|
||||
}
|
||||
|
||||
void GetLensLevel(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLensLevel(ScriptMethodParams ¶ms) {
|
||||
params._result = LensOption.level;
|
||||
}
|
||||
|
||||
void SetLensLevel(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetLensLevel(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, level);
|
||||
if (level < 0 || level > 4) engine->AbortGame("SetLensLevel: Invalid level.");
|
||||
else LensOption.level = level;
|
||||
}
|
||||
|
||||
void LensInitialize(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::LensInitialize(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, width, int, zoom, int, lensx, int, lensy, int, level);
|
||||
int clamp = -1;
|
||||
if (params.size() > 5)
|
||||
@ -404,7 +403,7 @@ void LensInitialize(ScriptMethodParams ¶ms) {
|
||||
else LensOption.level = level;
|
||||
}
|
||||
|
||||
void ResetRemapping(ScriptMethodParams &) {
|
||||
void AGSPalRender::ResetRemapping(ScriptMethodParams &) {
|
||||
for (int j = 0; j < 256; ++j) {
|
||||
cycle_remap [j] = j;
|
||||
}
|
||||
@ -418,17 +417,17 @@ int plasmadata3 [MAX_PLASMA_COMPLEXITY];
|
||||
int plasmaroottype;
|
||||
|
||||
|
||||
void SetPlasmaRootType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetPlasmaRootType(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, real);
|
||||
if (real) plasmaroottype = 1;
|
||||
else plasmaroottype = 0;
|
||||
}
|
||||
|
||||
void GetPlasmaRootType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetPlasmaRootType(ScriptMethodParams ¶ms) {
|
||||
params._result = plasmaroottype;
|
||||
}
|
||||
|
||||
void SetPlasmaType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetPlasmaType(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, component, int, type, int, data, int, data2, int, data3);
|
||||
if (component >= MAX_PLASMA_COMPLEXITY) engine->AbortGame("Plasma too complex!");
|
||||
else {
|
||||
@ -445,7 +444,7 @@ void SetPlasmaType(ScriptMethodParams ¶ms) {
|
||||
//4 = Diagonal Bars (data=width)
|
||||
}
|
||||
|
||||
void ResetPlasmaSettings(ScriptMethodParams &) {
|
||||
void AGSPalRender::ResetPlasmaSettings(ScriptMethodParams &) {
|
||||
int i = 0;
|
||||
while (i < MAX_PLASMA_COMPLEXITY) {
|
||||
plasmatype [i] = 0;
|
||||
@ -456,7 +455,7 @@ void ResetPlasmaSettings(ScriptMethodParams &) {
|
||||
}
|
||||
}
|
||||
|
||||
void DrawPlasma(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::DrawPlasma(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, slot, int, palstart, int, palend);
|
||||
BITMAP *plasmaspr = engine->GetSpriteGraphic(slot);
|
||||
if (!plasmaspr) engine->AbortGame("Plasma: Not a sprite I can load.");
|
||||
@ -505,7 +504,7 @@ void DrawPlasma(ScriptMethodParams ¶ms) {
|
||||
engine->NotifySpriteUpdated(slot);
|
||||
}
|
||||
|
||||
void DoFire(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::DoFire(ScriptMethodParams ¶ms) {
|
||||
PARAMS8(int, spriteId, int, masksprite, int, palstart, int, palend, int, strength, int, seed, int, cutoff, int, windspeed);
|
||||
BITMAP *firespr = engine->GetSpriteGraphic(masksprite);
|
||||
BITMAP *firecolorspr = engine->GetSpriteGraphic(spriteId);
|
||||
@ -649,7 +648,7 @@ unsigned char MixColorAdditive (unsigned char fg,unsigned char bg,unsigned char
|
||||
return result;
|
||||
}
|
||||
*/
|
||||
void GetColor565(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetColor565(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(unsigned char, r, unsigned char, g, unsigned char, b);
|
||||
//BITMAP *clutspr = engine->GetSpriteGraphic (clutslot);
|
||||
//if (!clutspr) engine->AbortGame ("MixColorAlpha: Can't load CLUT sprite into memory.");
|
||||
@ -662,7 +661,7 @@ void GetColor565(ScriptMethodParams ¶ms) {
|
||||
params._result = (int)result;
|
||||
}
|
||||
|
||||
void CycleRemap(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::CycleRemap(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, start, int, end);
|
||||
if (end > start) {
|
||||
// Rotate left
|
||||
@ -682,12 +681,12 @@ void CycleRemap(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void GetRemappedSlot(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetRemappedSlot(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(unsigned char, slot);
|
||||
params._result = cycle_remap [slot];
|
||||
}
|
||||
|
||||
void LoadCLUT(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::LoadCLUT(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
if (engine->GetSpriteWidth(slot) != 256 || engine->GetSpriteHeight(slot) != 256) {
|
||||
params._result = 1;
|
||||
@ -706,16 +705,16 @@ void LoadCLUT(ScriptMethodParams ¶ms) {
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void SetReflections(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetReflections(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, toggle);
|
||||
drawreflections = toggle;
|
||||
}
|
||||
|
||||
void IsReflectionsOn(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::IsReflectionsOn(ScriptMethodParams ¶ms) {
|
||||
params._result = drawreflections;
|
||||
}
|
||||
|
||||
void GetLuminosityFromPalette(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetLuminosityFromPalette(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
AGSColor *pal = engine->GetPalette();
|
||||
int lum = (pal[slot].r +
|
||||
@ -731,12 +730,12 @@ void GetLuminosityFromPalette(ScriptMethodParams ¶ms) {
|
||||
|
||||
|
||||
|
||||
void SetStarsOriginPoint(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarsOriginPoint(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
Starfield.originx = x;
|
||||
Starfield.originy = y;
|
||||
}
|
||||
void InitializeStars(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::InitializeStars(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, slot, int, maxstars);
|
||||
int32 sw, sh = 0;
|
||||
BITMAP *canvas = engine->GetSpriteGraphic(slot);
|
||||
@ -756,7 +755,7 @@ void InitializeStars(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void IterateStars(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::IterateStars(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
long sw, sh = 0;
|
||||
sw = engine->GetSpriteWidth(slot);
|
||||
@ -777,56 +776,56 @@ void IterateStars(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
}
|
||||
void GetStarfieldOverscan(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarfieldOverscan(ScriptMethodParams ¶ms) {
|
||||
params._result = Starfield.overscan;
|
||||
}
|
||||
void SetStarfieldOverscan(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarfieldOverscan(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, overscan);
|
||||
Starfield.overscan = overscan;
|
||||
}
|
||||
|
||||
void GetStarfieldOriginX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarfieldOriginX(ScriptMethodParams ¶ms) {
|
||||
params._result = Starfield.originx;
|
||||
}
|
||||
|
||||
void GetStarfieldOriginY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarfieldOriginY(ScriptMethodParams ¶ms) {
|
||||
params._result = Starfield.originy;
|
||||
}
|
||||
|
||||
void SetStarfieldDepthMultiplier(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarfieldDepthMultiplier(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, multi);
|
||||
Starfield.depthmultiplier = multi;
|
||||
}
|
||||
|
||||
void GetStarfieldDepthMultiplier(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarfieldDepthMultiplier(ScriptMethodParams ¶ms) {
|
||||
params._result = Starfield.depthmultiplier;
|
||||
}
|
||||
|
||||
void GetStarfieldMaxStars(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarfieldMaxStars(ScriptMethodParams ¶ms) {
|
||||
params._result = Starfield.maxstars;
|
||||
}
|
||||
|
||||
void SetStarSpriteScaleBoost(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarSpriteScaleBoost(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, star, int, boost);
|
||||
stars[star].scaleboost = boost;
|
||||
}
|
||||
|
||||
void GetStarSpriteScaleBoost(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarSpriteScaleBoost(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, star);
|
||||
params._result = stars[star].scaleboost;
|
||||
}
|
||||
|
||||
void SetStarMaxRadius(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarMaxRadius(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, star, int, radius);
|
||||
stars[star].maxrad = radius;
|
||||
}
|
||||
|
||||
void GetStarMaxRadius(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarMaxRadius(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, star);
|
||||
params._result = stars[star].maxrad;
|
||||
}
|
||||
|
||||
void RotateStar(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::RotateStar(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(int, star, int, angle, int, px, int, py);
|
||||
float rsin = rot_sine_LUT[angle];
|
||||
float rcos = rot_cos_LUT[angle];
|
||||
@ -843,25 +842,25 @@ void RotateStar(ScriptMethodParams ¶ms) {
|
||||
i++;
|
||||
}
|
||||
|
||||
void GetStarX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarX(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, i);
|
||||
float starx = (float)stars[i].x;
|
||||
params._result = PARAM_FROM_FLOAT(starx);
|
||||
}
|
||||
|
||||
void GetStarY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarY(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, i);
|
||||
float stary = (float)stars[i].y;
|
||||
params._result = PARAM_FROM_FLOAT(stary);
|
||||
}
|
||||
|
||||
void GetStarZ(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarZ(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, i);
|
||||
float starz = (float)stars[i].z;
|
||||
params._result = PARAM_FROM_FLOAT(starz);
|
||||
}
|
||||
|
||||
void SetStarPosition(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarPosition(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(int, star, int32, xi, int32, yi, int32, zi);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
float y = PARAM_TO_FLOAT(yi);
|
||||
@ -871,27 +870,27 @@ void SetStarPosition(ScriptMethodParams ¶ms) {
|
||||
stars[star].z = z;
|
||||
}
|
||||
|
||||
void SetStarColor(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarColor(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, star, unsigned char, color);
|
||||
stars[star].color = color;
|
||||
}
|
||||
|
||||
void GetStarColor(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarColor(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, star);
|
||||
params._result = (int)stars[star].color;
|
||||
}
|
||||
|
||||
void SetStarSprite(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarSprite(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, star, int, slot);
|
||||
stars[star].sprite = slot;
|
||||
}
|
||||
|
||||
void GetStarSprite(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetStarSprite(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, star);
|
||||
params._result = stars[star].sprite;
|
||||
}
|
||||
|
||||
void SetStarSpriteRange(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetStarSpriteRange(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, start, int, end, int, slot);
|
||||
int sfix = start;
|
||||
int efix = end;
|
||||
@ -901,7 +900,7 @@ void SetStarSpriteRange(ScriptMethodParams ¶ms) {
|
||||
stars[i].sprite = slot;
|
||||
}
|
||||
|
||||
void DrawStars(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::DrawStars(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, slot, int, maskslot);
|
||||
int32 sw, sh = 0;
|
||||
BITMAP *canvas = engine->GetSpriteGraphic(slot);
|
||||
@ -1082,7 +1081,7 @@ void DrawStars(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
|
||||
|
||||
void CreateTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::CreateTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
PARAMS6(int, id, int, spriteId, int, alpha, int, level, int, ox, int, oy);
|
||||
int mask = 0, blendmode = 0;
|
||||
if (params.size() > 6)
|
||||
@ -1103,7 +1102,7 @@ void CreateTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void DeleteTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::DeleteTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
overlay[id].enabled = false;
|
||||
overlay[id].sprite = 0;
|
||||
@ -1114,44 +1113,44 @@ void DeleteTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void MoveTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::MoveTranslucentOverlay(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, id, int, ox, int, oy);
|
||||
overlay[id].x = ox;
|
||||
overlay[id].y = oy;
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlayX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlayX(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].x;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlayY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlayY(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].y;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlaySprite(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlaySprite(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].sprite;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlayLevel(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlayLevel(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].level;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlayEnabled(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlayEnabled(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].enabled;
|
||||
}
|
||||
|
||||
void GetTranslucentOverlayAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetTranslucentOverlayAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = overlay[id].trans;
|
||||
}
|
||||
|
||||
void SetTranslucentOverlayAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetTranslucentOverlayAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, alpha);
|
||||
if (alpha >= 0 && alpha < 256)
|
||||
overlay[id].trans = alpha;
|
||||
@ -1160,7 +1159,7 @@ void SetTranslucentOverlayAlpha(ScriptMethodParams ¶ms) {
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void SetTranslucentOverlayEnabled(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetTranslucentOverlayEnabled(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, toggle);
|
||||
if (toggle > 0)
|
||||
overlay[id].enabled = true;
|
||||
@ -1169,13 +1168,13 @@ void SetTranslucentOverlayEnabled(ScriptMethodParams ¶ms) {
|
||||
params._result = 0;
|
||||
}
|
||||
|
||||
void SetCharacterReflected(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetCharacterReflected(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, refl);
|
||||
if (refl > 0) Reflection.Characters[id].reflect = 1;
|
||||
else Reflection.Characters[id].reflect = 0;
|
||||
}
|
||||
|
||||
void SetObjectReflected(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetObjectReflected(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, refl);
|
||||
if (refl > 0)
|
||||
Reflection.Objects[id].reflect = 1;
|
||||
@ -1183,22 +1182,22 @@ void SetObjectReflected(ScriptMethodParams ¶ms) {
|
||||
Reflection.Objects[id].reflect = 0;
|
||||
}
|
||||
|
||||
void GetCharacterReflected(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetCharacterReflected(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = Reflection.Characters[id].reflect;
|
||||
}
|
||||
|
||||
void GetObjectReflected(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::GetObjectReflected(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = Reflection.Objects[id].reflect;
|
||||
}
|
||||
|
||||
void ReplaceCharacterReflectionView(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::ReplaceCharacterReflectionView(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, view);
|
||||
Reflection.Characters[id].replaceview = view - 1;
|
||||
}
|
||||
|
||||
void SetObjectReflectionIgnoreScaling(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::SetObjectReflectionIgnoreScaling(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, wb);
|
||||
if (wb) Reflection.Objects[id].ignorescaling = 1;
|
||||
else Reflection.Objects[id].ignorescaling = 0;
|
||||
@ -1370,7 +1369,7 @@ int DrawReflections(int id, int charobj = 0) {
|
||||
}
|
||||
|
||||
|
||||
void DrawTransSprite(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::DrawTransSprite(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, spriteId, int, bg, int, translevel);
|
||||
int mask = 0, blendmode = 0, use_objpal = 0;
|
||||
if (params.size() > 3)
|
||||
@ -1511,189 +1510,185 @@ int DrawTranslucentOverlay(int spriteId, int translevel, int ox, int oy, int mas
|
||||
|
||||
/*------------------------------------------------------------------*/
|
||||
|
||||
AGSPalRender::AGSPalRender() : PluginBase() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineShutdown);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
}
|
||||
|
||||
const char *AGSPalRender::AGS_GetPluginName() {
|
||||
return "PALgorithms Translucent Overlay Renderer";
|
||||
}
|
||||
|
||||
void AGSPalRender::AGS_EngineStartup(IAGSEngine *lpEngine) {
|
||||
PluginBase::AGS_EngineStartup(lpEngine);
|
||||
engine = lpEngine;
|
||||
|
||||
// Make sure it's got the version with the features we need
|
||||
if (engine->version < 3) {
|
||||
engine->AbortGame("Engine interface is too old, need newer version of AGS.");
|
||||
}
|
||||
engine->RegisterScriptFunction("PALInternal::LoadCLUT^1", (void *)LoadCLUT);
|
||||
engine->RegisterScriptFunction("PALInternal::CycleRemap^2", (void *)CycleRemap);
|
||||
engine->RegisterScriptFunction("PALInternal::GetColor565^3", (void *)GetColor565);
|
||||
engine->RegisterScriptFunction("PALInternal::GetLuminosityFromPalette^1", (void *)GetLuminosityFromPalette);
|
||||
engine->RegisterScriptFunction("PALInternal::FastSin^1", (void *)AGSFastSin);
|
||||
engine->RegisterScriptFunction("PALInternal::FastCos^1", (void *)AGSFastCos);
|
||||
engine->RegisterScriptFunction("PALInternal::FastRoot^1", (void *)AGSFastRoot);
|
||||
engine->RegisterScriptFunction("PALInternal::GetRemappedSlot^1", (void *)GetRemappedSlot);
|
||||
engine->RegisterScriptFunction("PALInternal::ResetRemapping^0", (void *)ResetRemapping);
|
||||
engine->RegisterScriptFunction("PALInternal::GetModifiedBackgroundImage", (void *)GetModifiedBackgroundImage);
|
||||
engine->RegisterScriptFunction("PALInternal::WriteObjectivePalette^4", (void *)WriteObjectivePalette);
|
||||
engine->RegisterScriptFunction("PALInternal::ReadObjectivePaletteR^1", (void *)ReadObjectivePaletteR);
|
||||
engine->RegisterScriptFunction("PALInternal::ReadObjectivePaletteB^1", (void *)ReadObjectivePaletteB);
|
||||
engine->RegisterScriptFunction("PALInternal::ReadObjectivePaletteG^1", (void *)ReadObjectivePaletteG);
|
||||
|
||||
engine->RegisterScriptFunction("Raycast::Render^1", (void *)Raycast_Render);
|
||||
engine->RegisterScriptFunction("Raycast::LoadMap^4", (void *)LoadMap);
|
||||
engine->RegisterScriptFunction("Raycast::Initialize", (void *)Init_Raycaster);
|
||||
engine->RegisterScriptFunction("Raycast::MakeTextures^1", (void *)MakeTextures);
|
||||
engine->RegisterScriptFunction("Raycast::MoveForward^0", (void *)MoveForward);
|
||||
engine->RegisterScriptFunction("Raycast::MoveBackward^0", (void *)MoveBackward);
|
||||
engine->RegisterScriptFunction("Raycast::RotateLeft^0", (void *)RotateLeft);
|
||||
engine->RegisterScriptFunction("Raycast::RotateRight^0", (void *)RotateRight);
|
||||
engine->RegisterScriptFunction("Raycast::SetCameraPosition^2", (void *)Ray_SetPlayerPosition);
|
||||
engine->RegisterScriptFunction("Raycast::GetCameraX^0", (void *)Ray_GetPlayerX);
|
||||
engine->RegisterScriptFunction("Raycast::GetCameraY^0", (void *)Ray_GetPlayerY);
|
||||
engine->RegisterScriptFunction("Raycast::GetCameraAngle^0", (void *)Ray_GetPlayerAngle);
|
||||
engine->RegisterScriptFunction("Raycast::SetCameraAngle^1", (void *)Ray_SetPlayerAngle);
|
||||
engine->RegisterScriptFunction("Raycast::InitSprite^9", (void *)Ray_InitSprite);
|
||||
engine->RegisterScriptFunction("Raycast::UnloadEngine^0", (void *)QuitCleanup);
|
||||
engine->RegisterScriptFunction("Raycast::GetHotspotAtXY^2", (void *)Ray_GetHotspotAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetObjectAtXY^2", (void *)Ray_GetObjectAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteInteractObj^2", (void *)Ray_SetSpriteInteractObj);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteInteractObj^1", (void *)Ray_GetSpriteInteractObj);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpritePosition^3", (void *)Ray_SetSpritePosition);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteVertOffset^2", (void *)Ray_SetSpriteVertOffset);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteVertOffset^1", (void *)Ray_GetSpriteVertOffset);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteX^1", (void *)Ray_GetSpriteX);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteY^1", (void *)Ray_GetSpriteY);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallHotspot^2", (void *)Ray_SetWallHotspot);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallTextures^5", (void *)Ray_SetWallTextures);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallSolid^5", (void *)Ray_SetWallSolid);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallIgnoreLighting^5", (void *)Ray_SetWallIgnoreLighting);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallAlpha^5", (void *)Ray_SetWallAlpha);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallBlendType^5", (void *)Ray_SetWallBlendType);
|
||||
engine->RegisterScriptFunction("Raycast::GetMoveSpeed^0", (void *)Ray_GetMoveSpeed);
|
||||
engine->RegisterScriptFunction("Raycast::SetMoveSpeed^1", (void *)Ray_SetMoveSpeed);
|
||||
engine->RegisterScriptFunction("Raycast::GetRotSpeed^0", (void *)Ray_GetRotSpeed);
|
||||
engine->RegisterScriptFunction("Raycast::SetRotSpeed^1", (void *)Ray_SetRotSpeed);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallAt^2", (void *)Ray_GetWallAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetLightAt^2", (void *)Ray_GetLightAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetLightAt^3", (void *)Ray_SetLightAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetWallAt^3", (void *)Ray_SetWallAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetPlaneY^1", (void *)Ray_SetPlaneY);
|
||||
engine->RegisterScriptFunction("Raycast::GetDistanceAt^2", (void *)Ray_GetDistanceAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteAngle^1", (void *)Ray_GetSpriteAngle);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteAngle^2", (void *)Ray_SetSpriteAngle);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteView^2", (void *)Ray_SetSpriteView);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteView^1", (void *)Ray_GetSpriteView);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteFrame^2", (void *)Ray_SetSpriteFrame);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteFrame^1", (void *)Ray_GetSpriteFrame);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpritePic^2", (void *)Ray_SetSpritePic);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpritePic^1", (void *)Ray_GetSpritePic);
|
||||
engine->RegisterScriptFunction("Raycast::SetSkyBox^1", (void *)Ray_SetSkyBox);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteAlpha^2", (void *)Ray_SetSpriteAlpha);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteAlpha^1", (void *)Ray_GetSpriteAlpha);
|
||||
engine->RegisterScriptFunction("Raycast::GetSkyBox^1", (void *)Ray_GetSkyBox);
|
||||
engine->RegisterScriptFunction("Raycast::SetAmbientLight^1", (void *)Ray_SetAmbientLight);
|
||||
engine->RegisterScriptFunction("Raycast::SetAmbientColor^2", (void *)Ray_SetAmbientColor);
|
||||
engine->RegisterScriptFunction("Raycast::GetAmbientLight^0", (void *)Ray_GetAmbientLight);
|
||||
engine->RegisterScriptFunction("Raycast::GetAmbientWeight^0", (void *)Ray_GetAmbientWeight);
|
||||
engine->RegisterScriptFunction("Raycast::GetTileX_At^2", (void *)Ray_GetTileX_At);
|
||||
engine->RegisterScriptFunction("Raycast::GetTileY_At^2", (void *)Ray_GetTileY_At);
|
||||
engine->RegisterScriptFunction("Raycast::DrawTile^2", (void *)Ray_DrawTile);
|
||||
engine->RegisterScriptFunction("Raycast::DrawOntoTile^2", (void *)Ray_DrawOntoTile);
|
||||
engine->RegisterScriptFunction("Raycast::SetNoClip^1", (void *)Ray_SetNoClip);
|
||||
engine->RegisterScriptFunction("Raycast::GetNoClip^0", (void *)Ray_GetNoClip);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteScaleX^1", (void *)Ray_GetSpriteScaleX);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteScaleX^2", (void *)Ray_SetSpriteScaleX);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteScaleY^1", (void *)Ray_GetSpriteScaleY);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteScaleY^2", (void *)Ray_SetSpriteScaleY);
|
||||
engine->RegisterScriptFunction("Raycast::GetSpriteBlendType^1", (void *)Ray_GetSpriteBlendType);
|
||||
engine->RegisterScriptFunction("Raycast::SetSpriteBlendType^2", (void *)Ray_SetSpriteBlendType);
|
||||
SCRIPT_METHOD(PALInternal::LoadCLUT^1, AGSPalRender::LoadCLUT);
|
||||
SCRIPT_METHOD(PALInternal::CycleRemap^2, AGSPalRender::CycleRemap);
|
||||
SCRIPT_METHOD(PALInternal::GetColor565^3, AGSPalRender::GetColor565);
|
||||
SCRIPT_METHOD(PALInternal::GetLuminosityFromPalette^1, AGSPalRender::GetLuminosityFromPalette);
|
||||
SCRIPT_METHOD(PALInternal::FastSin^1, AGSPalRender::AGSFastSin);
|
||||
SCRIPT_METHOD(PALInternal::FastCos^1, AGSPalRender::AGSFastCos);
|
||||
SCRIPT_METHOD(PALInternal::FastRoot^1, AGSPalRender::AGSFastRoot);
|
||||
SCRIPT_METHOD(PALInternal::GetRemappedSlot^1, AGSPalRender::GetRemappedSlot);
|
||||
SCRIPT_METHOD(PALInternal::ResetRemapping^0, AGSPalRender::ResetRemapping);
|
||||
SCRIPT_METHOD(PALInternal::GetModifiedBackgroundImage, AGSPalRender::GetModifiedBackgroundImage);
|
||||
SCRIPT_METHOD(PALInternal::WriteObjectivePalette^4, AGSPalRender::WriteObjectivePalette);
|
||||
SCRIPT_METHOD(PALInternal::ReadObjectivePaletteR^1, AGSPalRender::ReadObjectivePaletteR);
|
||||
SCRIPT_METHOD(PALInternal::ReadObjectivePaletteB^1, AGSPalRender::ReadObjectivePaletteB);
|
||||
SCRIPT_METHOD(PALInternal::ReadObjectivePaletteG^1, AGSPalRender::ReadObjectivePaletteG);
|
||||
|
||||
SCRIPT_METHOD(Raycast::Render^1, AGSPalRender::Raycast_Render);
|
||||
SCRIPT_METHOD(Raycast::LoadMap^4, AGSPalRender::LoadMap);
|
||||
SCRIPT_METHOD(Raycast::Initialize, AGSPalRender::Init_Raycaster);
|
||||
SCRIPT_METHOD(Raycast::MakeTextures^1, AGSPalRender::MakeTextures);
|
||||
SCRIPT_METHOD(Raycast::MoveForward^0, AGSPalRender::MoveForward);
|
||||
SCRIPT_METHOD(Raycast::MoveBackward^0, AGSPalRender::MoveBackward);
|
||||
SCRIPT_METHOD(Raycast::RotateLeft^0, AGSPalRender::RotateLeft);
|
||||
SCRIPT_METHOD(Raycast::RotateRight^0, AGSPalRender::RotateRight);
|
||||
SCRIPT_METHOD(Raycast::SetCameraPosition^2, AGSPalRender::Ray_SetPlayerPosition);
|
||||
SCRIPT_METHOD(Raycast::GetCameraX^0, AGSPalRender::Ray_GetPlayerX);
|
||||
SCRIPT_METHOD(Raycast::GetCameraY^0, AGSPalRender::Ray_GetPlayerY);
|
||||
SCRIPT_METHOD(Raycast::GetCameraAngle^0, AGSPalRender::Ray_GetPlayerAngle);
|
||||
SCRIPT_METHOD(Raycast::SetCameraAngle^1, AGSPalRender::Ray_SetPlayerAngle);
|
||||
SCRIPT_METHOD(Raycast::InitSprite^9, AGSPalRender::Ray_InitSprite);
|
||||
SCRIPT_METHOD(Raycast::UnloadEngine^0, AGSPalRender::QuitCleanup);
|
||||
SCRIPT_METHOD(Raycast::GetHotspotAtXY^2, AGSPalRender::Ray_GetHotspotAt);
|
||||
SCRIPT_METHOD(Raycast::GetObjectAtXY^2, AGSPalRender::Ray_GetObjectAt);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteInteractObj^2, AGSPalRender::Ray_SetSpriteInteractObj);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteInteractObj^1, AGSPalRender::Ray_GetSpriteInteractObj);
|
||||
SCRIPT_METHOD(Raycast::SetSpritePosition^3, AGSPalRender::Ray_SetSpritePosition);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteVertOffset^2, AGSPalRender::Ray_SetSpriteVertOffset);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteVertOffset^1, AGSPalRender::Ray_GetSpriteVertOffset);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteX^1, AGSPalRender::Ray_GetSpriteX);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteY^1, AGSPalRender::Ray_GetSpriteY);
|
||||
SCRIPT_METHOD(Raycast::SetWallHotspot^2, AGSPalRender::Ray_SetWallHotspot);
|
||||
SCRIPT_METHOD(Raycast::SetWallTextures^5, AGSPalRender::Ray_SetWallTextures);
|
||||
SCRIPT_METHOD(Raycast::SetWallSolid^5, AGSPalRender::Ray_SetWallSolid);
|
||||
SCRIPT_METHOD(Raycast::SetWallIgnoreLighting^5, AGSPalRender::Ray_SetWallIgnoreLighting);
|
||||
SCRIPT_METHOD(Raycast::SetWallAlpha^5, AGSPalRender::Ray_SetWallAlpha);
|
||||
SCRIPT_METHOD(Raycast::SetWallBlendType^5, AGSPalRender::Ray_SetWallBlendType);
|
||||
SCRIPT_METHOD(Raycast::GetMoveSpeed^0, AGSPalRender::Ray_GetMoveSpeed);
|
||||
SCRIPT_METHOD(Raycast::SetMoveSpeed^1, AGSPalRender::Ray_SetMoveSpeed);
|
||||
SCRIPT_METHOD(Raycast::GetRotSpeed^0, AGSPalRender::Ray_GetRotSpeed);
|
||||
SCRIPT_METHOD(Raycast::SetRotSpeed^1, AGSPalRender::Ray_SetRotSpeed);
|
||||
SCRIPT_METHOD(Raycast::GetWallAt^2, AGSPalRender::Ray_GetWallAt);
|
||||
SCRIPT_METHOD(Raycast::GetLightAt^2, AGSPalRender::Ray_GetLightAt);
|
||||
SCRIPT_METHOD(Raycast::SetLightAt^3, AGSPalRender::Ray_SetLightAt);
|
||||
SCRIPT_METHOD(Raycast::SetWallAt^3, AGSPalRender::Ray_SetWallAt);
|
||||
SCRIPT_METHOD(Raycast::SetPlaneY^1, AGSPalRender::Ray_SetPlaneY);
|
||||
SCRIPT_METHOD(Raycast::GetDistanceAt^2, AGSPalRender::Ray_GetDistanceAt);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteAngle^1, AGSPalRender::Ray_GetSpriteAngle);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteAngle^2, AGSPalRender::Ray_SetSpriteAngle);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteView^2, AGSPalRender::Ray_SetSpriteView);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteView^1, AGSPalRender::Ray_GetSpriteView);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteFrame^2, AGSPalRender::Ray_SetSpriteFrame);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteFrame^1, AGSPalRender::Ray_GetSpriteFrame);
|
||||
SCRIPT_METHOD(Raycast::SetSpritePic^2, AGSPalRender::Ray_SetSpritePic);
|
||||
SCRIPT_METHOD(Raycast::GetSpritePic^1, AGSPalRender::Ray_GetSpritePic);
|
||||
SCRIPT_METHOD(Raycast::SetSkyBox^1, AGSPalRender::Ray_SetSkyBox);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteAlpha^2, AGSPalRender::Ray_SetSpriteAlpha);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteAlpha^1, AGSPalRender::Ray_GetSpriteAlpha);
|
||||
SCRIPT_METHOD(Raycast::GetSkyBox^1, AGSPalRender::Ray_GetSkyBox);
|
||||
SCRIPT_METHOD(Raycast::SetAmbientLight^1, AGSPalRender::Ray_SetAmbientLight);
|
||||
SCRIPT_METHOD(Raycast::SetAmbientColor^2, AGSPalRender::Ray_SetAmbientColor);
|
||||
SCRIPT_METHOD(Raycast::GetAmbientLight^0, AGSPalRender::Ray_GetAmbientLight);
|
||||
SCRIPT_METHOD(Raycast::GetAmbientWeight^0, AGSPalRender::Ray_GetAmbientWeight);
|
||||
SCRIPT_METHOD(Raycast::GetTileX_At^2, AGSPalRender::Ray_GetTileX_At);
|
||||
SCRIPT_METHOD(Raycast::GetTileY_At^2, AGSPalRender::Ray_GetTileY_At);
|
||||
SCRIPT_METHOD(Raycast::DrawTile^2, AGSPalRender::Ray_DrawTile);
|
||||
SCRIPT_METHOD(Raycast::DrawOntoTile^2, AGSPalRender::Ray_DrawOntoTile);
|
||||
SCRIPT_METHOD(Raycast::SetNoClip^1, AGSPalRender::Ray_SetNoClip);
|
||||
SCRIPT_METHOD(Raycast::GetNoClip^0, AGSPalRender::Ray_GetNoClip);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteScaleX^1, AGSPalRender::Ray_GetSpriteScaleX);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteScaleX^2, AGSPalRender::Ray_SetSpriteScaleX);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteScaleY^1, AGSPalRender::Ray_GetSpriteScaleY);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteScaleY^2, AGSPalRender::Ray_SetSpriteScaleY);
|
||||
SCRIPT_METHOD(Raycast::GetSpriteBlendType^1, AGSPalRender::Ray_GetSpriteBlendType);
|
||||
SCRIPT_METHOD(Raycast::SetSpriteBlendType^2, AGSPalRender::Ray_SetSpriteBlendType);
|
||||
|
||||
|
||||
engine->RegisterScriptFunction("Raycast::SetFloorAt^3", (void *)Ray_SetFloorAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetCeilingAt^3", (void *)Ray_SetCeilingAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetCeilingAt^2", (void *)Ray_GetCeilingAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetFloorAt^2", (void *)Ray_GetFloorAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetLightingAt^2", (void *)Ray_GetLightingAt);
|
||||
engine->RegisterScriptFunction("Raycast::SetLightingAt^3", (void *)Ray_SetLightingAt);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallHotspot^1", (void *)Ray_GetWallHotspot);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallTexture^2", (void *)Ray_GetWallTexture);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallSolid^2", (void *)Ray_GetWallSolid);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallIgnoreLighting^2", (void *)Ray_GetWallIgnoreLighting);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallAlpha^2", (void *)Ray_GetWallAlpha);
|
||||
engine->RegisterScriptFunction("Raycast::GetWallBlendType^2", (void *)Ray_GetWallBlendType);
|
||||
engine->RegisterScriptFunction("Raycast::SelectTile^3", (void *)Ray_SelectTile);
|
||||
engine->RegisterScriptFunction("Raycast::HasSeenTile^2", (void *)Ray_HasSeenTile);
|
||||
SCRIPT_METHOD(Raycast::SetFloorAt^3, AGSPalRender::Ray_SetFloorAt);
|
||||
SCRIPT_METHOD(Raycast::SetCeilingAt^3, AGSPalRender::Ray_SetCeilingAt);
|
||||
SCRIPT_METHOD(Raycast::GetCeilingAt^2, AGSPalRender::Ray_GetCeilingAt);
|
||||
SCRIPT_METHOD(Raycast::GetFloorAt^2, AGSPalRender::Ray_GetFloorAt);
|
||||
SCRIPT_METHOD(Raycast::GetLightingAt^2, AGSPalRender::Ray_GetLightingAt);
|
||||
SCRIPT_METHOD(Raycast::SetLightingAt^3, AGSPalRender::Ray_SetLightingAt);
|
||||
SCRIPT_METHOD(Raycast::GetWallHotspot^1, AGSPalRender::Ray_GetWallHotspot);
|
||||
SCRIPT_METHOD(Raycast::GetWallTexture^2, AGSPalRender::Ray_GetWallTexture);
|
||||
SCRIPT_METHOD(Raycast::GetWallSolid^2, AGSPalRender::Ray_GetWallSolid);
|
||||
SCRIPT_METHOD(Raycast::GetWallIgnoreLighting^2, AGSPalRender::Ray_GetWallIgnoreLighting);
|
||||
SCRIPT_METHOD(Raycast::GetWallAlpha^2, AGSPalRender::Ray_GetWallAlpha);
|
||||
SCRIPT_METHOD(Raycast::GetWallBlendType^2, AGSPalRender::Ray_GetWallBlendType);
|
||||
SCRIPT_METHOD(Raycast::SelectTile^3, AGSPalRender::Ray_SelectTile);
|
||||
SCRIPT_METHOD(Raycast::HasSeenTile^2, AGSPalRender::Ray_HasSeenTile);
|
||||
|
||||
engine->RegisterScriptFunction("LensDistort::SetPos^2", (void *)SetLensPos);
|
||||
engine->RegisterScriptFunction("LensDistort::GetX^0", (void *)GetLensX);
|
||||
engine->RegisterScriptFunction("LensDistort::GetY^0", (void *)GetLensY);
|
||||
engine->RegisterScriptFunction("LensDistort::Set^1", (void *)SetLensDrawn);
|
||||
engine->RegisterScriptFunction("LensDistort::IsDrawn^0", (void *)GetLensDrawn);
|
||||
engine->RegisterScriptFunction("LensDistort::SetOffsetClamp^1", (void *)SetLensOffsetClamp);
|
||||
engine->RegisterScriptFunction("LensDistort::GetOffsetClamp^0", (void *)GetLensOffsetClamp);
|
||||
engine->RegisterScriptFunction("LensDistort::GetLevel^0", (void *)GetLensLevel);
|
||||
engine->RegisterScriptFunction("LensDistort::SetLevel^1", (void *)SetLensLevel);
|
||||
engine->RegisterScriptFunction("LensDistort::Initialize^6", (void *)LensInitialize);
|
||||
SCRIPT_METHOD(LensDistort::SetPos^2, AGSPalRender::SetLensPos);
|
||||
SCRIPT_METHOD(LensDistort::GetX^0, AGSPalRender::GetLensX);
|
||||
SCRIPT_METHOD(LensDistort::GetY^0, AGSPalRender::GetLensY);
|
||||
SCRIPT_METHOD(LensDistort::Set^1, AGSPalRender::SetLensDrawn);
|
||||
SCRIPT_METHOD(LensDistort::IsDrawn^0, AGSPalRender::GetLensDrawn);
|
||||
SCRIPT_METHOD(LensDistort::SetOffsetClamp^1, AGSPalRender::SetLensOffsetClamp);
|
||||
SCRIPT_METHOD(LensDistort::GetOffsetClamp^0, AGSPalRender::GetLensOffsetClamp);
|
||||
SCRIPT_METHOD(LensDistort::GetLevel^0, AGSPalRender::GetLensLevel);
|
||||
SCRIPT_METHOD(LensDistort::SetLevel^1, AGSPalRender::SetLensLevel);
|
||||
SCRIPT_METHOD(LensDistort::Initialize^6, AGSPalRender::LensInitialize);
|
||||
|
||||
engine->RegisterScriptFunction("Translucence::CreateOverlay^8", (void *)CreateTranslucentOverlay);
|
||||
engine->RegisterScriptFunction("Translucence::DeleteOverlay^1", (void *)DeleteTranslucentOverlay);
|
||||
engine->RegisterScriptFunction("Translucence::Move^3", (void *)MoveTranslucentOverlay);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlayX^1", (void *)GetTranslucentOverlayX);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlayY^1", (void *)GetTranslucentOverlayY);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlaySprite^1", (void *)GetTranslucentOverlaySprite);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlayLevel^1", (void *)GetTranslucentOverlayLevel);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlayEnabled^1", (void *)GetTranslucentOverlayEnabled);
|
||||
engine->RegisterScriptFunction("Translucence::GetOverlayAlpha^1", (void *)GetTranslucentOverlayAlpha);
|
||||
engine->RegisterScriptFunction("Translucence::SetOverlayAlpha^2", (void *)SetTranslucentOverlayAlpha);
|
||||
engine->RegisterScriptFunction("Translucence::SetOverlayEnabled^2", (void *)SetTranslucentOverlayEnabled);
|
||||
engine->RegisterScriptFunction("Translucence::DrawTransSprite^6", (void *)DrawTransSprite);
|
||||
SCRIPT_METHOD(Translucence::CreateOverlay^8, AGSPalRender::CreateTranslucentOverlay);
|
||||
SCRIPT_METHOD(Translucence::DeleteOverlay^1, AGSPalRender::DeleteTranslucentOverlay);
|
||||
SCRIPT_METHOD(Translucence::Move^3, AGSPalRender::MoveTranslucentOverlay);
|
||||
SCRIPT_METHOD(Translucence::GetOverlayX^1, AGSPalRender::GetTranslucentOverlayX);
|
||||
SCRIPT_METHOD(Translucence::GetOverlayY^1, AGSPalRender::GetTranslucentOverlayY);
|
||||
SCRIPT_METHOD(Translucence::GetOverlaySprite^1, AGSPalRender::GetTranslucentOverlaySprite);
|
||||
SCRIPT_METHOD(Translucence::GetOverlayLevel^1, AGSPalRender::GetTranslucentOverlayLevel);
|
||||
SCRIPT_METHOD(Translucence::GetOverlayEnabled^1, AGSPalRender::GetTranslucentOverlayEnabled);
|
||||
SCRIPT_METHOD(Translucence::GetOverlayAlpha^1, AGSPalRender::GetTranslucentOverlayAlpha);
|
||||
SCRIPT_METHOD(Translucence::SetOverlayAlpha^2, AGSPalRender::SetTranslucentOverlayAlpha);
|
||||
SCRIPT_METHOD(Translucence::SetOverlayEnabled^2, AGSPalRender::SetTranslucentOverlayEnabled);
|
||||
SCRIPT_METHOD(Translucence::DrawTransSprite^6, AGSPalRender::DrawTransSprite);
|
||||
|
||||
engine->RegisterScriptFunction("Starfield::GetOverscan^0", (void *)GetStarfieldOverscan);
|
||||
engine->RegisterScriptFunction("Starfield::SetOverscan^1", (void *)SetStarfieldOverscan);
|
||||
engine->RegisterScriptFunction("Starfield::GetOriginX^0", (void *)GetStarfieldOriginX);
|
||||
engine->RegisterScriptFunction("Starfield::GetOriginY^0", (void *)GetStarfieldOriginY);
|
||||
engine->RegisterScriptFunction("Starfield::SetDepthMultiplier^1", (void *)SetStarfieldDepthMultiplier);
|
||||
engine->RegisterScriptFunction("Starfield::GetDepthMultiplier^0", (void *)GetStarfieldDepthMultiplier);
|
||||
engine->RegisterScriptFunction("Starfield::GetMaxStars^0", (void *)GetStarfieldMaxStars);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarSpriteScaleBoost^1", (void *)SetStarSpriteScaleBoost);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarSpriteScaleBoost^0", (void *)GetStarSpriteScaleBoost);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarMaxRadius^2", (void *)SetStarMaxRadius);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarMaxRadius^0", (void *)GetStarMaxRadius);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarX^1", (void *)GetStarX);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarY^1", (void *)GetStarY);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarZ^1", (void *)GetStarZ);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarPosition^4", (void *)SetStarPosition);
|
||||
engine->RegisterScriptFunction("Starfield::RotateStar^4", (void *)RotateStar);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarColor^2", (void *)SetStarColor);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarColor^1", (void *)GetStarColor);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarSprite^2", (void *)SetStarSprite);
|
||||
engine->RegisterScriptFunction("Starfield::GetStarSprite^1", (void *)GetStarSprite);
|
||||
engine->RegisterScriptFunction("Starfield::SetStarSpriteRange^3", (void *)SetStarSpriteRange);
|
||||
engine->RegisterScriptFunction("Starfield::Initialize^2", (void *)InitializeStars);
|
||||
engine->RegisterScriptFunction("Starfield::Iterate^1", (void *)IterateStars);
|
||||
engine->RegisterScriptFunction("Starfield::Draw^2", (void *)DrawStars);
|
||||
engine->RegisterScriptFunction("Starfield::SetOriginPoint^2", (void *)SetStarsOriginPoint);
|
||||
SCRIPT_METHOD(Starfield::GetOverscan^0, AGSPalRender::GetStarfieldOverscan);
|
||||
SCRIPT_METHOD(Starfield::SetOverscan^1, AGSPalRender::SetStarfieldOverscan);
|
||||
SCRIPT_METHOD(Starfield::GetOriginX^0, AGSPalRender::GetStarfieldOriginX);
|
||||
SCRIPT_METHOD(Starfield::GetOriginY^0, AGSPalRender::GetStarfieldOriginY);
|
||||
SCRIPT_METHOD(Starfield::SetDepthMultiplier^1, AGSPalRender::SetStarfieldDepthMultiplier);
|
||||
SCRIPT_METHOD(Starfield::GetDepthMultiplier^0, AGSPalRender::GetStarfieldDepthMultiplier);
|
||||
SCRIPT_METHOD(Starfield::GetMaxStars^0, AGSPalRender::GetStarfieldMaxStars);
|
||||
SCRIPT_METHOD(Starfield::SetStarSpriteScaleBoost^1, AGSPalRender::SetStarSpriteScaleBoost);
|
||||
SCRIPT_METHOD(Starfield::GetStarSpriteScaleBoost^0, AGSPalRender::GetStarSpriteScaleBoost);
|
||||
SCRIPT_METHOD(Starfield::SetStarMaxRadius^2, AGSPalRender::SetStarMaxRadius);
|
||||
SCRIPT_METHOD(Starfield::GetStarMaxRadius^0, AGSPalRender::GetStarMaxRadius);
|
||||
SCRIPT_METHOD(Starfield::GetStarX^1, AGSPalRender::GetStarX);
|
||||
SCRIPT_METHOD(Starfield::GetStarY^1, AGSPalRender::GetStarY);
|
||||
SCRIPT_METHOD(Starfield::GetStarZ^1, AGSPalRender::GetStarZ);
|
||||
SCRIPT_METHOD(Starfield::SetStarPosition^4, AGSPalRender::SetStarPosition);
|
||||
SCRIPT_METHOD(Starfield::RotateStar^4, AGSPalRender::RotateStar);
|
||||
SCRIPT_METHOD(Starfield::SetStarColor^2, AGSPalRender::SetStarColor);
|
||||
SCRIPT_METHOD(Starfield::GetStarColor^1, AGSPalRender::GetStarColor);
|
||||
SCRIPT_METHOD(Starfield::SetStarSprite^2, AGSPalRender::SetStarSprite);
|
||||
SCRIPT_METHOD(Starfield::GetStarSprite^1, AGSPalRender::GetStarSprite);
|
||||
SCRIPT_METHOD(Starfield::SetStarSpriteRange^3, AGSPalRender::SetStarSpriteRange);
|
||||
SCRIPT_METHOD(Starfield::Initialize^2, AGSPalRender::InitializeStars);
|
||||
SCRIPT_METHOD(Starfield::Iterate^1, AGSPalRender::IterateStars);
|
||||
SCRIPT_METHOD(Starfield::Draw^2, AGSPalRender::DrawStars);
|
||||
SCRIPT_METHOD(Starfield::SetOriginPoint^2, AGSPalRender::SetStarsOriginPoint);
|
||||
|
||||
engine->RegisterScriptFunction("Plasma::DoFire^8", (void *)DoFire);
|
||||
engine->RegisterScriptFunction("Plasma::SetPlasmaType^5", (void *)SetPlasmaType);
|
||||
engine->RegisterScriptFunction("Plasma::ResetPlasmaSettings^0", (void *)ResetPlasmaSettings);
|
||||
engine->RegisterScriptFunction("Plasma::DrawPlasma^3", (void *)DrawPlasma);
|
||||
engine->RegisterScriptFunction("Plasma::SetRootType^1", (void *)SetPlasmaRootType);
|
||||
engine->RegisterScriptFunction("Plasma::GetRootType^0", (void *)GetPlasmaRootType);
|
||||
SCRIPT_METHOD(Plasma::DoFire^8, AGSPalRender::DoFire);
|
||||
SCRIPT_METHOD(Plasma::SetPlasmaType^5, AGSPalRender::SetPlasmaType);
|
||||
SCRIPT_METHOD(Plasma::ResetPlasmaSettings^0, AGSPalRender::ResetPlasmaSettings);
|
||||
SCRIPT_METHOD(Plasma::DrawPlasma^3, AGSPalRender::DrawPlasma);
|
||||
SCRIPT_METHOD(Plasma::SetRootType^1, AGSPalRender::SetPlasmaRootType);
|
||||
SCRIPT_METHOD(Plasma::GetRootType^0, AGSPalRender::GetPlasmaRootType);
|
||||
|
||||
SCRIPT_METHOD(Reflections::Set^1, AGSPalRender::SetReflections);
|
||||
SCRIPT_METHOD(Reflections::IsReflecting^0, AGSPalRender::IsReflectionsOn);
|
||||
SCRIPT_METHOD(Reflections::SetCharacterReflected^2, AGSPalRender::SetCharacterReflected);
|
||||
SCRIPT_METHOD(Reflections::GetCharacterReflected^1, AGSPalRender::GetCharacterReflected);
|
||||
SCRIPT_METHOD(Reflections::SetObjectReflected^2, AGSPalRender::SetObjectReflected);
|
||||
SCRIPT_METHOD(Reflections::GetObjectReflected^1, AGSPalRender::GetObjectReflected);
|
||||
SCRIPT_METHOD(Reflections::ReplaceCharacterReflectionView^2, AGSPalRender::ReplaceCharacterReflectionView);
|
||||
SCRIPT_METHOD(Reflections::SetObjectReflectionIgnoreScaling^2, AGSPalRender::SetObjectReflectionIgnoreScaling);
|
||||
|
||||
engine->RegisterScriptFunction("Reflections::Set^1", (void *)SetReflections);
|
||||
engine->RegisterScriptFunction("Reflections::IsReflecting^0", (void *)IsReflectionsOn);
|
||||
engine->RegisterScriptFunction("Reflections::SetCharacterReflected^2", (void *)SetCharacterReflected);
|
||||
engine->RegisterScriptFunction("Reflections::GetCharacterReflected^1", (void *)GetCharacterReflected);
|
||||
engine->RegisterScriptFunction("Reflections::SetObjectReflected^2", (void *)SetObjectReflected);
|
||||
engine->RegisterScriptFunction("Reflections::GetObjectReflected^1", (void *)GetObjectReflected);
|
||||
engine->RegisterScriptFunction("Reflections::ReplaceCharacterReflectionView^2", (void *)ReplaceCharacterReflectionView);
|
||||
engine->RegisterScriptFunction("Reflections::SetObjectReflectionIgnoreScaling^2", (void *)SetObjectReflectionIgnoreScaling);
|
||||
engine->RequestEventHook(AGSE_PRESCREENDRAW);
|
||||
engine->RequestEventHook(AGSE_PREGUIDRAW);
|
||||
engine->RequestEventHook(AGSE_POSTSCREENDRAW);
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef AGS_PLUGINS_AGS_PAL_RENDER_AGS_PAL_RENDER_H
|
||||
#define AGS_PLUGINS_AGS_PAL_RENDER_AGS_PAL_RENDER_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/plugins/serializer.h"
|
||||
|
||||
namespace AGS3 {
|
||||
@ -31,14 +31,246 @@ namespace Plugins {
|
||||
namespace AGSPalRender {
|
||||
|
||||
class AGSPalRender : public PluginBase {
|
||||
SCRIPT_HASH(AGSPalRender)
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
void AGS_EngineShutdown();
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
void syncGame(Serializer &s);
|
||||
public:
|
||||
AGSPalRender();
|
||||
AGSPalRender() : PluginBase() {}
|
||||
virtual ~AGSPalRender() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
void AGS_EngineShutdown() override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
|
||||
/**
|
||||
* @defgroup PALInternal
|
||||
* @{
|
||||
*/
|
||||
|
||||
void LoadCLUT(ScriptMethodParams ¶ms);
|
||||
void CycleRemap(ScriptMethodParams ¶ms);
|
||||
void GetColor565(ScriptMethodParams ¶ms);
|
||||
void GetLuminosityFromPalette(ScriptMethodParams ¶ms);
|
||||
void AGSFastSin(ScriptMethodParams ¶ms);
|
||||
void AGSFastCos(ScriptMethodParams ¶ms);
|
||||
void AGSFastRoot(ScriptMethodParams ¶ms);
|
||||
void GetRemappedSlot(ScriptMethodParams ¶ms);
|
||||
void ResetRemapping(ScriptMethodParams ¶ms);
|
||||
void GetModifiedBackgroundImage(ScriptMethodParams ¶ms);
|
||||
void WriteObjectivePalette(ScriptMethodParams ¶ms);
|
||||
void ReadObjectivePaletteR(ScriptMethodParams ¶ms);
|
||||
void ReadObjectivePaletteB(ScriptMethodParams ¶ms);
|
||||
void ReadObjectivePaletteG(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup LensDistort
|
||||
* @{
|
||||
*/
|
||||
|
||||
void SetLensPos(ScriptMethodParams ¶ms);
|
||||
void GetLensX(ScriptMethodParams ¶ms);
|
||||
void GetLensY(ScriptMethodParams ¶ms);
|
||||
void SetLensDrawn(ScriptMethodParams ¶ms);
|
||||
void GetLensDrawn(ScriptMethodParams ¶ms);
|
||||
void SetLensOffsetClamp(ScriptMethodParams ¶ms);
|
||||
void GetLensOffsetClamp(ScriptMethodParams ¶ms);
|
||||
void GetLensLevel(ScriptMethodParams ¶ms);
|
||||
void SetLensLevel(ScriptMethodParams ¶ms);
|
||||
void LensInitialize(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup Translucence
|
||||
* @{
|
||||
*/
|
||||
|
||||
void CreateTranslucentOverlay(ScriptMethodParams ¶ms);
|
||||
void DeleteTranslucentOverlay(ScriptMethodParams ¶ms);
|
||||
void MoveTranslucentOverlay(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlayX(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlayY(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlaySprite(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlayLevel(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlayEnabled(ScriptMethodParams ¶ms);
|
||||
void GetTranslucentOverlayAlpha(ScriptMethodParams ¶ms);
|
||||
void SetTranslucentOverlayAlpha(ScriptMethodParams ¶ms);
|
||||
void SetTranslucentOverlayEnabled(ScriptMethodParams ¶ms);
|
||||
void DrawTransSprite(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup Starfield
|
||||
* @{
|
||||
*/
|
||||
|
||||
void GetStarfieldOverscan(ScriptMethodParams ¶ms);
|
||||
void SetStarfieldOverscan(ScriptMethodParams ¶ms);
|
||||
void GetStarfieldOriginX(ScriptMethodParams ¶ms);
|
||||
void GetStarfieldOriginY(ScriptMethodParams ¶ms);
|
||||
void SetStarfieldDepthMultiplier(ScriptMethodParams ¶ms);
|
||||
void GetStarfieldDepthMultiplier(ScriptMethodParams ¶ms);
|
||||
void GetStarfieldMaxStars(ScriptMethodParams ¶ms);
|
||||
void SetStarSpriteScaleBoost(ScriptMethodParams ¶ms);
|
||||
void GetStarSpriteScaleBoost(ScriptMethodParams ¶ms);
|
||||
void SetStarMaxRadius(ScriptMethodParams ¶ms);
|
||||
void GetStarMaxRadius(ScriptMethodParams ¶ms);
|
||||
void GetStarX(ScriptMethodParams ¶ms);
|
||||
void GetStarY(ScriptMethodParams ¶ms);
|
||||
void GetStarZ(ScriptMethodParams ¶ms);
|
||||
void SetStarPosition(ScriptMethodParams ¶ms);
|
||||
void RotateStar(ScriptMethodParams ¶ms);
|
||||
void SetStarColor(ScriptMethodParams ¶ms);
|
||||
void GetStarColor(ScriptMethodParams ¶ms);
|
||||
void SetStarSprite(ScriptMethodParams ¶ms);
|
||||
void GetStarSprite(ScriptMethodParams ¶ms);
|
||||
void SetStarSpriteRange(ScriptMethodParams ¶ms);
|
||||
void InitializeStars(ScriptMethodParams ¶ms);
|
||||
void IterateStars(ScriptMethodParams ¶ms);
|
||||
void DrawStars(ScriptMethodParams ¶ms);
|
||||
void SetStarsOriginPoint(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup Plasma
|
||||
* @{
|
||||
*/
|
||||
|
||||
void DoFire(ScriptMethodParams ¶ms);
|
||||
void SetPlasmaType(ScriptMethodParams ¶ms);
|
||||
void ResetPlasmaSettings(ScriptMethodParams ¶ms);
|
||||
void DrawPlasma(ScriptMethodParams ¶ms);
|
||||
void SetPlasmaRootType(ScriptMethodParams ¶ms);
|
||||
void GetPlasmaRootType(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup Reflections
|
||||
* @{
|
||||
*/
|
||||
|
||||
void SetReflections(ScriptMethodParams ¶ms);
|
||||
void IsReflectionsOn(ScriptMethodParams ¶ms);
|
||||
void SetCharacterReflected(ScriptMethodParams ¶ms);
|
||||
void GetCharacterReflected(ScriptMethodParams ¶ms);
|
||||
void SetObjectReflected(ScriptMethodParams ¶ms);
|
||||
void GetObjectReflected(ScriptMethodParams ¶ms);
|
||||
void ReplaceCharacterReflectionView(ScriptMethodParams ¶ms);
|
||||
void SetObjectReflectionIgnoreScaling(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
|
||||
/**
|
||||
* @defgroup raycast
|
||||
* @{
|
||||
*/
|
||||
|
||||
void MakeTextures(ScriptMethodParams ¶ms);
|
||||
void Raycast_Render(ScriptMethodParams ¶ms);
|
||||
void MoveForward(ScriptMethodParams ¶ms);
|
||||
void MoveBackward(ScriptMethodParams ¶ms);
|
||||
void RotateLeft(ScriptMethodParams ¶ms);
|
||||
void RotateRight(ScriptMethodParams ¶ms);
|
||||
void Init_Raycaster(ScriptMethodParams ¶ms);
|
||||
void QuitCleanup(ScriptMethodParams ¶ms);
|
||||
void LoadMap(ScriptMethodParams ¶ms);
|
||||
void Ray_InitSprite(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlayerPosition(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerY(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlayerAngle(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetWallHotspot(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallTexture(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallSolid(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallIgnoreLighting(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SelectTile(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetHotspotAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetObjectAt(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_DrawTile(ScriptMethodParams ¶ms);
|
||||
void Ray_DrawOntoTile(ScriptMethodParams ¶ms);
|
||||
void Ray_SetNoClip(ScriptMethodParams ¶ms);
|
||||
void Ray_GetNoClip(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteInteractObj(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteInteractObj(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpritePosition(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteVertOffset(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteVertOffset(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteY(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetWallHotspot(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallTextures(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallSolid(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetMoveSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_SetMoveSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_GetRotSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_SetRotSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetLightAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetLightAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlaneY(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlaneY(ScriptMethodParams ¶ms);
|
||||
void Ray_GetDistanceAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteView(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteView(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteFrame(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteFrame(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetTileX_At(ScriptMethodParams ¶ms);
|
||||
void Ray_GetTileY_At(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetSkyBox(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSkyBox(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetAmbientLight(ScriptMethodParams ¶ms);
|
||||
void Ray_GetAmbientLight(ScriptMethodParams ¶ms);
|
||||
void Ray_SetAmbientColor(ScriptMethodParams ¶ms);
|
||||
|
||||
|
||||
void Ray_GetSpriteAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpritePic(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpritePic(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetSpriteScaleX(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteScaleX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteScaleY(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteScaleY(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetSpriteBlendType(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetFloorAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetCeilingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetCeilingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetFloorAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetLightingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetLightingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetAmbientWeight(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_HasSeenTile(ScriptMethodParams ¶ms);
|
||||
|
||||
/**@}*/
|
||||
};
|
||||
|
||||
} // namespace AGSPalRender
|
||||
|
@ -51,7 +51,7 @@ class Mix {
|
||||
public:
|
||||
//unsigned char MixColorAlpha (unsigned char fg,unsigned char bg,unsigned char alpha);
|
||||
//unsigned char MixColorAdditive (unsigned char fg,unsigned char bg,unsigned char alpha);
|
||||
unsigned char MixColorAlpha(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
static unsigned char MixColorAlpha(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
unsigned char rfg = cycle_remap[fg]; //Automatic remapping of palette slots.
|
||||
//unsigned char rbg = cycle_remap [bg]; //Saves on typing elsewhere.
|
||||
AGSColor *palette = engine->GetPalette();
|
||||
@ -88,7 +88,7 @@ public:
|
||||
//engine->ReleaseBitmapSurface (clutspr);
|
||||
}
|
||||
|
||||
unsigned char MixColorLightLevel(unsigned char fg, unsigned char intensity) {
|
||||
static unsigned char MixColorLightLevel(unsigned char fg, unsigned char intensity) {
|
||||
unsigned char rfg = cycle_remap [fg]; //Automatic remapping of palette slots.
|
||||
int i = 0;
|
||||
//int dark_r = (((palette[fg].r>>1) * (intensity))>>8);
|
||||
@ -102,7 +102,7 @@ public:
|
||||
return cycle_remap [*(clutp + i)]; //Once again, to make sure that the palette slot used is the right one.
|
||||
}
|
||||
|
||||
unsigned char MixColorAdditive(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
static unsigned char MixColorAdditive(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
unsigned char rfg = cycle_remap[fg]; //Automatic remapping of palette slots.
|
||||
//unsigned char rbg = cycle_remap[bg]; //Saves on typing elsewhere.
|
||||
//BITMAP *clutspr = engine->GetSpriteGraphic (clutslot);
|
||||
@ -143,7 +143,7 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned char MixColorMultiply(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
static unsigned char MixColorMultiply(unsigned char fg, unsigned char bg, unsigned char alpha, int use_objpal = 0) {
|
||||
unsigned char rfg = cycle_remap [fg]; //Automatic remapping of palette slots.
|
||||
unsigned char rbg = cycle_remap [bg]; //Saves on typing elsewhere.
|
||||
AGSColor *palette = engine->GetPalette();
|
||||
@ -173,7 +173,6 @@ public:
|
||||
//engine->ReleaseBitmapSurface (clutspr);
|
||||
return result;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void GetColor565(ScriptMethodParams ¶ms);
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "ags/lib/allegro.h"
|
||||
#include "ags/plugins/ags_pal_render/raycast.h"
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_pal_render/ags_pal_render.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
@ -80,7 +80,7 @@ int selectedX;
|
||||
int selectedY;
|
||||
unsigned char selectedColor;
|
||||
|
||||
void Ray_SelectTile(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SelectTile(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, unsigned char, color);
|
||||
if (x < 0 || x >= MAP_WIDTH) selectedX = -1;
|
||||
else if (y < 0 || y >= MAP_HEIGHT) selectedY = -1;
|
||||
@ -91,23 +91,23 @@ void Ray_SelectTile(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void Ray_HasSeenTile(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_HasSeenTile(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x >= MAP_WIDTH) params._result = -1;
|
||||
else if (y < 0 || y >= MAP_HEIGHT) params._result = -1;
|
||||
else params._result = seenMap [x][y];
|
||||
}
|
||||
|
||||
void Ray_SetNoClip(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetNoClip(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, value);
|
||||
noclip = value;
|
||||
}
|
||||
|
||||
void Ray_GetNoClip(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetNoClip(ScriptMethodParams ¶ms) {
|
||||
params._result = noclip;
|
||||
}
|
||||
|
||||
void Ray_DrawTile(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_DrawTile(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, spr, int, tile);
|
||||
BITMAP *img = engine->GetSpriteGraphic(spr);
|
||||
uint8 *sprarray = engine->GetRawBitmapSurface(img);
|
||||
@ -118,7 +118,7 @@ void Ray_DrawTile(ScriptMethodParams ¶ms) {
|
||||
engine->ReleaseBitmapSurface(img);
|
||||
}
|
||||
|
||||
void Ray_DrawOntoTile(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_DrawOntoTile(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, spr, int, tile);
|
||||
BITMAP *img = engine->GetSpriteGraphic(spr);
|
||||
uint8 *sprarray = engine->GetRawBitmapSurface(img);
|
||||
@ -129,48 +129,48 @@ void Ray_DrawOntoTile(ScriptMethodParams ¶ms) {
|
||||
engine->ReleaseBitmapSurface(img);
|
||||
}
|
||||
|
||||
void Ray_GetTileX_At(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetTileX_At(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x >= S_WIDTH || y < 0 || y >= S_HEIGHT) params._result = -1;
|
||||
else params._result = editorMap [x][y] >> 16;
|
||||
}
|
||||
|
||||
void Ray_GetTileY_At(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetTileY_At(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x >= S_WIDTH || y < 0 || y >= S_HEIGHT) params._result = -1;
|
||||
else params._result = editorMap [x][y] & 0x0000FFFF;
|
||||
}
|
||||
|
||||
void Ray_SetWallAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, int, id);
|
||||
if (x < 0 || x >= MAP_WIDTH) return;
|
||||
if (y < 0 || y >= MAP_HEIGHT) return;
|
||||
worldMap [x][y] = id;
|
||||
}
|
||||
|
||||
void Ray_GetWallAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x >= MAP_WIDTH) params._result = -1;
|
||||
else if (y < 0 || y >= MAP_HEIGHT) params._result = -1;
|
||||
else params._result = worldMap [x][y];
|
||||
}
|
||||
|
||||
void Ray_GetAmbientWeight(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetAmbientWeight(ScriptMethodParams ¶ms) {
|
||||
params._result = ambientweight;
|
||||
}
|
||||
|
||||
void Ray_SetAmbientLight(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetAmbientLight(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, value);
|
||||
ambientlight = MIN(255, MAX(0, value));
|
||||
}
|
||||
|
||||
void Ray_SetAmbientColor(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetAmbientColor(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, color, int, amount);
|
||||
ambientcolor = color;
|
||||
ambientcolorAmount = amount;
|
||||
}
|
||||
|
||||
void Ray_GetAmbientLight(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetAmbientLight(ScriptMethodParams ¶ms) {
|
||||
params._result = ambientlight;
|
||||
}
|
||||
double fsqrt(double y) {
|
||||
@ -189,12 +189,12 @@ double fsqrt(double y) {
|
||||
return x * y;
|
||||
}
|
||||
|
||||
void Ray_SetWallHotspot(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallHotspot(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, char, hotsp);
|
||||
wallData[id].hotspotinteract = hotsp;
|
||||
}
|
||||
|
||||
void Ray_SetWallTextures(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallTextures(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, id, int, n, int, s, int, w, int, e);
|
||||
wallData[id].texture[0] = n;
|
||||
wallData[id].texture[1] = s;
|
||||
@ -202,7 +202,7 @@ void Ray_SetWallTextures(ScriptMethodParams ¶ms) {
|
||||
wallData[id].texture[3] = e;
|
||||
}
|
||||
|
||||
void Ray_SetWallSolid(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallSolid(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, id, int, n, int, s, int, w, int, e);
|
||||
wallData[id].solid [0] = MAX(0, MIN(n, 1));
|
||||
wallData[id].solid [1] = MAX(0, MIN(s, 1));
|
||||
@ -210,7 +210,7 @@ void Ray_SetWallSolid(ScriptMethodParams ¶ms) {
|
||||
wallData[id].solid [3] = MAX(0, MIN(e, 1));
|
||||
}
|
||||
|
||||
void Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, id, int, n, int, s, int, w, int, e);
|
||||
wallData[id].ignorelighting [0] = MAX(0, MIN(n, 1));
|
||||
wallData[id].ignorelighting [1] = MAX(0, MIN(s, 1));
|
||||
@ -218,7 +218,7 @@ void Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms) {
|
||||
wallData[id].ignorelighting [3] = MAX(0, MIN(e, 1));
|
||||
}
|
||||
|
||||
void Ray_SetWallAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, id, int, n, int, s, int, w, int, e);
|
||||
wallData[id].alpha [0] = MAX(0, MIN(n, 255));
|
||||
wallData[id].alpha [1] = MAX(0, MIN(s, 255));
|
||||
@ -226,7 +226,7 @@ void Ray_SetWallAlpha(ScriptMethodParams ¶ms) {
|
||||
wallData[id].alpha [3] = MAX(0, MIN(e, 255));
|
||||
}
|
||||
|
||||
void Ray_SetWallBlendType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetWallBlendType(ScriptMethodParams ¶ms) {
|
||||
PARAMS5(int, id, int, n, int, s, int, w, int, e);
|
||||
wallData[id].blendtype [0] = MAX(0, MIN(n, 10));
|
||||
wallData[id].blendtype [1] = MAX(0, MIN(s, 10));
|
||||
@ -237,86 +237,83 @@ void Ray_SetWallBlendType(ScriptMethodParams ¶ms) {
|
||||
|
||||
|
||||
|
||||
void Ray_GetWallHotspot(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallHotspot(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = wallData[id].hotspotinteract;
|
||||
}
|
||||
|
||||
void Ray_GetWallTexture(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallTexture(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, dir);
|
||||
params._result = wallData[id].texture[dir];
|
||||
}
|
||||
|
||||
void Ray_GetWallSolid(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallSolid(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, dir);
|
||||
params._result = wallData[id].solid [dir];
|
||||
}
|
||||
|
||||
void Ray_GetWallIgnoreLighting(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallIgnoreLighting(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, dir);
|
||||
params._result = wallData[id].ignorelighting [dir];
|
||||
}
|
||||
|
||||
void Ray_GetWallAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, dir);
|
||||
params._result = wallData[id].alpha [dir];
|
||||
}
|
||||
|
||||
void Ray_GetWallBlendType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetWallBlendType(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, dir);
|
||||
params._result = wallData[id].blendtype [dir];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Ray_GetMoveSpeed(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetMoveSpeed(ScriptMethodParams ¶ms) {
|
||||
float mSpeed = (float)moveSpeed;
|
||||
params._result = PARAM_FROM_FLOAT(mSpeed);
|
||||
}
|
||||
|
||||
|
||||
void Ray_SetMoveSpeed(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetMoveSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int32, speedi);
|
||||
float speed = PARAM_TO_FLOAT(speedi);
|
||||
moveSpeed = (double)speed;
|
||||
}
|
||||
|
||||
void Ray_GetRotSpeed(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetRotSpeed(ScriptMethodParams ¶ms) {
|
||||
float rSpeed = (float)rotSpeed;
|
||||
params._result = PARAM_FROM_FLOAT(rSpeed);
|
||||
}
|
||||
|
||||
void Ray_SetRotSpeed(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetRotSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int32, speedi);
|
||||
float speed = PARAM_TO_FLOAT(speedi);
|
||||
rotSpeed = (double)speed;
|
||||
}
|
||||
|
||||
|
||||
void Ray_GetLightAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetLightAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
params._result = lightMap [x][y];
|
||||
}
|
||||
|
||||
void Ray_SetLightAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetLightAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, int, light);
|
||||
lightMap [x][y] = light;
|
||||
}
|
||||
|
||||
void Ray_SetPlaneY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetPlaneY(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int32, yi);
|
||||
float y = PARAM_TO_FLOAT(yi);
|
||||
planeY = (double)y;
|
||||
}
|
||||
|
||||
void Ray_GetPlaneY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetPlaneY(ScriptMethodParams ¶ms) {
|
||||
float pY = (float)planeY;
|
||||
params._result = PARAM_FROM_FLOAT(pY);
|
||||
}
|
||||
|
||||
void Ray_SetPlayerPosition(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetPlayerPosition(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int32, xi, int32, yi);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
float y = PARAM_TO_FLOAT(yi);
|
||||
@ -324,24 +321,24 @@ void Ray_SetPlayerPosition(ScriptMethodParams ¶ms) {
|
||||
posY = (double)y;
|
||||
}
|
||||
|
||||
void Ray_GetPlayerX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetPlayerX(ScriptMethodParams ¶ms) {
|
||||
|
||||
float x = (float)posX;
|
||||
params._result = PARAM_FROM_FLOAT(x);
|
||||
}
|
||||
|
||||
void Ray_GetPlayerY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetPlayerY(ScriptMethodParams ¶ms) {
|
||||
float y = (float)posY;
|
||||
params._result = PARAM_FROM_FLOAT(y);
|
||||
}
|
||||
|
||||
void Ray_GetPlayerAngle(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetPlayerAngle(ScriptMethodParams ¶ms) {
|
||||
double bgrad = atan2(dirY, dirX);
|
||||
int bgdeg = (int)(bgrad / PI * 180.0) + 180;
|
||||
params._result = bgdeg % 360;
|
||||
}
|
||||
|
||||
void Ray_SetPlayerAngle(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetPlayerAngle(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, angle);
|
||||
int realangle = angle % 360;
|
||||
if (realangle < 0) realangle += 360;
|
||||
@ -377,7 +374,7 @@ void LoadHeightMap(int heightmapSlot) {
|
||||
heightmapOn = true;
|
||||
}
|
||||
|
||||
void LoadMap(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::LoadMap(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(int, worldmapSlot, int, lightmapSlot, int, ceilingmapSlot, int, floormapSlot);
|
||||
int tempw = engine->GetSpriteWidth(worldmapSlot);
|
||||
int temph = engine->GetSpriteHeight(worldmapSlot);
|
||||
@ -435,104 +432,103 @@ void LoadMap(ScriptMethodParams ¶ms) {
|
||||
//LoadHeightMap (31); //debug only
|
||||
}
|
||||
|
||||
void Ray_GetSpriteScaleX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteScaleX(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
float scale = (float)sprite[id].uDivW;
|
||||
params._result = PARAM_FROM_FLOAT(scale);
|
||||
}
|
||||
|
||||
void Ray_SetSpriteScaleX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteScaleX(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int32, scalei);
|
||||
float scale = PARAM_TO_FLOAT(scalei);
|
||||
sprite[id].uDivW = scale;
|
||||
}
|
||||
|
||||
void Ray_GetSpriteScaleY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteScaleY(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
float scale = (float)sprite[id].uDivH;
|
||||
params._result = PARAM_FROM_FLOAT(scale);
|
||||
}
|
||||
|
||||
void Ray_SetSpriteScaleY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteScaleY(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int32, scalei);
|
||||
float scale = PARAM_TO_FLOAT(scalei);
|
||||
sprite[id].uDivH = scale;
|
||||
}
|
||||
|
||||
void Ray_GetSpriteAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].alpha;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteAlpha(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteAlpha(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, alpha);
|
||||
sprite[id].alpha = alpha;
|
||||
}
|
||||
|
||||
void Ray_GetSpritePic(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpritePic(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].texture;
|
||||
}
|
||||
|
||||
void Ray_SetSpritePic(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpritePic(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, slot);
|
||||
sprite[id].texture = slot;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Ray_GetSpriteAngle(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteAngle(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].angle;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteAngle(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteAngle(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, angle);
|
||||
sprite[id].angle = angle % 360;
|
||||
}
|
||||
|
||||
void Ray_GetSpriteInteractObj(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteInteractObj(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].objectinteract;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteView(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteView(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, view);
|
||||
sprite[id].view = view;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteBlendType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteBlendType(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, type);
|
||||
sprite[id].blendmode = type;
|
||||
}
|
||||
|
||||
void Ray_GetSpriteBlendType(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteBlendType(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].blendmode;
|
||||
}
|
||||
|
||||
|
||||
void Ray_GetSpriteView(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteView(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].view;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteFrame(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteFrame(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, frame);
|
||||
sprite[id].frame = frame;
|
||||
}
|
||||
|
||||
void Ray_GetSpriteFrame(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteFrame(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
params._result = sprite[id].frame;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteInteractObj(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteInteractObj(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int, obj);
|
||||
sprite[id].objectinteract = obj;
|
||||
}
|
||||
|
||||
void Ray_SetSpritePosition(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpritePosition(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, id, int32, xi, int32, yi);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
float y = PARAM_TO_FLOAT(yi);
|
||||
@ -540,32 +536,32 @@ void Ray_SetSpritePosition(ScriptMethodParams ¶ms) {
|
||||
sprite[id].y = y;
|
||||
}
|
||||
|
||||
void Ray_SetSpriteVertOffset(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSpriteVertOffset(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, id, int32, vMovei);
|
||||
float vMove = PARAM_TO_FLOAT(vMovei);
|
||||
sprite[id].vMove = vMove;
|
||||
}
|
||||
|
||||
|
||||
void Ray_GetSpriteVertOffset(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteVertOffset(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
float x = (float)sprite[id].vMove;
|
||||
params._result = PARAM_FROM_FLOAT(x);
|
||||
}
|
||||
|
||||
void Ray_GetSpriteX(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteX(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
float x = (float)sprite[id].x;
|
||||
params._result = PARAM_FROM_FLOAT(x);
|
||||
}
|
||||
|
||||
void Ray_GetSpriteY(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSpriteY(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, id);
|
||||
float y = (float)sprite[id].y;
|
||||
params._result = PARAM_FROM_FLOAT(y);
|
||||
}
|
||||
|
||||
void Ray_InitSprite(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_InitSprite(ScriptMethodParams ¶ms) {
|
||||
PARAMS9(int, id, int32, xi, int32, yi, int, slot, unsigned char, alpha, int, blendmode, int32, scale_xi, int32, scale_yi, int32, vMovei);
|
||||
float x = PARAM_TO_FLOAT(xi);
|
||||
float y = PARAM_TO_FLOAT(yi);
|
||||
@ -586,7 +582,7 @@ void Ray_InitSprite(ScriptMethodParams ¶ms) {
|
||||
//function used to sort the sprites
|
||||
void combSort(int *order, double *dist, int amount);
|
||||
|
||||
void MakeTextures(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::MakeTextures(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
textureSlot = slot;
|
||||
int sourceWidth = engine->GetSpriteWidth(slot);
|
||||
@ -635,33 +631,33 @@ void MakeTextures(ScriptMethodParams ¶ms) {
|
||||
|
||||
//double ZBuffer[screenWidth][screenHeight];
|
||||
|
||||
void Ray_SetFloorAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetFloorAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, int, tex);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT || tex > 511) return;
|
||||
else floorMap[x][y] = tex;
|
||||
}
|
||||
|
||||
void Ray_SetCeilingAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetCeilingAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, int, tex);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT || tex > 511) return;
|
||||
else ceilingMap[x][y] = tex;
|
||||
}
|
||||
|
||||
void Ray_GetCeilingAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetCeilingAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT) params._result = -1;
|
||||
else params._result = ceilingMap [x][y];
|
||||
}
|
||||
|
||||
|
||||
void Ray_GetFloorAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetFloorAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT) params._result = -1;
|
||||
else params._result = floorMap [x][y];
|
||||
}
|
||||
|
||||
|
||||
void Ray_GetLightingAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetLightingAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT) params._result = -1;
|
||||
else {
|
||||
@ -674,7 +670,7 @@ void Ray_GetLightingAt(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void Ray_SetLightingAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetLightingAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS3(int, x, int, y, unsigned char, lighting);
|
||||
if (x < 0 || x > MAP_WIDTH || y < 0 || y > MAP_HEIGHT) return;
|
||||
else {
|
||||
@ -682,7 +678,7 @@ void Ray_SetLightingAt(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void Ray_SetSkyBox(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_SetSkyBox(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
BITMAP *test = engine->GetSpriteGraphic(slot);
|
||||
if (test) {
|
||||
@ -690,26 +686,26 @@ void Ray_SetSkyBox(ScriptMethodParams ¶ms) {
|
||||
} else engine->AbortGame("Ray_SetSkybox: No such sprite!");
|
||||
}
|
||||
|
||||
void Ray_GetSkyBox(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetSkyBox(ScriptMethodParams ¶ms) {
|
||||
//PARAMS1(int, slot);
|
||||
params._result = skybox;
|
||||
}
|
||||
|
||||
void Ray_GetHotspotAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetHotspotAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (!interactionmap) params._result = -1;
|
||||
else if (x > S_WIDTH || x < 0 || y > S_HEIGHT || y < 0) params._result = -1;
|
||||
else params._result = interactionmap [x * S_WIDTH + y] & 0x00FF;
|
||||
}
|
||||
|
||||
void Ray_GetObjectAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetObjectAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
if (!interactionmap) params._result = -1;
|
||||
else if (x > S_WIDTH || x < 0 || y > S_HEIGHT || y < 0) params._result = -1;
|
||||
else params._result = interactionmap [x * S_WIDTH + y] >> 8;
|
||||
}
|
||||
|
||||
void Ray_GetDistanceAt(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Ray_GetDistanceAt(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, x, int, y);
|
||||
float falsereturn = -1.0f;
|
||||
if (!ZBuffer) {
|
||||
@ -723,7 +719,7 @@ void Ray_GetDistanceAt(ScriptMethodParams ¶ms) {
|
||||
}
|
||||
}
|
||||
|
||||
void Init_Raycaster(ScriptMethodParams &) {
|
||||
void AGSPalRender::Init_Raycaster(ScriptMethodParams &) {
|
||||
if (ZBuffer)
|
||||
return;
|
||||
//if (!worldMap) return;
|
||||
@ -748,7 +744,7 @@ void Init_Raycaster(ScriptMethodParams &) {
|
||||
}
|
||||
|
||||
bool rendering;
|
||||
void Raycast_Render(ScriptMethodParams ¶ms) {
|
||||
void AGSPalRender::Raycast_Render(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, slot);
|
||||
ambientweight = 0;
|
||||
raycastOn = true;
|
||||
@ -1387,7 +1383,7 @@ void Raycast_Render(ScriptMethodParams ¶ms) {
|
||||
|
||||
}
|
||||
|
||||
void QuitCleanup(ScriptMethodParams &) {
|
||||
void AGSPalRender::QuitCleanup(ScriptMethodParams &) {
|
||||
if (!rendering) {
|
||||
for (int i = 0; i < S_WIDTH; ++i) {
|
||||
if (transcolorbuffer[i])delete [] transcolorbuffer[i];
|
||||
@ -1404,7 +1400,7 @@ void QuitCleanup(ScriptMethodParams &) {
|
||||
}
|
||||
}
|
||||
|
||||
void MoveForward(ScriptMethodParams &) {
|
||||
void AGSPalRender::MoveForward(ScriptMethodParams &) {
|
||||
double newposx = 0;
|
||||
if (dirX > 0) newposx = 0.1 + posX + dirX * moveSpeed;
|
||||
else newposx = -0.1 + posX + dirX * moveSpeed;
|
||||
@ -1459,7 +1455,7 @@ void MoveForward(ScriptMethodParams &) {
|
||||
}
|
||||
}
|
||||
|
||||
void MoveBackward(ScriptMethodParams &) {
|
||||
void AGSPalRender::MoveBackward(ScriptMethodParams &) {
|
||||
double newposx = 0;
|
||||
if (dirX > 0) newposx = -0.1 + posX - dirX * moveSpeed;
|
||||
else newposx = 0.1 + posX - dirX * moveSpeed;
|
||||
@ -1531,7 +1527,7 @@ void MoveBackward ()
|
||||
}
|
||||
*/
|
||||
|
||||
void RotateLeft(ScriptMethodParams &) {
|
||||
void AGSPalRender::RotateLeft(ScriptMethodParams &) {
|
||||
double oldDirX = dirX;
|
||||
dirX = dirX * cos(rotSpeed) - dirY * sin(rotSpeed);
|
||||
dirY = oldDirX * sin(rotSpeed) + dirY * cos(rotSpeed);
|
||||
@ -1540,7 +1536,7 @@ void RotateLeft(ScriptMethodParams &) {
|
||||
planeY = oldPlaneX * sin(rotSpeed) + planeY * cos(rotSpeed);
|
||||
}
|
||||
|
||||
void RotateRight(ScriptMethodParams &) {
|
||||
void AGSPalRender::RotateRight(ScriptMethodParams &) {
|
||||
double oldDirX = dirX;
|
||||
dirX = dirX * cos(-rotSpeed) - dirY * sin(-rotSpeed);
|
||||
dirY = oldDirX * sin(-rotSpeed) + dirY * cos(-rotSpeed);
|
||||
|
@ -102,106 +102,6 @@ extern double *distTable;
|
||||
extern short *interactionmap;
|
||||
extern int skybox;
|
||||
|
||||
|
||||
|
||||
void MakeTextures(ScriptMethodParams ¶ms);
|
||||
void Raycast_Render(ScriptMethodParams ¶ms);
|
||||
void MoveForward(ScriptMethodParams ¶ms);
|
||||
void MoveBackward(ScriptMethodParams ¶ms);
|
||||
void RotateLeft(ScriptMethodParams ¶ms);
|
||||
void RotateRight(ScriptMethodParams ¶ms);
|
||||
void Init_Raycaster(ScriptMethodParams ¶ms);
|
||||
void QuitCleanup(ScriptMethodParams ¶ms);
|
||||
void LoadMap(ScriptMethodParams ¶ms);
|
||||
void Ray_InitSprite(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlayerPosition(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerY(ScriptMethodParams ¶ms);
|
||||
void Ray_GetPlayerAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlayerAngle(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetWallHotspot(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallTexture(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallSolid(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallIgnoreLighting(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SelectTile(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetHotspotAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetObjectAt(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_DrawTile(ScriptMethodParams ¶ms);
|
||||
void Ray_DrawOntoTile(ScriptMethodParams ¶ms);
|
||||
void Ray_SetNoClip(ScriptMethodParams ¶ms);
|
||||
void Ray_GetNoClip(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteInteractObj(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteInteractObj(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpritePosition(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteVertOffset(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteVertOffset(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteY(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetWallHotspot(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallTextures(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallSolid(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetMoveSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_SetMoveSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_GetRotSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_SetRotSpeed(ScriptMethodParams ¶ms);
|
||||
void Ray_GetWallAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetLightAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetLightAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetWallAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetPlaneY(ScriptMethodParams ¶ms);
|
||||
void Ray_GetDistanceAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteAngle(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteView(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteView(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteFrame(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteFrame(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetTileX_At(ScriptMethodParams ¶ms);
|
||||
void Ray_GetTileY_At(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetSkyBox(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSkyBox(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetAmbientLight(ScriptMethodParams ¶ms);
|
||||
void Ray_GetAmbientLight(ScriptMethodParams ¶ms);
|
||||
void Ray_SetAmbientColor(ScriptMethodParams ¶ms);
|
||||
|
||||
|
||||
void Ray_GetSpriteAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteAlpha(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpritePic(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpritePic(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_GetSpriteScaleX(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteScaleX(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteScaleY(ScriptMethodParams ¶ms);
|
||||
void Ray_SetSpriteScaleY(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetSpriteBlendType(ScriptMethodParams ¶ms);
|
||||
void Ray_GetSpriteBlendType(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_SetFloorAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetCeilingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetCeilingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetFloorAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetLightingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_SetLightingAt(ScriptMethodParams ¶ms);
|
||||
void Ray_GetAmbientWeight(ScriptMethodParams ¶ms);
|
||||
|
||||
void Ray_HasSeenTile(ScriptMethodParams ¶ms);
|
||||
|
||||
} // namespace AGSPalRender
|
||||
} // namespace Plugins
|
||||
} // namespace AGS3
|
||||
|
@ -32,38 +32,18 @@ const unsigned int Magic = 0xCAFE0000;
|
||||
const unsigned int Version = 2;
|
||||
const unsigned int SaveMagic = Magic + Version;
|
||||
|
||||
IAGSEngine *AGSParallax::_engine;
|
||||
int32 AGSParallax::_screenWidth;
|
||||
int32 AGSParallax::_screenHeight;
|
||||
int32 AGSParallax::_screenColorDepth;
|
||||
bool AGSParallax::_enabled;
|
||||
Sprite AGSParallax::_sprites[MAX_SPRITES];
|
||||
|
||||
|
||||
AGSParallax::AGSParallax() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
_screenWidth = 320;
|
||||
_screenHeight = 200;
|
||||
_screenColorDepth = 32;
|
||||
_enabled = false;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
}
|
||||
|
||||
const char *AGSParallax::AGS_GetPluginName() {
|
||||
return "Parallax plugin recreation";
|
||||
}
|
||||
|
||||
void AGSParallax::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
if (_engine->version < 13)
|
||||
_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
|
||||
|
||||
SCRIPT_METHOD(pxDrawSprite);
|
||||
SCRIPT_METHOD(pxDeleteSprite);
|
||||
SCRIPT_METHOD(pxDrawSprite, AGSParallax::pxDrawSprite);
|
||||
SCRIPT_METHOD(pxDeleteSprite, AGSParallax::pxDeleteSprite);
|
||||
|
||||
_engine->RequestEventHook(AGSE_PREGUIDRAW);
|
||||
_engine->RequestEventHook(AGSE_PRESCREENDRAW);
|
||||
|
@ -31,12 +31,12 @@ namespace Plugins {
|
||||
namespace AGSParallax {
|
||||
|
||||
struct Sprite {
|
||||
int32 x = 0;
|
||||
int32 y = 0;
|
||||
int slot = -1;
|
||||
int speed = 0;
|
||||
int32 x = 0;
|
||||
int32 y = 0;
|
||||
int slot = -1;
|
||||
int speed = 0;
|
||||
|
||||
void syncGame(Serializer &s);
|
||||
void syncGame(Serializer &s);
|
||||
};
|
||||
|
||||
#define MAX_SPEED 1000
|
||||
@ -47,29 +47,30 @@ void syncGame(Serializer &s);
|
||||
* but a workalike plugin created for the AGS engine ports.
|
||||
*/
|
||||
class AGSParallax : public PluginBase {
|
||||
SCRIPT_HASH(AGSParallax)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
int32 _screenWidth;
|
||||
int32 _screenHeight;
|
||||
int32 _screenColorDepth;
|
||||
int32 _screenWidth = 320;
|
||||
int32 _screenHeight = 200;
|
||||
int32 _screenColorDepth = 32;
|
||||
|
||||
bool _enabled;
|
||||
Sprite _sprites[MAX_SPRITES];
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
|
||||
void pxDrawSprite(ScriptMethodParams ¶ms);
|
||||
void pxDeleteSprite(ScriptMethodParams ¶ms);
|
||||
bool _enabled = false;
|
||||
Sprite _sprites[MAX_SPRITES];
|
||||
|
||||
private:
|
||||
void syncGame(Serializer &s);
|
||||
void Draw(bool foreground);
|
||||
void clear();
|
||||
void pxDrawSprite(ScriptMethodParams ¶ms);
|
||||
void pxDeleteSprite(ScriptMethodParams ¶ms);
|
||||
|
||||
void syncGame(Serializer &s);
|
||||
void Draw(bool foreground);
|
||||
void clear();
|
||||
|
||||
public:
|
||||
AGSParallax();
|
||||
AGSParallax() : PluginBase() {}
|
||||
virtual ~AGSParallax() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
};
|
||||
|
||||
} // namespace AGSParallax
|
||||
|
@ -27,25 +27,18 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSShell {
|
||||
|
||||
IAGSEngine *AGSShell::_engine;
|
||||
|
||||
AGSShell::AGSShell() : PluginBase() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSShell::AGS_GetPluginName() {
|
||||
return "AGS shell plugin";
|
||||
}
|
||||
|
||||
void AGSShell::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
// Make sure it's got the version with the features we need
|
||||
if (_engine->version < 3)
|
||||
_engine->AbortGame("Plugin needs engine version 3 or newer.");
|
||||
|
||||
SCRIPT_METHOD(ShellExecute);
|
||||
SCRIPT_METHOD(ShellExecute, AGSShell::ShellExecute);
|
||||
}
|
||||
|
||||
void AGSShell::ShellExecute(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,24 +23,23 @@
|
||||
#ifndef AGS_PLUGINS_AGS_SHELL_H
|
||||
#define AGS_PLUGINS_AGS_SHELL_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSShell {
|
||||
|
||||
class AGSShell : public PluginBase {
|
||||
SCRIPT_HASH(AGSShell)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
|
||||
private:
|
||||
void ShellExecute(ScriptMethodParams ¶ms);
|
||||
void ShellExecute(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSShell();
|
||||
AGSShell() : PluginBase() {}
|
||||
virtual ~AGSShell() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSShell
|
||||
|
@ -26,24 +26,9 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSnowRain {
|
||||
|
||||
IAGSEngine *_engine;
|
||||
int32 _screenWidth;
|
||||
int32 _screenHeight;
|
||||
int32 _screenColorDepth;
|
||||
|
||||
Weather *AGSSnowRain::_rain;
|
||||
Weather *AGSSnowRain::_snow;
|
||||
|
||||
AGSSnowRain::AGSSnowRain() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
_screenWidth = 320;
|
||||
_screenHeight = 200;
|
||||
_screenColorDepth = 32;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineShutdown);
|
||||
DLL_METHOD(AGS_EngineOnEvent);
|
||||
AGSSnowRain::AGSSnowRain() : PluginBase(),
|
||||
_rain(false, _screenWidth, _screenHeight, _engine),
|
||||
_snow(true, _screenWidth, _screenHeight, _engine) {
|
||||
}
|
||||
|
||||
const char *AGSSnowRain::AGS_GetPluginName() {
|
||||
@ -52,69 +37,62 @@ const char *AGSSnowRain::AGS_GetPluginName() {
|
||||
}
|
||||
|
||||
void AGSSnowRain::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
if (_engine->version < 13)
|
||||
_engine->AbortGame("Engine interface is too old, need newer version of AGS.");
|
||||
|
||||
SCRIPT_METHOD(srSetSnowDriftRange);
|
||||
SCRIPT_METHOD(srSetSnowDriftSpeed);
|
||||
SCRIPT_METHOD(srSetSnowFallSpeed);
|
||||
SCRIPT_METHOD(srChangeSnowAmount);
|
||||
SCRIPT_METHOD(srSetSnowBaseline);
|
||||
SCRIPT_METHOD(srSetSnowTransparency);
|
||||
SCRIPT_METHOD(srSetSnowDefaultView);
|
||||
SCRIPT_METHOD(srSetSnowWindSpeed);
|
||||
SCRIPT_METHOD(srSetSnowAmount);
|
||||
SCRIPT_METHOD(srSetSnowView);
|
||||
SCRIPT_METHOD(srSetSnowDriftRange, AGSSnowRain::srSetSnowDriftRange);
|
||||
SCRIPT_METHOD(srSetSnowDriftSpeed, AGSSnowRain::srSetSnowDriftSpeed);
|
||||
SCRIPT_METHOD(srSetSnowFallSpeed, AGSSnowRain::srSetSnowFallSpeed);
|
||||
SCRIPT_METHOD(srChangeSnowAmount, AGSSnowRain::srChangeSnowAmount);
|
||||
SCRIPT_METHOD(srSetSnowBaseline, AGSSnowRain::srSetSnowBaseline);
|
||||
SCRIPT_METHOD(srSetSnowTransparency, AGSSnowRain::srSetSnowTransparency);
|
||||
SCRIPT_METHOD(srSetSnowDefaultView, AGSSnowRain::srSetSnowDefaultView);
|
||||
SCRIPT_METHOD(srSetSnowWindSpeed, AGSSnowRain::srSetSnowWindSpeed);
|
||||
SCRIPT_METHOD(srSetSnowAmount, AGSSnowRain::srSetSnowAmount);
|
||||
SCRIPT_METHOD(srSetSnowView, AGSSnowRain::srSetSnowView);
|
||||
|
||||
SCRIPT_METHOD(srSetRainDriftRange);
|
||||
SCRIPT_METHOD(srSetRainDriftSpeed);
|
||||
SCRIPT_METHOD(srSetRainFallSpeed);
|
||||
SCRIPT_METHOD(srChangeRainAmount);
|
||||
SCRIPT_METHOD(srSetRainBaseline);
|
||||
SCRIPT_METHOD(srSetRainTransparency);
|
||||
SCRIPT_METHOD(srSetRainDefaultView);
|
||||
SCRIPT_METHOD(srSetRainWindSpeed);
|
||||
SCRIPT_METHOD(srSetRainAmount);
|
||||
SCRIPT_METHOD(srSetRainView);
|
||||
SCRIPT_METHOD(srSetRainDriftRange, AGSSnowRain::srSetRainDriftRange);
|
||||
SCRIPT_METHOD(srSetRainDriftSpeed, AGSSnowRain::srSetRainDriftSpeed);
|
||||
SCRIPT_METHOD(srSetRainFallSpeed, AGSSnowRain::srSetRainFallSpeed);
|
||||
SCRIPT_METHOD(srChangeRainAmount, AGSSnowRain::srChangeRainAmount);
|
||||
SCRIPT_METHOD(srSetRainBaseline, AGSSnowRain::srSetRainBaseline);
|
||||
SCRIPT_METHOD(srSetRainTransparency, AGSSnowRain::srSetRainTransparency);
|
||||
SCRIPT_METHOD(srSetRainDefaultView, AGSSnowRain::srSetRainDefaultView);
|
||||
SCRIPT_METHOD(srSetRainWindSpeed, AGSSnowRain::srSetRainWindSpeed);
|
||||
SCRIPT_METHOD(srSetRainAmount, AGSSnowRain::srSetRainAmount);
|
||||
SCRIPT_METHOD(srSetRainView, AGSSnowRain::srSetRainView);
|
||||
|
||||
SCRIPT_METHOD(srSetWindSpeed);
|
||||
SCRIPT_METHOD(srSetBaseline);
|
||||
SCRIPT_METHOD(srSetWindSpeed, AGSSnowRain::srSetWindSpeed);
|
||||
SCRIPT_METHOD(srSetBaseline, AGSSnowRain::srSetBaseline);
|
||||
|
||||
_engine->RequestEventHook(AGSE_PREGUIDRAW);
|
||||
_engine->RequestEventHook(AGSE_PRESCREENDRAW);
|
||||
_engine->RequestEventHook(AGSE_ENTERROOM);
|
||||
_engine->RequestEventHook(AGSE_SAVEGAME);
|
||||
_engine->RequestEventHook(AGSE_RESTOREGAME);
|
||||
|
||||
_rain = new Weather();
|
||||
_snow = new Weather(true);
|
||||
}
|
||||
|
||||
void AGSSnowRain::AGS_EngineShutdown() {
|
||||
delete _rain;
|
||||
delete _snow;
|
||||
}
|
||||
|
||||
int64 AGSSnowRain::AGS_EngineOnEvent(int event, NumberPtr data) {
|
||||
if (event == AGSE_PREGUIDRAW) {
|
||||
if (_rain->IsActive())
|
||||
_rain->Update();
|
||||
if (_rain.IsActive())
|
||||
_rain.Update();
|
||||
|
||||
if (_snow->IsActive())
|
||||
_snow->UpdateWithDrift();
|
||||
if (_snow.IsActive())
|
||||
_snow.UpdateWithDrift();
|
||||
} else if (event == AGSE_ENTERROOM) {
|
||||
_rain->EnterRoom();
|
||||
_snow->EnterRoom();
|
||||
_rain.EnterRoom();
|
||||
_snow.EnterRoom();
|
||||
} else if (event == AGSE_RESTOREGAME) {
|
||||
Serializer s(_engine, data, true);
|
||||
_rain->syncGame(s);
|
||||
_snow->syncGame(s);
|
||||
_rain.syncGame(s);
|
||||
_snow.syncGame(s);
|
||||
} else if (event == AGSE_SAVEGAME) {
|
||||
Serializer s(_engine, data, false);
|
||||
_rain->syncGame(s);
|
||||
_snow->syncGame(s);
|
||||
_rain.syncGame(s);
|
||||
_snow.syncGame(s);
|
||||
} else if (event == AGSE_PRESCREENDRAW) {
|
||||
// Get screen size once here
|
||||
_engine->GetScreenDimensions(&_screenWidth, &_screenHeight , &_screenColorDepth);
|
||||
@ -127,114 +105,114 @@ int64 AGSSnowRain::AGS_EngineOnEvent(int event, NumberPtr data) {
|
||||
|
||||
void AGSSnowRain::srSetWindSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, value);
|
||||
_snow->SetWindSpeed(value);
|
||||
_rain->SetWindSpeed(value);
|
||||
_snow.SetWindSpeed(value);
|
||||
_rain.SetWindSpeed(value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetBaseline(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, top, int, bottom);
|
||||
_snow->SetBaseline(top, bottom);
|
||||
_rain->SetBaseline(top, bottom);
|
||||
_snow.SetBaseline(top, bottom);
|
||||
_rain.SetBaseline(top, bottom);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowDriftRange(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_snow->SetDriftRange(min_value, max_value);
|
||||
_snow.SetDriftRange(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowDriftSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_snow->SetDriftSpeed(min_value, max_value);
|
||||
_snow.SetDriftSpeed(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srChangeSnowAmount(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, amount);
|
||||
_snow->ChangeAmount(amount);
|
||||
_snow.ChangeAmount(amount);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowView(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(int, kind_id, int, event, int, view, int, loop);
|
||||
_snow->SetView(kind_id, event, view, loop);
|
||||
_snow.SetView(kind_id, event, view, loop);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowDefaultView(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, view, int, loop);
|
||||
_snow->SetDefaultView(view, loop);
|
||||
_snow.SetDefaultView(view, loop);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowTransparency(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_snow->SetTransparency(min_value, max_value);
|
||||
_snow.SetTransparency(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowWindSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, value);
|
||||
_snow->SetWindSpeed(value);
|
||||
_snow.SetWindSpeed(value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowBaseline(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, top, int, bottom);
|
||||
_snow->SetBaseline(top, bottom);
|
||||
_snow.SetBaseline(top, bottom);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowAmount(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, amount);
|
||||
_snow->SetAmount(amount);
|
||||
_snow.SetAmount(amount);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetSnowFallSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_snow->SetFallSpeed(min_value, max_value);
|
||||
_snow.SetFallSpeed(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainDriftRange(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_rain->SetDriftRange(min_value, max_value);
|
||||
_rain.SetDriftRange(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainDriftSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_rain->SetDriftSpeed(min_value, max_value);
|
||||
_rain.SetDriftSpeed(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srChangeRainAmount(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, amount);
|
||||
_rain->ChangeAmount(amount);
|
||||
_rain.ChangeAmount(amount);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainView(ScriptMethodParams ¶ms) {
|
||||
PARAMS4(int, kind_id, int, event, int, view, int, loop);
|
||||
_rain->SetView(kind_id, event, view, loop);
|
||||
_rain.SetView(kind_id, event, view, loop);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainDefaultView(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, view, int, loop);
|
||||
_rain->SetDefaultView(view, loop);
|
||||
_rain.SetDefaultView(view, loop);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainTransparency(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_rain->SetTransparency(min_value, max_value);
|
||||
_rain.SetTransparency(min_value, max_value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainWindSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, value);
|
||||
_rain->SetWindSpeed(value);
|
||||
_rain.SetWindSpeed(value);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainBaseline(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, top, int, bottom);
|
||||
_rain->SetBaseline(top, bottom);
|
||||
_rain.SetBaseline(top, bottom);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainAmount(ScriptMethodParams ¶ms) {
|
||||
PARAMS1(int, amount);
|
||||
_rain->SetAmount(amount);
|
||||
_rain.SetAmount(amount);
|
||||
}
|
||||
|
||||
void AGSSnowRain::srSetRainFallSpeed(ScriptMethodParams ¶ms) {
|
||||
PARAMS2(int, min_value, int, max_value);
|
||||
_rain->SetFallSpeed(min_value, max_value);
|
||||
_rain.SetFallSpeed(min_value, max_value);
|
||||
}
|
||||
|
||||
} // namespace AGSSnowRain
|
||||
|
@ -23,57 +23,56 @@
|
||||
#ifndef AGS_PLUGINS_AGS_SNOW_RAIN_AGS_SNOW_RAIN_H
|
||||
#define AGS_PLUGINS_AGS_SNOW_RAIN_AGS_SNOW_RAIN_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/plugins/ags_snow_rain/weather.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSnowRain {
|
||||
|
||||
extern IAGSEngine *_engine;
|
||||
extern int32 _screenWidth;
|
||||
extern int32 _screenHeight;
|
||||
extern int32 _screenColorDepth;
|
||||
|
||||
/**
|
||||
* This is not the original AGS SnowRain plugin, but a workalike
|
||||
* plugin created for the AGS engine PSP port.
|
||||
*/
|
||||
class AGSSnowRain : public PluginBase {
|
||||
SCRIPT_HASH(AGSSnowRain)
|
||||
private:
|
||||
Weather *_rain;
|
||||
Weather *_snow;
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
void AGS_EngineShutdown();
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data);
|
||||
Weather _rain;
|
||||
Weather _snow;
|
||||
int32 _screenWidth = 320;
|
||||
int32 _screenHeight = 200;
|
||||
int32 _screenColorDepth = 32;
|
||||
|
||||
private:
|
||||
void srSetWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDriftRange(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDriftSpeed(ScriptMethodParams ¶ms);
|
||||
void srChangeSnowAmount(ScriptMethodParams ¶ms);
|
||||
void srSetSnowView(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDefaultView(ScriptMethodParams ¶ms);
|
||||
void srSetSnowTransparency(ScriptMethodParams ¶ms);
|
||||
void srSetSnowWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetSnowBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetSnowAmount(ScriptMethodParams ¶ms);
|
||||
void srSetSnowFallSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetRainDriftRange(ScriptMethodParams ¶ms);
|
||||
void srSetRainDriftSpeed(ScriptMethodParams ¶ms);
|
||||
void srChangeRainAmount(ScriptMethodParams ¶ms);
|
||||
void srSetRainView(ScriptMethodParams ¶ms);
|
||||
void srSetRainDefaultView(ScriptMethodParams ¶ms);
|
||||
void srSetRainTransparency(ScriptMethodParams ¶ms);
|
||||
void srSetRainWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetRainBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetRainAmount(ScriptMethodParams ¶ms);
|
||||
void srSetRainFallSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDriftRange(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDriftSpeed(ScriptMethodParams ¶ms);
|
||||
void srChangeSnowAmount(ScriptMethodParams ¶ms);
|
||||
void srSetSnowView(ScriptMethodParams ¶ms);
|
||||
void srSetSnowDefaultView(ScriptMethodParams ¶ms);
|
||||
void srSetSnowTransparency(ScriptMethodParams ¶ms);
|
||||
void srSetSnowWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetSnowBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetSnowAmount(ScriptMethodParams ¶ms);
|
||||
void srSetSnowFallSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetRainDriftRange(ScriptMethodParams ¶ms);
|
||||
void srSetRainDriftSpeed(ScriptMethodParams ¶ms);
|
||||
void srChangeRainAmount(ScriptMethodParams ¶ms);
|
||||
void srSetRainView(ScriptMethodParams ¶ms);
|
||||
void srSetRainDefaultView(ScriptMethodParams ¶ms);
|
||||
void srSetRainTransparency(ScriptMethodParams ¶ms);
|
||||
void srSetRainWindSpeed(ScriptMethodParams ¶ms);
|
||||
void srSetRainBaseline(ScriptMethodParams ¶ms);
|
||||
void srSetRainAmount(ScriptMethodParams ¶ms);
|
||||
void srSetRainFallSpeed(ScriptMethodParams ¶ms);
|
||||
public:
|
||||
AGSSnowRain();
|
||||
AGSSnowRain();
|
||||
virtual ~AGSSnowRain() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
|
||||
};
|
||||
|
||||
} // namespace AGSSnowRain
|
||||
|
@ -49,16 +49,11 @@ void View::syncGame(Serializer &s) {
|
||||
|
||||
/*------------------------------------------------------------------*/
|
||||
|
||||
Weather::Weather() : _mIsSnow(false) {
|
||||
Weather::Weather(bool IsSnow, int32 &scrWidth, int32 &scrHeight, IAGSEngine *&engine) :
|
||||
_mIsSnow(IsSnow), _screenWidth(scrWidth), _screenHeight(scrHeight), _engine(engine) {
|
||||
Initialize();
|
||||
}
|
||||
|
||||
Weather::Weather(bool IsSnow) : _mIsSnow(IsSnow) {
|
||||
Initialize();
|
||||
}
|
||||
|
||||
Weather::~Weather() {}
|
||||
|
||||
void Weather::Update() {
|
||||
if (_mTargetAmount > _mAmount)
|
||||
_mAmount++;
|
||||
|
@ -31,101 +31,101 @@ namespace Plugins {
|
||||
namespace AGSSnowRain {
|
||||
|
||||
struct View {
|
||||
int view = 0;
|
||||
int loop = 0;
|
||||
bool is_default = false;
|
||||
BITMAP *bitmap = nullptr;
|
||||
int view = 0;
|
||||
int loop = 0;
|
||||
bool is_default = false;
|
||||
BITMAP *bitmap = nullptr;
|
||||
|
||||
void syncGame(Serializer &s);
|
||||
void syncGame(Serializer &s);
|
||||
};
|
||||
|
||||
struct Drop {
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
int alpha = 0;
|
||||
float speed = 0;
|
||||
int max_y = 0;
|
||||
int kind_id = 0;
|
||||
int drift = 0;
|
||||
float drift_speed = 0;
|
||||
float drift_offset = 0;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
int alpha = 0;
|
||||
float speed = 0;
|
||||
int max_y = 0;
|
||||
int kind_id = 0;
|
||||
int drift = 0;
|
||||
float drift_speed = 0;
|
||||
float drift_offset = 0;
|
||||
|
||||
void clear() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
alpha = 0;
|
||||
speed = 0;
|
||||
max_y = 0;
|
||||
kind_id = 0;
|
||||
drift = 0;
|
||||
drift_speed = 0;
|
||||
drift_offset = 0;
|
||||
}
|
||||
void clear() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
alpha = 0;
|
||||
speed = 0;
|
||||
max_y = 0;
|
||||
kind_id = 0;
|
||||
drift = 0;
|
||||
drift_speed = 0;
|
||||
drift_offset = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class Weather {
|
||||
private:
|
||||
void ClipToRange(int &variable, int min, int max);
|
||||
void ClipToRange(int &variable, int min, int max);
|
||||
|
||||
bool _mIsSnow;
|
||||
bool _mIsSnow;
|
||||
int32 &_screenWidth;
|
||||
int32 &_screenHeight;
|
||||
IAGSEngine *&_engine;
|
||||
|
||||
int _mMinDrift = 0;
|
||||
int _mMaxDrift = 0;
|
||||
int _mDeltaDrift = 0;
|
||||
int _mMinDrift = 0;
|
||||
int _mMaxDrift = 0;
|
||||
int _mDeltaDrift = 0;
|
||||
|
||||
int _mMinDriftSpeed = 0;
|
||||
int _mMaxDriftSpeed = 0;
|
||||
int _mDeltaDriftSpeed = 0;
|
||||
int _mMinDriftSpeed = 0;
|
||||
int _mMaxDriftSpeed = 0;
|
||||
int _mDeltaDriftSpeed = 0;
|
||||
|
||||
int _mAmount = 0;
|
||||
int _mTargetAmount = 0;
|
||||
int _mAmount = 0;
|
||||
int _mTargetAmount = 0;
|
||||
|
||||
int _mMinAlpha = 0;
|
||||
int _mMaxAlpha = 0;
|
||||
int _mDeltaAlpha = 0;
|
||||
int _mMinAlpha = 0;
|
||||
int _mMaxAlpha = 0;
|
||||
int _mDeltaAlpha = 0;
|
||||
|
||||
float _mWindSpeed = 0;
|
||||
float _mWindSpeed = 0;
|
||||
|
||||
int _mTopBaseline = 0;
|
||||
int _mBottomBaseline = 0;
|
||||
int _mDeltaBaseline = 0;
|
||||
int _mTopBaseline = 0;
|
||||
int _mBottomBaseline = 0;
|
||||
int _mDeltaBaseline = 0;
|
||||
|
||||
int _mMinFallSpeed = 0;
|
||||
int _mMaxFallSpeed = 0;
|
||||
int _mDeltaFallSpeed = 0;
|
||||
int _mMinFallSpeed = 0;
|
||||
int _mMaxFallSpeed = 0;
|
||||
int _mDeltaFallSpeed = 0;
|
||||
|
||||
Drop _mParticles[2000];
|
||||
View _mViews[5];
|
||||
Drop _mParticles[2000];
|
||||
View _mViews[5];
|
||||
|
||||
bool _mViewsInitialized;
|
||||
bool _mViewsInitialized;
|
||||
|
||||
public:
|
||||
Weather();
|
||||
Weather(bool IsSnow);
|
||||
~Weather();
|
||||
Weather(bool IsSnow, int32 &scrWidth, int32 &scrHeight, IAGSEngine *&engine);
|
||||
|
||||
void Initialize();
|
||||
void InitializeParticles();
|
||||
void Initialize();
|
||||
void InitializeParticles();
|
||||
|
||||
void syncGame(Serializer &s);
|
||||
bool ReinitializeViews();
|
||||
void syncGame(Serializer &s);
|
||||
bool ReinitializeViews();
|
||||
|
||||
bool IsActive();
|
||||
void Update();
|
||||
void UpdateWithDrift();
|
||||
void EnterRoom();
|
||||
|
||||
void SetDriftRange(int min_value, int max_value);
|
||||
void SetDriftSpeed(int min_value, int max_value);
|
||||
void ChangeAmount(int amount);
|
||||
void SetView(int kind_id, int event, int view, int loop);
|
||||
void SetDefaultView(int view, int loop);
|
||||
void SetTransparency(int min_value, int max_value);
|
||||
void SetWindSpeed(int value);
|
||||
void SetBaseline(int top, int bottom);
|
||||
void SetAmount(int amount);
|
||||
void SetFallSpeed(int min_value, int max_value);
|
||||
bool IsActive();
|
||||
void Update();
|
||||
void UpdateWithDrift();
|
||||
void EnterRoom();
|
||||
|
||||
void SetDriftRange(int min_value, int max_value);
|
||||
void SetDriftSpeed(int min_value, int max_value);
|
||||
void ChangeAmount(int amount);
|
||||
void SetView(int kind_id, int event, int view, int loop);
|
||||
void SetDefaultView(int view, int loop);
|
||||
void SetTransparency(int min_value, int max_value);
|
||||
void SetWindSpeed(int value);
|
||||
void SetBaseline(int top, int bottom);
|
||||
void SetAmount(int amount);
|
||||
void SetFallSpeed(int min_value, int max_value);
|
||||
};
|
||||
|
||||
} // namespace AGSSnowRain
|
||||
|
@ -29,8 +29,6 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSock {
|
||||
|
||||
IAGSEngine *AGSSock::_engine;
|
||||
|
||||
struct SockData : public IAGSScriptManagedObject, public Common::Array<byte> {
|
||||
public:
|
||||
int Dispose(const char *address, bool force) override {
|
||||
@ -88,68 +86,61 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AGSSock::AGSSock() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSSock::AGS_GetPluginName() {
|
||||
return "AGS Sock";
|
||||
}
|
||||
|
||||
void AGSSock::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
|
||||
SCRIPT_METHOD_EXT(SockData::Create^2, SockData_Create);
|
||||
SCRIPT_METHOD_EXT(SockData::CreateEmpty^0, SockData_CreateEmpty);
|
||||
SCRIPT_METHOD_EXT(SockData::CreateFromString^1, SockData_CreateFromString);
|
||||
SCRIPT_METHOD_EXT(SockData::get_Size, SockData_get_Size);
|
||||
SCRIPT_METHOD_EXT(SockData::set_Size, SockData_set_Size);
|
||||
SCRIPT_METHOD_EXT(SockData::geti_Chars, SockData_geti_Chars);
|
||||
SCRIPT_METHOD_EXT(SockData::seti_Chars, SockData_seti_Chars);
|
||||
SCRIPT_METHOD_EXT(SockData::AsString^0, SockData_AsString);
|
||||
SCRIPT_METHOD_EXT(SockData::Clear^0, SockData_Clear);
|
||||
SCRIPT_METHOD_EXT(SockAddr::Create^1, SockAddr_Create);
|
||||
SCRIPT_METHOD_EXT(SockAddr::CreateFromString^2, SockAddr_CreateFromString);
|
||||
SCRIPT_METHOD_EXT(SockAddr::CreateFromData^1, SockAddr_CreateFromData);
|
||||
SCRIPT_METHOD_EXT(SockAddr::CreateIP^2, SockAddr_CreateIP);
|
||||
SCRIPT_METHOD_EXT(SockAddr::CreateIPv6^2, SockAddr_CreateIPv6);
|
||||
SCRIPT_METHOD_EXT(SockAddr::get_Port, SockAddr_get_Port);
|
||||
SCRIPT_METHOD_EXT(SockAddr::set_Port, SockAddr_set_Port);
|
||||
SCRIPT_METHOD_EXT(SockAddr::get_Address, SockAddr_get_Address);
|
||||
SCRIPT_METHOD_EXT(SockAddr::set_Address, SockAddr_set_Address);
|
||||
SCRIPT_METHOD_EXT(SockAddr::get_IP, SockAddr_get_IP);
|
||||
SCRIPT_METHOD_EXT(SockAddr::set_IP, SockAddr_set_IP);
|
||||
SCRIPT_METHOD_EXT(SockAddr::GetData^0, SockAddr_GetData);
|
||||
SCRIPT_METHOD_EXT(Socket::Create^3, Socket_Create);
|
||||
SCRIPT_METHOD_EXT(Socket::CreateUDP^0, Socket_CreateUDP);
|
||||
SCRIPT_METHOD_EXT(Socket::CreateTCP^0, Socket_CreateTCP);
|
||||
SCRIPT_METHOD_EXT(Socket::CreateUDPv6^0, Socket_CreateUDPv6);
|
||||
SCRIPT_METHOD_EXT(Socket::CreateTCPv6^0, Socket_CreateTCPv6);
|
||||
SCRIPT_METHOD_EXT(Socket::get_Tag, Socket_get_Tag);
|
||||
SCRIPT_METHOD_EXT(Socket::set_Tag, Socket_set_Tag);
|
||||
SCRIPT_METHOD_EXT(Socket::get_Local, Socket_get_Local);
|
||||
SCRIPT_METHOD_EXT(Socket::get_Remote, Socket_get_Remote);
|
||||
SCRIPT_METHOD_EXT(Socket::get_Valid, Socket_get_Valid);
|
||||
SCRIPT_METHOD_EXT(Socket::ErrorString^0, Socket_ErrorString);
|
||||
SCRIPT_METHOD_EXT(Socket::Bind^1, Socket_Bind);
|
||||
SCRIPT_METHOD_EXT(Socket::Listen^1, Socket_Listen);
|
||||
SCRIPT_METHOD_EXT(Socket::Connect^2, Socket_Connect);
|
||||
SCRIPT_METHOD_EXT(Socket::Accept^0, Socket_Accept);
|
||||
SCRIPT_METHOD_EXT(Socket::Close^0, Socket_Close);
|
||||
SCRIPT_METHOD_EXT(Socket::Send^1, Socket_Send);
|
||||
SCRIPT_METHOD_EXT(Socket::SendTo^2, Socket_SendTo);
|
||||
SCRIPT_METHOD_EXT(Socket::Recv^0, Socket_Recv);
|
||||
SCRIPT_METHOD_EXT(Socket::RecvFrom^1, Socket_RecvFrom);
|
||||
SCRIPT_METHOD_EXT(Socket::SendData^1, Socket_SendData);
|
||||
SCRIPT_METHOD_EXT(Socket::SendDataTo^2, Socket_SendDataTo);
|
||||
SCRIPT_METHOD_EXT(Socket::RecvData^0, Socket_RecvData);
|
||||
SCRIPT_METHOD_EXT(Socket::RecvDataFrom^1, Socket_RecvDataFrom);
|
||||
SCRIPT_METHOD_EXT(Socket::GetOption^2, Socket_GetOption);
|
||||
SCRIPT_METHOD_EXT(Socket::SetOption^3, Socket_SetOption);
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD(SockData::Create^2, AGSSock::SockData_Create);
|
||||
SCRIPT_METHOD(SockData::CreateEmpty^0, AGSSock::SockData_CreateEmpty);
|
||||
SCRIPT_METHOD(SockData::CreateFromString^1, AGSSock::SockData_CreateFromString);
|
||||
SCRIPT_METHOD(SockData::get_Size, AGSSock::SockData_get_Size);
|
||||
SCRIPT_METHOD(SockData::set_Size, AGSSock::SockData_set_Size);
|
||||
SCRIPT_METHOD(SockData::geti_Chars, AGSSock::SockData_geti_Chars);
|
||||
SCRIPT_METHOD(SockData::seti_Chars, AGSSock::SockData_seti_Chars);
|
||||
SCRIPT_METHOD(SockData::AsString^0, AGSSock::SockData_AsString);
|
||||
SCRIPT_METHOD(SockData::Clear^0, AGSSock::SockData_Clear);
|
||||
SCRIPT_METHOD(SockAddr::Create^1, AGSSock::SockAddr_Create);
|
||||
SCRIPT_METHOD(SockAddr::CreateFromString^2, AGSSock::SockAddr_CreateFromString);
|
||||
SCRIPT_METHOD(SockAddr::CreateFromData^1, AGSSock::SockAddr_CreateFromData);
|
||||
SCRIPT_METHOD(SockAddr::CreateIP^2, AGSSock::SockAddr_CreateIP);
|
||||
SCRIPT_METHOD(SockAddr::CreateIPv6^2, AGSSock::SockAddr_CreateIPv6);
|
||||
SCRIPT_METHOD(SockAddr::get_Port, AGSSock::SockAddr_get_Port);
|
||||
SCRIPT_METHOD(SockAddr::set_Port, AGSSock::SockAddr_set_Port);
|
||||
SCRIPT_METHOD(SockAddr::get_Address, AGSSock::SockAddr_get_Address);
|
||||
SCRIPT_METHOD(SockAddr::set_Address, AGSSock::SockAddr_set_Address);
|
||||
SCRIPT_METHOD(SockAddr::get_IP, AGSSock::SockAddr_get_IP);
|
||||
SCRIPT_METHOD(SockAddr::set_IP, AGSSock::SockAddr_set_IP);
|
||||
SCRIPT_METHOD(SockAddr::GetData^0, AGSSock::SockAddr_GetData);
|
||||
SCRIPT_METHOD(Socket::Create^3, AGSSock::Socket_Create);
|
||||
SCRIPT_METHOD(Socket::CreateUDP^0, AGSSock::Socket_CreateUDP);
|
||||
SCRIPT_METHOD(Socket::CreateTCP^0, AGSSock::Socket_CreateTCP);
|
||||
SCRIPT_METHOD(Socket::CreateUDPv6^0, AGSSock::Socket_CreateUDPv6);
|
||||
SCRIPT_METHOD(Socket::CreateTCPv6^0, AGSSock::Socket_CreateTCPv6);
|
||||
SCRIPT_METHOD(Socket::get_Tag, AGSSock::Socket_get_Tag);
|
||||
SCRIPT_METHOD(Socket::set_Tag, AGSSock::Socket_set_Tag);
|
||||
SCRIPT_METHOD(Socket::get_Local, AGSSock::Socket_get_Local);
|
||||
SCRIPT_METHOD(Socket::get_Remote, AGSSock::Socket_get_Remote);
|
||||
SCRIPT_METHOD(Socket::get_Valid, AGSSock::Socket_get_Valid);
|
||||
SCRIPT_METHOD(Socket::ErrorString^0, AGSSock::Socket_ErrorString);
|
||||
SCRIPT_METHOD(Socket::Bind^1, AGSSock::Socket_Bind);
|
||||
SCRIPT_METHOD(Socket::Listen^1, AGSSock::Socket_Listen);
|
||||
SCRIPT_METHOD(Socket::Connect^2, AGSSock::Socket_Connect);
|
||||
SCRIPT_METHOD(Socket::Accept^0, AGSSock::Socket_Accept);
|
||||
SCRIPT_METHOD(Socket::Close^0, AGSSock::Socket_Close);
|
||||
SCRIPT_METHOD(Socket::Send^1, AGSSock::Socket_Send);
|
||||
SCRIPT_METHOD(Socket::SendTo^2, AGSSock::Socket_SendTo);
|
||||
SCRIPT_METHOD(Socket::Recv^0, AGSSock::Socket_Recv);
|
||||
SCRIPT_METHOD(Socket::RecvFrom^1, AGSSock::Socket_RecvFrom);
|
||||
SCRIPT_METHOD(Socket::SendData^1, AGSSock::Socket_SendData);
|
||||
SCRIPT_METHOD(Socket::SendDataTo^2, AGSSock::Socket_SendDataTo);
|
||||
SCRIPT_METHOD(Socket::RecvData^0, AGSSock::Socket_RecvData);
|
||||
SCRIPT_METHOD(Socket::RecvDataFrom^1, AGSSock::Socket_RecvDataFrom);
|
||||
SCRIPT_METHOD(Socket::GetOption^2, AGSSock::Socket_GetOption);
|
||||
SCRIPT_METHOD(Socket::SetOption^3, AGSSock::Socket_SetOption);
|
||||
}
|
||||
|
||||
void AGSSock::SockData_Create(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,19 +23,16 @@
|
||||
#ifndef AGS_PLUGINS_AGS_SOCK_H
|
||||
#define AGS_PLUGINS_AGS_SOCK_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSock {
|
||||
|
||||
class AGSSock : public PluginBase {
|
||||
SCRIPT_HASH(AGSSock)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
Common::String *_text;
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
Common::String _text;
|
||||
|
||||
/**
|
||||
* Creates a new data container with specified size
|
||||
@ -295,7 +292,12 @@ private:
|
||||
void Socket_SetOption(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSSock();
|
||||
AGSSock() : PluginBase() {}
|
||||
virtual ~AGSSock() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
};
|
||||
|
||||
} // namespace AGSSock
|
||||
|
@ -69,29 +69,15 @@ namespace AGSSpriteFont {
|
||||
|
||||
#pragma endregion
|
||||
|
||||
IAGSEngine *AGSSpriteFont::_engine;
|
||||
SpriteFontRenderer *AGSSpriteFont::_fontRenderer;
|
||||
VariableWidthSpriteFontRenderer *AGSSpriteFont::_vWidthRenderer;
|
||||
|
||||
#define STRINGIFY(s) STRINGIFY_X(s)
|
||||
#define STRINGIFY_X(s) #s
|
||||
|
||||
AGSSpriteFont::AGSSpriteFont() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
_fontRenderer = nullptr;
|
||||
_vWidthRenderer = nullptr;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
DLL_METHOD(AGS_EngineShutdown);
|
||||
}
|
||||
|
||||
const char *AGSSpriteFont::AGS_GetPluginName() {
|
||||
return "AGSSpriteFont";
|
||||
}
|
||||
|
||||
void AGSSpriteFont::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
if (_fontRenderer == nullptr) {
|
||||
_engine->PrintDebugConsole("AGSSpriteFont: Init fixed width renderer");
|
||||
@ -105,13 +91,13 @@ void AGSSpriteFont::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
if (_engine->version < MIN_ENGINE_VERSION)
|
||||
_engine->AbortGame("Plugin needs engine version " STRINGIFY(MIN_ENGINE_VERSION) " or newer.");
|
||||
|
||||
//register functions
|
||||
// Register functions
|
||||
_engine->PrintDebugConsole("AGSSpriteFont: Register functions");
|
||||
SCRIPT_METHOD(SetSpriteFont);
|
||||
SCRIPT_METHOD(SetVariableSpriteFont);
|
||||
SCRIPT_METHOD(SetGlyph);
|
||||
SCRIPT_METHOD(SetSpacing);
|
||||
SCRIPT_METHOD(SetLineHeightAdjust);
|
||||
SCRIPT_METHOD(SetSpriteFont, AGSSpriteFont::SetSpriteFont);
|
||||
SCRIPT_METHOD(SetVariableSpriteFont, AGSSpriteFont::SetVariableSpriteFont);
|
||||
SCRIPT_METHOD(SetGlyph, AGSSpriteFont::SetGlyph);
|
||||
SCRIPT_METHOD(SetSpacing, AGSSpriteFont::SetSpacing);
|
||||
SCRIPT_METHOD(SetLineHeightAdjust, AGSSpriteFont::SetLineHeightAdjust);
|
||||
}
|
||||
|
||||
void AGSSpriteFont::AGS_EngineShutdown() {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef AGS_PLUGINS_AGS_SPRITE_FONT_AGS_SPRITE_FONT_H
|
||||
#define AGS_PLUGINS_AGS_SPRITE_FONT_AGS_SPRITE_FONT_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/plugins/ags_sprite_font/sprite_font_renderer.h"
|
||||
#include "ags/plugins/ags_sprite_font/variable_width_sprite_font.h"
|
||||
|
||||
@ -36,25 +36,25 @@ namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
class AGSSpriteFont : public PluginBase {
|
||||
SCRIPT_HASH(AGSSpriteFont)
|
||||
protected:
|
||||
IAGSEngine *_engine;
|
||||
SpriteFontRenderer *_fontRenderer;
|
||||
VariableWidthSpriteFontRenderer *_vWidthRenderer;
|
||||
|
||||
protected:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
void AGS_EngineShutdown();
|
||||
SpriteFontRenderer *_fontRenderer;
|
||||
VariableWidthSpriteFontRenderer *_vWidthRenderer;
|
||||
|
||||
private:
|
||||
void SetSpriteFont(ScriptMethodParams ¶ms);
|
||||
void SetVariableSpriteFont(ScriptMethodParams ¶ms);
|
||||
void SetGlyph(ScriptMethodParams ¶ms);
|
||||
void SetSpacing(ScriptMethodParams ¶ms);
|
||||
void SetLineHeightAdjust(ScriptMethodParams ¶ms);
|
||||
void SetSpriteFont(ScriptMethodParams ¶ms);
|
||||
void SetVariableSpriteFont(ScriptMethodParams ¶ms);
|
||||
void SetGlyph(ScriptMethodParams ¶ms);
|
||||
void SetSpacing(ScriptMethodParams ¶ms);
|
||||
void SetLineHeightAdjust(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSSpriteFont();
|
||||
AGSSpriteFont() : PluginBase() {}
|
||||
virtual ~AGSSpriteFont() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
void AGS_EngineShutdown() override;
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -28,10 +28,6 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
AGSSpriteFontClifftopGames::AGSSpriteFontClifftopGames() : AGSSpriteFont() {
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
void AGSSpriteFontClifftopGames::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
// Use custom font renderers
|
||||
// They need to be set before calling AGSSpriteFont::AGS_EngineStartup()
|
||||
@ -43,7 +39,7 @@ void AGSSpriteFontClifftopGames::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
|
||||
AGSSpriteFont::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD(SetLineHeightAdjust);
|
||||
SCRIPT_METHOD(SetLineHeightAdjust, AGSSpriteFontClifftopGames::SetLineHeightAdjust);
|
||||
}
|
||||
|
||||
void AGSSpriteFontClifftopGames::SetLineHeightAdjust(ScriptMethodParams ¶ms) {
|
||||
|
@ -30,13 +30,15 @@ namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
class AGSSpriteFontClifftopGames : public AGSSpriteFont {
|
||||
SCRIPT_HASH(AGSSpriteFontClifftopGames)
|
||||
private:
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
void SetLineHeightAdjust(ScriptMethodParams ¶ms);
|
||||
void SetLineHeightAdjust(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSSpriteFontClifftopGames();
|
||||
AGSSpriteFontClifftopGames() : AGSSpriteFont() {}
|
||||
virtual ~AGSSpriteFontClifftopGames() {}
|
||||
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -31,7 +31,6 @@ SpriteFontRenderer::SpriteFontRenderer(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
}
|
||||
|
||||
|
||||
SpriteFontRenderer::~SpriteFontRenderer(void) {
|
||||
for (int i = 0; i < (int)_fonts.size(); i++)
|
||||
delete _fonts[i];
|
||||
|
@ -32,26 +32,27 @@ namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
class SpriteFontRenderer : public IAGSFontRenderer {
|
||||
public:
|
||||
SpriteFontRenderer(IAGSEngine *engine);
|
||||
virtual ~SpriteFontRenderer(void);
|
||||
bool LoadFromDisk(int fontNumber, int fontSize) override {
|
||||
return true;
|
||||
}
|
||||
void FreeMemory(int fontNumber) override { }
|
||||
bool SupportsExtendedCharacters(int fontNumber) override;
|
||||
int GetTextWidth(const char *text, int fontNumber) override;
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
void AdjustYCoordinateForFont(int *ycoord, int fontNumber) override { }
|
||||
void EnsureTextValidForFont(char *text, int fontNumber) override;
|
||||
void SetSpriteFont(int fontNum, int sprite, int rows, int columns, int charWidth, int charHeight, int charMin, int charMax, bool use32bit);
|
||||
|
||||
protected:
|
||||
SpriteFont *getFontFor(int fontNum);
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height);
|
||||
std::vector<SpriteFont * > _fonts;
|
||||
IAGSEngine *_engine;
|
||||
IAGSEngine *_engine;
|
||||
SpriteFont *getFontFor(int fontNum);
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height);
|
||||
std::vector<SpriteFont *> _fonts;
|
||||
|
||||
public:
|
||||
SpriteFontRenderer(IAGSEngine *engine);
|
||||
virtual ~SpriteFontRenderer();
|
||||
|
||||
bool LoadFromDisk(int fontNumber, int fontSize) override {
|
||||
return true;
|
||||
}
|
||||
void FreeMemory(int fontNumber) override { }
|
||||
bool SupportsExtendedCharacters(int fontNumber) override;
|
||||
int GetTextWidth(const char *text, int fontNumber) override;
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
void AdjustYCoordinateForFont(int *ycoord, int fontNumber) override { }
|
||||
void EnsureTextValidForFont(char *text, int fontNumber) override;
|
||||
void SetSpriteFont(int fontNum, int sprite, int rows, int columns, int charWidth, int charHeight, int charMin, int charMax, bool use32bit);
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -26,18 +26,6 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
VariableWidthFont::VariableWidthFont(void) {
|
||||
Spacing = 0;
|
||||
FontReplaced = 0;
|
||||
SpriteNumber = 0;
|
||||
LineHeightAdjust = 0;
|
||||
LineSpacingAdjust = 0;
|
||||
LineSpacingOverride = 0;
|
||||
}
|
||||
|
||||
|
||||
VariableWidthFont::~VariableWidthFont(void) {}
|
||||
|
||||
void VariableWidthFont::SetGlyph(int character, int x, int y, int width, int height) {
|
||||
characters[character].X = x;
|
||||
characters[character].Y = y;
|
||||
|
@ -33,17 +33,17 @@ namespace AGSSpriteFont {
|
||||
|
||||
class VariableWidthFont {
|
||||
public:
|
||||
VariableWidthFont(void);
|
||||
~VariableWidthFont(void);
|
||||
void SetGlyph(int character, int x, int y, int width, int height);
|
||||
void SetLineHeightAdjust(int LineHeight, int SpacingHeight, int SpacingOverride);
|
||||
int SpriteNumber;
|
||||
int FontReplaced;
|
||||
int Spacing;
|
||||
int LineHeightAdjust;
|
||||
int LineSpacingAdjust;
|
||||
int LineSpacingOverride;
|
||||
std::map<char, CharacterEntry> characters;
|
||||
int SpriteNumber = 0;
|
||||
int FontReplaced = 0;
|
||||
int Spacing = 0;
|
||||
int LineHeightAdjust = 0;
|
||||
int LineSpacingAdjust = 0;
|
||||
int LineSpacingOverride = 0;
|
||||
std::map<char, CharacterEntry> characters;
|
||||
|
||||
public:
|
||||
void SetGlyph(int character, int x, int y, int width, int height);
|
||||
void SetLineHeightAdjust(int LineHeight, int SpacingHeight, int SpacingOverride);
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -31,16 +31,12 @@ VariableWidthSpriteFontRenderer::VariableWidthSpriteFontRenderer(IAGSEngine *eng
|
||||
_engine = engine;
|
||||
}
|
||||
|
||||
|
||||
VariableWidthSpriteFontRenderer::~VariableWidthSpriteFontRenderer(void) {
|
||||
for (int i = 0; i < (int)_fonts.size(); i++)
|
||||
delete _fonts[i];
|
||||
_fonts.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool VariableWidthSpriteFontRenderer::SupportsExtendedCharacters(int fontNumber) {
|
||||
return false;
|
||||
}
|
||||
|
@ -32,29 +32,31 @@ namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
class VariableWidthSpriteFontRenderer : public IAGSFontRenderer {
|
||||
public:
|
||||
VariableWidthSpriteFontRenderer(IAGSEngine *engine);
|
||||
virtual ~VariableWidthSpriteFontRenderer();
|
||||
bool LoadFromDisk(int fontNumber, int fontSize) override {
|
||||
return true;
|
||||
}
|
||||
void FreeMemory(int fontNumber) override { }
|
||||
bool SupportsExtendedCharacters(int fontNumber) override;
|
||||
int GetTextWidth(const char *text, int fontNumber) override;
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
void AdjustYCoordinateForFont(int *ycoord, int fontNumber) override { }
|
||||
void EnsureTextValidForFont(char *text, int fontNumber) override;
|
||||
void SetGlyph(int fontNum, int charNum, int x, int y, int width, int height);
|
||||
void SetSprite(int fontNum, int spriteNum);
|
||||
void SetSpacing(int fontNum, int spacing);
|
||||
void SetLineHeightAdjust(int fontNum, int LineHeight, int SpacingHeight, int SpacingOverride);
|
||||
|
||||
protected:
|
||||
IAGSEngine *_engine;
|
||||
std::vector<VariableWidthFont * > _fonts;
|
||||
VariableWidthFont *getFontFor(int fontNum);
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height);
|
||||
IAGSEngine *_engine;
|
||||
std::vector<VariableWidthFont *> _fonts;
|
||||
|
||||
VariableWidthFont *getFontFor(int fontNum);
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height);
|
||||
public:
|
||||
VariableWidthSpriteFontRenderer(IAGSEngine *engine);
|
||||
virtual ~VariableWidthSpriteFontRenderer();
|
||||
|
||||
bool LoadFromDisk(int fontNumber, int fontSize) override {
|
||||
return true;
|
||||
}
|
||||
|
||||
void FreeMemory(int fontNumber) override { }
|
||||
bool SupportsExtendedCharacters(int fontNumber) override;
|
||||
int GetTextWidth(const char *text, int fontNumber) override;
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
void AdjustYCoordinateForFont(int *ycoord, int fontNumber) override { }
|
||||
void EnsureTextValidForFont(char *text, int fontNumber) override;
|
||||
void SetGlyph(int fontNum, int charNum, int x, int y, int width, int height);
|
||||
void SetSprite(int fontNum, int spriteNum);
|
||||
void SetSpacing(int fontNum, int spacing);
|
||||
void SetLineHeightAdjust(int fontNum, int LineHeight, int SpacingHeight, int SpacingOverride);
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -31,15 +31,15 @@ namespace Plugins {
|
||||
namespace AGSSpriteFont {
|
||||
|
||||
class VariableWidthSpriteFontRendererClifftop : public VariableWidthSpriteFontRenderer {
|
||||
public:
|
||||
VariableWidthSpriteFontRendererClifftop(IAGSEngine *engine);
|
||||
virtual ~VariableWidthSpriteFontRendererClifftop(void);
|
||||
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
|
||||
private:
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height, int colour);
|
||||
void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height, int colour);
|
||||
|
||||
public:
|
||||
VariableWidthSpriteFontRendererClifftop(IAGSEngine *engine);
|
||||
virtual ~VariableWidthSpriteFontRendererClifftop(void);
|
||||
|
||||
int GetTextHeight(const char *text, int fontNumber) override;
|
||||
void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
|
||||
};
|
||||
|
||||
} // namespace AGSSpriteFont
|
||||
|
@ -20,19 +20,12 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ags/lib/allegro.h"
|
||||
#include "ags/plugins/ags_tcp_ip/ags_tcp_ip.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSTcpIp {
|
||||
|
||||
|
||||
AGSTcpIp::AGSTcpIp() : PluginBase() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSTcpIp::AGS_GetPluginName() {
|
||||
return "TCP/IP (a-v-o)";
|
||||
}
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef AGS_PLUGINS_AGS_TCP_IP_AGS_TCP_IP_H
|
||||
#define AGS_PLUGINS_AGS_TCP_IP_AGS_TCP_IP_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
#include "ags/lib/allegro.h"
|
||||
|
||||
namespace AGS3 {
|
||||
@ -31,12 +31,13 @@ namespace Plugins {
|
||||
namespace AGSTcpIp {
|
||||
|
||||
class AGSTcpIp : public PluginBase {
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
SCRIPT_HASH(AGSTcpIp)
|
||||
public:
|
||||
AGSTcpIp();
|
||||
AGSTcpIp() : PluginBase() {}
|
||||
virtual ~AGSTcpIp() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSTcpIp
|
||||
|
@ -27,31 +27,24 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSWadjetUtil {
|
||||
|
||||
IAGSEngine *AGSWadjetUtil::_engine;
|
||||
|
||||
AGSWadjetUtil::AGSWadjetUtil() : PluginBase() {
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSWadjetUtil::AGS_GetPluginName() {
|
||||
return "AGSWadjetUtil";
|
||||
}
|
||||
|
||||
void AGSWadjetUtil::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
// Register functions
|
||||
SCRIPT_METHOD(IsOnPhone);
|
||||
SCRIPT_METHOD(FakeKeypress);
|
||||
SCRIPT_METHOD(IosSetAchievementValue);
|
||||
SCRIPT_METHOD(IosGetAchievementValue);
|
||||
SCRIPT_METHOD(IosShowAchievements);
|
||||
SCRIPT_METHOD(IosResetAchievements);
|
||||
SCRIPT_METHOD(MobileGetAchievement);
|
||||
SCRIPT_METHOD(MobileSetAchievement);
|
||||
SCRIPT_METHOD(MobileShowAchievements);
|
||||
SCRIPT_METHOD(MobileResetAchievements);
|
||||
SCRIPT_METHOD(IsOnPhone, AGSWadjetUtil::IsOnPhone);
|
||||
SCRIPT_METHOD(FakeKeypress, AGSWadjetUtil::FakeKeypress);
|
||||
SCRIPT_METHOD(IosSetAchievementValue, AGSWadjetUtil::IosSetAchievementValue);
|
||||
SCRIPT_METHOD(IosGetAchievementValue, AGSWadjetUtil::IosGetAchievementValue);
|
||||
SCRIPT_METHOD(IosShowAchievements, AGSWadjetUtil::IosShowAchievements);
|
||||
SCRIPT_METHOD(IosResetAchievements, AGSWadjetUtil::IosResetAchievements);
|
||||
SCRIPT_METHOD(MobileGetAchievement, AGSWadjetUtil::MobileGetAchievement);
|
||||
SCRIPT_METHOD(MobileSetAchievement, AGSWadjetUtil::MobileSetAchievement);
|
||||
SCRIPT_METHOD(MobileShowAchievements, AGSWadjetUtil::MobileShowAchievements);
|
||||
SCRIPT_METHOD(MobileResetAchievements, AGSWadjetUtil::MobileResetAchievements);
|
||||
}
|
||||
|
||||
void AGSWadjetUtil::IsOnPhone(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,33 +23,32 @@
|
||||
#ifndef AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
|
||||
#define AGS_PLUGINS_AGS_WADJET_UTIL_AGS_WADJET_UTIL_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSWadjetUtil {
|
||||
|
||||
class AGSWadjetUtil : public PluginBase {
|
||||
SCRIPT_HASH(AGSWadjetUtil)
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
private:
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine);
|
||||
|
||||
private:
|
||||
void IsOnPhone(ScriptMethodParams ¶ms);
|
||||
void FakeKeypress(ScriptMethodParams ¶ms);
|
||||
void IosSetAchievementValue(ScriptMethodParams ¶ms);
|
||||
void IosGetAchievementValue(ScriptMethodParams ¶ms);
|
||||
void IosShowAchievements(ScriptMethodParams ¶ms);
|
||||
void IosResetAchievements(ScriptMethodParams ¶ms);
|
||||
void MobileGetAchievement(ScriptMethodParams ¶ms);
|
||||
void MobileSetAchievement(ScriptMethodParams ¶ms);
|
||||
void MobileShowAchievements(ScriptMethodParams ¶ms);
|
||||
void MobileResetAchievements(ScriptMethodParams ¶ms);
|
||||
void IsOnPhone(ScriptMethodParams ¶ms);
|
||||
void FakeKeypress(ScriptMethodParams ¶ms);
|
||||
void IosSetAchievementValue(ScriptMethodParams ¶ms);
|
||||
void IosGetAchievementValue(ScriptMethodParams ¶ms);
|
||||
void IosShowAchievements(ScriptMethodParams ¶ms);
|
||||
void IosResetAchievements(ScriptMethodParams ¶ms);
|
||||
void MobileGetAchievement(ScriptMethodParams ¶ms);
|
||||
void MobileSetAchievement(ScriptMethodParams ¶ms);
|
||||
void MobileShowAchievements(ScriptMethodParams ¶ms);
|
||||
void MobileResetAchievements(ScriptMethodParams ¶ms);
|
||||
|
||||
public:
|
||||
AGSWadjetUtil();
|
||||
AGSWadjetUtil() : PluginBase() {}
|
||||
virtual ~AGSWadjetUtil() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSWadjetUtil
|
||||
|
@ -26,72 +26,63 @@ namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSWaves {
|
||||
|
||||
IAGSEngine *AGSWaves::_engine;
|
||||
|
||||
AGSWaves::AGSWaves() : PluginBase() {
|
||||
_engine = nullptr;
|
||||
|
||||
DLL_METHOD(AGS_GetPluginName);
|
||||
DLL_METHOD(AGS_EngineStartup);
|
||||
}
|
||||
|
||||
const char *AGSWaves::AGS_GetPluginName() {
|
||||
return "AGS Waves";
|
||||
}
|
||||
|
||||
void AGSWaves::AGS_EngineStartup(IAGSEngine *engine) {
|
||||
_engine = engine;
|
||||
PluginBase::AGS_EngineStartup(engine);
|
||||
|
||||
SCRIPT_METHOD(DrawScreenEffect);
|
||||
SCRIPT_METHOD(SFX_Play);
|
||||
SCRIPT_METHOD(SFX_SetVolume);
|
||||
SCRIPT_METHOD(SFX_GetVolume);
|
||||
SCRIPT_METHOD(Music_Play);
|
||||
SCRIPT_METHOD(Music_GetVolume);
|
||||
SCRIPT_METHOD(Music_SetVolume);
|
||||
SCRIPT_METHOD(SFX_Stop);
|
||||
SCRIPT_METHOD(SFX_SetPosition);
|
||||
SCRIPT_METHOD(SFX_SetGlobalVolume);
|
||||
SCRIPT_METHOD(Load_SFX);
|
||||
SCRIPT_METHOD(Audio_Apply_Filter);
|
||||
SCRIPT_METHOD(Audio_Remove_Filter);
|
||||
SCRIPT_METHOD(SFX_AllowOverlap);
|
||||
SCRIPT_METHOD(SFX_Filter);
|
||||
SCRIPT_METHOD(DrawBlur);
|
||||
SCRIPT_METHOD(DrawTunnel);
|
||||
SCRIPT_METHOD(DrawCylinder);
|
||||
SCRIPT_METHOD(DrawForceField);
|
||||
SCRIPT_METHOD(Grayscale);
|
||||
SCRIPT_METHOD(ReadWalkBehindIntoSprite);
|
||||
SCRIPT_METHOD(AdjustSpriteFont);
|
||||
SCRIPT_METHOD(SpriteGradient);
|
||||
SCRIPT_METHOD(Outline);
|
||||
SCRIPT_METHOD(OutlineOnly);
|
||||
SCRIPT_METHOD(SaveVariable);
|
||||
SCRIPT_METHOD(ReadVariable);
|
||||
SCRIPT_METHOD(GameDoOnceOnly);
|
||||
SCRIPT_METHOD(SetGDState);
|
||||
SCRIPT_METHOD(GetGDState);
|
||||
SCRIPT_METHOD(ResetAllGD);
|
||||
SCRIPT_METHOD(SpriteSkew);
|
||||
SCRIPT_METHOD(FireUpdate);
|
||||
SCRIPT_METHOD(WindUpdate);
|
||||
SCRIPT_METHOD(SetWindValues);
|
||||
SCRIPT_METHOD(ReturnWidth);
|
||||
SCRIPT_METHOD(ReturnHeight);
|
||||
SCRIPT_METHOD(ReturnNewHeight);
|
||||
SCRIPT_METHOD(ReturnNewWidth);
|
||||
SCRIPT_METHOD(Warper);
|
||||
SCRIPT_METHOD(SetWarper);
|
||||
SCRIPT_METHOD(RainUpdate);
|
||||
SCRIPT_METHOD(BlendTwoSprites);
|
||||
SCRIPT_METHOD(Blend);
|
||||
SCRIPT_METHOD(Dissolve);
|
||||
SCRIPT_METHOD(ReverseTransparency);
|
||||
SCRIPT_METHOD(NoiseCreator);
|
||||
SCRIPT_METHOD(TintProper);
|
||||
SCRIPT_METHOD(GetWalkbehindBaserine);
|
||||
SCRIPT_METHOD(SetWalkbehindBaserine);
|
||||
SCRIPT_METHOD(DrawScreenEffect, AGSWaves::DrawScreenEffect);
|
||||
SCRIPT_METHOD(SFX_Play, AGSWaves::SFX_Play);
|
||||
SCRIPT_METHOD(SFX_SetVolume, AGSWaves::SFX_SetVolume);
|
||||
SCRIPT_METHOD(SFX_GetVolume, AGSWaves::SFX_GetVolume);
|
||||
SCRIPT_METHOD(Music_Play, AGSWaves::Music_Play);
|
||||
SCRIPT_METHOD(Music_GetVolume, AGSWaves::Music_GetVolume);
|
||||
SCRIPT_METHOD(Music_SetVolume, AGSWaves::Music_SetVolume);
|
||||
SCRIPT_METHOD(SFX_Stop, AGSWaves::SFX_Stop);
|
||||
SCRIPT_METHOD(SFX_SetPosition, AGSWaves::SFX_SetPosition);
|
||||
SCRIPT_METHOD(SFX_SetGlobalVolume, AGSWaves::SFX_SetGlobalVolume);
|
||||
SCRIPT_METHOD(Load_SFX, AGSWaves::Load_SFX);
|
||||
SCRIPT_METHOD(Audio_Apply_Filter, AGSWaves::Audio_Apply_Filter);
|
||||
SCRIPT_METHOD(Audio_Remove_Filter, AGSWaves::Audio_Remove_Filter);
|
||||
SCRIPT_METHOD(SFX_AllowOverlap, AGSWaves::SFX_AllowOverlap);
|
||||
SCRIPT_METHOD(SFX_Filter, AGSWaves::SFX_Filter);
|
||||
SCRIPT_METHOD(DrawBlur, AGSWaves::DrawBlur);
|
||||
SCRIPT_METHOD(DrawTunnel, AGSWaves::DrawTunnel);
|
||||
SCRIPT_METHOD(DrawCylinder, AGSWaves::DrawCylinder);
|
||||
SCRIPT_METHOD(DrawForceField, AGSWaves::DrawForceField);
|
||||
SCRIPT_METHOD(Grayscale, AGSWaves::Grayscale);
|
||||
SCRIPT_METHOD(ReadWalkBehindIntoSprite, AGSWaves::ReadWalkBehindIntoSprite);
|
||||
SCRIPT_METHOD(AdjustSpriteFont, AGSWaves::AdjustSpriteFont);
|
||||
SCRIPT_METHOD(SpriteGradient, AGSWaves::SpriteGradient);
|
||||
SCRIPT_METHOD(Outline, AGSWaves::Outline);
|
||||
SCRIPT_METHOD(OutlineOnly, AGSWaves::OutlineOnly);
|
||||
SCRIPT_METHOD(SaveVariable, AGSWaves::SaveVariable);
|
||||
SCRIPT_METHOD(ReadVariable, AGSWaves::ReadVariable);
|
||||
SCRIPT_METHOD(GameDoOnceOnly, AGSWaves::GameDoOnceOnly);
|
||||
SCRIPT_METHOD(SetGDState, AGSWaves::SetGDState);
|
||||
SCRIPT_METHOD(GetGDState, AGSWaves::GetGDState);
|
||||
SCRIPT_METHOD(ResetAllGD, AGSWaves::ResetAllGD);
|
||||
SCRIPT_METHOD(SpriteSkew, AGSWaves::SpriteSkew);
|
||||
SCRIPT_METHOD(FireUpdate, AGSWaves::FireUpdate);
|
||||
SCRIPT_METHOD(WindUpdate, AGSWaves::WindUpdate);
|
||||
SCRIPT_METHOD(SetWindValues, AGSWaves::SetWindValues);
|
||||
SCRIPT_METHOD(ReturnWidth, AGSWaves::ReturnWidth);
|
||||
SCRIPT_METHOD(ReturnHeight, AGSWaves::ReturnHeight);
|
||||
SCRIPT_METHOD(ReturnNewHeight, AGSWaves::ReturnNewHeight);
|
||||
SCRIPT_METHOD(ReturnNewWidth, AGSWaves::ReturnNewWidth);
|
||||
SCRIPT_METHOD(Warper, AGSWaves::Warper);
|
||||
SCRIPT_METHOD(SetWarper, AGSWaves::SetWarper);
|
||||
SCRIPT_METHOD(RainUpdate, AGSWaves::RainUpdate);
|
||||
SCRIPT_METHOD(BlendTwoSprites, AGSWaves::BlendTwoSprites);
|
||||
SCRIPT_METHOD(Blend, AGSWaves::Blend);
|
||||
SCRIPT_METHOD(Dissolve, AGSWaves::Dissolve);
|
||||
SCRIPT_METHOD(ReverseTransparency, AGSWaves::ReverseTransparency);
|
||||
SCRIPT_METHOD(NoiseCreator, AGSWaves::NoiseCreator);
|
||||
SCRIPT_METHOD(TintProper, AGSWaves::TintProper);
|
||||
SCRIPT_METHOD(GetWalkbehindBaserine, AGSWaves::GetWalkbehindBaserine);
|
||||
SCRIPT_METHOD(SetWalkbehindBaserine, AGSWaves::SetWalkbehindBaserine);
|
||||
}
|
||||
|
||||
void AGSWaves::DrawScreenEffect(ScriptMethodParams ¶ms) {
|
||||
|
@ -23,18 +23,14 @@
|
||||
#ifndef AGS_PLUGINS_AGS_WAVES_AGS_WAVES_H
|
||||
#define AGS_PLUGINS_AGS_WAVES_AGS_WAVES_H
|
||||
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
#include "ags/plugins/ags_plugin.h"
|
||||
|
||||
namespace AGS3 {
|
||||
namespace Plugins {
|
||||
namespace AGSWaves {
|
||||
|
||||
class AGSWaves : public PluginBase {
|
||||
private:
|
||||
IAGSEngine *_engine;
|
||||
const char *AGS_GetPluginName();
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
|
||||
SCRIPT_HASH(AGSWaves)
|
||||
private:
|
||||
void DrawScreenEffect(ScriptMethodParams ¶ms);
|
||||
void SFX_Play(ScriptMethodParams ¶ms);
|
||||
@ -87,7 +83,11 @@ private:
|
||||
void GetWalkbehindBaserine(ScriptMethodParams ¶ms);
|
||||
void SetWalkbehindBaserine(ScriptMethodParams ¶ms);
|
||||
public:
|
||||
AGSWaves();
|
||||
AGSWaves() : PluginBase() {}
|
||||
virtual ~AGSWaves() {}
|
||||
|
||||
const char *AGS_GetPluginName() override;
|
||||
void AGS_EngineStartup(IAGSEngine *engine) override;
|
||||
};
|
||||
|
||||
} // namespace AGSWaves
|
||||
|
@ -22,7 +22,6 @@
|
||||
|
||||
#include "ags/lib/allegro.h"
|
||||
#include "ags/plugins/plugin_base.h"
|
||||
/*
|
||||
#include "ags/plugins/ags_agi/ags_agi.h"
|
||||
#include "ags/plugins/ags_blend/ags_blend.h"
|
||||
#include "ags/plugins/ags_clipboard/ags_clipboard.h"
|
||||
@ -44,7 +43,6 @@
|
||||
#include "ags/plugins/ags_tcp_ip/ags_tcp_ip.h"
|
||||
#include "ags/plugins/ags_wadjet_util/ags_wadjet_util.h"
|
||||
#include "ags/plugins/ags_waves/ags_waves.h"
|
||||
*/
|
||||
#include "ags/ags.h"
|
||||
#include "ags/detection.h"
|
||||
#include "common/str.h"
|
||||
@ -64,7 +62,7 @@ Plugins::PluginBase *pluginOpen(const char *filename) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
if (fname.equalsIgnoreCase("ags_tcp_ip"))
|
||||
return new AGSTcpIp::AGSTcpIp();
|
||||
|
||||
@ -132,7 +130,7 @@ Plugins::PluginBase *pluginOpen(const char *filename) {
|
||||
|
||||
if (fname.equalsIgnoreCase("agswaves"))
|
||||
return new AGSWaves::AGSWaves();
|
||||
*/
|
||||
|
||||
debug("Plugin '%s' is not yet supported", fname.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user