ENGINES: Improve update of the Unknown Game Dialog when the overlay size changes

Previously the dialog was not resized and was just recentered on the screen.
Now it is properly resized as well.
This commit is contained in:
Thierry Crozat 2018-04-29 21:45:32 +01:00
parent cf529f311f
commit 8cb9eebd8a
3 changed files with 89 additions and 49 deletions

View File

@ -357,7 +357,6 @@ void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFileP
report += "\n\n";
reportTranslated += "\n\n";
reportTranslated.wordWrap(65);
Common::String reportLog = report;
reportLog.wordWrap(80);

View File

@ -58,44 +58,14 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
}
#endif
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
//Calculate the size the dialog needs
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(_reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
int lineCount = lines.size() + 1;
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
// Buttons
int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Close")) + 10);
int copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Copy to clipboard")) + 10);
int openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Report game")) + 10);
int totalButtonWidth = closeButtonWidth;
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport))
totalButtonWidth += 10 + copyToClipboardButtonWidth;
if (g_system->hasFeature(OSystem::kFeatureOpenUrl))
totalButtonWidth += 10 + openBugtrackerURLButtonWidth;
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
int buttonPos = _w - closeButtonWidth - 10;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose);
// For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
_closeButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
buttonPos -= copyToClipboardButtonWidth + 5;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard);
}
_copyToClipboardButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
#if 0
// Do not create the button for reporting the game directly to the bugtracker
@ -108,32 +78,94 @@ UnknownGameDialog::UnknownGameDialog(const Common::String &reportData, const Com
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
new GUI::ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL);
_openBugTrackerUrlButton = new GUI::ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
//Formatting the reportData for bugtracker submission [replace line breaks]...
_bugtrackerGameData = _reportData;
while (_bugtrackerGameData.contains("\n")) {
Common::replace(_bugtrackerGameData, "\n", "%0A");
}
}
} else
#endif
_openBugTrackerUrlButton = nullptr;
// Each line is represented by one static text item.
// Use a ScrollContainer for the report in case we have a lot of lines.
int containerHeight = _h - kLineHeight - buttonHeight - 8;
GUI::ScrollContainerWidget *container = new GUI::ScrollContainerWidget(this, 8, 8, _w - 16, containerHeight, kScrollContainerReflow);
container->setTarget(this);
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(container, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
_textContainer = new GUI::ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
_textContainer->setTarget(this);
rebuild();
}
void UnknownGameDialog::reflowLayout() {
rebuild();
GUI::Dialog::reflowLayout();
}
void UnknownGameDialog::rebuild() {
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
// Work out dialog size and position of the various elements in the dialog.
// Limit the width of the dialog to 600 - 2 * 10 pixels.
const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
const int screenH = g_system->getOverlayHeight();
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0);
Common::Array<Common::String> lines;
int maxlineWidth = g_gui.getFont().wordWrapText(_reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines);
int lineCount = lines.size() + 1;
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
if (_copyToClipboardButton) {
copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
totalButtonWidth += copyToClipboardButtonWidth + 10;
}
if (_openBugTrackerUrlButton) {
openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
totalButtonWidth += openBugtrackerURLButtonWidth + 10;
}
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
// Center the dialog on the screen
_x = (g_system->getOverlayWidth() - _w) / 2;
_y = (g_system->getOverlayHeight() - _h) / 2;
GUI::Dialog::reflowLayout();
// Now move the buttons and text container to their proper place
int buttonPos = _w - closeButtonWidth - 10;
_closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
if (_copyToClipboardButton) {
buttonPos -= copyToClipboardButtonWidth + 5;
_copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
}
if (_openBugTrackerUrlButton) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
_openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
}
int containerHeight = _h - kLineHeight - buttonHeight - 16;
_textContainer->resize(8, 8, _w - 16, containerHeight);
// And create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
GUI::StaticTextWidget *widget = new GUI::StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
Common::String UnknownGameDialog::generateBugtrackerURL() {

View File

@ -25,6 +25,8 @@
namespace GUI {
class StaticTextWidget;
class ScrollContainerWidget;
class ButtonWidget;
}
class UnknownGameDialog : public GUI::Dialog {
@ -34,11 +36,18 @@ public:
virtual Common::String generateBugtrackerURL();
virtual void reflowLayout();
protected:
void rebuild();
private:
Common::String _reportData;
Common::String _reportTranslated;
Common::String _bugtrackerGameData;
Common::String _bugtrackerAffectedEngine;
GUI::ScrollContainerWidget *_textContainer;
Common::Array<GUI::StaticTextWidget*> _textWidgets;
GUI::ButtonWidget* _openBugTrackerUrlButton;
GUI::ButtonWidget* _copyToClipboardButton;
GUI::ButtonWidget* _closeButton;
};