GRIM: Patch saves on the fly

This is a follow up to fix #13139 and #14987.
All saves created with the faulty patch get contaminated so we
decontaminate them at load time by applying a minimized fixup.

This will avoid players to restart a game from scratch and any game
saved again will get this fix.
This commit is contained in:
Le Philousophe 2024-10-15 08:32:15 +02:00
parent f14b591b12
commit 8cc72754d7
4 changed files with 67 additions and 7 deletions

View File

@ -1263,6 +1263,18 @@ void GrimEngine::savegameRestore() {
lua_Restore(_savedState);
Debug::debug(Debug::Engine, "Lua restored successfully.");
if (getGameType() == GType_GRIM && !(getGameFlags() & ADGF_DEMO) &&
_savedState->saveMajorVersion() == 22 &&
_savedState->saveMinorVersion() >= 7 &&
_savedState->saveMinorVersion() <= 28) {
// Since ResidualVM 0.2.0, a ResidualVM/ScummVM specific patch was provided broken.
// We patch here the code to fix all saves containing this invalid code.
// cf. bug #13139 and #14987
lua_PatchGrimSave();
}
delete _savedState;
_justSaveLoaded = true;
//Re-read the values, since we may have been in some state that changed them when loading the savegame,
@ -1278,13 +1290,6 @@ void GrimEngine::savegameRestore() {
debug(2, "GrimEngine::savegameRestore() finished.");
// Related to bug #13139 and #14987
if (getGameType() == GType_GRIM && !(getGameFlags() & ADGF_DEMO) && _savedState->saveMajorVersion() == SaveGame::SAVEGAME_MAJOR_VERSION && _savedState->saveMinorVersion() <= 28) {
GUI::displayErrorDialog(Common::U32String::format(_("The game save file may be invalid and prevent game to be completed.")));
}
delete _savedState;
_shortFrame = true;
clearEventQueue();
invalidateActiveActorsList();

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@ -58,6 +58,11 @@ class PoolObjectBase;
#define LUA_OPCODE(class, func) \
class::static_##func
/**
* Patch Lua state after loading a broken Grim save
*/
void lua_PatchGrimSave();
/**
* @brief A list of arguments to be passed to a Lua function.
*

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@ -0,0 +1,49 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_setjmp
#define FORBIDDEN_SYMBOL_EXCEPTION_longjmp
#include "engines/grim/lua/lstate.h"
#include "engines/grim/lua/lua.h"
namespace Grim {
void lua_PatchGrimSave() {
// Since ResidualVM 0.2.0, a ResidualVM/ScummVM specific patch was provided broken.
// We patch here the code to fix all saves containing this invalid code.
// cf. bug #13139 and #14987
// The patch here doesn't match exactly the fixed patch.
// We minimize here the number of bytes to patch with an equivalent result.
TProtoFunc *tempProtoFunc = (TProtoFunc *)rootproto.next;
while (tempProtoFunc) {
if ((tempProtoFunc->lineDefined == 77) &&
(strcmp(tempProtoFunc->fileName->str, "Scripts\\vd.lua") == 0) &&
(memcmp(tempProtoFunc->code + 210, "\x22\x29\x39\x03\x32\x22\x30\x79\x02", 9) == 0)) {
tempProtoFunc->code[211] = 0x33;
tempProtoFunc->code[218] = 0x03;
break;
}
tempProtoFunc = (TProtoFunc *)tempProtoFunc->head.next;
}
}
} // end of namespace Grim

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@ -111,6 +111,7 @@ MODULE_OBJS := \
lipsync.o \
localize.o \
lua.o \
lua_grim_patch.o \
lua_v1.o \
lua_v1_actor.o \
lua_v1_graphics.o \