imuse is now compilable

This commit is contained in:
Pawel Kolodziejski 2004-12-29 06:32:07 +00:00
parent 31e4e261a5
commit 8d1ad43bde
14 changed files with 171 additions and 267 deletions

View File

@ -26,6 +26,13 @@ OBJS =\
mixer/mixer.o \
mixer/rate.o \
mixer/audiostream.o \
imuse/imuse.o \
imuse/imuse_mcmp_mgr.o \
imuse/imuse_music.o \
imuse/imuse_script.o \
imuse/imuse_sndmgr.o \
imuse/imuse_tables.o \
imuse/imuse_track.o \
actor.o \
bitmap.o \
blocky16.o \
@ -49,6 +56,7 @@ OBJS =\
scene.o \
screen.o \
smush.o \
sound.o \
textobject.o \
textsplit.o \
timer.o \

View File

@ -450,122 +450,42 @@
<File
RelativePath="..\..\imuse\imuse.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_mcmp_mgr.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_mcmp_mgr.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_music.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_script.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_sndmgr.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_sndmgr.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_tables.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\imuse\imuse_track.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
</Filter>
<File

View File

@ -23,19 +23,28 @@
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse.h"
#include "imuse_sndmgr.h"
extern SoundMixer *g_mixer;
Imuse *g_imuse;
Imuse::Track::Track()
: soundName(NULL), used(false), stream(NULL) {
: used(false), stream(NULL) {
}
void Imuse::timerHandler(void *refCon) {
IMuseDigital *imuse = (Imuse *)refCon;
Imuse *imuse = (Imuse *)refCon;
imuse->callback();
}
extern void vimaInit(uint16 *destTable);
extern uint16 imuseDestTable[5786];
extern ImuseTable grimStateMusicTable[];
extern ImuseTable grimSeqMusicTable[];
extern ImuseTable grimDemoStateMusicTable[];
extern ImuseTable grimDemoSeqMusicTable[];
Imuse::Imuse(int fps) {
_mutex = createMutex();
@ -70,7 +79,6 @@ Imuse::~Imuse() {
void Imuse::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
}
@ -112,7 +120,6 @@ void Imuse::callback() {
}
}
}
debug(5, "Fade: sound(%s), Vol(%d)", track->soundName, track->vol / 1000);
}
int pan = (track->pan != 64) ? 2 * track->pan - 127 : 0;
@ -190,23 +197,20 @@ void Imuse::callback() {
void Imuse::switchToNextRegion(Track *track) {
assert(track);
debug(5, "switchToNextRegion(track:%d)", track->trackId);
if (track->trackId >= MAX_IMUSE_TRACKS) {
track->toBeRemoved = true;
debug(5, "exit (fadetrack can't go next region) switchToNextRegion(trackId:%d)", track->trackId);
return;
}
int num_regions = _sound->getNumRegions(track->soundHandle);
int numRegions = _sound->getNumRegions(track->soundHandle);
if (++track->curRegion == num_regions) {
if (++track->curRegion == numRegions) {
track->toBeRemoved = true;
debug(5, "exit (end of regions) switchToNextRegion(track:%d)", track->trackId);
return;
}
ImuseDigiSndMgr::soundStruct *soundHandle = track->soundHandle;
ImuseSndMgr::SoundStruct *soundHandle = track->soundHandle;
int jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, track->curHookId);
if (jumpId == -1)
jumpId = _sound->getJumpIdByRegionAndHookId(soundHandle, track->curRegion, 0);
@ -222,11 +226,9 @@ void Imuse::switchToNextRegion(Track *track) {
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
debug(5, "switchToNextRegion-sound(%s) select %d region, curHookId: %d", fadeTrack->soundName, fadeTrack->curRegion, fadeTrack->curHookId);
fadeTrack->curHookId = 0;
}
track->curRegion = region;
debug(5, "switchToNextRegion-sound(%s) jump to %d region, curHookId: %d", track->soundName, track->curRegion, track->curHookId);
track->curHookId = 0;
}
} else {
@ -234,14 +236,11 @@ void Imuse::switchToNextRegion(Track *track) {
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundHandle, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
debug(5, "switchToNextRegion-sound(%s) select %d region, curHookId: %d", fadeTrack->soundName, fadeTrack->curRegion, fadeTrack->curHookId);
}
track->curRegion = region;
debug(5, "switchToNextRegion-sound(%s) jump to %d region, curHookId: %d", track->soundName, track->curRegion, track->curHookId);
}
}
debug(5, "switchToNextRegion-sound(%s) select %d region, curHookId: %d", track->soundName, track->curRegion, track->curHookId);
track->dataOffset = _sound->getRegionOffset(soundHandle, track->curRegion);
track->regionOffset = 0;
}

View File

@ -21,15 +21,27 @@
#include "../stdafx.h"
#include "../bits.h"
#include "../debug.h"
#include "imuse.h"
#include "imuse_sndmgr.h"
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse_sndmgr.h"
#include "imuse_mcmp_mgr.h"
#define MAX_IMUSE_TRACKS 8
#define MAX_IMUSE_FADETRACKS 8
struct ImuseTable {
byte opcode;
int16 soundId;
byte atribPos;
byte hookId;
int16 fadeOut60TicksDelay;
byte volume;
byte pan;
char filename[32];
};
class Imuse {
private:
@ -61,7 +73,7 @@ private:
int32 mixerVol;
int32 mixerPan;
ImuseSndMgr::soundStruct *soundHandle;
ImuseSndMgr::SoundStruct *soundHandle;
PlayingSoundHandle handle;
AppendableAudioStream *stream;
@ -100,7 +112,7 @@ private:
void setMusicState(int stateId);
void setMusicSequence(int seqId);
void playMusic(const char *songName, const ImuseTable *table, int atribPos, bool sequence);
void playMusic(const ImuseTable *table, int atribPos, bool sequence);
public:
Imuse(int fps);
@ -130,19 +142,8 @@ public:
// void parseScriptCmds(int cmd, int soundId, int sub_cmd, int d, int e, int f, int g, int h);
void refreshScripts();
void flushTracks();
int getSoundStatus(const char *soundName) const;
bool getSoundStatus(const char *soundName) const;
int32 getCurMusicPosInMs();
};
struct ImuseTable {
byte opcode;
int16 soundId;
byte atribPos;
byte hookId;
int16 fadeOut60TicksDelay;
byte volume;
byte pan;
char filename[32];
};
#endif

View File

@ -18,16 +18,12 @@
#include "../stdafx.h"
#include "../bits.h"
#include "../debug.h"
#include "../timer.h"
#include "../resource.h"
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse_mcmp_mgr.h"
#include "imuse_sndmgr.h"
uint16 imuseDestTable[5786];
void decompressVima(const byte *src, int16 *dest, int destLen, uint16 *destTable);
McmpMgr::McmpMgr() {
_compTable = NULL;
@ -48,7 +44,7 @@ McmpMgr::~McmpMgr() {
_compInput = NULL;
}
bool McmpMgr::openSound(const char *filename, byte *resPtr, int &offsetData) {
bool McmpMgr::openSound(const char *filename, byte **resPtr, int &offsetData) {
_outputSize = 0;
_lastBlock = -1;
@ -61,46 +57,48 @@ bool McmpMgr::openSound(const char *filename, byte *resPtr, int &offsetData) {
uint32 tag;
fread(&tag, 1, 4, _file);
tag = MKID_BE32(tag);
tag = MKID_BE(tag);
if (tag != MKID_BE('MCMP')) {
error("McmpMgr::loadCompTable() Expected MCMP tag");
return false;
}
fread(&_numCompItems, 1, 2, _file);
_numCompItems = MKID_BE16(_numCompItems);
_numCompItems = MKID_BE(_numCompItems);
assert(_numCompItems > 0);
int offset = ftell(_file) + (_numCompItems * 9) + 8;
_numCompItems--;
_compTable = (CompTable *)malloc(sizeof(CompTable) * _numCompItems);
int32 header_size;
fseek(_file, 5, SEEK_CUR);
fread(_compTable[i].decompSize, 1, 4, _file);
fread(&_compTable[0].decompSize, 1, 4, _file);
int32 maxSize = 0;
int i;
for (i = 0; i < _numCompItems; i++) {
fread(_compTable[i].codec, 1, 1, _file);
fread(_compTable[i].decompSize, 1, 4, _file);
_compTable[i].decompSize = MKID_BE32(_compTable[i].decompSize);
fread(_compTable[i].compSize, 1, 4, _file);
_compTable[i].compSize = MKID_BE32(_compTable[i].compSize);
fread(&_compTable[i].codec, 1, 1, _file);
fread(&_compTable[i].decompSize, 1, 4, _file);
_compTable[i].decompSize = MKID_BE(_compTable[i].decompSize);
fread(&_compTable[i].compSize, 1, 4, _file);
_compTable[i].compSize = MKID_BE(_compTable[i].compSize);
_compTable[i].offset = offset;
offset += _compTable[i].compSize;
if (_compTable[i].size > maxSize)
if (_compTable[i].compSize > maxSize)
maxSize = _compTable[i].compSize;
}
int16 sizeCodecs;
fread(&sizeCodecs, 1, 2, _file);
sizeCodecs = MKID_BE16(sizeCodecs);
sizeCodecs = MKID_BE(sizeCodecs);
for (i = 0; i < _numCompItems; i++) {
_compTable[i].offset += sizeCodecs;
}
fseek(_file, sizeCodecs, SEEK_CUR);
_compInput = (byte *)malloc(maxSize);
fread(_compInput, 1, _compTable[0].decompSize);
fread(_compInput, 1, _compTable[0].decompSize, _file);
*resPtr = _compInput;
offsetData = _compTable[0].compSize;
return true;
}
int32 McmpMgr::decompressSample(int32 offset, int32 size, byte **comp_final) {
@ -118,6 +116,7 @@ int32 McmpMgr::decompressSample(int32 offset, int32 size, byte **comp_final) {
first_block = offset / 0x2000;
last_block = (offset + size - 1) / 0x2000;
skip = offset % 0x2000;
// Clip last_block by the total number of blocks (= "comp items")
if ((last_block >= _numCompItems) && (_numCompItems > 0))
@ -127,12 +126,10 @@ int32 McmpMgr::decompressSample(int32 offset, int32 size, byte **comp_final) {
*comp_final = (byte *)malloc(blocks_final_size);
final_size = 0;
skip = (offset + header_size) % 0x2000;
for (i = first_block; i <= last_block; i++) {
if (_lastBlock != i) {
_file.seek(_compTable[i].offset, SEEK_SET);
_file.read(_compInput, _compTable[i].compSize);
fseek(_file, _compTable[i].offset, SEEK_SET);
fread(_compInput, 1, _compTable[i].compSize, _file);
decompressVima(_compInput, (int16 *)_compOutput, _compTable[i].decompSize, imuseDestTable);
_outputSize = _compTable[i].decompSize;
if (_outputSize > 0x2000) {

View File

@ -48,17 +48,13 @@ private:
int _outputSize;
int _lastBlock;
bool loadCompTable(int32 index);
public:
McmpMgr();
~McmpMgr();
bool openFile(const char *filename);
int32 decompressSampleByName(const char *name, int32 offset, int32 size, byte **comp_final);
int32 decompressSampleByIndex(int32 index, int32 offset, int32 size, byte **comp_final, int header_size);
int32 decompressSampleByCurIndex(int32 offset, int32 size, byte **comp_final, int header_size);
bool openSound(const char *filename, byte **resPtr, int &offsetData);
int32 decompressSample(int32 offset, int32 size, byte **comp_final);
};
#endif

View File

@ -19,15 +19,16 @@
#include "../bits.h"
#include "../debug.h"
#include "imuse.h"
void Imuse::setMusicState(int stateId) {
int l, num = -1;
if (stateId == 0)
stateId = 1000;
for (l = 0; _stateMusicTable[l]->soundId != -1; l++) {
if (_stateMusicTable[l]->soundId == stateId) {
debug(5, "Set music state: %s", _stateMusicTable[l]->filename);
for (l = 0; _stateMusicTable[l].soundId != -1; l++) {
if (_stateMusicTable[l].soundId == stateId) {
num = l;
break;
}
@ -38,7 +39,7 @@ void Imuse::setMusicState(int stateId) {
return;
if (_curMusicSeq == 0) {
playMusic(_stateMusicTable[num], num, false);
playMusic(&_stateMusicTable[num], num, false);
}
_curMusicState = num;
@ -50,9 +51,8 @@ void Imuse::setMusicSequence(int seqId) {
if (seqId == 0)
seqId = 2000;
for (l = 0; _seqMusicTable[l]->soundId != -1; l++) {
if (_seqMusicTable[l]->soundId == seqId) {
debug(5, "Set music sequence: %s", _seqMusicTable[l]->filename);
for (l = 0; _seqMusicTable[l].soundId != -1; l++) {
if (_seqMusicTable[l].soundId == seqId) {
num = l;
break;
}
@ -63,16 +63,16 @@ void Imuse::setMusicSequence(int seqId) {
return;
if (num != 0) {
playMusic(_seqMusicTable[num], 0, true);
playMusic(&_seqMusicTable[num], 0, true);
} else {
playMusic(_stateMusicTable[_curMusicState], _curMusicState, true);
playMusic(&_stateMusicTable[_curMusicState], _curMusicState, true);
num = 0;
}
_curMusicSeq = num;
}
void Imuse::playMusic(const imuseTable *table, int atribPos, bool sequence) {
void Imuse::playMusic(const ImuseTable *table, int atribPos, bool sequence) {
int hookId = 0;
if (atribPos != 0) {
@ -100,7 +100,7 @@ void Imuse::playMusic(const imuseTable *table, int atribPos, bool sequence) {
} else {
fadeOutMusic(table->fadeOut60TicksDelay);
if ((table->opcode == 3) && (!sequence) &&
(table->atribPos != 0) && (table->atribPos == _stateMusicTable[_curMusicState]->atribPos)) {
(table->atribPos != 0) && (table->atribPos == _stateMusicTable[_curMusicState].atribPos)) {
if (hookId == 100)
hookId = 0;
else

View File

@ -23,7 +23,12 @@
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse.h"
#include "imuse_sndmgr.h"
extern SoundMixer *g_mixer;
/*
void Imuse::parseScriptCmds(int cmd, int b, int c, int d, int e, int f, int g, int h) {
int soundId = b;
@ -100,11 +105,10 @@ void Imuse::parseScriptCmds(int cmd, int b, int c, int d, int e, int f, int g, i
default:
error("Imuse::doCommand DEFAULT command %d", cmd);
}
}
*/
}*/
void Imuse::flushTracks() {
debug(5, "flushTracks()");
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used && track->readyToRemove) {
if (track->stream) {
@ -112,7 +116,7 @@ void Imuse::flushTracks() {
track->stream->finish();
}
if (track->stream->endOfStream()) {
_vm->_mixer->stopHandle(track->handle);
g_mixer->stopHandle(track->handle);
delete track->stream;
track->stream = NULL;
_sound->closeSound(track->soundHandle);
@ -125,9 +129,8 @@ void Imuse::flushTracks() {
}
void Imuse::refreshScripts() {
debug(5, "refreshScripts()");
bool found = false;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
found = true;
@ -135,28 +138,24 @@ void Imuse::refreshScripts() {
}
if (!found && (_curMusicSeq != 0)) {
debug(5, "refreshScripts() Start Sequence");
parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0);
setMusicSequence(0x1001);
}
}
void Imuse::startVoice(const char *soundName) {
debug(5, "startVoice(%s)", soundName);
startSound(soundName, IMUSE_VOLGRP_VOICE, 0, 127, 0, 127);
}
void Imuse::startMusic(const char *soundName, int hookId, int volume, int pan) {
debug(5, "startMusic(%s)", soundName);
startSound(soundName, IMUSE_VOLGRP_MUSIC, hookId, volume, pan, 126);
}
void Imuse::startSfx(const char *soundName, int priority) {
debug(5, "startSfx(%s)", soundName);
startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority);
}
int32 Imuse::getPosInMs(const char *soundName) {
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (strcmp(track->soundName, soundName) == 0)) {
int32 pos = (5 * (track->dataOffset + track->regionOffset)) / (track->iteration / 200);
@ -168,8 +167,7 @@ int32 Imuse::getPosInMs(const char *soundName) {
}
bool Imuse::getSoundStatus(const char *soundName) const {
debug(5, "Imuse::getSoundStatus(%s)", soundName);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (strcmp(track->soundName, soundName) == 0) {
if (track->handle.isActive() || (track->stream && track->used && !track->readyToRemove)) {
@ -182,8 +180,7 @@ bool Imuse::getSoundStatus(const char *soundName) const {
}
void Imuse::stopSound(const char *soundName) {
debug(5, "Imuse::stopSound(%s)", soundName);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (strcmp(track->soundName, soundName) == 0)) {
track->toBeRemoved = true;
@ -194,7 +191,7 @@ void Imuse::stopSound(const char *soundName) {
int32 Imuse::getCurMusicPosInMs() {
const char *soundName = NULL;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
soundName = track->soundName;
@ -202,16 +199,13 @@ int32 Imuse::getCurMusicPosInMs() {
}
int32 msPos = getPosInMs(soundName);
debug(5, "Imuse::getCurMusicPosInMs(%s) = %d", soundName, msPos);
return msPos;
}
void Imuse::stopAllSounds() {
debug(5, "Imuse::stopAllSounds");
for(;;) {
bool foundNotRemoved = false;
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used) {
track->toBeRemoved = true;

View File

@ -25,10 +25,11 @@
#include "../mixer/audiostream.h"
#include "imuse_sndmgr.h"
#include "imuse_mcmp_mgr.h"
ImuseSndMgr::ImuseSndMgr(ScummEngine *scumm) {
ImuseSndMgr::ImuseSndMgr() {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
memset(&_sounds[l], 0, sizeof(soundStruct));
memset(&_sounds[l], 0, sizeof(SoundStruct));
}
}
@ -65,10 +66,10 @@ void ImuseSndMgr::countElements(byte *ptr, int &numRegions, int &numJumps) {
} while (tag != MKID_BE('DATA'));
}
void ImuseSndMgr::parseSoundSound(byte *ptr, soundStruct *sound, int &headerSize) {
void ImuseSndMgr::parseSoundHeader(byte *ptr, SoundStruct *sound, int &headerSize) {
if (READ_UINT32(ptr) == MKID('RIFF')) {
sound->region = (_region *)malloc(sizeof(_region));
sound->jump = (_jump *)malloc(0);
sound->region = (Region *)malloc(sizeof(Region));
sound->jump = (Jump *)malloc(0);
sound->numJumps = 0;
sound->numRegions = 1;
sound->region[0].offset = 0;
@ -88,9 +89,9 @@ void ImuseSndMgr::parseSoundSound(byte *ptr, soundStruct *sound, int &headerSize
sound->numRegions = 0;
sound->numJumps = 0;
countElements(ptr, sound->numRegions, sound->numJumps, sound->numSyncs);
sound->region = (_region *)malloc(sizeof(_region) * sound->numRegions);
sound->jump = (_jump *)malloc(sizeof(_jump) * sound->numJumps);
countElements(ptr, sound->numRegions, sound->numJumps);
sound->region = (Region *)malloc(sizeof(Region) * sound->numRegions);
sound->jump = (Jump *)malloc(sizeof(Jump) * sound->numJumps);
do {
tag = READ_BE_UINT32(ptr); ptr += 4;
@ -139,7 +140,7 @@ void ImuseSndMgr::parseSoundSound(byte *ptr, soundStruct *sound, int &headerSize
}
}
ImuseSndMgr::soundStruct *ImuseSndMgr::allocSlot() {
ImuseSndMgr::SoundStruct *ImuseSndMgr::allocSlot() {
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
if (!_sounds[l].inUse) {
_sounds[l].inUse = true;
@ -150,13 +151,12 @@ ImuseSndMgr::soundStruct *ImuseSndMgr::allocSlot() {
return NULL;
}
ImuseSndMgr::soundStruct *ImuseSndMgr::openSound(const char *soundName, int volGroupId) {
assert(oundType);
ImuseSndMgr::SoundStruct *ImuseSndMgr::openSound(const char *soundName, int volGroupId) {
const char *extension = soundName + std::strlen(soundName) - 3;
byte *ptr = NULL;
int headerSize = 0;
soundStruct *sound = allocSlot();
SoundStruct *sound = allocSlot();
if (!sound) {
error("ImuseSndMgr::openSound() Can't alloc free sound slot");
}
@ -165,9 +165,9 @@ ImuseSndMgr::soundStruct *ImuseSndMgr::openSound(const char *soundName, int volG
sound->volGroupId = volGroupId;
if (strcasecmp(extension, "imu") == 0) {
Block *b = getFileBlock(soundName);
Block *b = ResourceLoader::instance()->getFileBlock(soundName);
if (b != NULL) {
ptr = b->data();
ptr = (byte *)b->data();
delete b;
parseSoundHeader(ptr, sound, headerSize);
sound->mcmpData = false;
@ -178,7 +178,7 @@ ImuseSndMgr::soundStruct *ImuseSndMgr::openSound(const char *soundName, int volG
}
} else if (strcasecmp(extension, "wav") == 0 || strcasecmp(extension, "imc") == 0) {
sound->mcmpMgr = new McmpMgr();
if (!sound->mcmpMgr->openSound(soundName, &ptr)) {
if (!sound->mcmpMgr->openSound(soundName, &ptr, headerSize)) {
closeSound(sound);
return NULL;
}
@ -191,7 +191,7 @@ ImuseSndMgr::soundStruct *ImuseSndMgr::openSound(const char *soundName, int volG
return sound;
}
void ImuseSndMgr::closeSound(soundStruct *soundHandle) {
void ImuseSndMgr::closeSound(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
if (soundHandle->mcmpMgr)
@ -200,16 +200,16 @@ void ImuseSndMgr::closeSound(soundStruct *soundHandle) {
free(soundHandle->region);
free(soundHandle->jump);
memset(soundHandle, 0, sizeof(soundStruct));
memset(soundHandle, 0, sizeof(SoundStruct));
}
ImuseSndMgr::soundStruct *ImuseSndMgr::cloneSound(soundStruct *soundHandle) {
ImuseSndMgr::SoundStruct *ImuseSndMgr::cloneSound(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return openSound(soundHandle->name, soundHandle->volGroupId);
}
bool ImuseSndMgr::checkForProperHandle(soundStruct *soundHandle) {
bool ImuseSndMgr::checkForProperHandle(SoundStruct *soundHandle) {
if (!soundHandle)
return false;
@ -221,46 +221,44 @@ bool ImuseSndMgr::checkForProperHandle(soundStruct *soundHandle) {
return false;
}
int ImuseSndMgr::getFreq(soundStruct *soundHandle) {
int ImuseSndMgr::getFreq(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->freq;
}
int ImuseSndMgr::getBits(soundStruct *soundHandle) {
int ImuseSndMgr::getBits(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->bits;
}
int ImuseSndMgr::getChannels(soundStruct *soundHandle) {
int ImuseSndMgr::getChannels(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->channels;
}
bool ImuseSndMgr::isEndOfRegion(soundStruct *soundHandle, int region) {
bool ImuseSndMgr::isEndOfRegion(SoundStruct *soundHandle, int region) {
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
return soundHandle->endFlag;
}
int ImuseSndMgr::getNumRegions(soundStruct *soundHandle) {
int ImuseSndMgr::getNumRegions(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->numRegions;
}
int ImuseSndMgr::getNumJumps(soundStruct *soundHandle) {
int ImuseSndMgr::getNumJumps(SoundStruct *soundHandle) {
assert(checkForProperHandle(soundHandle));
return soundHandle->numJumps;
}
int ImuseSndMgr::getRegionOffset(soundStruct *soundHandle, int region) {
debug(5, "getRegionOffset() region:%d", region);
int ImuseSndMgr::getRegionOffset(SoundStruct *soundHandle, int region) {
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
return soundHandle->region[region].offset;
}
int ImuseSndMgr::getJumpIdByRegionAndHookId(soundStruct *soundHandle, int region, int hookId) {
debug(5, "getJumpIdByRegionAndHookId() region:%d, hookId:%d", region, hookId);
int ImuseSndMgr::getJumpIdByRegionAndHookId(SoundStruct *soundHandle, int region, int hookId) {
assert(checkForProperHandle(soundHandle));
assert(region >= 0 && region < soundHandle->numRegions);
int32 offset = soundHandle->region[region].offset;
@ -274,8 +272,7 @@ int ImuseSndMgr::getJumpIdByRegionAndHookId(soundStruct *soundHandle, int region
return -1;
}
int ImuseSndMgr::getRegionIdByJumpId(soundStruct *soundHandle, int jumpId) {
debug(5, "getRegionIdByJumpId() jumpId:%d", jumpId);
int ImuseSndMgr::getRegionIdByJumpId(SoundStruct *soundHandle, int jumpId) {
assert(checkForProperHandle(soundHandle));
assert(jumpId >= 0 && jumpId < soundHandle->numJumps);
int32 dest = soundHandle->jump[jumpId].dest;
@ -288,22 +285,19 @@ int ImuseSndMgr::getRegionIdByJumpId(soundStruct *soundHandle, int jumpId) {
return -1;
}
int ImuseSndMgr::getJumpHookId(soundStruct *soundHandle, int number) {
debug(5, "getJumpHookId() number:%d", number);
int ImuseSndMgr::getJumpHookId(SoundStruct *soundHandle, int number) {
assert(checkForProperHandle(soundHandle));
assert(number >= 0 && number < soundHandle->numJumps);
return soundHandle->jump[number].hookId;
}
int ImuseSndMgr::getJumpFade(soundStruct *soundHandle, int number) {
debug(5, "getJumpFade() number:%d", number);
int ImuseSndMgr::getJumpFade(SoundStruct *soundHandle, int number) {
assert(checkForProperHandle(soundHandle));
assert(number >= 0 && number < soundHandle->numJumps);
return soundHandle->jump[number].fadeDelay;
}
int32 ImuseSndMgr::getDataFromRegion(soundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size) {
debug(5, "getDataFromRegion() region:%d, offset:%d, size:%d, numRegions:%d", region, offset, size, soundHandle->numRegions);
int32 ImuseSndMgr::getDataFromRegion(SoundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size) {
assert(checkForProperHandle(soundHandle));
assert(buf && offset >= 0 && size >= 0);
assert(region >= 0 && region < soundHandle->numRegions);
@ -318,11 +312,11 @@ int32 ImuseSndMgr::getDataFromRegion(soundStruct *soundHandle, int region, byte
soundHandle->endFlag = false;
}
if (sound->mcmpData) {
if (soundHandle->mcmpData) {
size = soundHandle->mcmpMgr->decompressSample(region_offset + offset, size, buf);
} else {
*buf = (byte *)malloc(size);
memcpy(*buf, soundHandle->resPtr + start + offset, size);
memcpy(*buf, soundHandle->resPtr + region_offset + offset, size);
}
return size;

View File

@ -26,6 +26,8 @@
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
class McmpMgr;
class ImuseSndMgr {
public:
@ -36,12 +38,12 @@ public:
#define IMUSE_VOLGRP_MUSIC 3
private:
struct _region {
struct Region {
int32 offset; // offset of region
int32 length; // lenght of region
};
struct _jump {
struct Jump {
int32 offset; // jump offset position
int32 dest; // jump to dest position
byte hookId; // id of hook
@ -50,29 +52,30 @@ private:
public:
struct soundStruct {
struct SoundStruct {
uint16 freq; // frequency
byte channels; // stereo or mono
byte bits; // 8, 12, 16
int numJumps; // number of Jumps
int numRegions; // number of Regions
_region *region;
_jump *jump;
Region *region;
Jump *jump;
bool endFlag;
bool inUse;
char name[32];
McmpMgr *_mcmpMgr;
McmpMgr *mcmpMgr;
int volGroupId;
byte *resPtr;
bool mcmpData;
};
private:
soundStruct _sounds[MAX_IMUSE_SOUNDS];
SoundStruct _sounds[MAX_IMUSE_SOUNDS];
bool checkForProperHandle(soundStruct *soundHandle);
soundStruct *allocSlot();
void parseSoundHeader(byte *ptr, soundStruct *sound, int &headerSize);
bool checkForProperHandle(SoundStruct *soundHandle);
SoundStruct *allocSlot();
void parseSoundHeader(byte *ptr, SoundStruct *sound, int &headerSize);
void countElements(byte *ptr, int &numRegions, int &numJumps);
public:
@ -80,23 +83,23 @@ public:
ImuseSndMgr();
~ImuseSndMgr();
soundStruct *openSound(const char *soundName, int volGroupId);
void closeSound(soundStruct *soundHandle);
soundStruct *cloneSound(soundStruct *soundHandle);
SoundStruct *openSound(const char *soundName, int volGroupId);
void closeSound(SoundStruct *soundHandle);
SoundStruct *cloneSound(SoundStruct *soundHandle);
int getFreq(soundStruct *soundHandle);
int getBits(soundStruct *soundHandle);
int getChannels(soundStruct *soundHandle);
bool isEndOfRegion(soundStruct *soundHandle, int region);
int getNumRegions(soundStruct *soundHandle);
int getNumJumps(soundStruct *soundHandle);
int getRegionOffset(soundStruct *soundHandle, int region);
int getJumpIdByRegionAndHookId(soundStruct *soundHandle, int region, int hookId);
int getRegionIdByJumpId(soundStruct *soundHandle, int jumpId);
int getJumpHookId(soundStruct *soundHandle, int number);
int getJumpFade(soundStruct *soundHandle, int number);
int getFreq(SoundStruct *soundHandle);
int getBits(SoundStruct *soundHandle);
int getChannels(SoundStruct *soundHandle);
bool isEndOfRegion(SoundStruct *soundHandle, int region);
int getNumRegions(SoundStruct *soundHandle);
int getNumJumps(SoundStruct *soundHandle);
int getRegionOffset(SoundStruct *soundHandle, int region);
int getJumpIdByRegionAndHookId(SoundStruct *soundHandle, int region, int hookId);
int getRegionIdByJumpId(SoundStruct *soundHandle, int jumpId);
int getJumpHookId(SoundStruct *soundHandle, int number);
int getJumpFade(SoundStruct *soundHandle, int number);
int32 getDataFromRegion(soundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size);
int32 getDataFromRegion(SoundStruct *soundHandle, int region, byte **buf, int32 offset, int32 size);
};
#endif

View File

@ -19,7 +19,9 @@
#include "../bits.h"
#include "../debug.h"
const ImuseTable grimStateMusicTable[] = {
#include "imuse.h"
ImuseTable grimStateMusicTable[] = {
{0, 1000, 0, 0, 60, 127, 0, ""},
{0, 1999, 0, 0, 60, 127, 0, ""},
{3, 1001, 0, 0, 60, 127, 0, "1001 - Manny's Office.IMC" },
@ -204,7 +206,7 @@ const ImuseTable grimStateMusicTable[] = {
{0, -1, 0, 0, 0, 0, 0, ""}
};
const ImuseTable grimSeqMusicTable[] = {
ImuseTable grimSeqMusicTable[] = {
{0, 2000, 0, 0, 20, 127, 0, ""},
{2, 2001, 0, 0, 20, 127, 0, "2001 - Climb Rope.IMC"},
{2, 2010, 0, 0, 20, 127, 0, "2010 - Glottis OK.IMC"},
@ -249,7 +251,7 @@ const ImuseTable grimSeqMusicTable[] = {
{0, -1, 0, 0, 0, 0, 0, ""}
};
const ImuseTable grimDemoStateMusicTable[] = {
ImuseTable grimDemoStateMusicTable[] = {
{0, 0, 0, 0, 60, 127, 0, ""},
{0, 1000, 0, 0, 60, 127, 0, ""},
{3, 1001, 0, 0, 60, 127, 0, "MO - Manny's Office.IMC"},
@ -275,7 +277,7 @@ const ImuseTable grimDemoStateMusicTable[] = {
{0, -1, 0, 0, 0, 0, 0, ""}
};
const ImuseTable grimDemoSeqMusicTable[] = {
ImuseTable grimDemoSeqMusicTable[] = {
{0, 2000, 0, 0, 60, 127, 0, ""},
{3, 2100, 0, 0, 60, 127, 0, "Rope Climb.IMC"},
{0, -1, 0, 0, 0, 0, 0, ""}

View File

@ -18,13 +18,16 @@
#include "../stdafx.h"
#include "../bits.h"
#include "../debug.h"
#include "../timer.h"
#include "../mixer/mixer.h"
#include "../mixer/audiostream.h"
#include "imuse.h"
#include "imuse_sndmgr.h"
extern SoundMixer *g_mixer;
int Imuse::allocSlot(int priority) {
int l, lowest_priority = 127;
int trackId = -1;
@ -37,7 +40,7 @@ int Imuse::allocSlot(int priority) {
}
if (trackId == -1) {
debug(5, "Imuse::startSound(): All slots are full");
warning("Imuse::startSound(): All slots are full");
for (l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && lowest_priority > track->priority) {
@ -48,9 +51,9 @@ int Imuse::allocSlot(int priority) {
if (lowest_priority <= priority) {
assert(trackId != -1);
_track[trackId]->toBeRemoved = true;
debug(5, "Imuse::startSound(): Removed sound %s from track %d", _track[trackId]->soundName, trackId);
warning("Imuse::startSound(): Removed sound %s from track %d", _track[trackId]->soundName, trackId);
} else {
debug(5, "Imuse::startSound(): Priority sound too low");
warning("Imuse::startSound(): Priority sound too low");
return -1;
}
}
@ -58,9 +61,7 @@ int Imuse::allocSlot(int priority) {
return trackId;
}
void Imuse::startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan = 64, int priority) {
debug(5, "Imuse::startSound(%s)", soundName);
void Imuse::startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priority) {
int l = allocSlot(priority);
if (l == -1) {
warning("Imuse::startSound() Can't start sound - no free slots");
@ -98,7 +99,7 @@ void Imuse::startSound(const char *soundName, int volGroupId, int hookId, int vo
int bits = 0, freq = 0, channels = 0;
strcpy(track->soundName, soundName);
track->soundHandle = _sound->openSound(soundName, volGroupId, -1);
track->soundHandle = _sound->openSound(soundName, volGroupId);
if (track->soundHandle == NULL)
return;
@ -141,13 +142,12 @@ void Imuse::startSound(const char *soundName, int volGroupId, int hookId, int vo
// setup 1 second stream wrapped buffer
int32 streamBufferSize = track->iteration;
track->stream = makeAppendableAudioStream(freq, track->mixerFlags, streamBufferSize);
_vm->_mixer->playInputStream(&track->handle, track->stream, false, -1, track->mixerVol, track->mixerPan, false);
g_mixer->playInputStream(&track->handle, track->stream, false, -1, track->mixerVol, track->mixerPan, false);
track->started = true;
track->used = true;
}
void Imuse::setPriority(const char *soundName, int priority) {
debug(5, "Imuse::setPriority(%s, %d)", soundName, priority);
assert ((priority >= 0) && (priority <= 127));
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
@ -158,9 +158,7 @@ void Imuse::setPriority(const char *soundName, int priority) {
}
}
void Imuse::setVolume(int soundName, int volume) {
debug(5, "IMuseDigital::setVolume(%s, %d)", soundName, volume);
void Imuse::setVolume(const char *soundName, int volume) {
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (strcmp(track->soundName, soundName) == 0)) {
@ -170,8 +168,6 @@ void Imuse::setVolume(int soundName, int volume) {
}
void Imuse::setPan(const char *soundName, int pan) {
debug(5, "Imuse::setPan(%s, %d)", soundName, pan);
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (strcmp(track->soundName, soundName) == 0)) {
@ -181,7 +177,6 @@ void Imuse::setPan(const char *soundName, int pan) {
}
void Imuse::selectVolumeGroup(const char *soundName, int volGroupId) {
debug(5, "Imuse::setGroupVolume(%s, %d)", soundName, volGroupId);
assert((volGroupId >= 1) && (volGroupId <= 4));
if (volGroupId == 4)
@ -197,7 +192,6 @@ void Imuse::selectVolumeGroup(const char *soundName, int volGroupId) {
void Imuse::setFade(const char *soundName, int destVolume, int delay60HzTicks) {
StackLock lock(_mutex);
debug(5, "Imuse::setFade(%s, %d, %d)", soundName, destVolume, delay60HzTicks);
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
@ -211,7 +205,6 @@ void Imuse::setFade(const char *soundName, int destVolume, int delay60HzTicks) {
}
void Imuse::fadeOutMusic(int fadeDelay) {
debug(5, "Imuse::fadeOutMusic");
for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
@ -225,8 +218,6 @@ Imuse::Track *Imuse::cloneToFadeOutTrack(Track *track, int fadeDelay) {
assert(track);
Track *fadeTrack = 0;
debug(5, "Imuse::cloneToFadeOutTrack(%d, %d)", track->trackId, fadeDelay);
{
StackLock lock(_mutex);
for (int l = MAX_IMUSE_TRACKS; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
@ -265,7 +256,7 @@ Imuse::Track *Imuse::cloneToFadeOutTrack(Track *track, int fadeDelay) {
// setup 1 second stream wrapped buffer
int32 streamBufferSize = fadeTrack->iteration;
fadeTrack->stream = makeAppendableAudioStream(_sound->getFreq(fadeTrack->soundHandle), fadeTrack->mixerFlags, streamBufferSize);
_vm->_mixer->playInputStream(&fadeTrack->handle, fadeTrack->stream, false, -1, fadeTrack->vol / 1000, fadeTrack->pan, false);
g_mixer->playInputStream(&fadeTrack->handle, fadeTrack->stream, false, -1, fadeTrack->vol / 1000, fadeTrack->pan, false);
fadeTrack->started = true;
fadeTrack->used = true;

View File

@ -27,6 +27,7 @@
#include "timer.h"
#include "smush.h"
#include "mixer/mixer.h"
#include "imuse/imuse.h"
#include "driver_gl.h"
@ -49,6 +50,7 @@ int PASCAL WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdL
extern SoundMixer *g_mixer;
extern Timer *g_timer;
extern Imuse *g_imuse;
static bool parseBoolStr(const char *val) {
if (val == NULL || val[0] == 0)
@ -114,14 +116,11 @@ int main(int argc, char *argv[]) {
atexit(saveRegistry);
g_mixer = new SoundMixer();
g_mixer->setVolume(255);
g_timer = new Timer();
g_smush = new Smush();
g_driver = new Driver(640, 480, 24);
g_mixer->setVolume(255);
// Mixer::instance()->start();
g_imuse = new Imuse(10);
Bitmap *splash_bm = ResourceLoader::instance()->loadBitmap("splash.bm");
@ -162,6 +161,7 @@ int main(int argc, char *argv[]) {
lua_removelibslists();
lua_close();
delete g_imuse;
delete g_smush;
delete g_timer;
delete g_mixer;

View File

@ -34,7 +34,6 @@ static uint16 smushDestTable[5786];
void vimaInit(uint16 *destTable);
void decompressVima(const byte *src, int16 *dest, int destLen, uint16 *destTable);
extern SoundMixer *g_mixer;
void Smush::timerCallback(void *refCon) {
g_smush->handleFrame();