SHERLOCK: Remove a couple of unused variables in inventory

This commit is contained in:
Strangerke 2015-05-15 09:55:35 +02:00
parent d3f1a76cc8
commit 8d2ec6f9fa
2 changed files with 0 additions and 7 deletions

View File

@ -49,8 +49,6 @@ Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(v
_invGraphicsLoaded = false;
_invIndex = 0;
_holdings = 0;
_oldFlag = 0;
_invFlag = 0;
_invMode = INVMODE_EXIT;
}
@ -215,7 +213,6 @@ void Inventory::drawInventory(int flag) {
UserInterface &ui = *_vm->_ui;
int tempFlag = flag;
_oldFlag = 7;
loadInv();
if (flag == 128) {
@ -257,10 +254,8 @@ void Inventory::drawInventory(int flag) {
if (flag) {
ui._oldKey = INVENTORY_COMMANDS[flag];
_oldFlag = flag;
} else {
ui._oldKey = -1;
_invFlag = 6;
}
invCommands(0);

View File

@ -75,8 +75,6 @@ public:
int _holdings; // Used to hold number of visible items in active inventory.
// Since Inventory array also contains some special hidden items
void freeGraphics();
int _oldFlag;
int _invFlag;
public:
Inventory(SherlockEngine *vm);
~Inventory();