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AVALANCHE: Mostly cosmetic modifications in avalot.cpp.
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c34bc12af2
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@ -127,7 +127,6 @@ void Avalot::setup() {
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_vm->_parser->_inputTextPos = 0;
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_vm->_parser->_quote = true;
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// TSkellern = 0; Replace with a more local variable sometime
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_vm->_lucerna->drawToolbar();
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_vm->_scrolls->setReadyLight(2);
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@ -150,7 +149,7 @@ void Avalot::setup() {
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_vm->loadGame(loadSlot);
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} else {
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_vm->_gyro->_isLoaded = false; // Set to true in _vm->loadGame().
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_vm->_gyro->newGame(); // No game was requested- load the default.
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_vm->_gyro->newGame();
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_vm->_gyro->_soundFx = !_vm->_gyro->_soundFx;
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_vm->_lucerna->fxToggle();
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@ -176,7 +175,6 @@ void Avalot::runAvalot() {
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_vm->_timer->updateTimer();
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#ifdef DEBUG
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// ONLY FOR TESTING!!!
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for (int i = 0; i < _vm->_gyro->_lineNum; i++) {
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LineType *curLine = &_vm->_gyro->_lines[i];
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_vm->_graphics->_surface.drawLine(curLine->_x1, curLine->_y1, curLine->_x2, curLine->_y2, curLine->col);
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@ -187,10 +185,9 @@ void Avalot::runAvalot() {
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if (curField->_x1 < 640)
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_vm->_graphics->_surface.frameRect(Common::Rect(curField->_x1, curField->_y1, curField->_x2, curField->_y2), kColorLightmagenta);
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}
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// ONLY FOR TESTING!!!
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#endif
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_vm->_graphics->refreshScreen(); // TODO: Maybe it'll have a better place later. Move it there when it's needed.
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_vm->_graphics->refreshScreen();
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uint32 delay = _vm->_system->getMillis() - beginLoop;
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if (delay <= 55)
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