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svn-id: r12594
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@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) {
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if (a == 1 && _version >= 6) {
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// FIXME: The following code is a bit nasty. It is used for the
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// Highway surfing game in Sam&Max; there, _blitAlso is set to
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// true when writing the highscore numbers. It is also used for
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// parts of the DOTT intro. It is also used for scores in bowling
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// mini game in fbear and for names in load/save screen of all
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// HE games. Maybe it is also being used in other places.
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// true when writing the highscore numbers. It is also in DOTT
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// for parts the intro and for drawing newspaper headlines. It
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// is also used for scores in bowling mini game in fbear and
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// for names in load/save screen of all HE games. Maybe it is
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// also being used in other places.
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//
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// A better name for _blitAlso might be _imprintOnBackground
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if (_string[a].no_talk_anim == false) {
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// Sam and Max seems to blitAlso 32 a lot, which does
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// nothing anyway. So just hide that one for brevity.
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