Updated comment

svn-id: r12594
This commit is contained in:
Torbjörn Andersson 2004-01-25 15:08:41 +00:00
parent a5f45c0323
commit 8d89162d8f

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@ -441,11 +441,14 @@ void ScummEngine::drawString(int a) {
if (a == 1 && _version >= 6) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
// true when writing the highscore numbers. It is also used for
// parts of the DOTT intro. It is also used for scores in bowling
// mini game in fbear and for names in load/save screen of all
// HE games. Maybe it is also being used in other places.
// true when writing the highscore numbers. It is also in DOTT
// for parts the intro and for drawing newspaper headlines. It
// is also used for scores in bowling mini game in fbear and
// for names in load/save screen of all HE games. Maybe it is
// also being used in other places.
//
// A better name for _blitAlso might be _imprintOnBackground
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does
// nothing anyway. So just hide that one for brevity.