mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-13 12:10:30 +00:00
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
svn-id: r33848
This commit is contained in:
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2d31207a81
commit
8d8c46e36f
@ -150,7 +150,7 @@ void MoviePlayer::play() {
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startSound();
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while (_frameNum < _framesCount && !_vm->_quit)
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while (_frameNum < _framesCount && !_vm->quit())
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handleNextFrame();
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closeFile();
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@ -123,7 +123,7 @@ void AGOSEngine::setup_cond_c_helper() {
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clearName();
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_lastNameOn = last;
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = 0;
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_leftButtonDown = 0;
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@ -145,7 +145,7 @@ void AGOSEngine::setup_cond_c_helper() {
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}
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delay(100);
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} while ((_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0) && !_quit);
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} while ((_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0) && !quit());
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if (_lastHitArea == NULL) {
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} else if (_lastHitArea->id == 0x7FFB) {
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@ -459,7 +459,7 @@ void AGOSEngine_Feeble::saveUserGame(int slot) {
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}
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windowPutChar(window, 0x7f);
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while (!_quit) {
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while (!quit()) {
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_keyPressed.reset();
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delay(1);
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@ -279,11 +279,11 @@ restart:
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name = buf;
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_saveGameNameLen = 0;
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while (!_quit) {
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while (!quit()) {
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windowPutChar(window, 128);
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_keyPressed.reset();
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while (!_quit) {
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while (!quit()) {
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delay(10);
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if (_keyPressed.ascii && _keyPressed.ascii < 128) {
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i = _keyPressed.ascii;
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@ -443,7 +443,7 @@ void AGOSEngine_Elvira2::userGame(bool load) {
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name = buf + 192;
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while (!_quit) {
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while (!quit()) {
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windowPutChar(window, 128);
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_saveLoadEdit = true;
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@ -516,7 +516,7 @@ int AGOSEngine_Elvira2::userGameGetKey(bool *b, char *buf, uint maxChar) {
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_keyPressed.reset();
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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@ -526,7 +526,7 @@ int AGOSEngine_Elvira2::userGameGetKey(bool *b, char *buf, uint maxChar) {
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return _keyPressed.ascii;
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}
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delay(10);
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} while (_lastHitArea3 == 0 && !_quit);
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} while (_lastHitArea3 == 0 && !quit());
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ha = _lastHitArea;
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if (ha == NULL || ha->id < 200) {
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@ -708,7 +708,7 @@ restart:;
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_saveGameNameLen++;
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}
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while (!_quit) {
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while (!quit()) {
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windowPutChar(window, 127);
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_saveLoadEdit = true;
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@ -787,7 +787,7 @@ int AGOSEngine_Simon1::userGameGetKey(bool *b, char *buf, uint maxChar) {
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_keyPressed.reset();
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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@ -797,7 +797,7 @@ int AGOSEngine_Simon1::userGameGetKey(bool *b, char *buf, uint maxChar) {
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return _keyPressed.ascii;
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}
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delay(10);
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} while (_lastHitArea3 == 0 && !_quit);
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} while (_lastHitArea3 == 0 && !quit());
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ha = _lastHitArea;
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if (ha == NULL || ha->id < 205) {
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@ -1012,7 +1012,7 @@ int AGOSEngine::runScript() {
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executeOpcode(_opcode);
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} while (getScriptCondition() != flag && !getScriptReturn() && !quit());
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return (_quit) ? 1 : getScriptReturn();
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return (quit()) ? 1 : getScriptReturn();
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}
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Child *nextSub(Child *sub, int16 key) {
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@ -1052,11 +1052,11 @@ uint AGOSEngine::confirmYesOrNo(uint16 x, uint16 y) {
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ha->priority = 999;
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ha->window = 0;
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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while (!_quit) {
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while (!quit()) {
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if (_lastHitArea3 != 0)
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break;
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delay(1);
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@ -1101,11 +1101,11 @@ uint AGOSEngine::continueOrQuit() {
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ha->priority = 999;
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ha->window = 0;
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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while (!_quit) {
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while (!quit()) {
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if (_lastHitArea3 != 0)
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break;
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delay(1);
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@ -370,11 +370,11 @@ void AGOSEngine_Elvira2::oe2_pauseGame() {
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uint32 pauseTime = getTime();
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haltAnimation();
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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while (!_quit) {
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while (!quit()) {
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if (processSpecialKeys() != 0 || _lastHitArea3 != 0)
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break;
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delay(1);
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@ -338,7 +338,7 @@ void AGOSEngine_Simon1::os1_pauseGame() {
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break;
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}
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while (!_quit) {
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while (!quit()) {
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delay(1);
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if (_keyPressed.keycode == keyYes)
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quitGame();
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@ -368,11 +368,11 @@ void AGOSEngine_Waxworks::oww_pauseGame() {
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uint32 pauseTime = getTime();
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haltAnimation();
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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while (!_quit) {
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while (!quit()) {
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if (_lastHitArea3 != 0)
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break;
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delay(1);
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@ -343,7 +343,7 @@ void AGOSEngine::handleVerbClicked(uint verb) {
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Subroutine *sub;
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int result;
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if (_quit)
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if (quit())
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return;
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_objectItem = _hitAreaObjectItem;
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@ -298,11 +298,11 @@ void AGOSEngine::waitWindow(WindowBlock *window) {
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ha->id = 0x7FFF;
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ha->priority = 999;
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while (!_quit) {
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while (!quit()) {
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_lastHitArea = NULL;
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_lastHitArea3 = NULL;
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for (;;) {
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while (!quit()) {
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if (_lastHitArea3 != 0)
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break;
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delay(1);
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@ -57,9 +57,7 @@ Engine::Engine(OSystem *syst)
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_targetName(ConfMan.getActiveDomainName()),
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_gameDataPath(ConfMan.get("path")),
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_pauseLevel(0),
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_mainMenuDialog(NULL),
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_quit(false),
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_rtl(false) {
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_mainMenuDialog(NULL) {
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g_engine = this;
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_autosavePeriod = ConfMan.getInt("autosave_period");
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@ -51,8 +51,6 @@ public:
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Audio::Mixer *_mixer;
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Common::TimerManager * _timer;
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bool _quit, _rtl;
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protected:
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Common::EventManager *_eventMan;
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Common::SaveFileManager *_saveFileMan;
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@ -369,7 +369,7 @@ void Sound::blasterWaitEndPlay(bool interruptible, bool stopComp) {
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if (stopComp)
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_blaster->endComposition();
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while (_blaster->isPlaying() && !_vm->_quit) {
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while (_blaster->isPlaying() && !_vm->quit()) {
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if (interruptible && (_vm->_util->checkKey() == 0x11B)) {
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WRITE_VAR(57, (uint32) -1);
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return;
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