ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*

svn-id: r48283
This commit is contained in:
Max Horn 2010-03-18 15:09:48 +00:00
parent c934642bdb
commit 8db54382bb
6 changed files with 218 additions and 156 deletions

View File

@ -25,7 +25,6 @@
#include "engines/game.h"
#include "base/plugins.h"
#include "graphics/surface.h"
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
@ -103,54 +102,3 @@ void GameDescriptor::updateDesc(const char *extra) {
setVal("description", descr);
}
}
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail.get() == t)
return;
_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
}
bool SaveStateDescriptor::getBool(const Common::String &key) const {
if (contains(key)) {
Common::String value = getVal(key);
if (value.equalsIgnoreCase("true") ||
value.equalsIgnoreCase("yes") ||
value.equals("1"))
return true;
if (value.equalsIgnoreCase("false") ||
value.equalsIgnoreCase("no") ||
value.equals("0"))
return false;
error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
}
return false;
}
void SaveStateDescriptor::setDeletableFlag(bool state) {
setVal("is_deletable", state ? "true" : "false");
}
void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
setVal("is_write_protected", state ? "true" : "false");
}
void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
char buffer[32];
snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
setVal("save_date", buffer);
}
void SaveStateDescriptor::setSaveTime(int hour, int min) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hour, min);
setVal("save_time", buffer);
}
void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
setVal("play_time", buffer);
}

View File

@ -26,14 +26,9 @@
#ifndef ENGINES_GAME_H
#define ENGINES_GAME_H
#include "common/str.h"
#include "common/array.h"
#include "common/hash-str.h"
#include "common/ptr.h"
namespace Graphics {
struct Surface;
}
#include "engines/savestate.h" // TODO: Push this #include out to .cpp files needing it
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
@ -114,101 +109,4 @@ public:
}
};
/**
* A hashmap describing details about a given save state.
* TODO
* Guaranteed to contain save_slot and description values.
* Additional ideas: Playtime, creation date, thumbnail, ...
*/
class SaveStateDescriptor : public Common::StringMap {
protected:
Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
public:
SaveStateDescriptor() : _thumbnail() {
setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
setVal("description", "");
}
SaveStateDescriptor(int s, const Common::String &d) : _thumbnail() {
char buf[16];
sprintf(buf, "%d", s);
setVal("save_slot", buf);
setVal("description", d);
}
SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail() {
setVal("save_slot", s);
setVal("description", d);
}
/** The saveslot id, as it would be passed to the "-x" command line switch. */
Common::String &save_slot() { return getVal("save_slot"); }
/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
const Common::String &save_slot() const { return getVal("save_slot"); }
/** A human readable description of the save state. */
Common::String &description() { return getVal("description"); }
/** A human readable description of the save state (read-only variant). */
const Common::String &description() const { return getVal("description"); }
/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
/**
* Returns the value of a given key as boolean.
* It accepts 'true', 'yes' and '1' for true and
* 'false', 'no' and '0' for false.
* (FIXME:) On unknown value it errors out ScummVM.
* On unknown key it returns false as default.
*/
bool getBool(const Common::String &key) const;
/**
* Sets the 'is_deletable' key, which indicates if the
* given savestate is safe for deletion.
*/
void setDeletableFlag(bool state);
/**
* Sets the 'is_write_protected' key, which indicates if the
* given savestate can be overwritten or not
*/
void setWriteProtectedFlag(bool state);
/**
* Return a thumbnail graphics surface representing the savestate visually.
* This is usually a scaled down version of the game graphics. The size
* should be either 160x100 or 160x120 pixels, depending on the aspect
* ratio of the game. If another ratio is required, contact the core team.
*/
const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
/**
* Set a thumbnail graphics surface representing the savestate visually.
* Ownership of the surface is transferred to the SaveStateDescriptor.
* Hence the caller must not delete the surface.
*/
void setThumbnail(Graphics::Surface *t);
/**
* Sets the 'save_date' key properly, based on the given values.
*/
void setSaveDate(int year, int month, int day);
/**
* Sets the 'save_time' key properly, based on the given values.
*/
void setSaveTime(int hour, int min);
/**
* Sets the 'play_time' key properly, based on the given values.
*/
void setPlayTime(int hours, int minutes);
};
/** List of savestates. */
typedef Common::Array<SaveStateDescriptor> SaveStateList;
#endif

View File

@ -29,6 +29,8 @@
#include "common/error.h"
#include "engines/game.h"
#include "engines/savestate.h"
#include "base/plugins.h"
class Engine;

View File

@ -4,7 +4,8 @@ MODULE_OBJS := \
advancedDetector.o \
dialogs.o \
engine.o \
game.o
game.o \
savestate.o
# Include common rules
include $(srcdir)/rules.mk

77
engines/savestate.cpp Normal file
View File

@ -0,0 +1,77 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/savestate.h"
#include "graphics/surface.h"
void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
if (_thumbnail.get() == t)
return;
_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
}
bool SaveStateDescriptor::getBool(const Common::String &key) const {
if (contains(key)) {
Common::String value = getVal(key);
if (value.equalsIgnoreCase("true") ||
value.equalsIgnoreCase("yes") ||
value.equals("1"))
return true;
if (value.equalsIgnoreCase("false") ||
value.equalsIgnoreCase("no") ||
value.equals("0"))
return false;
error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
}
return false;
}
void SaveStateDescriptor::setDeletableFlag(bool state) {
setVal("is_deletable", state ? "true" : "false");
}
void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
setVal("is_write_protected", state ? "true" : "false");
}
void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
char buffer[32];
snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
setVal("save_date", buffer);
}
void SaveStateDescriptor::setSaveTime(int hour, int min) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hour, min);
setVal("save_time", buffer);
}
void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
char buffer[32];
snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
setVal("play_time", buffer);
}

136
engines/savestate.h Normal file
View File

@ -0,0 +1,136 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ENGINES_SAVESTATE_H
#define ENGINES_SAVESTATE_H
#include "common/array.h"
#include "common/hash-str.h"
#include "common/ptr.h"
namespace Graphics {
struct Surface;
}
/**
* A hashmap describing details about a given save state.
* TODO
* Guaranteed to contain save_slot and description values.
* Additional ideas: Playtime, creation date, thumbnail, ...
*/
class SaveStateDescriptor : public Common::StringMap {
protected:
Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
public:
SaveStateDescriptor() : _thumbnail() {
setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
setVal("description", "");
}
SaveStateDescriptor(int s, const Common::String &d) : _thumbnail() {
char buf[16];
sprintf(buf, "%d", s);
setVal("save_slot", buf);
setVal("description", d);
}
SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail() {
setVal("save_slot", s);
setVal("description", d);
}
/** The saveslot id, as it would be passed to the "-x" command line switch. */
Common::String &save_slot() { return getVal("save_slot"); }
/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
const Common::String &save_slot() const { return getVal("save_slot"); }
/** A human readable description of the save state. */
Common::String &description() { return getVal("description"); }
/** A human readable description of the save state (read-only variant). */
const Common::String &description() const { return getVal("description"); }
/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
/**
* Returns the value of a given key as boolean.
* It accepts 'true', 'yes' and '1' for true and
* 'false', 'no' and '0' for false.
* (FIXME:) On unknown value it errors out ScummVM.
* On unknown key it returns false as default.
*/
bool getBool(const Common::String &key) const;
/**
* Sets the 'is_deletable' key, which indicates if the
* given savestate is safe for deletion.
*/
void setDeletableFlag(bool state);
/**
* Sets the 'is_write_protected' key, which indicates if the
* given savestate can be overwritten or not
*/
void setWriteProtectedFlag(bool state);
/**
* Return a thumbnail graphics surface representing the savestate visually.
* This is usually a scaled down version of the game graphics. The size
* should be either 160x100 or 160x120 pixels, depending on the aspect
* ratio of the game. If another ratio is required, contact the core team.
*/
const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
/**
* Set a thumbnail graphics surface representing the savestate visually.
* Ownership of the surface is transferred to the SaveStateDescriptor.
* Hence the caller must not delete the surface.
*/
void setThumbnail(Graphics::Surface *t);
/**
* Sets the 'save_date' key properly, based on the given values.
*/
void setSaveDate(int year, int month, int day);
/**
* Sets the 'save_time' key properly, based on the given values.
*/
void setSaveTime(int hour, int min);
/**
* Sets the 'play_time' key properly, based on the given values.
*/
void setPlayTime(int hours, int minutes);
};
/** List of savestates. */
typedef Common::Array<SaveStateDescriptor> SaveStateList;
#endif