mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-31 07:53:36 +00:00
ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
svn-id: r48283
This commit is contained in:
parent
c934642bdb
commit
8db54382bb
@ -25,7 +25,6 @@
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#include "engines/game.h"
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#include "base/plugins.h"
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#include "graphics/surface.h"
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const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
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@ -103,54 +102,3 @@ void GameDescriptor::updateDesc(const char *extra) {
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setVal("description", descr);
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}
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}
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void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
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if (_thumbnail.get() == t)
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return;
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_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
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}
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bool SaveStateDescriptor::getBool(const Common::String &key) const {
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if (contains(key)) {
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Common::String value = getVal(key);
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if (value.equalsIgnoreCase("true") ||
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value.equalsIgnoreCase("yes") ||
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value.equals("1"))
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return true;
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if (value.equalsIgnoreCase("false") ||
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value.equalsIgnoreCase("no") ||
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value.equals("0"))
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return false;
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error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
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save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
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}
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return false;
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}
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void SaveStateDescriptor::setDeletableFlag(bool state) {
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setVal("is_deletable", state ? "true" : "false");
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}
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void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
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setVal("is_write_protected", state ? "true" : "false");
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}
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void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
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setVal("save_date", buffer);
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}
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void SaveStateDescriptor::setSaveTime(int hour, int min) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hour, min);
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setVal("save_time", buffer);
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}
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void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
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setVal("play_time", buffer);
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}
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104
engines/game.h
104
engines/game.h
@ -26,14 +26,9 @@
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#ifndef ENGINES_GAME_H
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#define ENGINES_GAME_H
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#include "common/str.h"
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#include "common/array.h"
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#include "common/hash-str.h"
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#include "common/ptr.h"
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namespace Graphics {
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struct Surface;
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}
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#include "engines/savestate.h" // TODO: Push this #include out to .cpp files needing it
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/**
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* A simple structure used to map gameids (like "monkey", "sword1", ...) to
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@ -114,101 +109,4 @@ public:
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}
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};
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/**
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* A hashmap describing details about a given save state.
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* TODO
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* Guaranteed to contain save_slot and description values.
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* Additional ideas: Playtime, creation date, thumbnail, ...
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*/
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class SaveStateDescriptor : public Common::StringMap {
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protected:
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Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
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public:
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SaveStateDescriptor() : _thumbnail() {
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setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
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setVal("description", "");
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}
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SaveStateDescriptor(int s, const Common::String &d) : _thumbnail() {
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char buf[16];
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sprintf(buf, "%d", s);
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setVal("save_slot", buf);
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setVal("description", d);
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}
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SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail() {
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setVal("save_slot", s);
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setVal("description", d);
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}
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/** The saveslot id, as it would be passed to the "-x" command line switch. */
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Common::String &save_slot() { return getVal("save_slot"); }
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/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
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const Common::String &save_slot() const { return getVal("save_slot"); }
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/** A human readable description of the save state. */
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Common::String &description() { return getVal("description"); }
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/** A human readable description of the save state (read-only variant). */
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const Common::String &description() const { return getVal("description"); }
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/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
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/**
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* Returns the value of a given key as boolean.
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* It accepts 'true', 'yes' and '1' for true and
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* 'false', 'no' and '0' for false.
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* (FIXME:) On unknown value it errors out ScummVM.
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* On unknown key it returns false as default.
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*/
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bool getBool(const Common::String &key) const;
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/**
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* Sets the 'is_deletable' key, which indicates if the
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* given savestate is safe for deletion.
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*/
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void setDeletableFlag(bool state);
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/**
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* Sets the 'is_write_protected' key, which indicates if the
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* given savestate can be overwritten or not
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*/
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void setWriteProtectedFlag(bool state);
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/**
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* Return a thumbnail graphics surface representing the savestate visually.
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* This is usually a scaled down version of the game graphics. The size
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* should be either 160x100 or 160x120 pixels, depending on the aspect
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* ratio of the game. If another ratio is required, contact the core team.
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*/
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const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
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/**
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* Set a thumbnail graphics surface representing the savestate visually.
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* Ownership of the surface is transferred to the SaveStateDescriptor.
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* Hence the caller must not delete the surface.
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*/
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void setThumbnail(Graphics::Surface *t);
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/**
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* Sets the 'save_date' key properly, based on the given values.
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*/
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void setSaveDate(int year, int month, int day);
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/**
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* Sets the 'save_time' key properly, based on the given values.
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*/
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void setSaveTime(int hour, int min);
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/**
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* Sets the 'play_time' key properly, based on the given values.
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*/
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void setPlayTime(int hours, int minutes);
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};
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/** List of savestates. */
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typedef Common::Array<SaveStateDescriptor> SaveStateList;
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#endif
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@ -29,6 +29,8 @@
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#include "common/error.h"
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#include "engines/game.h"
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#include "engines/savestate.h"
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#include "base/plugins.h"
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class Engine;
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@ -4,7 +4,8 @@ MODULE_OBJS := \
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advancedDetector.o \
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dialogs.o \
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engine.o \
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game.o
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game.o \
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savestate.o
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# Include common rules
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include $(srcdir)/rules.mk
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77
engines/savestate.cpp
Normal file
77
engines/savestate.cpp
Normal file
@ -0,0 +1,77 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/savestate.h"
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#include "graphics/surface.h"
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void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
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if (_thumbnail.get() == t)
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return;
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_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
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}
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bool SaveStateDescriptor::getBool(const Common::String &key) const {
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if (contains(key)) {
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Common::String value = getVal(key);
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if (value.equalsIgnoreCase("true") ||
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value.equalsIgnoreCase("yes") ||
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value.equals("1"))
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return true;
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if (value.equalsIgnoreCase("false") ||
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value.equalsIgnoreCase("no") ||
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value.equals("0"))
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return false;
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error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
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save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
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}
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return false;
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}
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void SaveStateDescriptor::setDeletableFlag(bool state) {
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setVal("is_deletable", state ? "true" : "false");
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}
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void SaveStateDescriptor::setWriteProtectedFlag(bool state) {
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setVal("is_write_protected", state ? "true" : "false");
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}
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void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
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setVal("save_date", buffer);
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}
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void SaveStateDescriptor::setSaveTime(int hour, int min) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hour, min);
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setVal("save_time", buffer);
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}
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void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
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char buffer[32];
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snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
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setVal("play_time", buffer);
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}
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136
engines/savestate.h
Normal file
136
engines/savestate.h
Normal file
@ -0,0 +1,136 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ENGINES_SAVESTATE_H
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#define ENGINES_SAVESTATE_H
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#include "common/array.h"
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#include "common/hash-str.h"
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#include "common/ptr.h"
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namespace Graphics {
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struct Surface;
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}
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/**
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* A hashmap describing details about a given save state.
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* TODO
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* Guaranteed to contain save_slot and description values.
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* Additional ideas: Playtime, creation date, thumbnail, ...
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*/
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class SaveStateDescriptor : public Common::StringMap {
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protected:
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Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
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public:
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SaveStateDescriptor() : _thumbnail() {
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setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
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setVal("description", "");
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}
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SaveStateDescriptor(int s, const Common::String &d) : _thumbnail() {
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char buf[16];
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sprintf(buf, "%d", s);
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setVal("save_slot", buf);
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setVal("description", d);
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}
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SaveStateDescriptor(const Common::String &s, const Common::String &d) : _thumbnail() {
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setVal("save_slot", s);
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setVal("description", d);
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}
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/** The saveslot id, as it would be passed to the "-x" command line switch. */
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Common::String &save_slot() { return getVal("save_slot"); }
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/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
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const Common::String &save_slot() const { return getVal("save_slot"); }
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/** A human readable description of the save state. */
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Common::String &description() { return getVal("description"); }
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/** A human readable description of the save state (read-only variant). */
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const Common::String &description() const { return getVal("description"); }
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/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
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/**
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* Returns the value of a given key as boolean.
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* It accepts 'true', 'yes' and '1' for true and
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* 'false', 'no' and '0' for false.
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* (FIXME:) On unknown value it errors out ScummVM.
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* On unknown key it returns false as default.
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*/
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bool getBool(const Common::String &key) const;
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/**
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* Sets the 'is_deletable' key, which indicates if the
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* given savestate is safe for deletion.
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*/
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void setDeletableFlag(bool state);
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/**
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* Sets the 'is_write_protected' key, which indicates if the
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* given savestate can be overwritten or not
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*/
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void setWriteProtectedFlag(bool state);
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/**
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* Return a thumbnail graphics surface representing the savestate visually.
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* This is usually a scaled down version of the game graphics. The size
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* should be either 160x100 or 160x120 pixels, depending on the aspect
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* ratio of the game. If another ratio is required, contact the core team.
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*/
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const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
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/**
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* Set a thumbnail graphics surface representing the savestate visually.
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* Ownership of the surface is transferred to the SaveStateDescriptor.
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* Hence the caller must not delete the surface.
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*/
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void setThumbnail(Graphics::Surface *t);
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/**
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* Sets the 'save_date' key properly, based on the given values.
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*/
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void setSaveDate(int year, int month, int day);
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/**
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* Sets the 'save_time' key properly, based on the given values.
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*/
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void setSaveTime(int hour, int min);
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/**
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* Sets the 'play_time' key properly, based on the given values.
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*/
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void setPlayTime(int hours, int minutes);
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};
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/** List of savestates. */
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typedef Common::Array<SaveStateDescriptor> SaveStateList;
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#endif
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