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LAB: Fix stopDiffEnd. This fixes the intro (between others)
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@ -36,6 +36,8 @@
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namespace Lab {
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static bool PlayOnce = false;
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static bool StopPlayingEnd = false;
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static uint32 header, size, WaitSec = 0L, WaitMicros = 0L, DelayMicros = 0L;
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static uint16 CurBit = 0, framenumber = 0, samplespeed, numchunks = 1;
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static byte *Buffer, temp[5];
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@ -249,7 +251,7 @@ void LabEngine::diffNextFrame() {
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break;
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}
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case 65535L:
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if ((framenumber == 1) || PlayOnce) {
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if ((framenumber == 1) || PlayOnce || StopPlayingEnd) {
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int didTOF = 0;
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if (waitForEffect) {
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@ -294,6 +296,7 @@ void playDiff() {
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framenumber = 0;
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numchunks = 1;
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donepal = false;
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StopPlayingEnd = false;
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difffile = &storagefordifffile;
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IsPlaying = true;
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@ -385,13 +388,12 @@ void stopDiff() {
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}
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}
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/*****************************************************************************/
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/* Stops an animation from running. */
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/*****************************************************************************/
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void stopDiffEnd() {
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if (IsPlaying) {
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StopPlayingEnd = true;
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while (IsPlaying) {
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g_lab->_music->updateMusic();
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g_lab->diffNextFrame();
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