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ok, thanks erik for pointing out to me where this occurs :-)
svn-id: r8857
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588279dd4f
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8dd90916e0
@ -89,11 +89,11 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
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switch (_loaded._format) {
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case 0x60:
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case 0x61:
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// This format is used e.g. in the Sam&Max intro
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ex1 = _srcptr[0];
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ex2 = _srcptr[1];
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_srcptr += 2;
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if (ex1 != 0xFF || ex2 != 0xFF) {
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printf("Funky! Tell Fingolfin where you saw this\n");
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ex1 = READ_LE_UINT16(_loaded._frameOffsets + ex1 * 2);
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_srcptr = _loaded._baseptr + READ_LE_UINT16(_loaded._baseptr + ex1 + ex2 * 2) + 14;
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}
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