Merge branch 'master' into wme_rendering

This commit is contained in:
Willem Jan Palenstijn 2013-09-30 22:05:32 +02:00
commit 8e58be7a1d
126 changed files with 1686 additions and 924 deletions

View File

@ -169,7 +169,7 @@ protected:
PluginType _type;
public:
Plugin() : _pluginObject(0) {}
Plugin() : _pluginObject(0), _type(PLUGIN_TYPE_MAX) {}
virtual ~Plugin() {
//if (isLoaded())
//unloadPlugin();

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@ -371,12 +371,14 @@ bool DecompressorDCL::unpack(ReadStream *src, byte *dest, uint32 nPacked, uint32
debug(8, "\nCOPY(%d from %d)\n", val_length, val_distance);
if (val_length + _dwWrote > _szUnpacked) {
warning("DCL-INFLATE Error: Write out of bounds while copying %d bytes", val_length);
warning("DCL-INFLATE Error: Write out of bounds while copying %d bytes (declared unpacked size is %d bytes, current is %d + %d bytes)",
val_length, _szUnpacked, _dwWrote, val_length);
return false;
}
if (_dwWrote < val_distance) {
warning("DCL-INFLATE Error: Attempt to copy from before beginning of input stream");
warning("DCL-INFLATE Error: Attempt to copy from before beginning of input stream (declared unpacked size is %d bytes, current is %d bytes)",
_szUnpacked, _dwWrote);
return false;
}

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@ -23,6 +23,10 @@
#ifndef COMMON_SCUMMSYS_H
#define COMMON_SCUMMSYS_H
#ifndef __has_feature // Optional of course.
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
// This is a convenience macro to test whether the compiler used is a GCC
// version, which is at least major.minor.
#define GCC_ATLEAST(major, minor) (defined(__GNUC__) && (__GNUC__ > (major) || (__GNUC__ == (major) && __GNUC_MINOR__ >= (minor))))

4
configure vendored
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@ -3410,10 +3410,10 @@ int main(void) {
return 0;
}
EOF
cc_check $PNG_CFLAGS $PNG_LIBS -lpng && _png=yes
cc_check $PNG_CFLAGS $PNG_LIBS -lpng -lz && _png=yes
fi
if test "$_png" = yes ; then
LIBS="$LIBS $PNG_LIBS -lpng"
LIBS="$LIBS $PNG_LIBS -lpng -lz"
INCLUDES="$INCLUDES $PNG_CFLAGS"
fi
define_in_config_if_yes "$_png" 'USE_PNG'

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@ -20,6 +20,10 @@
*
*/
#ifndef __has_feature // Optional of course.
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
#include <fstream>
#include <string>
#include <stdio.h>

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@ -33,10 +33,6 @@
#undef main
#endif // main
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/endian.h"
#include "create_mortdat.h"
#include "enginetext.h"

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@ -30,8 +30,8 @@
#undef main
#endif // main
#include <vector>
#include "create_neverhood.h"
#include <vector>
#include "md5.h"
#include "tables.h"

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@ -23,6 +23,10 @@
#ifndef TOOLS_CREATE_PROJECT_H
#define TOOLS_CREATE_PROJECT_H
#ifndef __has_feature // Optional of course.
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
#include <map>
#include <list>
#include <string>

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@ -22,6 +22,8 @@
* The generated files is used by ScummVM to propose translation of its GUI.
*/
#include "create_translations.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@ -34,7 +36,6 @@
#undef main
#endif // main
#include "create_translations.h"
#include "po_parser.h"
#include "cp_parser.h"

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@ -28,4 +28,8 @@ typedef unsigned short uint16;
typedef unsigned int uint32;
typedef signed short int16;
#ifndef __has_feature // Optional of course.
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
#endif /* CREATE_TRANSLATIONS_H */

View File

@ -598,6 +598,7 @@ catalog Humongous Interactive Catalog
a56e8d9d4281c53c3f63c9bd22a59e21 10978342 en All HE CUP Preview George Kormendi
74da3494fbe1a7d20213b0afe0954755 10841544 fr All HE CUP Preview - George Kormendi
4c4820518e16e1a0e3616a3b021a04f3 10927456 de All HE CUP Preview - Kirben
288fb75b24389733c29fa107fe8d44e8 10795148 us All HE CUP Preview - Kirben
airport Let's Explore the Airport with Buzzy
d6334a5a9b61afe18c368540fdf522ca -1 en Mac - - - Joachim Eberhard

View File

@ -48,6 +48,15 @@ namespace Composer {
ComposerEngine::ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_rnd = new Common::RandomSource("composer");
_audioStream = NULL;
_currSoundPriority = 0;
_currentTime = 0;
_lastTime = 0;
_needsUpdate = true;
_directoriesToStrip = 1;
_mouseVisible = true;
_mouseEnabled = false;
_mouseSpriteId = 0;
_lastButton = NULL;
}
ComposerEngine::~ComposerEngine() {
@ -79,12 +88,6 @@ Common::Error ComposerEngine::run() {
_queuedScripts[i]._scriptId = 0;
}
_mouseVisible = true;
_mouseEnabled = false;
_mouseSpriteId = 0;
_lastButton = NULL;
_directoriesToStrip = 1;
if (!_bookIni.loadFromFile("book.ini")) {
_directoriesToStrip = 0;
if (!_bookIni.loadFromFile("programs/book.ini")) {
@ -103,7 +106,6 @@ Common::Error ComposerEngine::run() {
height = atoi(getStringFromConfig("Common", "Height").c_str());
initGraphics(width, height, true);
_screen.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
_needsUpdate = true;
Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(),
@ -113,11 +115,12 @@ Common::Error ComposerEngine::run() {
loadLibrary(0);
_currentTime = 0;
_lastTime = 0;
uint fps = atoi(getStringFromConfig("Common", "FPS").c_str());
uint frameTime = 1000 / fps;
uint frameTime = 125; // Default to 125ms (1000/8)
if (fps != 0)
frameTime = 1000 / fps;
else
warning("FPS in book.ini is zero. Defaulting to 8...");
uint32 lastDrawTime = 0;
while (!shouldQuit()) {

View File

@ -27,6 +27,7 @@
#include "common/list.h"
#include "fullpipe/objects.h"
#include "fullpipe/statics.h"
#include "fullpipe/motion.h"
#include "fullpipe/messages.h"
#include "fullpipe/gameloader.h"
@ -50,7 +51,9 @@ bool MctlCompound::load(MfcArchive &file) {
for (int i = 0; i < count; i++) {
debug(6, "CompoundArray[%d]", i);
MctlCompoundArrayItem *obj = (MctlCompoundArrayItem *)file.readClass();
MctlCompoundArrayItem *obj = new MctlCompoundArrayItem();
obj->_motionControllerObj = (MotionController *)file.readClass();
int count1 = file.readUint32LE();
@ -68,16 +71,15 @@ bool MctlCompound::load(MfcArchive &file) {
debug(6, "graphReact");
obj->_movGraphReactObj = (MovGraphReact *)file.readClass();
_motionControllers.push_back(*obj);
_motionControllers.push_back(obj);
}
return true;
}
int MctlCompound::addObject(StaticANIObject *obj) {
warning("STUB: MctlCompound::addObject()");
return 0;
void MctlCompound::addObject(StaticANIObject *obj) {
for (uint i = 0; i < _motionControllers.size(); i++)
_motionControllers[i]->_motionControllerObj->addObject(obj);
}
int MctlCompound::removeObject(StaticANIObject *obj) {
@ -87,7 +89,6 @@ int MctlCompound::removeObject(StaticANIObject *obj) {
}
void MctlCompound::initMovGraph2() {
#if 0
if (_objtype != kObjTypeMctlCompound)
return;
@ -97,10 +98,10 @@ void MctlCompound::initMovGraph2() {
MovGraph *gr = (MovGraph *)_motionControllers[i]->_motionControllerObj;
CMovGraph2 *newgr = new MovGraph2();
MovGraph2 *newgr = new MovGraph2();
newgr->_links.push_back(gr->_links);
newgr->_nodes.push_back(gr->_nodes);
newgr->_links = gr->_links;
newgr->_nodes = gr->_nodes;
gr->_links.clear();
gr->_nodes.clear();
@ -109,7 +110,6 @@ void MctlCompound::initMovGraph2() {
_motionControllers[i]->_motionControllerObj = newgr;
}
#endif
}
void MctlCompound::freeItems() {
@ -167,14 +167,277 @@ bool MovGraph::load(MfcArchive &file) {
return true;
}
int MovGraph::addObject(StaticANIObject *obj) {
void MovGraph::addObject(StaticANIObject *obj) {
warning("STUB: MovGraph::addObject()");
}
int MovGraph::removeObject(StaticANIObject *obj) {
warning("STUB: MovGraph::removeObject()");
return 0;
}
void MovGraph::freeItems() {
warning("STUB: MovGraph::freeItems()");
}
int MovGraph::method28() {
warning("STUB: MovGraph::method28()");
return 0;
}
int MovGraph::method2C() {
warning("STUB: MovGraph::method2C()");
return 0;
}
MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
warning("STUB: MovGraph::method34()");
return 0;
}
int MovGraph::changeCallback() {
warning("STUB: MovGraph::changeCallback()");
return 0;
}
int MovGraph::method3C() {
warning("STUB: MovGraph::method3C()");
return 0;
}
int MovGraph::method44() {
warning("STUB: MovGraph::method44()");
return 0;
}
MessageQueue *MovGraph::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
warning("STUB: MovGraph::method4C()");
return 0;
}
int MovGraph::method50() {
warning("STUB: MovGraph::method50()");
return 0;
}
double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag) {
warning("STUB: MovGraph::calcDistance()");
int n1x = link->_movGraphNode1->_x;
int n1y = link->_movGraphNode1->_y;
int n2x = link->_movGraphNode2->_x;
int n2y = link->_movGraphNode2->_y;
double dist1x = (double)(point->x - n1x);
double dist1y = (double)(n1y - point->y);
double dist2x = (double)(n2x - n1x);
double dist2y = (double)(n2y - n1y);
double dist1 = sqrt(dist1y * dist1y + dist1x * dist1x);
double dist2 = ((double)(n1y - n2y) * dist1y + dist2x * dist1x) / link->_distance / dist1;
double distm = dist2 * dist1;
double res = sqrt(1.0 - dist2 * dist2) * dist1;
if (dist2 <= 0.0 || distm >= link->_distance) {
if (flag) {
if (dist2 > 0.0) {
if (distm >= link->_distance) {
point->x = n2x;
point->y = n2y;
}
} else {
point->x = n1x;
point->y = n1y;
}
} else {
return -1.0;
}
} else {
point->x = n1x + (dist2x * distm / link->_distance);
point->y = n1y + (dist2y * distm / link->_distance);
}
return res;
}
int MovGraph2::getItemIndexByGameObjectId(int objectId) {
for (uint i = 0; i < _items.size(); i++)
if (_items[i]->_objectId == objectId)
return i;
return -1;
}
bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) {
item->_obj = obj;
item->_objectId = obj->_id;
GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName);
if (!var)
return false;
var = var->getSubVarByName("Test_walk");
if (!var)
return false;
GameVar *varD = 0;
Common::Point point;
for (int dir = 0; dir < 4; dir++) {
switch (dir) {
case 0:
varD = var->getSubVarByName("Right");
break;
case 1:
varD = var->getSubVarByName("Left");
break;
case 2:
varD = var->getSubVarByName("Up");
break;
case 3:
varD = var->getSubVarByName("Down");
break;
}
if (!varD)
return false;
for (int act = 0; act < 3; act++) {
int idx;
switch(act) {
case 0:
idx = varD->getSubVarAsInt("Start");
break;
case 1:
idx = varD->getSubVarAsInt("Go");
break;
case 2:
idx = varD->getSubVarAsInt("Stop");
break;
}
item->_subItems[dir]._walk[act]._movementId = idx;
Movement *mov = obj->getMovementById(idx);
item->_subItems[dir]._walk[act]._mov = mov;
if (mov) {
mov->calcSomeXY(point, 0);
item->_subItems[dir]._walk[act]._mx = point.x;
item->_subItems[dir]._walk[act]._my = point.y;
}
}
for (int act = 0; act < 4; act++) {
int idx;
switch(act) {
case 0:
idx = varD->getSubVarAsInt("TurnR");
break;
case 1:
idx = varD->getSubVarAsInt("TurnL");
break;
case 2:
idx = varD->getSubVarAsInt("TurnU");
break;
case 3:
idx = varD->getSubVarAsInt("TurnD");
break;
}
item->_subItems[dir]._turn[act]._movementId = idx;
Movement *mov = obj->getMovementById(idx);
item->_subItems[dir]._turn[act]._mov = mov;
if (mov) {
mov->calcSomeXY(point, 0);
item->_subItems[dir]._turn[act]._mx = point.x;
item->_subItems[dir]._turn[act]._my = point.y;
}
}
for (int act = 0; act < 4; act++) {
int idx;
switch(act) {
case 0:
idx = varD->getSubVarAsInt("TurnSR");
break;
case 1:
idx = varD->getSubVarAsInt("TurnSL");
break;
case 2:
idx = varD->getSubVarAsInt("TurnSU");
break;
case 3:
idx = varD->getSubVarAsInt("TurnSD");
break;
}
item->_subItems[dir]._turnS[act]._movementId = idx;
Movement *mov = obj->getMovementById(idx);
item->_subItems[dir]._turnS[act]._mov = mov;
if (mov) {
mov->calcSomeXY(point, 0);
item->_subItems[dir]._turnS[act]._mx = point.x;
item->_subItems[dir]._turnS[act]._my = point.y;
}
}
item->_subItems[dir]._staticsId1 = item->_subItems[dir]._walk[0]._mov->_staticsObj1->_staticsId;
item->_subItems[dir]._staticsId2 = item->_subItems[dir]._walk[0]._mov->_staticsObj2->_staticsId;
}
return true;
}
void MovGraph2::addObject(StaticANIObject *obj) {
MovGraph::addObject(obj);
int id = getItemIndexByGameObjectId(obj->_id);
if (id >= 0) {
_items[id]->_obj = obj;
} else {
MovGraph2Item *item = new MovGraph2Item;
if (initDirections(obj, item)) {
_items.push_back(item);
} else {
delete item;
}
}
}
int MovGraph2::removeObject(StaticANIObject *obj) {
warning("STUB: MovGraph2::removeObject()");
return 0;
}
void MovGraph2::freeItems() {
warning("STUB: MovGraph2::freeItems()");
}
MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
warning("STUB: MovGraph2::method34()");
return 0;
}
MessageQueue *MovGraph2::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) {
warning("STUB: MovGraph2::method4C()");
return 0;
}
@ -185,7 +448,6 @@ MovGraphNode *MovGraph::calcOffset(int ox, int oy) {
return 0;
}
MovGraphLink::MovGraphLink() {
_distance = 0;
_angle = 0;

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@ -42,7 +42,7 @@ public:
virtual void method10() {}
virtual void clearEnabled() { _isEnabled = false; }
virtual void setEnabled() { _isEnabled = true; }
virtual int addObject(StaticANIObject *obj) { return 0; }
virtual void addObject(StaticANIObject *obj) {}
virtual int removeObject(StaticANIObject *obj) { return 0; }
virtual void freeItems() {}
virtual int method28() { return 0; }
@ -57,58 +57,12 @@ public:
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
};
class MctlCompoundArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MctlCompound : public MotionController {
MctlCompoundArray _motionControllers;
public:
MctlCompound() { _objtype = kObjTypeMctlCompound; }
virtual bool load(MfcArchive &file);
virtual int addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
void initMovGraph2();
};
class Unk2 : public CObject {
int _items;
int _count;
public:
Unk2() : _items(0), _count(0) {}
};
class MovGraphNode : public CObject {
public:
int _x;
int _y;
int _distance;
int16 _field_10;
int _field_14;
public:
MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
virtual bool load(MfcArchive &file);
};
class MovGraphReact : public CObject {
// Empty
};
typedef Common::Array<CObject> MctlConnectionPointsArray;
class MctlCompoundArrayItem : public CObject {
friend class MctlCompound;
@ -124,6 +78,50 @@ class MctlCompoundArrayItem : public CObject {
MctlCompoundArrayItem() : _movGraphReactObj(0) {}
};
class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MctlCompound : public MotionController {
MctlCompoundArray _motionControllers;
public:
MctlCompound() { _objtype = kObjTypeMctlCompound; }
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
void initMovGraph2();
};
class Unk2 : public CObject {
public:
int _items;
int _count;
public:
Unk2() : _items(0), _count(0) {}
};
class MovGraphNode : public CObject {
public:
int _x;
int _y;
int _distance;
int16 _field_10;
int _field_14;
public:
MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
virtual bool load(MfcArchive &file);
};
class ReactParallel : public MovGraphReact {
//CRgn _rgn;
int _x1;
@ -186,13 +184,62 @@ class MovGraph : public MotionController {
MovGraph();
virtual bool load(MfcArchive &file);
virtual int addObject(StaticANIObject *obj);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual int method28();
virtual int method2C();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual int changeCallback();
virtual int method3C();
virtual int method44();
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual int method50();
double calcDistance(Common::Point *point, MovGraphLink *link, int flag);
MovGraphNode *calcOffset(int ox, int oy);
};
class Movement;
struct MG2I {
int _movementId;
Movement *_mov;
int _mx;
int _my;
};
struct MovGraph2ItemSub {
int _staticsId2;
int _staticsId1;
MG2I _walk[3];
MG2I _turn[4];
MG2I _turnS[4];
};
struct MovGraph2Item {
int _objectId;
StaticANIObject *_obj;
MovGraph2ItemSub _subItems[4];
};
class MovGraph2 : public MovGraph {
public:
Common::Array<MovGraph2Item *> _items;
public:
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
int getItemIndexByGameObjectId(int objectId);
bool initDirections(StaticANIObject *obj, MovGraph2Item *item);
};
class MctlConnectionPoint : public CObject {
public:
int _connectionX;
int _connectionY;
int _field_C;

View File

@ -1348,7 +1348,7 @@ int MovGraph_messageHandler(ExCommand *cmd) {
double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x);
int off = (node->_field_14 >> 16) & 0xFF;
double off2 = (link->_movGraphNode2->_field_14 >> 8) & 0xff - off;
double off2 = ((link->_movGraphNode2->_field_14 >> 8) & 0xff) - off;
top = off + (int)(sqrt(sq) * off2 / link->_distance);
} else {

View File

@ -1245,6 +1245,41 @@ Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
return &p;
}
Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) {
int oldox = _ox;
int oldoy = _oy;
int oldidx = _currDynamicPhaseIndex;
int x = 0;
int y = 0;
if (!idx) {
Common::Point point;
_staticsObj1->getSomeXY(point);
int y1 = _my - point.y;
int x1 = _mx - point.x;
setDynamicPhaseIndex(0);
x = _currDynamicPhase->_someX + x1;
y = _currDynamicPhase->_someY + y1;
}
setOXY(x, y);
while (_currDynamicPhaseIndex != idx)
gotoNextFrame(0, 0);
p.x = _ox;
p.y = _oy;
setDynamicPhaseIndex(oldidx);
setOXY(oldox, oldoy);
return &p;
}
void Movement::setAlpha(int alpha) {
if (_currMovement)
for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {

View File

@ -140,6 +140,8 @@ class Movement : public GameObject {
Common::Point *getCenter(Common::Point *p);
Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
Common::Point *calcSomeXY(Common::Point &p, int idx);
void initStatics(StaticANIObject *ani);
void updateCurrDynamicPhase();

View File

@ -1094,7 +1094,7 @@ void CSTimeScene::idleAmbientAnims() {
bool CSTimeScene::eventIsActive() {
return _vm->NISIsRunning() /* TODO || _vm->soundIsPlaying()*/ || _vm->getCurrentEventType() == kCSTimeEventWaitForClick
|| _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == 4;
|| _activeChar->_flappingState != 0xffff || _vm->getInterface()->getState() == kCSTimeInterfaceDroppedInventory;
}
void CSTimeScene::cursorOverHotspot(uint id) {

View File

@ -854,7 +854,7 @@ void CSTimeInterface::dropItemInInventory(uint16 id) {
clearDialogArea();
_inventoryDisplay->show();
_inventoryDisplay->draw();
_inventoryDisplay->setState(4);
_inventoryDisplay->setState(kCSTimeInterfaceDroppedInventory);
}
CSTimeHelp::CSTimeHelp(MohawkEngine_CSTime *vm) : _vm(vm) {

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@ -167,7 +167,8 @@ protected:
enum CSTimeInterfaceState {
kCSTimeInterfaceStateNormal = 1,
kCSTimeInterfaceStateDragStart = 2,
kCSTimeInterfaceStateDragging = 3
kCSTimeInterfaceStateDragging = 3,
kCSTimeInterfaceDroppedInventory = 4
};
class CSTimeInterface {

View File

@ -37,7 +37,6 @@ class MouseHandler {
private:
MortevielleEngine *_vm;
int s_s[12][6];
int _counter;
public:
Common::Point _pos;

View File

@ -131,7 +131,8 @@ void BlbArchive::load(BlbArchiveEntry *entry, byte *buffer, uint32 size) {
break;
case 3: // DCL-compressed
if (!Common::decompressDCL(&_fd, buffer, entry->diskSize, entry->size))
error("BlbArchive::load() Error during decompression of %08X", entry->fileHash);
error("BlbArchive::load() Error during decompression of %08X (offset: %d, disk size: %d, size: %d)",
entry->fileHash, entry->offset, entry->diskSize, entry->size);
break;
default:
error("BlbArchive::load() Unknown compression type %d", entry->comprType);

View File

@ -252,7 +252,7 @@ bool Console::Cmd_DumpResource(int argc, const char **argv) {
if (!handle.isValid()) {
DebugPrintf("Invalid resource hash\n");
} else {
_vm->_res->loadResource(handle);
_vm->_res->loadResource(handle, _vm->applyResourceFixes());
Common::DumpFile outFile;
outFile.open(outFileName);
outFile.write(handle.data(), handle.size());

View File

@ -52,6 +52,10 @@ Common::Platform NeverhoodEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
Common::Language NeverhoodEngine::getLanguage() const {
return _gameDescription->desc.language;
}
uint16 NeverhoodEngine::getVersion() const {
return _gameDescription->version;
}
@ -60,6 +64,10 @@ bool NeverhoodEngine::isDemo() const {
return _gameDescription->desc.flags & ADGF_DEMO;
}
bool NeverhoodEngine::applyResourceFixes() const {
return getLanguage() == Common::RU_RUS;
}
}
static const PlainGameDescriptor neverhoodGames[] = {

View File

@ -574,6 +574,7 @@ TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateM
_maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth();
_cursorPos = 0;
_textLabelWidget = NULL;
SetUpdateHandler(&TextEditWidget::update);
SetMessageHandler(&TextEditWidget::handleMessage);

View File

@ -1012,7 +1012,7 @@ void AsScene1002VenusFlyTrap::swallowKlaymen() {
}
AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1200), _countdown(0) {
: AnimatedSprite(vm, 1200), _countdown(0), _isDoorClosed(true) {
createSurface(850, 186, 212);
_x = 320;

View File

@ -155,8 +155,6 @@ protected:
class SsScene1201Tnt : public StaticSprite {
public:
SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
protected:
uint32 _elemIndex;
};
class Scene1201 : public Scene {

View File

@ -630,7 +630,7 @@ void AsScene1303Balloon::stPopBalloon() {
}
Scene1303::Scene1303(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule) {
: Scene(vm, parentModule), _asBalloon(NULL) {
SetMessageHandler(&Scene1303::handleMessage);

View File

@ -895,7 +895,7 @@ uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam &param,
}
AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x)
: AnimatedSprite(vm, 1100) {
: AnimatedSprite(vm, 1100), _parentScene(parentScene) {
createSurface(990, 68, 476);
SetUpdateHandler(&AnimatedSprite::update);

View File

@ -72,8 +72,10 @@ public:
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
Common::Language getLanguage() const;
bool hasFeature(EngineFeature f) const;
bool isDemo() const;
bool applyResourceFixes() const;
Common::String getTargetName() { return _targetName; };
Common::RandomSource *_rnd;

View File

@ -66,6 +66,11 @@ void Palette::init() {
_status = 0;
_palette = new byte[1024];
_basePalette = new byte[1024];
_palCounter = 0;
_fadeToR = 0;
_fadeToG = 0;
_fadeToB = 0;
_fadeStep = 0;
}
void Palette::usePalette() {

View File

@ -53,7 +53,7 @@ bool SpriteResource::load(uint32 fileHash, bool doLoadPosition) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeBitmap) {
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
const byte *spriteData = _resourceHandle.data();
NPoint *position = doLoadPosition ? &_position : NULL;
parseBitmapResource(spriteData, &_rle, &_dimensions, position, NULL, &_pixels);
@ -83,7 +83,7 @@ bool PaletteResource::load(uint32 fileHash) {
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() &&
(_resourceHandle.type() == kResTypeBitmap || _resourceHandle.type() == kResTypePalette)) {
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_palette = _resourceHandle.data();
// Check if the palette is stored in a bitmap
if (_resourceHandle.type() == kResTypeBitmap)
@ -144,7 +144,7 @@ bool AnimResource::load(uint32 fileHash) {
uint16 frameListStartOfs, frameCount;
uint32 spriteDataOfs, paletteDataOfs;
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
resourceData = _resourceHandle.data();
animListCount = READ_LE_UINT16(resourceData);
@ -323,7 +323,7 @@ void TextResource::load(uint32 fileHash) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeText) {
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_textData = _resourceHandle.data();
_count = READ_LE_UINT32(_textData);
}
@ -359,7 +359,7 @@ void DataResource::load(uint32 fileHash) {
unload();
_vm->_res->queryResource(fileHash, _resourceHandle);
if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeData) {
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
data = _resourceHandle.data();
dataSize = _resourceHandle.size();
}

View File

@ -85,7 +85,25 @@ void ResourceMan::queryResource(uint32 fileHash, ResourceHandle &resourceHandle)
resourceHandle._extData = firstEntry ? firstEntry->archiveEntry->extData : NULL;
}
void ResourceMan::loadResource(ResourceHandle &resourceHandle) {
struct EntrySizeFix {
uint32 fileHash;
uint32 offset;
uint32 diskSize;
uint32 size;
uint32 fixedSize;
};
static const EntrySizeFix entrySizeFixes[] = {
// fileHash offset diskSize size fixedSize
// Fixes for the Russian "Dyadyushka Risech" version
// TODO
// Fixes for the Russian "Fargus" version
// TODO
//
{ 0, 0, 0, 0, 0 }
};
void ResourceMan::loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes) {
resourceHandle._data = NULL;
if (resourceHandle.isValid()) {
const uint32 fileHash = resourceHandle.fileHash();
@ -97,8 +115,19 @@ void ResourceMan::loadResource(ResourceHandle &resourceHandle) {
if (resourceData->data != NULL) {
resourceData->dataRefCount++;
} else {
resourceData->data = new byte[resourceHandle._resourceFileEntry->archiveEntry->size];
resourceHandle._resourceFileEntry->archive->load(resourceHandle._resourceFileEntry->archiveEntry, resourceData->data, 0);
BlbArchiveEntry *entry = resourceHandle._resourceFileEntry->archiveEntry;
// Apply fixes for broken resources in Russian versions
if (applyResourceFixes) {
for (const EntrySizeFix *cur = entrySizeFixes; cur->fileHash > 0; ++cur) {
if (entry->fileHash == cur->fileHash && entry->offset == cur->offset &&
entry->diskSize == cur->diskSize && entry->size == cur->size)
entry->size = cur->fixedSize;
}
}
resourceData->data = new byte[entry->size];
resourceHandle._resourceFileEntry->archive->load(entry, resourceData->data, 0);
resourceData->dataRefCount = 1;
}
resourceHandle._data = resourceData->data;

View File

@ -78,7 +78,7 @@ public:
const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
uint getEntryCount() { return _entries.size(); }
void queryResource(uint32 fileHash, ResourceHandle &resourceHandle);
void loadResource(ResourceHandle &resourceHandle);
void loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes);
void unloadResource(ResourceHandle &resourceHandle);
void purgeResources();
protected:

View File

@ -50,6 +50,9 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule)
_smackerPlayer = NULL;
_isMessageListBusy = false;
_messageValue = -1;
_messageListStatus = 0;
_messageListCount = 0;
_messageListIndex = 0;
_backgroundFileHash = _cursorFileHash = 0;

View File

@ -204,8 +204,6 @@ protected:
// Used for debugging
uint32 _backgroundFileHash, _cursorFileHash; // for StaticScene and all Scene* classes
void (Entity::*_savedUpdateHandlerCb)();
uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam &param, Entity *sender);
int _messageValue;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
bool queryPositionSprite(int16 mouseX, int16 mouseY);

View File

@ -27,7 +27,8 @@ namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
: _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL),
_yOffset(0), _fullRefresh(false) {
_yOffset(0), _fullRefresh(false), _frameDelay(0), _savedSmackerDecoder(NULL),
_savedFrameDelay(0), _savedYOffset(0) {
_ticks = _vm->_system->getMillis();

View File

@ -250,7 +250,9 @@ void SoundItem::update() {
// SoundMan
SoundMan::SoundMan(NeverhoodEngine *vm)
: _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) {
: _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1),
_initialCountdown(0), _playOnceAfterCountdown(false),
_initialCountdown3(0), _playOnceAfterCountdown3(false) {
}
SoundMan::~SoundMan() {
@ -577,7 +579,7 @@ AudioResourceManSoundItem::AudioResourceManSoundItem(NeverhoodEngine *vm, uint32
void AudioResourceManSoundItem::loadSound() {
if (!_data && _resourceHandle.isValid() &&
(_resourceHandle.type() == kResTypeSound || _resourceHandle.type() == kResTypeMusic)) {
_vm->_res->loadResource(_resourceHandle);
_vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes());
_data = _resourceHandle.data();
}
}
@ -627,7 +629,8 @@ bool AudioResourceManSoundItem::isPlaying() {
AudioResourceManMusicItem::AudioResourceManMusicItem(NeverhoodEngine *vm, uint32 fileHash)
: _vm(vm), _fileHash(fileHash), _terminate(false), _canRestart(false),
_volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false) {
_volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false),
_fadeVolume(0), _fadeVolumeStep(0) {
}

View File

@ -211,6 +211,12 @@ void AnimatedSprite::init() {
_replNewColor = 0;
_animResource.setReplEnabled(false);
_playBackwards = false;
_currAnimFileHash = 0;
_lastFrameIndex = 0;
_plLastFrameIndex = 0;
_plFirstFrameHash = 0;
_plLastFrameHash = 0;
_animStatus = 0;
}
void AnimatedSprite::update() {

View File

@ -1467,6 +1467,32 @@ const SciScriptSignature sq4Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};
// ===========================================================================
// When you leave Ulence Flats, another timepod is supposed to appear.
// On fast machines, that timepod appears fully immediately and then
// starts to appear like it should be. That first appearance is caused
// by the scripts setting an invalid cel number and the machine being
// so fast that there is no time for another script to actually fix
// the cel number. On slower machines, the cel number gets fixed
// by the cycler and that's why only fast machines are affected.
// The same issue happens in Sierra SCI.
// We simply set the correct starting cel number to fix the bug.
// Responsible method: robotIntoShip::changeState(9)
const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
8,
0x39, 0x07, // pushi 07 (ship::cel)
0x78, // push1
0x39, 0x0a, // pushi 0x0a (set ship::cel to 10)
0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop)
0
};
const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
PATCH_ADDTOOFFSET | +3,
0x39, 0x09, // pushi 0x09 (set ship::cel to 9)
PATCH_END
};
const byte sq1vgaSignatureEgoShowsCard[] = {
25,
0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID)
@ -1484,7 +1510,8 @@ const byte sq1vgaSignatureEgoShowsCard[] = {
0x36, // push (wrong, acc clobbered by class, above)
0x35, 0x03, // ldi 0x03
0x22, // lt?
0};
0
};
// Note that this script patch is merely a reordering of the
// instructions in the original script.
@ -1504,13 +1531,14 @@ const uint16 sq1vgaPatchEgoShowsCard[] = {
0x4a, 0x06, // send 0x06 (set timesShownID)
0x35, 0x03, // ldi 0x03
0x22, // lt?
PATCH_END};
PATCH_END
};
// script, description, magic DWORD, adjust
const SciScriptSignature sq1vgaSignatures[] = {
{ 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70,
sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
{ 45, "Ulence Flats: timepod graphic glitch", 1, PATCH_MAGICDWORD( 0x07, 0x78, 0x39, 0x0a ), -1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
{ 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard },
SCI_SIGNATUREENTRY_TERMINATOR};

View File

@ -1,5 +1,5 @@
/*
This file was generated by the md5table tool on Thu Aug 15 12:47:39 2013
This file was generated by the md5table tool on Fri Sep 27 05:44:12 2013
DO NOT EDIT MANUALLY!
*/
@ -121,6 +121,7 @@ static const MD5Table md5table[] = {
{ "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "Floppy", "Floppy", 7932, Common::EN_ANY, Common::kPlatformDOS },
{ "27b2ef1653089fe5b897d9cc89ce784f", "balloon", "HE 80", "", -1, Common::RU_RUS, Common::kPlatformWindows },
{ "27b3a4224ad63d5b04627595c1c1a025", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformAmiga },
{ "288fb75b24389733c29fa107fe8d44e8", "catalog", "HE CUP", "Preview", 10795148, Common::EN_USA, Common::kPlatformUnknown },
{ "28d24a33448fab6795850bc9f159a4a2", "atlantis", "FM-TOWNS", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
{ "28ef68ee3ed76d7e2ee8ee13c15fbd5b", "loom", "EGA", "EGA", 5748, Common::EN_ANY, Common::kPlatformDOS },
{ "28f07458f1b6c24e118a1ea056827701", "lost", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown },

View File

@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
writer.write(_currentFrameTime);
writer.write(_running);
writer.write(_finished);
writer.write(static_cast<uint>(_direction));
writer.write(static_cast<uint32>(_direction));
// Je nach Animationstyp entweder das Template oder die Ressource speichern.
if (_animationResourcePtr) {
uint marker = 0;
uint32 marker = 0;
writer.write(marker);
writer.writeString(_animationResourcePtr->getFileName());
} else if (_animationTemplateHandle) {
uint marker = 1;
uint32 marker = 1;
writer.write(marker);
writer.write(_animationTemplateHandle);
} else {
@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
writer.write((uint)1);
writer.write((uint32)1);
writer.writeString("LuaLoopPointCB");
writer.write(getHandle());
writer.write((uint)1);
writer.write((uint32)1);
writer.writeString("LuaActionCB");
writer.write(getHandle());
writer.write((uint)1);
writer.write((uint32)1);
writer.writeString("LuaDeleteCB");
writer.write(getHandle());
@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
reader.read(_currentFrameTime);
reader.read(_running);
reader.read(_finished);
uint direction;
uint32 direction;
reader.read(direction);
_direction = static_cast<Direction>(direction);
// Animationstyp einlesen.
uint marker;
uint32 marker;
reader.read(marker);
if (marker == 0) {
Common::String resourceFilename;
@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
uint callbackCount;
uint32 callbackCount;
Common::String callbackFunctionName;
uint callbackData;
uint32 callbackData;
// loop point callback
reader.read(callbackCount);

View File

@ -159,18 +159,18 @@ private:
BACKWARD
};
int _relX;
int _relY;
int32 _relX;
int32 _relY;
float _scaleFactorX;
float _scaleFactorY;
uint _modulationColor;
uint _currentFrame;
int _currentFrameTime;
uint32 _modulationColor;
uint32 _currentFrame;
int32 _currentFrameTime;
bool _running;
bool _finished;
Direction _direction;
AnimationResource *_animationResourcePtr;
uint _animationTemplateHandle;
uint32 _animationTemplateHandle;
bool _framesLocked;
ANIMATION_CALLBACK _loopPointCallback;

View File

@ -36,7 +36,7 @@
namespace Sword25 {
bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
writer.write(static_cast<uint>(_animationType));
writer.write(static_cast<uint32>(_animationType));
writer.write(_FPS);
writer.write(_millisPerFrame);
writer.write(_scalingAllowed);
@ -47,7 +47,7 @@ bool AnimationDescription::persist(OutputPersistenceBlock &writer) {
}
bool AnimationDescription::unpersist(InputPersistenceBlock &reader) {
uint animationType;
uint32 animationType;
reader.read(animationType);
_animationType = static_cast<Animation::ANIMATION_TYPES>(animationType);
reader.read(_FPS);

View File

@ -52,8 +52,8 @@ protected:
public:
struct Frame {
// Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
int hotspotX;
int hotspotY;
int32 hotspotX;
int32 hotspotY;
bool flipV;
bool flipH;
Common::String fileName;
@ -88,8 +88,8 @@ public:
protected:
Animation::ANIMATION_TYPES _animationType;
int _FPS;
int _millisPerFrame;
int32 _FPS;
int32 _millisPerFrame;
bool _scalingAllowed;
bool _alphaAllowed;
bool _colorModulationAllowed;

View File

@ -188,7 +188,7 @@ bool AnimationResource::parserCallback_frame(ParserNode *node) {
Common::String flipHString = node->values["fliph"];
if (!flipHString.empty()) {
if (!parseBooleanKey(flipVString, frame.flipV)) {
if (!parseBooleanKey(flipHString, frame.flipH)) {
warning("Illegal fliph value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").",
flipHString.c_str(), getFileName().c_str());
frame.flipH = false;

View File

@ -181,7 +181,7 @@ bool AnimationTemplate::persist(OutputPersistenceBlock &writer) {
Result &= AnimationDescription::persist(writer);
// Frameanzahl schreiben.
writer.write(_frames.size());
writer.write((uint32)_frames.size());
// Frames einzeln persistieren.
Common::Array<const Frame>::const_iterator Iter = _frames.begin();
@ -209,7 +209,7 @@ bool AnimationTemplate::unpersist(InputPersistenceBlock &reader) {
result &= AnimationDescription::unpersist(reader);
// Frameanzahl lesen.
uint frameCount;
uint32 frameCount;
reader.read(frameCount);
// Frames einzeln wieder herstellen.

View File

@ -47,7 +47,7 @@ bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) {
writer.write(_nextHandle);
// Anzahl an BS_AnimationTemplates schreiben.
writer.write(_handle2PtrMap.size());
writer.write((uint32)_handle2PtrMap.size());
// Alle BS_AnimationTemplates persistieren.
HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
@ -77,13 +77,13 @@ bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) {
delete _handle2PtrMap.begin()->_value;
// Anzahl an BS_AnimationTemplates einlesen.
uint animationTemplateCount;
uint32 animationTemplateCount;
reader.read(animationTemplateCount);
// Alle gespeicherten BS_AnimationTemplates wieder herstellen.
for (uint i = 0; i < animationTemplateCount; ++i) {
// Handle lesen.
uint handle;
uint32 handle;
reader.read(handle);
// BS_AnimationTemplate wieder herstellen.

View File

@ -176,9 +176,9 @@ protected:
bool _flipV;
float _scaleFactorX;
float _scaleFactorY;
uint _modulationColor;
int _originalWidth;
int _originalHeight;
uint32 _modulationColor;
int32 _originalWidth;
int32 _originalHeight;
};
} // End of namespace Sword25

View File

@ -240,14 +240,6 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
int cg = (color >> 8) & 0xff;
int cb = (color >> 0) & 0xff;
// Compensate for transparency. Since we're coming
// down to 255 alpha, we just compensate for the colors here
if (ca != 255) {
cr = cr * ca >> 8;
cg = cg * ca >> 8;
cb = cb * ca >> 8;
}
// Create an encapsulating surface for the data
Graphics::Surface srcImage;
// TODO: Is the data really in the screen format?
@ -400,52 +392,52 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe
} else {
#if defined(SCUMM_LITTLE_ENDIAN)
pix = *(uint32 *)out;
int outb = (pix >> 0) & 0xff;
int outg = (pix >> 8) & 0xff;
int outr = (pix >> 16) & 0xff;
int outb = ((pix >> 0) & 0xff) * (255 - a);
int outg = ((pix >> 8) & 0xff) * (255 - a);
int outr = ((pix >> 16) & 0xff) * (255 - a);
if (cb == 0)
outb = 0;
outb = outb >> 8;
else if (cb != 255)
outb += ((b - outb) * a * cb) >> 16;
outb = ((outb << 8) + b * a * cb) >> 16;
else
outb += ((b - outb) * a) >> 8;
outb = (outb + b * a) >> 8;
if (cg == 0)
outg = 0;
outg = outg >> 8;
else if (cg != 255)
outg += ((g - outg) * a * cg) >> 16;
outg = ((outg << 8) + g * a * cg) >> 16;
else
outg += ((g - outg) * a) >> 8;
outg = (outg + g * a) >> 8;
if (cr == 0)
outr = 0;
outr = outr >> 8;
else if (cr != 255)
outr += ((r - outr) * a * cr) >> 16;
outr = ((outr << 8) + r * a * cr) >> 16;
else
outr += ((r - outr) * a) >> 8;
outr = (outr + r * a) >> 8;
*(uint32 *)out = (255 << 24) | (outr << 16) | (outg << 8) | outb;
out += 4;
#else
*out = 255;
out++;
if (cr == 0)
*out = 0;
*out = (*out * (255-a)) >> 8;
else if (cr != 255)
*out += ((r - *out) * a * cr) >> 16;
*out = (((*out * (255-a)) << 8) + r * a * cr) >> 16;
else
*out += ((r - *out) * a) >> 8;
*out = ((*out * (255-a)) + r * a) >> 8;
out++;
if (cg == 0)
*out = 0;
*out = (*out * (255-a)) >> 8;
else if (cg != 255)
*out += ((g - *out) * a * cg) >> 16;
*out = (((*out * (255-a)) << 8) + g * a * cg) >> 16;
else
*out += ((g - *out) * a) >> 8;
*out = ((*out * (255-a)) + g * a) >> 8;
out++;
if (cb == 0)
*out = 0;
*out = (*out * (255-a)) >> 8;
else if (cb != 255)
*out += ((b - *out) * a * cb) >> 16;
*out = (((*out * (255-a)) << 8) + b * a * cb) >> 16;
else
*out += ((b - *out) * a) >> 8;
*out = ((*out * (255-a)) + b * a) >> 8;
out++;
#endif
}

View File

@ -104,7 +104,7 @@ bool Panel::unpersist(InputPersistenceBlock &reader) {
result &= RenderObject::unpersist(reader);
uint color;
uint32 color;
reader.read(color);
setColor(color);

View File

@ -64,7 +64,7 @@ protected:
virtual bool doRender(RectangleList *updateRects);
private:
uint _color;
uint32 _color;
};
} // End of namespace Sword25

View File

@ -219,27 +219,27 @@ Common::Rect RenderObject::calcBoundingBox() const {
return bbox;
}
void RenderObject::calcAbsolutePos(int &x, int &y, int &z) const {
void RenderObject::calcAbsolutePos(int32 &x, int32 &y, int32 &z) const {
x = calcAbsoluteX();
y = calcAbsoluteY();
z = calcAbsoluteZ();
}
int RenderObject::calcAbsoluteX() const {
int32 RenderObject::calcAbsoluteX() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteX() + _x;
else
return _x;
}
int RenderObject::calcAbsoluteY() const {
int32 RenderObject::calcAbsoluteY() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteY() + _y;
else
return _y;
}
int RenderObject::calcAbsoluteZ() const {
int32 RenderObject::calcAbsoluteZ() const {
if (_parentPtr.isValid())
return _parentPtr->getAbsoluteZ() + _z;
else
@ -399,7 +399,7 @@ RenderObjectPtr<Text> RenderObject::addText(const Common::String &font, const Co
bool RenderObject::persist(OutputPersistenceBlock &writer) {
// Typ und Handle werden als erstes gespeichert, damit beim Laden ein Objekt vom richtigen Typ mit dem richtigen Handle erzeugt werden kann.
writer.write(static_cast<uint>(_type));
writer.write(static_cast<uint32>(_type));
writer.write(_handle);
// Restliche Objekteigenschaften speichern.
@ -413,14 +413,14 @@ bool RenderObject::persist(OutputPersistenceBlock &writer) {
writer.write(_visible);
writer.write(_childChanged);
writer.write(_initSuccess);
writer.write(_bbox.left);
writer.write(_bbox.top);
writer.write(_bbox.right);
writer.write(_bbox.bottom);
writer.write(_oldBbox.left);
writer.write(_oldBbox.top);
writer.write(_oldBbox.right);
writer.write(_oldBbox.bottom);
writer.write((int32)_bbox.left);
writer.write((int32)_bbox.top);
writer.write((int32)_bbox.right);
writer.write((int32)_bbox.bottom);
writer.write((int32)_oldBbox.left);
writer.write((int32)_oldBbox.top);
writer.write((int32)_oldBbox.right);
writer.write((int32)_oldBbox.bottom);
writer.write(_oldX);
writer.write(_oldY);
writer.write(_oldZ);
@ -455,7 +455,7 @@ bool RenderObject::unpersist(InputPersistenceBlock &reader) {
reader.read(_oldY);
reader.read(_oldZ);
reader.read(_oldVisible);
uint parentHandle;
uint32 parentHandle;
reader.read(parentHandle);
_parentPtr = RenderObjectPtr<RenderObject>(parentHandle);
reader.read(_refreshForced);
@ -470,7 +470,7 @@ bool RenderObject::persistChildren(OutputPersistenceBlock &writer) {
bool result = true;
// Kinderanzahl speichern.
writer.write(_children.size());
writer.write((uint32)_children.size());
// Rekursiv alle Kinder speichern.
RENDEROBJECT_LIST::iterator it = _children.begin();
@ -486,13 +486,13 @@ bool RenderObject::unpersistChildren(InputPersistenceBlock &reader) {
bool result = true;
// Kinderanzahl einlesen.
uint childrenCount;
uint32 childrenCount;
reader.read(childrenCount);
if (!reader.isGood())
return false;
// Alle Kinder rekursiv wieder herstellen.
for (uint i = 0; i < childrenCount; ++i) {
for (uint32 i = 0; i < childrenCount; ++i) {
if (!recreatePersistedRenderObject(reader).isValid())
return false;
}
@ -504,8 +504,8 @@ RenderObjectPtr<RenderObject> RenderObject::recreatePersistedRenderObject(InputP
RenderObjectPtr<RenderObject> result;
// Typ und Handle auslesen.
uint type;
uint handle;
uint32 type;
uint32 handle;
reader.read(type);
reader.read(handle);
if (!reader.isGood())

View File

@ -359,7 +359,7 @@ public:
/**
@brief Gibt das Handle des Objekte zurück.
*/
uint getHandle() const {
uint32 getHandle() const {
return _handle;
}
@ -388,14 +388,14 @@ protected:
typedef Common::List<RenderObjectPtr<RenderObject> > RENDEROBJECT_LIST;
typedef Common::List<RenderObjectPtr<RenderObject> >::iterator RENDEROBJECT_ITER;
int _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt
int _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt
int _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt
int _absoluteX; ///< Die absolute X-Position des Objektes
int _absoluteY; ///< Die absolute Y-Position des Objektes
int _absoluteZ;
int _width; ///< Die Breite des Objektes
int _height; ///< Die Höhe des Objektes
int32 _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt
int32 _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt
int32 _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt
int32 _absoluteX; ///< Die absolute X-Position des Objektes
int32 _absoluteY; ///< Die absolute Y-Position des Objektes
int32 _absoluteZ;
int32 _width; ///< Die Breite des Objektes
int32 _height; ///< Die Höhe des Objektes
bool _visible; ///< Ist true, wenn das Objekt sichtbar ist
bool _childChanged; ///< Ist true, wenn sich ein Kinderobjekt verändert hat
TYPES _type; ///< Der Objekttyp
@ -404,14 +404,14 @@ protected:
// Kopien der Variablen, die für die Errechnung des Dirty-Rects und zur Bestimmung der Objektveränderung notwendig sind
Common::Rect _oldBbox;
int _oldX;
int _oldY;
int _oldZ;
int32 _oldX;
int32 _oldY;
int32 _oldZ;
bool _oldVisible;
static int _nextGlobalVersion;
int _version;
int32 _version;
// This should be set to true if the RenderObject is NOT alpha-blended to optimize drawing
bool _isSolid;
@ -475,7 +475,7 @@ private:
/// Ist true, wenn das Objekt in nächsten Frame neu gezeichnet werden soll
bool _refreshForced;
uint _handle;
uint32 _handle;
/**
@brief Entfernt ein Objekt aus der Kinderliste.
@ -500,17 +500,17 @@ private:
/**
@brief Berechnet die absolute Position des Objektes.
*/
void calcAbsolutePos(int &x, int &y, int &z) const;
void calcAbsolutePos(int32 &x, int32 &y, int32 &z) const;
/**
@brief Berechnet die absolute Position des Objektes auf der X-Achse.
*/
int calcAbsoluteX() const;
int32 calcAbsoluteX() const;
/**
@brief Berechnet die absolute Position des Objektes.
*/
int calcAbsoluteY() const;
int32 calcAbsoluteY() const;
int calcAbsoluteZ() const;
int32 calcAbsoluteZ() const;
/**
@brief Sortiert alle Kinderobjekte nach ihrem Renderang.

View File

@ -171,7 +171,7 @@ bool RenderObjectManager::persist(OutputPersistenceBlock &writer) {
writer.write(_frameStarted);
// Referenzen auf die TimedRenderObjects persistieren.
writer.write(_timedRenderObjects.size());
writer.write((uint32)_timedRenderObjects.size());
RenderObjectList::const_iterator iter = _timedRenderObjects.begin();
while (iter != _timedRenderObjects.end()) {
writer.write((*iter)->getHandle());
@ -200,10 +200,10 @@ bool RenderObjectManager::unpersist(InputPersistenceBlock &reader) {
_timedRenderObjects.resize(0);
// Referenzen auf die TimedRenderObjects wieder herstellen.
uint timedObjectCount;
uint32 timedObjectCount;
reader.read(timedObjectCount);
for (uint i = 0; i < timedObjectCount; ++i) {
uint handle;
for (uint32 i = 0; i < timedObjectCount; ++i) {
uint32 handle;
reader.read(handle);
_timedRenderObjects.push_back(handle);
}

View File

@ -45,7 +45,7 @@
namespace Sword25 {
namespace {
const uint AUTO_WRAP_THRESHOLD_DEFAULT = 300;
const uint32 AUTO_WRAP_THRESHOLD_DEFAULT = 300;
}
Text::Text(RenderObjectPtr<RenderObject> parentPtr) :
@ -98,8 +98,8 @@ void Text::setText(const Common::String &text) {
}
}
void Text::setColor(uint modulationColor) {
uint newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000);
void Text::setColor(uint32 modulationColor) {
uint32 newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000);
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
@ -108,7 +108,7 @@ void Text::setColor(uint modulationColor) {
void Text::setAlpha(int alpha) {
assert(alpha >= 0 && alpha < 256);
uint newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24;
uint32 newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24;
if (newModulationColor != _modulationColor) {
_modulationColor = newModulationColor;
forceRefresh();
@ -123,7 +123,7 @@ void Text::setAutoWrap(bool autoWrap) {
}
}
void Text::setAutoWrapThreshold(uint autoWrapThreshold) {
void Text::setAutoWrapThreshold(uint32 autoWrapThreshold) {
if (autoWrapThreshold != _autoWrapThreshold) {
_autoWrapThreshold = autoWrapThreshold;
updateFormat();
@ -351,7 +351,7 @@ bool Text::unpersist(InputPersistenceBlock &reader) {
reader.read(autoWrap);
setAutoWrap(autoWrap);
uint autoWrapThreshold;
uint32 autoWrapThreshold;
reader.read(autoWrapThreshold);
setAutoWrapThreshold(autoWrapThreshold);

View File

@ -80,7 +80,7 @@ public:
@remark Dieses Attribut wird mit dem Wert 300 initialisiert.
@remark Eine automatische Formatierung wird nur vorgenommen, wenn diese durch einen Aufruf von SetAutoWrap() aktiviert wurde.
*/
void setAutoWrapThreshold(uint autoWrapThreshold);
void setAutoWrapThreshold(uint32 autoWrapThreshold);
/**
@brief Gibt den dargestellten Text zurück.
@ -100,7 +100,7 @@ public:
@brief Setzt die Farbe des Textes.
@param Color eine 24-Bit RGB Farbe, die die Farbe des Textes festlegt.
*/
void setColor(uint modulationColor);
void setColor(uint32 modulationColor);
/**
@brief Gibt den Alphawert des Textes zurück.
@ -128,7 +128,7 @@ public:
/**
@brief Gibt die Längengrenze des Textes in Pixeln zurück, ab der eine automatische Formatierung vorgenommen wird.
*/
uint getAutoWrapThreshold() const {
uint32 getAutoWrapThreshold() const {
return _autoWrapThreshold;
}
@ -142,11 +142,11 @@ private:
Text(RenderObjectPtr<RenderObject> parentPtr);
Text(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
uint _modulationColor;
uint32 _modulationColor;
Common::String _font;
Common::String _text;
bool _autoWrap;
uint _autoWrapThreshold;
uint32 _autoWrapThreshold;
struct Line {
Common::Rect bbox;

View File

@ -235,13 +235,13 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) {
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
writer.write((uint)1);
writer.write((uint32)1);
writer.writeString("LuaCommandCB");
// Write out the number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
writer.write((uint)1);
writer.write((uint32)1);
writer.writeString("LuaCharacterCB");
return true;
@ -253,7 +253,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of command callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
uint commandCallbackCount;
uint32 commandCallbackCount;
reader.read(commandCallbackCount);
assert(commandCallbackCount == 1);
@ -263,7 +263,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) {
// Read number of character callbacks and their names.
// Note: We do this only for compatibility with older engines resp.
// the original engine.
uint characterCallbackCount;
uint32 characterCallbackCount;
reader.read(characterCallbackCount);
assert(characterCallbackCount == 1);

View File

@ -48,12 +48,12 @@ InputPersistenceBlock::~InputPersistenceBlock() {
}
void InputPersistenceBlock::read(int16 &value) {
signed int v;
int32 v;
read(v);
value = static_cast<int16>(v);
}
void InputPersistenceBlock::read(signed int &value) {
void InputPersistenceBlock::read(int32 &value) {
if (checkMarker(SINT_MARKER)) {
value = (int32)READ_LE_UINT32(_iter);
_iter += 4;
@ -62,7 +62,7 @@ void InputPersistenceBlock::read(signed int &value) {
}
}
void InputPersistenceBlock::read(uint &value) {
void InputPersistenceBlock::read(uint32 &value) {
if (checkMarker(UINT_MARKER)) {
value = READ_LE_UINT32(_iter);
_iter += 4;
@ -96,7 +96,7 @@ void InputPersistenceBlock::readString(Common::String &value) {
value = "";
if (checkMarker(STRING_MARKER)) {
uint size;
uint32 size;
read(size);
if (checkBlockSize(size)) {
@ -108,7 +108,7 @@ void InputPersistenceBlock::readString(Common::String &value) {
void InputPersistenceBlock::readByteArray(Common::Array<byte> &value) {
if (checkMarker(BLOCK_MARKER)) {
uint size;
uint32 size;
read(size);
if (checkBlockSize(size)) {

View File

@ -50,8 +50,8 @@ public:
virtual ~InputPersistenceBlock();
void read(int16 &value);
void read(signed int &value);
void read(uint &value);
void read(int32 &value);
void read(uint32 &value);
void read(float &value);
void read(bool &value);
void readString(Common::String &value);

View File

@ -139,12 +139,12 @@ protected:
}
};
typedef Common::HashMap<uint, T *> HANDLE2PTR_MAP;
typedef Common::HashMap<T *, uint, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP;
typedef Common::HashMap<uint32, T *> HANDLE2PTR_MAP;
typedef Common::HashMap<T *, uint32, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP;
HANDLE2PTR_MAP _handle2PtrMap;
PTR2HANDLE_MAP _ptr2HandleMap;
uint _nextHandle;
uint32 _nextHandle;
T *findPtrByHandle(uint handle) {
// Zum Handle gehörigen Pointer finden.

View File

@ -41,13 +41,13 @@ OutputPersistenceBlock::OutputPersistenceBlock() {
_data.reserve(INITIAL_BUFFER_SIZE);
}
void OutputPersistenceBlock::write(signed int value) {
void OutputPersistenceBlock::write(int32 value) {
writeMarker(SINT_MARKER);
value = TO_LE_32(value);
rawWrite(&value, sizeof(value));
}
void OutputPersistenceBlock::write(uint value) {
void OutputPersistenceBlock::write(uint32 value) {
writeMarker(UINT_MARKER);
value = TO_LE_32(value);
rawWrite(&value, sizeof(value));
@ -74,14 +74,14 @@ void OutputPersistenceBlock::write(bool value) {
void OutputPersistenceBlock::writeString(const Common::String &string) {
writeMarker(STRING_MARKER);
write(string.size());
write((uint32)string.size());
rawWrite(string.c_str(), string.size());
}
void OutputPersistenceBlock::writeByteArray(Common::Array<byte> &value) {
writeMarker(BLOCK_MARKER);
write((uint)value.size());
write((uint32)value.size());
rawWrite(&value[0], value.size());
}

View File

@ -41,8 +41,8 @@ class OutputPersistenceBlock : public PersistenceBlock {
public:
OutputPersistenceBlock();
void write(signed int value);
void write(uint value);
void write(int32 value);
void write(uint32 value);
void write(float value);
void write(bool value);
void writeString(const Common::String &string);

View File

@ -364,20 +364,20 @@ bool Polygon::isPointInPolygon(const Vertex &point, bool edgesBelongToPolygon) c
bool Polygon::persist(OutputPersistenceBlock &writer) {
writer.write(vertexCount);
for (int i = 0; i < vertexCount; ++i) {
writer.write(vertices[i].x);
writer.write(vertices[i].y);
writer.write((int32)vertices[i].x);
writer.write((int32)vertices[i].y);
}
return true;
}
bool Polygon::unpersist(InputPersistenceBlock &reader) {
int storedvertexCount;
int32 storedvertexCount;
reader.read(storedvertexCount);
Common::Array<Vertex> storedvertices;
for (int i = 0; i < storedvertexCount; ++i) {
int x, y;
int32 x, y;
reader.read(x);
reader.read(y);
storedvertices.push_back(Vertex(x, y));

View File

@ -169,7 +169,7 @@ public:
//
/// Specifies the number of Vertecies in the Vertecies array.
int vertexCount;
int32 vertexCount;
/// COntains the Vertecies of the polygon
Vertex *vertices;

View File

@ -67,7 +67,7 @@ uint Region::create(REGION_TYPE type) {
uint Region::create(InputPersistenceBlock &reader, uint handle) {
// Read type
uint type;
uint32 type;
reader.read(type);
// Depending on the type, create a new BS_Region or BS_WalkRegion object
@ -299,22 +299,22 @@ bool Region::isLineOfSight(const Vertex &a, const Vertex &b) const {
bool Region::persist(OutputPersistenceBlock &writer) {
bool Result = true;
writer.write(static_cast<uint>(_type));
writer.write(static_cast<uint32>(_type));
writer.write(_valid);
writer.write(_position.x);
writer.write(_position.y);
writer.write((int32)_position.x);
writer.write((int32)_position.y);
writer.write(_polygons.size());
writer.write((uint32)_polygons.size());
Common::Array<Polygon>::iterator It = _polygons.begin();
while (It != _polygons.end()) {
Result &= It->persist(writer);
++It;
}
writer.write(_boundingBox.left);
writer.write(_boundingBox.top);
writer.write(_boundingBox.right);
writer.write(_boundingBox.bottom);
writer.write((uint32)_boundingBox.left);
writer.write((uint32)_boundingBox.top);
writer.write((uint32)_boundingBox.right);
writer.write((uint32)_boundingBox.bottom);
return Result;
}
@ -325,7 +325,7 @@ bool Region::unpersist(InputPersistenceBlock &reader) {
reader.read(_position.y);
_polygons.clear();
uint PolygonCount;
uint32 PolygonCount;
reader.read(PolygonCount);
for (uint i = 0; i < PolygonCount; ++i) {
_polygons.push_back(Polygon(reader));

View File

@ -47,7 +47,7 @@ bool RegionRegistry::persist(OutputPersistenceBlock &writer) {
writer.write(_nextHandle);
// Number of regions to write
writer.write(_handle2PtrMap.size());
writer.write((uint32)_handle2PtrMap.size());
// Persist all the BS_Regions
HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
@ -76,13 +76,13 @@ bool RegionRegistry::unpersist(InputPersistenceBlock &reader) {
delete _handle2PtrMap.begin()->_value;
// read in the number of BS_Regions
uint regionCount;
uint32 regionCount;
reader.read(regionCount);
// Restore all the BS_Regions objects
for (uint i = 0; i < regionCount; ++i) {
// Handle read
uint handle;
uint32 handle;
reader.read(handle);
// BS_Region restore

View File

@ -328,22 +328,22 @@ bool WalkRegion::persist(OutputPersistenceBlock &writer) {
result &= Region::persist(writer);
// Persist the nodes
writer.write(_nodes.size());
writer.write((uint32)_nodes.size());
Common::Array<Vertex>::const_iterator it = _nodes.begin();
while (it != _nodes.end()) {
writer.write(it->x);
writer.write(it->y);
writer.write((int32)it->x);
writer.write((int32)it->y);
++it;
}
// Persist the visibility matrix
writer.write(_visibilityMatrix.size());
writer.write((uint32)_visibilityMatrix.size());
Common::Array< Common::Array<int> >::const_iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
writer.write(rowIter->size());
writer.write((uint32)rowIter->size());
Common::Array<int>::const_iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
writer.write(*colIter);
writer.write((int32)*colIter);
++colIter;
}
@ -360,7 +360,7 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
// this point only the additional data from BS_WalkRegion needs to be loaded
// Node load
uint nodeCount;
uint32 nodeCount;
reader.read(nodeCount);
_nodes.clear();
_nodes.resize(nodeCount);
@ -372,18 +372,20 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) {
}
// Visibility matrix load
uint rowCount;
uint32 rowCount;
reader.read(rowCount);
_visibilityMatrix.clear();
_visibilityMatrix.resize(rowCount);
Common::Array< Common::Array<int> >::iterator rowIter = _visibilityMatrix.begin();
while (rowIter != _visibilityMatrix.end()) {
uint colCount;
uint32 colCount;
reader.read(colCount);
rowIter->resize(colCount);
Common::Array<int>::iterator colIter = rowIter->begin();
while (colIter != rowIter->end()) {
reader.read(*colIter);
int32 t;
reader.read(t);
*colIter = t;
++colIter;
}

View File

@ -339,7 +339,7 @@ bool SoundEngine::persist(OutputPersistenceBlock &writer) {
_handles[i].type = kFreeHandle;
writer.writeString(_handles[i].fileName);
writer.write((int)_handles[i].sndType);
writer.write(_handles[i].sndType);
writer.write(_handles[i].volume);
writer.write(_handles[i].pan);
writer.write(_handles[i].loop);
@ -363,13 +363,13 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
reader.read(_handles[i].id);
Common::String fileName;
int sndType;
int32 sndType;
float volume;
float pan;
bool loop;
int loopStart;
int loopEnd;
uint layer;
int32 loopStart;
int32 loopEnd;
uint32 layer;
reader.readString(fileName);
reader.read(sndType);

View File

@ -67,13 +67,13 @@ struct SndHandle {
uint32 id;
Common::String fileName;
int sndType;
int32 sndType;
float volume;
float pan;
bool loop;
int loopStart;
int loopEnd;
uint layer;
int32 loopStart;
int32 loopEnd;
uint32 layer;
};

View File

@ -5,8 +5,6 @@
*/
#include <stdlib.h>
#define lcode_c
#define LUA_CORE

View File

@ -5,11 +5,6 @@
*/
#include <stdarg.h>
#include <stddef.h>
#include <string.h>
#define ldebug_c
#define LUA_CORE

View File

@ -5,8 +5,6 @@
*/
#include <stddef.h>
#define lfunc_c
#define LUA_CORE

View File

@ -4,8 +4,6 @@
** See Copyright Notice in lua.h
*/
#include <string.h>
#define lgc_c
#define LUA_CORE

View File

@ -8,9 +8,6 @@
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"

View File

@ -5,8 +5,6 @@
*/
#include <stddef.h>
#define lmem_c
#define LUA_CORE

View File

@ -8,6 +8,7 @@
#define LUA_CORE
#include "lua.h"
#include "lopcodes.h"

View File

@ -5,8 +5,6 @@
*/
#include <string.h>
#define lparser_c
#define LUA_CORE

View File

@ -5,8 +5,6 @@
*/
#include <stddef.h>
#define lstate_c
#define LUA_CORE

View File

@ -5,8 +5,6 @@
*/
#include <string.h>
#define lstring_c
#define LUA_CORE

View File

@ -7,12 +7,6 @@
#define FORBIDDEN_SYMBOL_EXCEPTION_ctype_h
#include <ctype.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define lstrlib_c
#define LUA_LIB

View File

@ -5,8 +5,6 @@
*/
#include <stddef.h>
#define ltablib_c
#define LUA_LIB

View File

@ -186,7 +186,7 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) {
void SendSceneTinselProcess(TINSEL_EVENT event) {
SCENE_STRUC *ss;
if (g_SceneHandle != (SCNHANDLE)NULL) {
if (g_SceneHandle != 0) {
ss = (SCENE_STRUC *) FindChunk(g_SceneHandle, CHUNK_SCENE);
if (ss->hSceneScript) {

View File

@ -409,7 +409,7 @@ static uint32 *getSelectList(uint32 i) {
sl[k++] = dialog->_choice[i]._select[j]._dwData;
}
sl[k] = (uint32)NULL;
sl[k] = 0;
return sl;
}
@ -436,7 +436,7 @@ static uint32 *GetItemList(uint32 nLoc) {
}
}
il[j] = (uint32)NULL;
il[j] = 0;
return il;
}
@ -832,7 +832,7 @@ void LocationPollThread(CORO_PARAM, const void *param) {
if (_ctx->k == 0)
// We can remove this item from the list
_ctx->il[_ctx->i] = (uint32)NULL;
_ctx->il[_ctx->i] = 0;
else
_ctx->nRealItems++;
}

View File

@ -2066,8 +2066,8 @@ SceneObject::SceneObject() : SceneHotspot() {
_visage = 0;
_strip = 0;
_frame = 0;
_effect = 0;
_shade = _shade2 = 0;
_effect = EFFECT_NONE;
_shade = _oldShade = 0;
_linkedActor = NULL;
_field8A = Common::Point(0, 0);
@ -2370,12 +2370,17 @@ void SceneObject::animate(AnimateMode animMode, ...) {
case ANIM_MODE_8:
case ANIM_MODE_9:
_field68 = va_arg(va, int);
_endAction = va_arg(va, Action *);
_frameChange = 1;
_endFrame = getFrameCount();
if (_frame == _endFrame)
setFrame(getNewFrame());
if (_animateMode == ANIM_MODE_9 && g_vm->getGameID() == GType_Ringworld2) {
_frameChange = -1;
_field2E = _position;
} else {
_field68 = va_arg(va, int);
_endAction = va_arg(va, Action *);
_frameChange = 1;
_endFrame = getFrameCount();
if (_frame == _endFrame)
setFrame(getNewFrame());
}
break;
}
va_end(va);
@ -2468,7 +2473,7 @@ void SceneObject::synchronize(Serializer &s) {
if (g_vm->getGameID() == GType_Ringworld2) {
s.syncAsSint16LE(_effect);
s.syncAsSint16LE(_shade);
s.syncAsSint16LE(_shade2);
s.syncAsSint16LE(_oldShade);
SYNC_POINTER(_linkedActor);
}
}
@ -2514,9 +2519,9 @@ void SceneObject::remove() {
void SceneObject::dispatch() {
if (g_vm->getGameID() == GType_Ringworld2) {
if (_shade != _shade2)
if (_shade != _oldShade)
_flags |= OBJFLAG_PANES;
_shade2 = _shade;
_oldShade = _shade;
}
uint32 currTime = g_globals->_events.getFrameNumber();
@ -2634,8 +2639,9 @@ void SceneObject::dispatch() {
_linkedActor->setFrame(_frame);
}
if ((_effect == 1) && (getRegionIndex() < 11))
_shade = 0;
int regionIndex = getRegionIndex();
if ((_effect == EFFECT_SHADED) && (regionIndex < 11))
_shade = regionIndex;
}
}
@ -2664,7 +2670,24 @@ void SceneObject::removeObject() {
GfxSurface SceneObject::getFrame() {
_visageImages.setVisage(_visage, _strip);
return _visageImages.getFrame(_frame);
GfxSurface frame = _visageImages.getFrame(_frame);
// If shading is needed, post apply the shadiing onto the frame
if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) {
Graphics::Surface s = frame.lockSurface();
byte *p = (byte *)s.getPixels();
byte *endP = p + s.w * s.h;
while (p < endP) {
if (*p != frame._transColor)
*p = R2_GLOBALS._fadePaletteMap[_shade - 1][*p];
++p;
}
frame.unlockSurface();
}
return frame;
}
void SceneObject::reposition() {
@ -3285,7 +3308,7 @@ void Player::postInit(SceneObjectList *OwnerList) {
{
_moveDiff.x = 3;
_moveDiff.y = 2;
_effect = 1;
_effect = EFFECT_SHADED;
_shade = 0;
_linkedActor = NULL;

View File

@ -466,6 +466,9 @@ enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MOD
ANIM_MODE_9 = 9
};
enum Effect { EFFECT_NONE = 0, EFFECT_SHADED = 1, EFFECT_2 = 2, EFFECT_3 = 3,
EFFECT_4 = 4, EFFECT_5 = 5 };
class SceneObject;
class Visage {
@ -550,7 +553,7 @@ public:
// Ringworld 2 specific fields
byte *_field9C;
int _shade, _shade2;
int _shade, _oldShade;
int _effect;
SceneObject *_linkedActor;
public:

View File

@ -503,7 +503,7 @@ void Ringworld2Globals::reset() {
_player._characterIndex = R2_QUINN;
_player._characterScene[R2_QUINN] = 100;
_player._characterScene[R2_SEEKER] = 300;
_player._characterScene[3] = 300;
_player._characterScene[R2_MIRANDA] = 300;
}
void Ringworld2Globals::synchronize(Serializer &s) {

View File

@ -235,7 +235,7 @@ void CharacterDialog::show() {
scene->saveCharacter(oldCharacter);
// Play the correctfrequency, if any, of the character being switched to's scanner device
if (R2_GLOBALS._player._characterScene[0] != 300) {
if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) {
switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) {
case 0:
R2_GLOBALS._sound4.stop();

View File

@ -38,8 +38,6 @@ namespace TsAGE {
namespace Ringworld2 {
Scene *Ringworld2Game::createScene(int sceneNumber) {
warning("Switching to scene %d", sceneNumber);
switch (sceneNumber) {
/* Scene group #0 */
case 50:
@ -1118,19 +1116,31 @@ void Ringworld2Game::start() {
if (slot >= 0)
R2_GLOBALS._sceneHandler->_loadGameSlot = slot;
else {
// Switch to the first game scene
// Switch to the first title screen
R2_GLOBALS._events.setCursor(CURSOR_WALK);
R2_GLOBALS._uiElements._active = true;
R2_GLOBALS._sceneManager.setNewScene(100);
R2_GLOBALS._sceneManager.setNewScene(180);
}
g_globals->_events.showCursor();
}
void Ringworld2Game::restartGame() {
if (MessageDialog::show(Ringworld2::R2_RESTART_MSG, CANCEL_BTN_STRING, YES_MSG) == 1)
restart();
}
void Ringworld2Game::restart() {
g_globals->_scenePalette.clearListeners();
g_globals->_soundHandler.stop();
// Reset the globals
g_globals->reset();
// Clear save/load slots
g_globals->_sceneHandler->_saveGameSlot = -1;
g_globals->_sceneHandler->_loadGameSlot = -1;
// Change to the first game scene
g_globals->_sceneManager.changeScene(100);
}
@ -1307,18 +1317,18 @@ GfxSurface SceneActor::getFrame() {
// TODO: Proper effects handling
switch (_effect) {
case 0:
case 5:
case EFFECT_NONE:
case EFFECT_5:
// TODO: Figure out purpose of setting image flags to 64, and getting
// scene priorities -1 or _shade
break;
case 1:
case EFFECT_SHADED:
// TODO: Transposing using R2_GLOBALS._pixelArrayMap
break;
case 2:
case EFFECT_2:
// No effect
break;
case 4:
case EFFECT_4:
break;
default:
// TODO: Default effect
@ -2087,7 +2097,7 @@ void AnimationPlayer::close() {
_field38 = 0;
if (g_globals != NULL)
R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0);
R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr - 1, 0);
}
void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) {
@ -2133,13 +2143,13 @@ void AnimationPlayer::getSlices() {
/*--------------------------------------------------------------------------*/
AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() {
_v = 0;
_isActive = false;
_field3A = 0;
}
void AnimationPlayerExt::synchronize(Serializer &s) {
AnimationPlayer::synchronize(s);
s.syncAsSint16LE(_v);
s.syncAsSint16LE(_isActive);
}
/*--------------------------------------------------------------------------*/

View File

@ -228,6 +228,7 @@ public:
class Ringworld2Game: public Game {
public:
virtual void start();
virtual void restartGame();
virtual void restart();
virtual void endGame(int resNum, int lineNum);
@ -441,7 +442,7 @@ public:
class AnimationPlayerExt: public AnimationPlayer {
public:
int _v;
bool _isActive;
public:
AnimationPlayerExt();

View File

@ -228,6 +228,7 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) {
void Scene100::postInit(SceneObjectList *OwnerList) {
loadScene(100);
R2_GLOBALS._scenePalette.loadPalette(0);
R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene != 125)
@ -1480,14 +1481,14 @@ void Scene180::Action1::signal() {
case 0:
case 1:
case 2:
scene->_object5.setStrip((_actionIndex == 1) ? 1 : 2);
scene->_object5.setFrame(1);
scene->_object5.animate(ANIM_MODE_5, this);
scene->_shipDisplay.setStrip((_actionIndex == 1) ? 1 : 2);
scene->_shipDisplay.setFrame(1);
scene->_shipDisplay.animate(ANIM_MODE_5, this);
break;
case 4:
scene->_object5.setStrip(3);
scene->_object5.setFrame(1);
scene->_object5.animate(ANIM_MODE_5, this);
scene->_shipDisplay.setStrip(3);
scene->_shipDisplay.setFrame(1);
scene->_shipDisplay.animate(ANIM_MODE_5, this);
_actionIndex = 0;
break;
}
@ -1495,7 +1496,7 @@ void Scene180::Action1::signal() {
/*--------------------------------------------------------------------------*/
Scene180::Scene180(): SceneExt(), _webbsterSpeaker(27) {
Scene180::Scene180(): SceneExt() {
_field412 = 0;
_frameInc = 0;
_frameNumber = R2_GLOBALS._events.getFrameNumber();
@ -1562,7 +1563,7 @@ void Scene180::signal() {
_field412 = 1;
R2_GLOBALS._sceneManager._hasPalette = true;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 1;
@ -1605,7 +1606,7 @@ void Scene180::signal() {
case 5:
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 2;
_animationPlayer.load(2);
@ -1648,9 +1649,9 @@ void Scene180::signal() {
case 11:
_field412 = 1;
_object4.postInit();
_object5.postInit();
setAction(&_sequenceManager, this, 4000, &_object4, &_object5, NULL);
_door.postInit();
_shipDisplay.postInit();
setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL);
break;
case 12:
@ -1666,37 +1667,37 @@ void Scene180::signal() {
break;
case 13:
setAction(&_sequenceManager, this, 4001, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4001, &_door, &_shipDisplay, NULL);
break;
case 15:
setAction(&_sequenceManager, this, 4002, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4002, &_door, &_shipDisplay, NULL);
break;
case 17:
setAction(&_sequenceManager, this, 4003, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4003, &_door, &_shipDisplay, NULL);
break;
case 19:
setAction(&_sequenceManager, this, 4004, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4004, &_door, &_shipDisplay, NULL);
break;
case 21:
setAction(&_sequenceManager, this, 4005, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4005, &_door, &_shipDisplay, NULL);
break;
case 23:
setAction(&_sequenceManager, this, 4006, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4006, &_door, &_shipDisplay, NULL);
break;
case 25:
setAction(&_sequenceManager, this, 4007, &_object4, &_object5, NULL);
setAction(&_sequenceManager, this, 4007, &_door, &_shipDisplay, NULL);
break;
case 27:
_field412 = 0;
_object4.remove();
_object5.remove();
_door.remove();
_shipDisplay.remove();
setSceneDelay(2);
break;
@ -1710,7 +1711,7 @@ void Scene180::signal() {
case 29:
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE;
_animationPlayer._v = 1;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_42;
R2_GLOBALS._scene180Mode = 3;
_animationPlayer.load(3);
@ -1719,12 +1720,12 @@ void Scene180::signal() {
case 31:
R2_GLOBALS._sound2.play(7);
_object4.postInit();
_object4.setVisage(76);
_object4.setStrip(1);
_object4.setFrame(1);
_object4.setPosition(Common::Point(288, 143));
_object4.fixPriority(210);
_door.postInit();
_door.setVisage(76);
_door.setStrip(1);
_door.setFrame(1);
_door.setPosition(Common::Point(288, 143));
_door.fixPriority(210);
loadScene(75);
@ -1739,68 +1740,71 @@ void Scene180::signal() {
case 32:
_field412 = 1;
_object2.postInit();
_object2.setPosition(Common::Point(161, 97));
_object2.hide();
_teal.postInit();
_teal.setPosition(Common::Point(161, 97));
_teal.hide();
_object3.postInit();
_object3.setPosition(Common::Point(60, 96));
_object3.hide();
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 11, this);
_webbser.postInit();
_webbser.setPosition(Common::Point(60, 96));
_webbser.hide();
_stripManager.start(11, this);
break;
case 33:
_object2.hide();
_teal.hide();
_object3.setup(76, 4, 1);
_object3.setFrame(_object3.getFrameCount());
_webbser.setup(76, 4, 1);
_webbser.setFrame(_webbser.getFrameCount());
_object5.postInit();
_object5.setup(75, 1, 1);
_object5.setPosition(Common::Point(221, 125));
_object5.fixPriority(210);
_object5.setAction(&_action1);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 12, this);
_shipDisplay.postInit();
_shipDisplay.setup(75, 1, 1);
_shipDisplay.setPosition(Common::Point(221, 125));
_shipDisplay.fixPriority(210);
_shipDisplay.setAction(&_action1);
_stripManager.start(12, this);
break;
case 34:
_object2.hide();
_object3.hide();
_teal.hide();
_webbser.hide();
_object1.postInit();
_object1.setup(76, 2, 1);
_object1.setPosition(Common::Point(287, 135));
_object1.fixPriority(200);
_dutyOfficer.postInit();
_dutyOfficer.setup(76, 2, 1);
_dutyOfficer.setPosition(Common::Point(287, 135));
_dutyOfficer.fixPriority(200);
_sound1.play(19);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this);
_door.animate(ANIM_MODE_5, this);
break;
case 35:
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 13, this);
_stripManager.start(13, this);
break;
case 36:
_object2.remove();
_teal.remove();
_sound1.play(19);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 6, this);
_door.animate(ANIM_MODE_6, this);
break;
case 37:
_field412 = 0;
_object1.remove();
_dutyOfficer.remove();
_palette.loadPalette(9998);
R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this);
break;
case 38:
_object4.remove();
_object5.setAction(NULL);
_object5.remove();
_door.remove();
_shipDisplay.setAction(NULL);
_shipDisplay.remove();
// TODO: Figure out why end action on sounds aren't firing. For now, I'm
// simply setting up a scene delay to ensure the signal() method gets
// called again after a brief delay
setSceneDelay(10);
R2_GLOBALS._sound2.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL);
R2_GLOBALS._sound1.fadeOut2(NULL /* this */);
break;
case 39:
@ -1823,7 +1827,7 @@ void Scene180::signal() {
case 41:
_field412 = 1;
_animationPlayer._v = 1;
_animationPlayer._isActive = true;
break;
case 42:
@ -1842,13 +1846,14 @@ void Scene180::signal() {
break;
case 45:
R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 28, this);
_field412 = 1;
_stripManager.start(28, this);
break;
case 48:
_field412 = 1;
_animationPlayer._paletteMode = ANIMPALMODE_NONE;
_animationPlayer._v = 1;
_animationPlayer._isActive = true;
_animationPlayer._objectMode = ANIMOBJMODE_1;
R2_GLOBALS._scene180Mode = 15;
_animationPlayer.load(15, NULL);
@ -1905,9 +1910,9 @@ void Scene180::dispatch() {
}
}
if (_animationPlayer._v) {
if (_animationPlayer._isActive) {
if (_animationPlayer.isCompleted()) {
_animationPlayer._v = 0;
_animationPlayer._isActive = false;
_animationPlayer.close();
_animationPlayer.remove();
@ -2805,12 +2810,12 @@ void Scene300::Action1::signal() {
switch (_actionIndex) {
case 0:
setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ?
setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == R2_QUINN) ?
(SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn);
_actionIndex = 2;
break;
case 1:
setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ?
setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == R2_QUINN) ?
(SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn);
_actionIndex = 0;
break;
@ -2904,7 +2909,7 @@ bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) {
return true;
case CURSOR_LOOK:
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
SceneItem::display2(300, 47);
return true;
}
@ -2927,7 +2932,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event)
return true;
case CURSOR_LOOK:
if (R2_GLOBALS._player._characterIndex == 3) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
SceneItem::display2(300, 47);
return true;
}
@ -2943,7 +2948,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event)
bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
SceneItem::display2(300, 47);
return true;
}
@ -3452,8 +3457,8 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
case 3:
if (R2_GLOBALS._sceneManager._previousScene == 1500) {
R2_GLOBALS._player._oldCharacterScene[3] = 3150;
R2_GLOBALS._player._characterScene[3] = 3150;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150;
R2_GLOBALS._player._effect = 0;
R2_GLOBALS._player.setAction(NULL);
R2_GLOBALS._player.disableControl();
@ -4281,7 +4286,7 @@ void Scene325::consoleAction(int id) {
break;
case 11:
if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) {
if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == R2_QUINN) && !R2_GLOBALS.getFlag(25)) {
R2_GLOBALS._player.disableControl();
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
_sceneMode = 13;

View File

@ -197,11 +197,11 @@ class Scene180: public SceneExt {
private:
void setSceneDelay(int v);
public:
SpeakerWebbster _webbsterSpeaker;
SpeakerDutyOfficer _dutyOfficerSpeaker;
SpeakerTeal _tealSpeaker;
SpeakerWebbster180 _webbsterSpeaker;
SpeakerDutyOfficer180 _dutyOfficerSpeaker;
SpeakerTeal180 _tealSpeaker;
SpeakerGameText _gameTextSpeaker;
SceneActor _object1, _object2, _object3, _object4, _object5;
SceneActor _dutyOfficer, _teal, _webbser, _door, _shipDisplay;
ScenePalette _palette;
SceneText _textList[20];
AnimationPlayerExt _animationPlayer;
@ -306,7 +306,6 @@ public:
virtual void dispatch();
};
class Scene250: public SceneExt {
class Button: public SceneActor {
public:
@ -477,7 +476,6 @@ public:
virtual void dispatch();
};
class Scene400: public SceneExt {
/* Items */
class Terminal: public NamedHotspot {

View File

@ -1520,7 +1520,7 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(3156, 1, 6);
R2_GLOBALS._player.setPosition(Common::Point(160, 70));
R2_GLOBALS._player._numFrames = 10;
R2_GLOBALS._player._oldCharacterScene[3] = 1200;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
_actor1.postInit();
_actor1.hide();

View File

@ -51,77 +51,77 @@ void Scene2000::initPlayer() {
R2_GLOBALS._player.enableControl();
break;
case 1:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2001;
else
_sceneMode = 2021;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 2:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2002;
else
_sceneMode = 2022;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 3:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2000;
else
_sceneMode = 2020;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 4:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2005;
else
_sceneMode = 2025;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 5:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2004;
else
_sceneMode = 2024;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 6:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2009;
else
_sceneMode = 2029;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 7:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2008;
else
_sceneMode = 2028;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 8:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2013;
else
_sceneMode = 2033;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 9:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2012;
else
_sceneMode = 2032;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 10:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2016;
else
_sceneMode = 2036;
setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL);
break;
case 11:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2038;
else
_sceneMode = 2040;
@ -137,7 +137,7 @@ void Scene2000::initPlayer() {
if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) {
_object1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object1.setup(20, 5, 1);
_object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -601,25 +601,25 @@ void Scene2000::SouthExit::changeScene() {
switch (scene->_mazePlayerMode) {
case 4:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL);
break;
case 6:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL);
break;
case 8:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL);
break;
case 11:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_sceneMode = 2039;
else
scene->_sceneMode = 2041;
@ -666,19 +666,19 @@ void Scene2000::NorthExit::changeScene() {
switch (scene->_mazePlayerMode) {
case 5:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL);
break;
case 7:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL);
break;
case 9:
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL);
@ -698,56 +698,56 @@ void Scene2000::DoorExit::changeScene() {
switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) {
case 3:
scene->_mazePlayerMode = 1;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 4:
scene->_mazePlayerMode = 7;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 10:
scene->_mazePlayerMode = 8;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 12:
scene->_mazePlayerMode = 3;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 16:
scene->_mazePlayerMode = 4;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 21:
scene->_mazePlayerMode = 5;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL);
break;
case 25:
scene->_mazePlayerMode = 2;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
break;
case 34:
scene->_mazePlayerMode = 6;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL);
@ -791,7 +791,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -1063,7 +1063,7 @@ void Scene2350::ExitUp::changeScene() {
R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS);
scene->_sceneMode = 12;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL);
else
scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL);
@ -1099,7 +1099,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -1109,7 +1109,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor2.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor2.setup(20, 5, 1);
_actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -1139,7 +1139,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) {
if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_sceneMode = 2351;
else
_sceneMode = 2353;
@ -1392,7 +1392,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -1402,7 +1402,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_pictographs1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_pictographs1.setup(20, 5, 1);
_pictographs1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -1556,7 +1556,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -1567,7 +1567,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -1657,7 +1657,7 @@ bool Scene2435::Astor::startAction(CursorType action, Event &event) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_ARROW);
if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) {
if ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS.getFlag(82))) {
scene->_stripManager.start(605, scene);
return true;
} else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) {
@ -1771,7 +1771,7 @@ void Scene2435::signal() {
_sceneMode = 2436;
R2_GLOBALS._player.setStrip(7);
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_companion.setVisage(20);
else
_companion.setVisage(2008);
@ -1839,7 +1839,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.enableControl();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -1849,7 +1849,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(210, 200));
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -1927,7 +1927,7 @@ void Scene2445::signal() {
bool Scene2450::Parker::startAction(CursorType action, Event &event) {
Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene;
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2452;
scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL);
@ -1945,7 +1945,7 @@ bool Scene2450::CareTaker::startAction(CursorType action, Event &event) {
++R2_GLOBALS._v565AE;
scene->_sceneMode = 20;
R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene);
else
scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene);
@ -2017,7 +2017,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
break;
case 2000:
_sceneMode = 2451;
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) {
_companion.postInit();
_companion.setup(20, 6, 1);
@ -2041,7 +2041,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
}
break;
case 2450:
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.postInit();
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 6, 1);
@ -2111,7 +2111,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) {
break;
default:
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
if (R2_GLOBALS.getFlag(61)) {
R2_GLOBALS._player.setup(2008, 3, 1);
} else {
@ -2429,7 +2429,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(11);
R2_GLOBALS._player._moveDiff = Common::Point(2, 1);
} else {
@ -2439,7 +2439,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(21, 3, 1);
_actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL);
} else {
@ -2568,7 +2568,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setup(2008, 3, 1);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -2578,7 +2578,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -2729,7 +2729,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -2740,7 +2740,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_actor1.setup(20, 5, 1);
_actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {
@ -2892,7 +2892,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
@ -2903,7 +2903,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) {
_companion.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_companion.setup(20, 5, 1);
_companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL);
} else {

View File

@ -334,7 +334,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._sound1.play(262);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) {
_sceneMode = 3175;
setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL);
} else {
@ -343,7 +343,7 @@ void Scene3125::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setPosition(Common::Point(89, 76));
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3125;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3125;
}
void Scene3125::signal() {
@ -545,7 +545,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000);
R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100;
R2_GLOBALS._player._oldCharacterScene[3] = 0;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 0;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
SceneExt::postInit();
@ -708,7 +708,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) {
}
}
R2_GLOBALS._player._oldCharacterScene[3] = 3150;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150;
}
void Scene3150::signal() {
@ -910,7 +910,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) {
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) {
R2_GLOBALS._player.setup(30, 5, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.setPosition(Common::Point(126, 77));
@ -920,7 +920,7 @@ void Scene3175::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL);
}
R2_GLOBALS._player._oldCharacterScene[3] = 3175;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3175;
}
void Scene3175::signal() {
@ -1165,7 +1165,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
loadScene(3250);
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._player._oldCharacterScene[3] = 1200;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
R2_GLOBALS._player._characterIndex = R2_MIRANDA;
}
@ -1195,7 +1195,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.postInit();
switch (R2_GLOBALS._player._oldCharacterScene[3]) {
switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) {
case 1200:
_sceneMode = 3250;
_actor4.postInit();
@ -1234,7 +1234,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) {
break;
}
R2_GLOBALS._player._oldCharacterScene[3] = 3250;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3250;
}
void Scene3250::signal() {
@ -1305,7 +1305,7 @@ void Scene3255::postInit(SceneObjectList *OwnerList) {
_sceneMode = 3255;
setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL);
}
R2_GLOBALS._player._oldCharacterScene[3] = 3255;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3255;
}
void Scene3255::signal() {
@ -1512,7 +1512,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
_item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) {
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) {
_sceneMode = 3270;
setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL);
} else {
@ -1522,7 +1522,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3260;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3260;
}
void Scene3260::remove() {
@ -1614,7 +1614,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) {
if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3150) {
_sceneMode = 11;
R2_GLOBALS._player.setup(30, 3, 1);
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
@ -1623,7 +1623,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
Common::Point pt(418, 128);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
} else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) {
} else if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3260) {
_sceneMode = 3276;
setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL);
} else {
@ -1633,7 +1633,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.enableControl();
}
R2_GLOBALS._player._oldCharacterScene[3] = 3275;
R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3275;
}
void Scene3275::signal() {
@ -1813,7 +1813,7 @@ bool Scene3375::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@ -1828,7 +1828,7 @@ bool Scene3375::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@ -2241,7 +2241,7 @@ bool Scene3385::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@ -2256,7 +2256,7 @@ bool Scene3385::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@ -2333,7 +2333,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[R2_QUINN] = 3385;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385;
R2_GLOBALS._player._characterScene[3] = 3385;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3385;
if (R2_GLOBALS._sceneManager._previousScene == 3375)
_field11B2 = 3;
@ -2343,16 +2343,16 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
setZoomPercents(102, 40, 200, 160);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, _field11B2, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, _field11B2, 1);
else
R2_GLOBALS._player.setup(10, _field11B2, 1);
@ -2361,7 +2361,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
_companion1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._moveRate = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
@ -2370,7 +2370,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
}
_companion1.changeZoom(-1);
_companion1._effect = 1;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _field11B2, 1);
else
_companion1.setup(20, _field11B2, 1);
@ -2381,7 +2381,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) {
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
_companion2._effect = 1;
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, _field11B2, 1);
else
_companion2.setup(30, _field11B2, 1);
@ -2478,7 +2478,7 @@ bool Scene3395::Companion1::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3304, scene);
@ -2493,7 +2493,7 @@ bool Scene3395::Companion2::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
scene->_sceneMode = 9999;
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
scene->_stripManager.start(3302, scene);
else
scene->_stripManager.start(3301, scene);
@ -2556,7 +2556,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterScene[R2_QUINN] = 3395;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395;
R2_GLOBALS._player._characterScene[3] = 3395;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3395;
if (R2_GLOBALS._sceneManager._previousScene == 3385)
_field142E = 3;
@ -2566,16 +2566,16 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 40, 200, 137);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, _field142E, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, _field142E, 1);
else
R2_GLOBALS._player.setup(10, _field142E, 1);
@ -2584,7 +2584,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.disableControl();
_companion1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._moveRate = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
@ -2593,7 +2593,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) {
}
_companion1.changeZoom(-1);
_companion1._effect = 1;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, _field142E, 1);
else
_companion1.setup(20, _field142E, 1);
@ -2680,9 +2680,10 @@ void Scene3395::signal() {
}
/*--------------------------------------------------------------------------
* Scene 3400 -
* Scene 3400 - Confrontation
*
*--------------------------------------------------------------------------*/
Scene3400::Scene3400() {
_field157C = 0;
}
@ -2714,7 +2715,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
setZoomPercents(51, 46, 180, 200);
R2_GLOBALS._player._characterScene[R2_QUINN] = 3400;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400;
R2_GLOBALS._player._characterScene[3] = 3400;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3400;
_actor7.postInit();
_actor7.setup(3403, 1, 1);
@ -2722,16 +2723,16 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
_actor7.fixPriority(89);
R2_GLOBALS._player.postInit();
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
else
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.changeZoom(-1);
R2_GLOBALS._player.setPosition(Common::Point(239, 64));
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setup(20, 5, 1);
else if (R2_GLOBALS._player._characterIndex == 3)
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setup(30, 5, 1);
else
R2_GLOBALS._player.setup(10, 5, 1);
@ -2739,42 +2740,42 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
R2_GLOBALS._player.disableControl();
_actor1.postInit();
if (R2_GLOBALS._player._characterIndex == 2) {
_actor1._numFrames = 10;
_actor1._moveDiff = Common::Point(3, 2);
_companion1.postInit();
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_companion1._numFrames = 10;
_companion1._moveDiff = Common::Point(3, 2);
} else {
_actor1._numFrames = 7;
_actor1._moveDiff = Common::Point(5, 3);
_companion1._numFrames = 7;
_companion1._moveDiff = Common::Point(5, 3);
}
_actor1.changeZoom(-1);
_actor1._effect = 1;
_actor1.setPosition(Common::Point(247, 63));
if (R2_GLOBALS._player._characterIndex == 2)
_actor1.setup(10, 5, 1);
_companion1.changeZoom(-1);
_companion1._effect = 1;
_companion1.setPosition(Common::Point(247, 63));
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_companion1.setup(10, 5, 1);
else
_actor1.setup(20, 5, 1);
_actor1.animate(ANIM_MODE_1, NULL);
_companion1.setup(20, 5, 1);
_companion1.animate(ANIM_MODE_1, NULL);
_actor2.postInit();
_actor2._moveDiff = Common::Point(3, 2);
_actor2.changeZoom(-1);
_actor2._effect = 1;
_actor2.setPosition(Common::Point(225, 63));
if (R2_GLOBALS._player._characterIndex == 3)
_actor2.setup(10, 5, 1);
_companion2.postInit();
_companion2._moveDiff = Common::Point(3, 2);
_companion2.changeZoom(-1);
_companion2._effect = 1;
_companion2.setPosition(Common::Point(225, 63));
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_companion2.setup(10, 5, 1);
else
_actor2.setup(30, 5, 1);
_actor2.animate(ANIM_MODE_1, NULL);
_companion2.setup(30, 5, 1);
_companion2.animate(ANIM_MODE_1, NULL);
_actor3.postInit();
_actor3._numFrames = 7;
_actor3._moveDiff = Common::Point(5, 3);
_actor3.changeZoom(-1);
_actor3._effect = 1;
_actor3.setPosition(Common::Point(235, 61));
_actor3.setup(40, 3, 1);
_actor3.animate(ANIM_MODE_1, NULL);
_webbster.postInit();
_webbster._numFrames = 7;
_webbster._moveDiff = Common::Point(5, 3);
_webbster.changeZoom(-1);
_webbster._effect = 1;
_webbster.setPosition(Common::Point(235, 61));
_webbster.setup(40, 3, 1);
_webbster.animate(ANIM_MODE_1, NULL);
_actor6.postInit();
_actor6.setup(3400, 1, 6);
@ -2784,7 +2785,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS.clearFlag(71);
_sceneMode = 3400;
setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL);
}
void Scene3400::remove() {
@ -2798,30 +2799,30 @@ void Scene3400::signal() {
case 3305: {
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
_actor4.show();
_actor4.setStrip(1);
_teal.show();
_teal.setStrip(1);
Common::Point pt(158, 190);
NpcMover *mover = new NpcMover();
_actor4.addMover(mover, &pt, this);
_teal.addMover(mover, &pt, this);
_sceneMode = 3402;
setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL);
setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL);
}
break;
case 3306:
R2_GLOBALS._sound2.play(318);
_actor1.setStrip(2);
_companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
_actor2.setStrip(6);
_actor3.setStrip(3);
_actor4.setStrip(1);
_companion2.setStrip(6);
_webbster.setStrip(3);
_teal.setStrip(1);
R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0);
_stripManager.start(3307, this);
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_sceneMode = 3400;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL);
R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL);
} else {
_sceneMode = 3408;
_actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL);
_companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL);
}
break;
case 3307:
@ -2837,63 +2838,63 @@ void Scene3400::signal() {
break;
case 3308:
warning("STUB: sub_1D227()");
_actor1.setStrip(2);
_companion1.setStrip(2);
R2_GLOBALS._player.setStrip(6);
_actor2.setStrip(6);
_actor3.setStrip(3);
_actor4.setStrip(1);
_companion2.setStrip(6);
_webbster.setStrip(3);
_teal.setStrip(1);
_sceneMode = 3403;
if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL);
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL);
setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_actor7, NULL);
break;
case 3309:
warning("STUB: sub_1D227()");
_actor4.setStrip(1);
_teal.setStrip(1);
_sceneMode = 3405;
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL);
else
setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL);
setAction(&_sequenceManager, this, 3405, &_companion2, &_actor7, NULL);
break;
case 3310:
warning("STUB: sub_1D227()");
_actor4.setStrip(1);
_teal.setStrip(1);
_sceneMode = 3406;
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == 2)
setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == 3)
setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
setAction(&_sequenceManager, this, 3406, &_companion1, &_actor7, NULL);
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
setAction(&_sequenceManager, this, 3406, &_companion2, &_actor7, NULL);
break;
case 3311:
warning("STUB: sub_1D227()");
_tealSpeaker._object1.hide();
_actor4.show();
_actor4.setStrip(1);
_teal.show();
_teal.setStrip(1);
_sceneMode = 3407;
setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL);
setAction(&_sequenceManager, this, 3407, &_teal, &_actor7, NULL);
break;
case 3400: {
_actor8.postInit();
_actor8.hide();
_actor4.postInit();
_actor4._numFrames = 7;
_actor4._moveDiff = Common::Point(3, 2);
_actor4.changeZoom(-1);
_actor4._effect = 1;
_actor4.setPosition(Common::Point(-15, 90));
_actor4.setup(3402, 1, 1);
_actor4.animate(ANIM_MODE_1, NULL);
_teal.postInit();
_teal._numFrames = 7;
_teal._moveDiff = Common::Point(3, 2);
_teal.changeZoom(-1);
_teal._effect = 1;
_teal.setPosition(Common::Point(-15, 90));
_teal.setup(3402, 1, 1);
_teal.animate(ANIM_MODE_1, NULL);
Common::Point pt1(115, 90);
NpcMover *mover1 = new NpcMover();
_actor4.addMover(mover1, &pt1, this);
R2_GLOBALS._scrollFollower = &_actor4;
_teal.addMover(mover1, &pt1, this);
R2_GLOBALS._scrollFollower = &_teal;
Common::Point pt2(203, 76);
NpcMover *mover2 = new NpcMover();
_actor3.addMover(mover2, &pt2, NULL);
_webbster.addMover(mover2, &pt2, NULL);
_sceneMode = 3401;
}
break;
@ -4228,15 +4229,16 @@ void Scene3500::dispatch() {
}
/*--------------------------------------------------------------------------
* Scene 3600 -
* Scene 3600 - Cutscene - walking at gunpoint
*
*--------------------------------------------------------------------------*/
Scene3600::Scene3600() {
_field2548 = 0;
_field254A = 0;
_field254C = 0;
_field254E = 0;
_field2550 = false;
_ghoulTeleported = false;
}
void Scene3600::synchronize(Serializer &s) {
SceneExt::synchronize(s);
@ -4245,7 +4247,7 @@ void Scene3600::synchronize(Serializer &s) {
s.syncAsSint16LE(_field254A);
s.syncAsSint16LE(_field254C);
s.syncAsSint16LE(_field254E);
s.syncAsSint16LE(_field2550);
s.syncAsSint16LE(_ghoulTeleported);
}
Scene3600::Action3600::Action3600() {
@ -4275,8 +4277,8 @@ void Scene3600::Action3600::signal() {
R2_GLOBALS._sound2.play(330, NULL, 0);
R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL);
}
setDelay(1);
warning("TODO: Palette fader using parameter 2 = 256");
R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20);
if (_field20 > 0)
_field20 -= 2;
@ -4304,14 +4306,14 @@ void Scene3600::Action2::signal() {
R2_GLOBALS._events.proc1();
R2_GLOBALS._player.enableControl();
_actionIndex = 3619;
scene->_actor13._state = 0;
scene->_protector._state = 0;
// No break on purpose
case 3619: {
++_actionIndex;
scene->_actor13.setup(3127, 2, 1);
scene->_actor13.animate(ANIM_MODE_1, NULL);
scene->_protector.setup(3127, 2, 1);
scene->_protector.animate(ANIM_MODE_1, NULL);
NpcMover *mover = new NpcMover();
scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene);
scene->_protector.addMover(mover, &scene->_protector._field8A, scene);
}
break;
default:
@ -4337,9 +4339,9 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) {
scene->_actor12.setStrip2(-1);
scene->_actor4.setStrip2(-1);
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL);
else if (R2_GLOBALS._player._characterIndex == 3)
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL);
else
R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL);
@ -4347,12 +4349,12 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) {
return true;
}
bool Scene3600::Actor13::startAction(CursorType action, Event &event) {
bool Scene3600::Protector::startAction(CursorType action, Event &event) {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
switch(action) {
case CURSOR_TALK:
if (!_action)
if (_action)
return SceneActor::startAction(action, event);
scene->_protectorSpeaker._displayMode = 1;
@ -4379,6 +4381,7 @@ bool Scene3600::Actor13::startAction(CursorType action, Event &event) {
R2_GLOBALS._sound3.play(43);
else
R2_GLOBALS._sound3.play(99);
if (_state != 0) {
_state = 1;
setup(3128, 1, 1);
@ -4424,7 +4427,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
setZoomPercents(142, 80, 167, 105);
R2_GLOBALS._player._characterScene[R2_QUINN] = 3600;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600;
R2_GLOBALS._player._characterScene[3] = 3600;
R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3600;
_item2.setDetails(33, 3600, 6, -1, -1);
_item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL);
@ -4498,7 +4501,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor12.setup(30, 5, 11);
_actor12.animate(ANIM_MODE_1, NULL);
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_actor10.setPosition(Common::Point(76, 148));
_actor11.setPosition(Common::Point(134, 148));
_actor12.setPosition(Common::Point(100, 148));
@ -4506,7 +4509,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
} else if (R2_GLOBALS._player._characterIndex == 3) {
} else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_actor10.setPosition(Common::Point(110, 148));
_actor11.setPosition(Common::Point(76, 148));
_actor12.setPosition(Common::Point(134, 148));
@ -4531,14 +4534,14 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor5.setup(3601, 7, 5);
if (!R2_GLOBALS.getFlag(71)) {
_actor13.postInit();
_actor13._state = 0;
_actor13._field8A = Common::Point(226, 152);
_actor13._moveDiff = Common::Point(3, 2);
_actor13.setPosition(Common::Point(284, 152));
_actor13.setup(3127, 2, 1);
_actor13.changeZoom(-1);
_actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL);
_protector.postInit();
_protector._state = 0;
_protector._field8A = Common::Point(226, 152);
_protector._moveDiff = Common::Point(3, 2);
_protector.setPosition(Common::Point(284, 152));
_protector.setup(3127, 2, 1);
_protector.changeZoom(-1);
_protector.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL);
}
R2_GLOBALS._sound2.play(330);
@ -4575,9 +4578,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_actor5.setup(3403, 8, 11);
_actor5.setPosition(Common::Point(403, 155));
_actor12.setup(3403, 7, 1);
_actor13.setPosition(Common::Point(405, 155));
_protector.setup(3403, 7, 1);
_protector.setPosition(Common::Point(405, 155));
_actor2.postInit();
_actor2.setup(3600, 2, 1);
@ -4593,7 +4595,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) {
_field254E = 0;
}
_field254E = 0;
_field2550 = R2_GLOBALS.getFlag(71);
_ghoulTeleported = R2_GLOBALS.getFlag(71);
R2_GLOBALS._sound1.play(326);
_item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL);
@ -4611,15 +4613,15 @@ void Scene3600::remove() {
void Scene3600::signal() {
switch (_sceneMode) {
case 3320:
warning("STUB: sub_1D227()");
// TODO: warning("STUB: sub_1D227()");
R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._scrollFollower = &_actor11;
_tealSpeaker._object1.hide();
_actor5.show();
_actor5.setStrip(2);
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_sceneMode = 3602;
else if (R2_GLOBALS._player._characterIndex == 3)
else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_sceneMode = 3603;
else
_sceneMode = 3601;
@ -4643,7 +4645,7 @@ void Scene3600::signal() {
_tealSpeaker._displayMode = 7;
R2_GLOBALS._scrollFollower = &_actor5;
_sceneMode = 3605;
setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL);
setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_protector, &_actor2, NULL);
break;
case 3323:
if (_field254A == 0)
@ -4651,15 +4653,18 @@ void Scene3600::signal() {
else {
warning("STUB: sub_1D227()");
_protectorSpeaker.proc16();
_actor13.show();
_actor13.setup(3258, 6, 1);
_protector.show();
_protector.setup(3258, 6, 1);
_sceneMode = 3607;
_actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL);
_protector.setAction(&_sequenceManager1, this, _sceneMode, &_protector, NULL);
R2_GLOBALS._v558C2 = 1;
_protectorSpeaker.proc16();
_protectorSpeaker._displayMode = 1;
_quinnSpeaker._displayMode = 1;
_actor13.show();
_protector.show();
R2_GLOBALS._scrollFollower = &R2_GLOBALS._player;
R2_GLOBALS._walkRegions.enableRegion(17);
R2_GLOBALS._walkRegions.enableRegion(18);
@ -4668,7 +4673,8 @@ void Scene3600::signal() {
R2_GLOBALS._walkRegions.disableRegion(14);
R2_GLOBALS._walkRegions.disableRegion(15);
R2_GLOBALS._walkRegions.disableRegion(16);
_actor13.setAction(&_action1);
_actor3.setAction(&_action1);
}
break;
case 3324:
@ -4676,7 +4682,7 @@ void Scene3600::signal() {
case 3607:
g_globals->_events.setCursor(CURSOR_ARROW);
R2_GLOBALS._player.enableControl(CURSOR_WALK);
_actor13.fixPriority(-1);
_protector.fixPriority(-1);
_sceneMode = 3623;
_field2548 = 1;
break;
@ -4689,7 +4695,8 @@ void Scene3600::signal() {
R2_GLOBALS._sound1.stop();
_actor1.hide();
_actor6.hide();
g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0));
_sceneBounds = Rect(40, 0, SCREEN_WIDTH + 40, SCREEN_HEIGHT);
setZoomPercents(142, 80, 167, 105);
loadScene(3600);
R2_GLOBALS._uiElements.show();
@ -4705,17 +4712,17 @@ void Scene3600::signal() {
_actor5.setPosition(Common::Point(298, 151));
_actor13.postInit();
_actor13._state = 0;
_actor13._field8A = Common::Point(226, 152);
_actor13._moveDiff = Common::Point(5, 3);
_actor13.setup(3403, 7, 1);
_actor13.setPosition(Common::Point(405, 155));
_actor13.changeZoom(-1);
_actor13.addMover(NULL);
_actor13.animate(ANIM_MODE_NONE);
_actor13.hide();
_actor13.setDetails(3600, 15, -1, 17, 5, &_item5);
_protector.postInit();
_protector._state = 0;
_protector._field8A = Common::Point(226, 152);
_protector._moveDiff = Common::Point(5, 3);
_protector.setup(3403, 7, 1);
_protector.setPosition(Common::Point(405, 155));
_protector.changeZoom(-1);
_protector.addMover(NULL);
_protector.animate(ANIM_MODE_NONE);
_protector.hide();
_protector.setDetails(3600, 15, -1, 17, 5, &_item5);
_actor2.setup(3600, 2, 1);
_actor2.setPosition(Common::Point(403, 161));
@ -4726,12 +4733,12 @@ void Scene3600::signal() {
_quinnSpeaker._displayMode = 2;
_tealSpeaker._displayMode = 2;
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
R2_GLOBALS._player.setup(20, _actor11._strip, 1);
R2_GLOBALS._player.setPosition(_actor11._position);
_actor11.hide();
} else if (R2_GLOBALS._player._characterIndex == 3) {
} else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
R2_GLOBALS._player.setup(30, _actor12._strip, 1);
R2_GLOBALS._player.setPosition(_actor12._position);
@ -4779,7 +4786,7 @@ void Scene3600::signal() {
_actor4.hide();
_actor5.hide();
g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0));
_sceneBounds = Rect(60, 0, SCREEN_WIDTH + 60, SCREEN_HEIGHT);
setZoomPercents(51, 46, 180, 200);
loadScene(3400);
@ -4802,8 +4809,8 @@ void Scene3600::signal() {
setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL);
break;
case 3605:
_actor13.setup(3258, 4, 1);
_actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL);
_protector.setup(3258, 4, 1);
_protector.setAction(&_sequenceManager1, this, 3606, &_actor5, &_protector, &_actor2, NULL);
_sceneMode = 3323;
_stripManager.start(3323, this);
@ -4811,12 +4818,13 @@ void Scene3600::signal() {
case 3620:
// No break on purpose
case 3623:
if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
if ((_protector._position.x == 226) && (_protector._position.y == 152)
&& (_action1._field1E != 0) && (_protector._visage == 3127) && (!R2_GLOBALS.getFlag(71))) {
R2_GLOBALS._sound2.stop();
R2_GLOBALS._sound2.play(331);
R2_GLOBALS.setFlag(71);
_sceneMode = 3626;
setAction(&_sequenceManager1, this, 3626, &_actor13, NULL);
setAction(&_sequenceManager1, this, 3626, &_protector, NULL);
}
break;
case 3624:
@ -4833,7 +4841,7 @@ void Scene3600::signal() {
R2_GLOBALS._sceneManager.changeScene(3700);
break;
case 3626:
_actor13.setPosition(Common::Point(0, 0));
_protector.setPosition(Common::Point(0, 0));
_action1.setActionIndex(2);
if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) {
R2_GLOBALS._events.setCursor(CURSOR_USE);
@ -4858,10 +4866,12 @@ void Scene3600::process(Event &event) {
}
void Scene3600::dispatch() {
if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0)
&& (_field254E == 0)) {
R2_GLOBALS._sound2.fadeOut2(NULL);
if (_actor13._mover)
_actor13.addMover(NULL);
if (_protector._mover)
_protector.addMover(NULL);
if (R2_GLOBALS._player._action)
R2_GLOBALS._player.setAction(NULL);
if (R2_GLOBALS._player._mover)
@ -4883,10 +4893,10 @@ void Scene3600::dispatch() {
R2_GLOBALS._player.hide();
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_actor11.setPosition(R2_GLOBALS._player._position);
_actor11.show();
} else if (R2_GLOBALS._player._characterIndex == 3) {
} else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_actor12.setPosition(R2_GLOBALS._player._position);
_actor12.show();
} else {
@ -4899,10 +4909,10 @@ void Scene3600::dispatch() {
_actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL);
}
if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){
if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && !_ghoulTeleported) {
R2_GLOBALS._sound2.fadeOut2(NULL);
_sceneMode = 3620;
_field2550 = 1;
_ghoulTeleported = true;
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS._player._mover)
@ -4916,6 +4926,7 @@ void Scene3600::dispatch() {
if (_actor4._mover)
_actor4.addMover(NULL);
}
Scene::dispatch();
}
@ -4923,10 +4934,12 @@ void Scene3600::dispatch() {
* Scene 3700 - Cutscene - Teleport outside
*
*--------------------------------------------------------------------------*/
void Scene3700::postInit(SceneObjectList *OwnerList) {
loadScene(3700);
R2_GLOBALS._uiElements._active = false;
SceneExt::postInit();
R2_GLOBALS._uiElements._active = false;
R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
_stripManager.setColors(60, 255);
_stripManager.setFontNumber(3);
@ -4934,30 +4947,31 @@ void Scene3700::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_seekerSpeaker);
_stripManager.addSpeaker(&_mirandaSpeaker);
_actor1.postInit();
_actor1._moveDiff = Common::Point(3, 2);
_quinn.postInit();
_quinn._moveDiff = Common::Point(3, 2);
_actor2.postInit();
_actor2._numFrames = 7;
_actor2._moveDiff = Common::Point(5, 3);
_actor2.hide();
_seeker.postInit();
_seeker._numFrames = 7;
_seeker._moveDiff = Common::Point(5, 3);
_seeker.hide();
_actor3.postInit();
_actor3._moveDiff = Common::Point(3, 2);
_actor3.hide();
_miranda.postInit();
_miranda._moveDiff = Common::Point(3, 2);
_miranda.hide();
_actor4.postInit();
_actor4._numFrames = 7;
_actor4._moveDiff = Common::Point(5, 3);
_actor4.hide();
_webbster.postInit();
_webbster._numFrames = 7;
_webbster._moveDiff = Common::Point(5, 3);
_webbster.hide();
_actor5.postInit();
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.disableControl();
R2_GLOBALS._sound1.play(332);
_sceneMode = 3700;
setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL);
setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda,
&_webbster, &_actor5, NULL);
}
void Scene3700::remove() {
@ -4972,11 +4986,11 @@ void Scene3700::signal() {
case 3329:
warning("STUB: sub_1D227()");
_sceneMode = 3701;
setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL);
setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL);
break;
case 3700:
_actor1.setup(10, 6, 1);
_actor2.setup(20, 5, 1);
_quinn.setup(10, 6, 1);
_seeker.setup(20, 5, 1);
if (R2_GLOBALS.getFlag(71)) {
_sceneMode = 3329;
_stripManager.start(3329, this);

View File

@ -547,10 +547,10 @@ public:
SpeakerMiranda3400 _mirandaSpeaker;
SpeakerWebbster3400 _webbsterSpeaker;
SpeakerTeal3400 _tealSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _companion1;
SceneActor _companion2;
SceneActor _webbster;
SceneActor _teal;
SceneActor _actor5;
SceneActor _actor6;
SceneActor _actor7;
@ -704,7 +704,7 @@ class Scene3600 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
class Actor13 : public SceneActorExt {
class Protector : public SceneActorExt {
virtual bool startAction(CursorType action, Event &event);
};
public:
@ -732,7 +732,7 @@ public:
SceneActor _actor10;
SceneActor _actor11;
SceneActor _actor12;
Actor13 _actor13;
Protector _protector;
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
@ -743,7 +743,7 @@ public:
int _field254A;
int _field254C;
int _field254E;
bool _field2550;
bool _ghoulTeleported;
Scene3600();
virtual void postInit(SceneObjectList *OwnerList = NULL);
@ -759,10 +759,10 @@ public:
SpeakerQuinn3700 _quinnSpeaker;
SpeakerSeeker3700 _seekerSpeaker;
SpeakerMiranda3700 _mirandaSpeaker;
SceneActor _actor1;
SceneActor _actor2;
SceneActor _actor3;
SceneActor _actor4;
SceneActor _quinn;
SceneActor _seeker;
SceneActor _miranda;
SceneActor _webbster;
SceneActor _actor5;
SequenceManager _sequenceManager;

View File

@ -541,7 +541,7 @@ void SpeakerMiranda300::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene;
@ -627,7 +627,7 @@ void SpeakerMiranda3375::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@ -677,7 +677,7 @@ void SpeakerMiranda3385::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@ -726,7 +726,7 @@ void SpeakerMiranda3395::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_companion2;
@ -776,10 +776,10 @@ void SpeakerMiranda3400::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor2;
_object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4051, 5, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4050, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -820,7 +820,7 @@ void SpeakerMiranda3600::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3)
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor12;
@ -866,7 +866,7 @@ void SpeakerMiranda3700::proc15() {
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
_object2 = &scene->_miranda;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@ -886,25 +886,25 @@ void SpeakerMiranda3700::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor1.setup(10, 6, 1);
scene->_actor2.setup(20, 5, 1);
scene->_quinn.setup(10, 6, 1);
scene->_seeker.setup(20, 5, 1);
_object2->setup(30, 1, 1);
scene->_actor4.setup(40, 1, 1);
scene->_webbster.setup(40, 1, 1);
_object1.setup(4050, 5, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor3.setup(30, 8, 1);
scene->_miranda.setup(30, 8, 1);
_object1.setup(4052, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor2.setup(20, 1, 1);
scene->_actor3.setup(30, 1, 1);
scene->_seeker.setup(20, 1, 1);
scene->_miranda.setup(30, 1, 1);
_object1.setup(4051, 7, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -1116,7 +1116,7 @@ void SpeakerProtector3600::proc15() {
Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene;
if (!_object2) {
_object2 = &scene->_actor13;
_object2 = &scene->_protector;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@ -1176,7 +1176,7 @@ void SpeakerQuinn300::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 3) {
if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 300);
@ -1272,7 +1272,7 @@ void SpeakerQuinn1100::proc15() {
if (v == 0)
return;
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@ -1318,7 +1318,7 @@ void SpeakerQuinn2435::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@ -1345,7 +1345,7 @@ void SpeakerQuinn2450::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1) {
if (R2_GLOBALS._player._characterIndex == R2_QUINN) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@ -1500,9 +1500,9 @@ void SpeakerQuinn3375::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else if (R2_GLOBALS._player._characterIndex == 2)
else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@ -1551,9 +1551,9 @@ void SpeakerQuinn3385::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else if (R2_GLOBALS._player._characterIndex == 2)
else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@ -1587,7 +1587,7 @@ void SpeakerQuinn3385::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@ -1606,9 +1606,9 @@ void SpeakerQuinn3395::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else if (R2_GLOBALS._player._characterIndex == 2)
else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_companion2;
@ -1642,7 +1642,7 @@ void SpeakerQuinn3395::proc15() {
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object1.setup(4010, 3, 1);
else
_object1.setup(4010, 5, 1);
@ -1661,12 +1661,12 @@ void SpeakerQuinn3400::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else if (R2_GLOBALS._player._characterIndex == 2)
_object2 = &scene->_actor1;
else if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &scene->_companion1;
else
_object2 = &scene->_actor2;
_object2 = &scene->_companion2;
_object2->hide();
_object1.postInit();
@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() {
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4010, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4012, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -1710,7 +1710,7 @@ void SpeakerQuinn3600::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 1)
if (R2_GLOBALS._player._characterIndex == R2_QUINN)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor10;
@ -1757,14 +1757,14 @@ void SpeakerQuinn3700::setText(const Common::String &msg) {
switch (_speakerMode) {
case 2:
scene->_actor3.setup(30, 1, 1);
scene->_miranda.setup(30, 1, 1);
R2_GLOBALS._sound2.play(44);
break;
case 3:
scene->_actor3.setup(30, 1, 1);
scene->_miranda.setup(30, 1, 1);
break;
default:
scene->_actor3.setup(30, 7, 1);
scene->_miranda.setup(30, 7, 1);
break;
}
VisualSpeaker::setText(msg);
@ -1776,7 +1776,7 @@ void SpeakerQuinn3700::proc15() {
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor1;
_object2 = &scene->_quinn;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@ -1797,24 +1797,24 @@ void SpeakerQuinn3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
scene->_actor1.setup(10, 4, 1);
scene->_actor3.setup(30, 7, 1);
scene->_quinn.setup(10, 4, 1);
scene->_miranda.setup(30, 7, 1);
_object1.setup(3701, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor2.setup(20, 1, 1);
scene->_actor3.setup(30, 1, 1);
_object1.setup(3701, 2, 1);
_object1.animate(ANIM_MODE_5, NULL);
scene->_seeker.setup(20, 1, 1);
scene->_miranda.setup(30, 1, 1);
_object1.setup(3702, 1, 1);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor1.setup(10, 2, 1);
scene->_actor3.setup(30, 1, 1);
scene->_quinn.setup(10, 2, 1);
scene->_miranda.setup(30, 1, 1);
_object1.setup(4011, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -2072,7 +2072,7 @@ void SpeakerSeeker1100::proc15() {
if (v == 0)
return;
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1100);
@ -2129,7 +2129,7 @@ void SpeakerSeeker1900::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 1900);
@ -2160,7 +2160,7 @@ void SpeakerSeeker2435::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2435);
@ -2187,7 +2187,7 @@ void SpeakerSeeker2450::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2) {
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_object2 = &R2_GLOBALS._player;
} else {
assert(R2_GLOBALS._sceneManager._sceneNumber == 2450);
@ -2362,10 +2362,10 @@ void SpeakerSeeker3400::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor1;
_object2 = &scene->_companion1;
_object2->hide();
_object1.postInit();
@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4030, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4031, 7, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 5:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4033, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -2421,7 +2421,7 @@ void SpeakerSeeker3600::proc15() {
int v = _speakerMode;
if (!_object2) {
if (R2_GLOBALS._player._characterIndex == 2)
if (R2_GLOBALS._player._characterIndex == R2_SEEKER)
_object2 = &R2_GLOBALS._player;
else
_object2 = &scene->_actor11;
@ -2467,10 +2467,11 @@ void SpeakerSeeker3700::setText(const Common::String &msg) {
if (_speakerMode == 1) {
R2_GLOBALS._sound2.play(44);
scene->_actor3.setup(30, 8, 1);
scene->_miranda.setup(30, 8, 1);
} else {
scene->_actor3.setup(30, 2, 1);
scene->_miranda.setup(30, 2, 1);
}
VisualSpeaker::setText(msg);
}
@ -2480,7 +2481,7 @@ void SpeakerSeeker3700::proc15() {
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor2;
_object2 = &scene->_seeker;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@ -2501,19 +2502,19 @@ void SpeakerSeeker3700::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
R2_GLOBALS._sound2.stop();
scene->_actor1.setup(10, 8, 1);
scene->_actor2.setup(20, 7, 1);
scene->_actor3.setup(30, 8, 1);
scene->_quinn.setup(10, 8, 1);
scene->_seeker.setup(20, 7, 1);
scene->_miranda.setup(30, 8, 1);
_object1.setup(3701, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
scene->_actor1.setup(10, 2, 1);
scene->_actor2.setup(20, 1, 1);
scene->_actor3.setup(30, 1, 1);
scene->_quinn.setup(10, 2, 1);
scene->_seeker.setup(20, 1, 1);
scene->_miranda.setup(30, 1, 1);
_object1.setup(4031, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -2637,6 +2638,41 @@ SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() {
_displayMode = 7;
}
void SpeakerTeal180::proc15() {
int v = _speakerMode;
if (!_object2) {
Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
_object2 = &scene->_teal;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
if (_object2->_mover)
_object2->addMover(NULL);
}
switch (v) {
case 0:
_object1.animate(ANIM_MODE_2, NULL);
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(75, 5, 1);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(77, 1, 1);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
break;
}
}
void SpeakerTeal300::proc15() {
int v = _speakerMode;
@ -2714,7 +2750,7 @@ void SpeakerTeal3400::proc15() {
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor4;
_object2 = &scene->_teal;
_object2->hide();
_object1.postInit();
_object1._numFrames = 7;
@ -2731,8 +2767,8 @@ void SpeakerTeal3400::proc15() {
if (scene ->_sceneMode == 3305) {
R2_GLOBALS._player.setStrip(6);
scene->_actor1.setStrip(6);
scene->_actor2.setStrip(6);
scene->_companion1.setStrip(6);
scene->_companion2.setStrip(6);
}
switch (v) {
@ -2742,22 +2778,22 @@ void SpeakerTeal3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 5, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 1, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 7, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 4:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4107, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -2889,6 +2925,47 @@ SpeakerWebbster::SpeakerWebbster(int color) {
_numFrames = 0;
}
void SpeakerWebbster180::proc15() {
Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene;
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_webbster;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
_object1._numFrames = 6;
if (_object2->_mover)
_object2->addMover(NULL);
}
switch (v) {
case 0:
_object1.animate(ANIM_MODE_2, NULL);
break;
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(75, 7, 1);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(76, 4, 1);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(75, 6, 1);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
break;
}
}
void SpeakerWebbster3240::proc15() {
int v = _speakerMode;
Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene;
@ -3050,7 +3127,7 @@ void SpeakerWebbster3400::proc15() {
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_actor3;
_object2 = &scene->_webbster;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);
@ -3071,17 +3148,17 @@ void SpeakerWebbster3400::proc15() {
case 1:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 5, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 2:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 7, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
case 3:
((SceneItem *)_action)->_sceneRegionId = 0;
_object1.setup(4110, 3, 1);
_object1.animate(ANIM_MODE_5, NULL);
_object1.animate(ANIM_MODE_5, this);
break;
default:
signal();
@ -3091,7 +3168,7 @@ void SpeakerWebbster3400::proc15() {
//----------------------------------------------------------------------------
SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
SpeakerDutyOfficer180::SpeakerDutyOfficer180(): VisualSpeaker() {
_speakerName = "DUTYOFFICER";
_color1 = 5;
_color2 = 0;
@ -3103,13 +3180,13 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() {
_numFrames = 0;
}
void SpeakerDutyOfficer::proc15() {
void SpeakerDutyOfficer180::proc15() {
Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene;
int v = _speakerMode;
if (!_object2) {
_object2 = &scene->_object2;
_object2 = &scene->_dutyOfficer;
_object2->hide();
_object1.postInit();
_object1.setPosition(_object2->_position);

View File

@ -547,6 +547,12 @@ public:
virtual Common::String getClassName() { return "SpeakerTealMode7"; }
};
class SpeakerTeal180 : public SpeakerTeal {
public:
virtual Common::String getClassName() { return "SpeakerTeal180"; }
virtual void proc15();
};
class SpeakerTeal300 : public SpeakerTeal {
public:
virtual Common::String getClassName() { return "SpeakerTeal300"; }
@ -595,6 +601,13 @@ public:
virtual Common::String getClassName() { return "SpeakerWebbster"; }
};
class SpeakerWebbster180 : public SpeakerWebbster {
public:
SpeakerWebbster180() : SpeakerWebbster(27) {}
virtual Common::String getClassName() { return "SpeakerWebbster180"; }
virtual void proc15();
};
class SpeakerWebbster2500 : public SpeakerWebbster {
public:
SpeakerWebbster2500() : SpeakerWebbster(27) {}
@ -641,9 +654,9 @@ public:
virtual void proc15();
};
class SpeakerDutyOfficer: public VisualSpeaker {
class SpeakerDutyOfficer180: public VisualSpeaker {
public:
SpeakerDutyOfficer();
SpeakerDutyOfficer180();
virtual Common::String getClassName() { return "SpeakerDutyOfficer"; }
virtual void proc15();

View File

@ -229,6 +229,7 @@ char const *const RESTORE_GAME = "Restore game";
char const *const SHOW_CREDITS = "Show credits";
char const *const PAUSE_GAME = "Pause game";
char const *const RESUME_PLAY = " Resume play ";
char const *const R2_RESTART_MSG = "Go to the beginning of game?";
char const *const F2 = "F2";
char const *const F3 = "F3";
char const *const F4 = "F4";

View File

@ -182,6 +182,7 @@ extern char const *const RESTORE_GAME;
extern char const *const SHOW_CREDITS;
extern char const *const PAUSE_GAME;
extern char const *const RESUME_PLAY;
extern char const *const R2_RESTART_MSG;
extern char const *const F2;
extern char const *const F3;
extern char const *const F4;

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