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Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. it always was stuck at 0)
svn-id: r12924
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@ -2059,6 +2059,10 @@ void ScummEngine::readMAXS() {
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_numGlobalObjects = _fileHandle.readUint16LE();
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_fileHandle.readUint16LE();
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// FIXME: Is this correct??? A V6+ game which doesn't use object name
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// resources seems odd...
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_numNewNames = 0;
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_objectRoomTable = (byte *)calloc(_numGlobalObjects * 4, 1);
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_numGlobalScripts = 200;
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_shadowPaletteSize = 256;
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