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PalmOS : move MD5 table to a database too save memory and data segment space
svn-id: r17075
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c75753c821
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@ -53,7 +53,11 @@
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#include "scumm/resource.h"
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#include "scumm/resource_v7he.h"
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#include "scumm/scumm.h"
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#ifdef __PALM_OS__
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#include "extras/palm-scumm-md5.h"
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#else
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#include "scumm/scumm-md5.h"
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#endif
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#include "scumm/sound.h"
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#include "scumm/verbs.h"
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@ -387,6 +391,7 @@ static const ScummGameSettings scumm_settings[] = {
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//
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// Please, add new entries sorted alpabetically
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static const ScummGameSettings multiple_versions_md5_settings[] = {
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#ifndef __PALM_OS__
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{"084ed0fa98a6d1e9368d67fe9cfbd417", "Freddi Fish 1: The Case of the Missing Kelp Seeds (Demo) (puttputt cd)", GID_HEGAME, 6, 71, 13, MDT_NONE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0},
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{"0ab19be9e2a3f6938226638b2a3744fe", "Putt-Putt Travels Through Time (Updated Demo)", GID_HEGAME, 6, 100, 31, MDT_NONE,
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@ -463,7 +468,7 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // PJSamDemo
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{"e41de1c2a15abbcdbf9977e2d7e8a340", "Freddi Fish 2: The Case of the Haunted Schoolhouse (Updated Ru)", GID_HEGAME, 6, 100, 61, MDT_NONE, // FIXME: number of actors
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GF_NEW_OPCODES | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0, 0}, // FreddiCHSH
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#endif
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{NULL, NULL, 0, 0, 0, MDT_NONE, 0, 0, 0, 0}
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};
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@ -575,8 +580,12 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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const MD5Table *elem;
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elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table);
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#ifdef __PALM_OS__
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uint32 arraySize = MemPtrSize((void *)md5table) / sizeof(MD5Table) - 1;
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#else
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uint32 arraySize = ARRAYSIZE(md5table) - 1;
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#endif
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elem = (const MD5Table *)bsearch(md5str, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
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if (!elem)
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printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
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@ -3131,3 +3140,16 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
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}
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REGISTER_PLUGIN("Scumm Engine", Engine_SCUMM_gameList, Engine_SCUMM_create, Engine_SCUMM_detectGames)
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#ifdef __PALM_OS__
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#include "scumm_globals.h"
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_GINIT(Scumm_md5table)
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_GSETPTR(md5table, GBVARS_MD5TABLE_INDEX, MD5Table, GBVARS_SCUMM)
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_GEND
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_GRELEASE(Scumm_md5table)
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_GRELEASEPTR(GBVARS_MD5TABLE_INDEX, GBVARS_SCUMM)
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_GEND
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#endif
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