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Put some more IHNM / SAGA2 specific code into compile guards.
svn-id: r43326
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@ -281,6 +281,8 @@ static const GameDisplayInfo ITE_DisplayInfo = {
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};
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#if defined(ENABLE_IHNM) || defined(ENABLE_SAGA2)
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// IHNM
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#define IHNM_CONVERSE_MAX_TEXT_WIDTH (485 - 8)
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#define IHNM_CONVERSE_TEXT_HEIGHT 10
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@ -361,7 +363,10 @@ static PanelButton IHNM_SavePanelButtons[] = {
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{kPanelButtonSaveText, -1,30, 0,0, kTextEnterSaveGameName,'-',0, 0,0,0},
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};
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#endif
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#ifdef ENABLE_IHNM
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static const GameDisplayInfo IHNM_DisplayInfo = {
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640, 480, // logical width&height
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