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SCI: lsl6 workaround switched on for all rooms
lsl6 workaround also happens later, so we switch it to all rooms svn-id: r51026
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@ -253,7 +253,7 @@ static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
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// gameID, room,script,lvl, object-name, method-name, call, index, replace
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static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = {
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{ GID_LSL6, 240, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily - gets called with additional 5th parameter
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{ GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
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SCI_WORKAROUNDENTRY_TERMINATOR
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};
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