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CRYO: Rename variables to conform to our code formatting guidelines
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@ -764,11 +764,6 @@ struct Citadel {
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int16 _video[8];
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};
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/////////////// vars
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extern Follower followerList[];
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/*
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Labyrinth of Mo
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@ -287,7 +287,7 @@ void EdenGame::displayFollower(Follower *follower, int16 x, int16 y) {
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void EdenGame::characterInMirror() {
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Icon *icon1 = &_gameIcons[3];
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Icon *icon = &_gameIcons[_roomIconsBase];
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Follower *suiveur = followerList;
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Follower *suiveur = _followerList;
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int16 num = 1;
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for (int i = 0; i < 16; i++) {
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if (_globals->_party & (1 << i))
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@ -2661,7 +2661,7 @@ void EdenGame::closeCharacterScreen() {
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// Original name: af_fondsuiveur
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void EdenGame::displayBackgroundFollower() {
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char id = _globals->_characterPtr->_id;
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for (Follower *follower = followerList; follower->_id != -1; follower++) {
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for (Follower *follower = _followerList; follower->_id != -1; follower++) {
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if (follower->_id == id) {
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int bank = 326;
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if (follower->sx >= 320)
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@ -4835,15 +4835,15 @@ void EdenGame::loadpermfiles() {
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// Read the common static data
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for (int i = 0; i < kNumFollowers; i++) {
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followerList[i]._id = f.readSByte();
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followerList[i]._spriteNum = f.readSByte();
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followerList[i].sx = f.readSint16LE();
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followerList[i].sy = f.readSint16LE();
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followerList[i].ex = f.readSint16LE();
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followerList[i].ey = f.readSint16LE();
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followerList[i]._spriteBank = f.readSint16LE();
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followerList[i].ff_C = f.readSint16LE();
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followerList[i].ff_E = f.readSint16LE();
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_followerList[i]._id = f.readSByte();
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_followerList[i]._spriteNum = f.readSByte();
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_followerList[i].sx = f.readSint16LE();
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_followerList[i].sy = f.readSint16LE();
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_followerList[i].ex = f.readSint16LE();
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_followerList[i].ey = f.readSint16LE();
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_followerList[i]._spriteBank = f.readSint16LE();
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_followerList[i].ff_C = f.readSint16LE();
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_followerList[i].ff_E = f.readSint16LE();
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}
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f.read(_labyrinthPath, kNumLabyrinthPath);
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@ -8104,7 +8104,7 @@ void EdenGame::phase352() {
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_personRoomBankTable[30] = 26;
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_persons[PER_EVE]._spriteBank = 9;
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_persons[PER_EVE]._targetLoc = 8;
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followerList[13]._spriteNum = 2;
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_followerList[13]._spriteNum = 2;
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dialautoon();
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_gameRooms[288]._exits[0] = 0xFF;
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_gameRooms[289]._exits[0] = 0xFF;
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@ -8240,8 +8240,8 @@ h->write(ptr, *size);
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CLFile_Write(handle, &_objects[0], &size);
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size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
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CLFile_Write(handle, &_objectLocations[0], &size);
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size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
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CLFile_Write(handle, &followerList[13], &size);
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size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]);
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CLFile_Write(handle, &_followerList[13], &size);
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size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]);
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CLFile_Write(handle, &_persons[PER_KING], &size);
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bandeoffsetout();
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@ -8289,8 +8289,8 @@ void EdenGame::loadrestart() {
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size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
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loadpartoffile(2495, &_objectLocations[0], offs, size);
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offs += size;
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size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
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loadpartoffile(2495, &followerList[13], offs, size);
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size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]);
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loadpartoffile(2495, &_followerList[13], offs, size);
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offs += size;
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size = (char *)(&_persons[PER_UNKN_3DE]) - (char *)(&_persons[PER_KING]);
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loadpartoffile(2495, &_persons[PER_KING], offs, size);
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@ -8334,8 +8334,8 @@ void EdenGame::loadgame(char *name) {
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CLFile_Read(handle, &_objects[0], &size);
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size = (char *)(&_objectLocations[45]) - (char *)(&_objectLocations[0]);
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CLFile_Read(handle, &_objectLocations[0], &size);
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size = (char *)(&followerList[14]) - (char *)(&followerList[13]);
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CLFile_Read(handle, &followerList[13], &size);
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size = (char *)(&_followerList[14]) - (char *)(&_followerList[13]);
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CLFile_Read(handle, &_followerList[13], &size);
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size = (char *)(&_persons[55]) - (char *)(&_persons[0]);
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CLFile_Read(handle, &_persons[0], &size);
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size = (char *)(&_tapes[16]) - (char *)(&_tapes[0]);
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@ -739,7 +739,7 @@ private:
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const unsigned int kMaxMusicSize; // largest .mus file size
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// Loaded from cryo.dat
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Follower followerList[15];
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Follower _followerList[15];
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byte _labyrinthPath[70];
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char _dinoSpeedForCitadelLevel[16];
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char _tabletView[12];
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