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T7G: Fix bug #2831046 where save names not shown after loading a save from launcher
svn-id: r43020
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@ -196,6 +196,10 @@ void Script::directGameLoad(int slot) {
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// TODO: We'll probably need to start by running the beginning of the
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// script to let it do the soundcard initialization and then do the
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// actual loading.
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// Due to HACK above, the call to check valid save slots is not run.
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// As this is where we load save names, manually call it here.
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o_checkvalidsaves();
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}
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void Script::step() {
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