T7G: Fix bug #2831046 where save names not shown after loading a save from launcher

svn-id: r43020
This commit is contained in:
Scott Thomas 2009-08-03 01:19:36 +00:00
parent 0ef0365db5
commit 8edc0d0943

View File

@ -196,6 +196,10 @@ void Script::directGameLoad(int slot) {
// TODO: We'll probably need to start by running the beginning of the
// script to let it do the soundcard initialization and then do the
// actual loading.
// Due to HACK above, the call to check valid save slots is not run.
// As this is where we load save names, manually call it here.
o_checkvalidsaves();
}
void Script::step() {