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LILLIPUT: Minor Sound Function Name Change For Consistency.
This has no functional change, but improves the consistency with the renamed stopSound() function. Also, minor fixes for formatting, removal of redundant comments and code in sound class.
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@ -1714,7 +1714,7 @@ byte LilliputEngine::sequenceSound(int index, Common::Point var1) {
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debugC(2, kDebugEngine, "sequenceSound(%d, %d - %d)", index, var1.x, var1.y);
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int param4x = ((index | 0xFF00) >> 8);
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_soundHandler->play(var1.y, _scriptHandler->_viewportPos,
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_soundHandler->playSound(var1.y, _scriptHandler->_viewportPos,
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_scriptHandler->_characterTilePos[index], Common::Point(param4x, 0));
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return kSeqRepeat;
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}
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@ -3288,7 +3288,7 @@ void LilliputScript::OC_playObjectSound() {
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Common::Point var4 = Common::Point(0xFF, index & 0xFF);
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int soundId = (_currScript->readUint16LE() & 0xFF);
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_vm->_soundHandler->play(soundId, _viewportPos, _characterTilePos[index], var4);
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_vm->_soundHandler->playSound(soundId, _viewportPos, _characterTilePos[index], var4);
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}
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void LilliputScript::OC_startLocationSound() {
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@ -3299,7 +3299,7 @@ void LilliputScript::OC_startLocationSound() {
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Common::Point var2 = _viewportPos;
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int var1 = (_currScript->readUint16LE() & 0xFF);
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_vm->_soundHandler->play(var1, var2, var3, var4);
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_vm->_soundHandler->playSound(var1, var2, var3, var4);
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}
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void LilliputScript::OC_stopObjectSound() {
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@ -3333,7 +3333,7 @@ void LilliputScript::OC_playMusic() {
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warning("OC_playMusic: unknown value for var3");
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Common::Point var3 = Common::Point(-1, -1);
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_vm->_soundHandler->play(var1, var2, var3, var4);
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_vm->_soundHandler->playSound(var1, var2, var3, var4);
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}
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void LilliputScript::OC_stopMusic() {
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@ -168,7 +168,6 @@ void LilliputSound::sendToChannel(byte channel, uint32 b) {
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_channelsTable[channel]->send(b);
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}
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// Used during initialization
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void LilliputSound::init() {
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debugC(1, kDebugSound, "LilliputSound::init()");
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@ -179,9 +178,9 @@ void LilliputSound::refresh() {
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debugC(1, kDebugSound, "LilliputSound::refresh()");
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}
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void LilliputSound::play(int var1, Common::Point var2, Common::Point var3, Common::Point var4) {
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debugC(1, kDebugSound, "LilliputSound::play(%d, %d - %d, %d - %d, %d - %d)", var1, var2.x, var2.y, var3.x, var3.y, var4.x, var4.y);
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// warning("LilliputSound::play(%d, %d - %d, %d - %d, %d - %d)", var1, var2.x, var2.y, var3.x, var3.y, var4.x, var4.y);
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void LilliputSound::playSound(int var1, Common::Point var2, Common::Point var3, Common::Point var4) {
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debugC(1, kDebugSound, "LilliputSound::playSound(%d, %d - %d, %d - %d, %d - %d)", var1, var2.x, var2.y, var3.x, var3.y, var4.x, var4.y);
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// warning("LilliputSound::playSound(%d, %d - %d, %d - %d, %d - %d)", var1, var2.x, var2.y, var3.x, var3.y, var4.x, var4.y);
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// save camera (var2)
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if (_aliasArr[var1] == 0xFF) {
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@ -195,9 +194,8 @@ void LilliputSound::play(int var1, Common::Point var2, Common::Point var3, Commo
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} else {
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warning("longterm");
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}
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return;
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}
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void LilliputSound::playMusic(int var1) {
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int idx = _aliasArr[var1];
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bool loop = _loopArr[var1];
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@ -41,7 +41,7 @@ public:
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void init();
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void refresh();
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void play(int var1, Common::Point var2, Common::Point var3, Common::Point var4);
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void playSound(int var1, Common::Point var2, Common::Point var3, Common::Point var4);
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void stopSound(Common::Point pos);
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void toggleOnOff();
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void update();
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