Merge pull request #568 from Marisa-Chan/master

ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
This commit is contained in:
Filippos Karapetis 2015-01-26 02:11:52 +02:00
commit 8f551202f6
3 changed files with 121 additions and 70 deletions

View File

@ -103,8 +103,8 @@ ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::S
bool ActionAttenuate::execute() {
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_key);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNode *mus = (MusicNode *)fx;
mus->setVolume(255 - (abs(_attenuation) >> 7));
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->setVolume(255 * (10000 - abs(_attenuation)) / 10000 );
}
return true;
}
@ -154,7 +154,7 @@ bool ActionCrossfade::execute() {
if (_keyOne) {
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_keyOne);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNode *mus = (MusicNode *)fx;
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
if (_oneStartVolume >= 0)
mus->setVolume((_oneStartVolume * 255) / 100);
@ -165,7 +165,7 @@ bool ActionCrossfade::execute() {
if (_keyTwo) {
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_keyTwo);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNode *mus = (MusicNode *)fx;
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
if (_twoStartVolume >= 0)
mus->setVolume((_twoStartVolume * 255) / 100);

View File

@ -36,16 +36,33 @@
namespace ZVision {
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
static const uint8 dbMapLinear[256] =
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4,
4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14,
14, 15, 15, 16, 16, 17, 18, 18, 19, 20, 21, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 45,
46, 48, 50, 52, 53, 55, 57, 60, 62, 64, 67, 69, 72, 74, 77, 80,
83, 86, 89, 92, 96, 99, 103, 107, 111, 115, 119, 123, 128, 133, 137, 143,
148, 153, 159, 165, 171, 177, 184, 191, 198, 205, 212, 220, 228, 237, 245, 255};
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, uint8 volume)
: MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) {
_loop = loop;
_volume = volume;
_deltaVolume = 0;
_balance = 0;
_crossfade = false;
_crossfadeTarget = 0;
_crossfadeTime = 0;
_attenuate = 0;
_pantrack = false;
_pantrackPosition = 0;
_sub = NULL;
_stereo = false;
_loaded = false;
@ -66,9 +83,9 @@ MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, dbMapLinear[_volume]);
} else {
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, dbMapLinear[_volume]);
}
if (_key != StateKey_NotSet)
@ -97,17 +114,14 @@ MusicNode::~MusicNode() {
debug(1, "MusicNode: %d destroyed\n", _key);
}
void MusicNode::setPanTrack(int16 pos) {
if (!_stereo) {
_pantrack = true;
_pantrackPosition = pos;
setVolume(_volume);
}
void MusicNode::setDeltaVolume(uint8 volume) {
_deltaVolume = volume;
setVolume(_volume);
}
void MusicNode::unsetPanTrack() {
_pantrack = false;
setVolume(_volume);
void MusicNode::setBalance(int8 balance) {
_balance = balance;
_engine->_mixer->setChannelBalance(_handle, _balance);
}
void MusicNode::setFade(int32 time, uint8 target) {
@ -134,7 +148,7 @@ bool MusicNode::process(uint32 deltaTimeInMillis) {
}
}
if (_pantrack || _volume != _newvol)
if (_volume != _newvol)
setVolume(_newvol);
if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1)
@ -146,55 +160,86 @@ bool MusicNode::process(uint32 deltaTimeInMillis) {
void MusicNode::setVolume(uint8 newVolume) {
if (!_loaded)
return;
if (_pantrack) {
int curX = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
curX -= _pantrackPosition;
int32 _width = _engine->getRenderManager()->getBkgSize().x;
if (curX < (-_width) / 2)
curX += _width;
else if (curX >= _width / 2)
curX -= _width;
float norm = (float)curX / ((float)_width / 2.0);
float lvl = fabs(norm);
if (lvl > 0.5)
lvl = (lvl - 0.5) * 1.7;
else
lvl = 1.0;
float bal = sin(-norm * 3.1415926) * 127.0;
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, bal);
_engine->_mixer->setChannelVolume(_handle, newVolume * lvl);
}
} else {
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, 0);
_engine->_mixer->setChannelVolume(_handle, newVolume);
}
}
_volume = newVolume;
if (_deltaVolume >= _volume)
_engine->_mixer->setChannelVolume(_handle, 0);
else
_engine->_mixer->setChannelVolume(_handle, dbMapLinear[_volume - _deltaVolume]);
}
uint8 MusicNode::getVolume() {
return _volume;
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
: ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) {
_slot = slot;
_position = pos;
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->setPanTrack(pos);
}
// Try to set pan value for music node immediately
process(0);
}
PanTrackNode::~PanTrackNode() {
ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot);
}
bool PanTrackNode::process(uint32 deltaTimeInMillis) {
ScriptManager * scriptManager = _engine->getScriptManager();
ScriptingEffect *fx = scriptManager->getSideFX(_slot);
if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->unsetPanTrack();
int curPos = scriptManager->getStateValue(StateKey_ViewPos);
int16 _width = _engine->getRenderManager()->getBkgSize().x;
int16 _halfWidth = _width / 2;
int16 _quarterWidth = _width / 4;
int tmp = 0;
if (curPos <= _position)
tmp = _position - curPos;
else
tmp = _position - curPos + _width;
int balance = 0;
if (tmp > _halfWidth)
tmp -= _width;
if (tmp > _quarterWidth) {
balance = 1;
tmp = _halfWidth - tmp;
} else if (tmp < -_quarterWidth) {
balance = -1;
tmp = -_halfWidth - tmp;
}
// Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508
mus->setBalance( (508 * tmp) / _width );
tmp = (360 * tmp) / _width;
int deltaVol = balance;
// This value sets how fast volume goes off than sound source back of you
// By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10
int volumeCorrection = 2;
if (_engine->getGameId() == GID_GRANDINQUISITOR) {
Location loc = scriptManager->getCurrentLocation();
if (loc.world == 'd' && loc.room == 'c' && loc.node == '1' && loc.view == '0')
volumeCorrection = 5;
}
if (deltaVol != 0)
deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90;
if (deltaVol > 255)
deltaVol = 255;
mus->setDeltaVolume(deltaVol);
}
return false;
}
MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume)
@ -225,10 +270,10 @@ MusicMidiNode::~MusicMidiNode() {
_engine->getScriptManager()->setStateValue(_key, 2);
}
void MusicMidiNode::setPanTrack(int16 pos) {
void MusicMidiNode::setDeltaVolume(uint8 volume) {
}
void MusicMidiNode::unsetPanTrack() {
void MusicMidiNode::setBalance(int8 balance) {
}
void MusicMidiNode::setFade(int32 time, uint8 target) {
@ -245,4 +290,8 @@ void MusicMidiNode::setVolume(uint8 newVolume) {
_volume = newVolume;
}
uint8 MusicMidiNode::getVolume() {
return _volume;
}
} // End of namespace ZVision

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@ -48,16 +48,16 @@ public:
virtual bool process(uint32 deltaTimeInMillis) = 0;
virtual void setVolume(uint8 volume) = 0;
virtual void setPanTrack(int16 pos) = 0;
virtual void unsetPanTrack() = 0;
virtual uint8 getVolume() = 0;
virtual void setDeltaVolume(uint8 volume) = 0;
virtual void setBalance(int8 balance) = 0;
virtual void setFade(int32 time, uint8 target) = 0;
};
class MusicNode : public MusicNodeBASE {
public:
MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, int8 volume);
MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, uint8 volume);
~MusicNode();
/**
@ -70,17 +70,16 @@ public:
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
void setPanTrack(int16 pos);
void unsetPanTrack();
uint8 getVolume();
void setDeltaVolume(uint8 volume);
void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
private:
bool _pantrack;
int32 _pantrackPosition;
int32 _attenuate;
uint8 _volume;
uint8 _deltaVolume;
int8 _balance;
bool _loop;
bool _crossfade;
uint8 _crossfadeTarget;
@ -107,9 +106,9 @@ public:
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
void setPanTrack(int16 pos);
void unsetPanTrack();
uint8 getVolume();
void setDeltaVolume(uint8 volume);
void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
@ -126,8 +125,11 @@ public:
PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
~PanTrackNode();
bool process(uint32 deltaTimeInMillis);
private:
uint32 _slot;
int16 _position;
};
} // End of namespace ZVision