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https://github.com/libretro/scummvm.git
synced 2025-03-05 01:38:36 +00:00
get rid of queencomp target (rather simply always check for both queen.1 and queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen
svn-id: r11599
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0b22651494
commit
8f5c14aebe
@ -51,37 +51,28 @@ extern bool draw_keyboard;
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#endif
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static const GameSettings queen_settings[] = {
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/* Flight of the Amazon Queen */
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{ "queen", "Flight of the Amazon Queen", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
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{ "queencomp", "Flight of the Amazon Queen", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1c" },
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{ NULL, NULL, MDT_NONE, 0, NULL}
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};
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/* Flight of the Amazon Queen */
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static const GameSettings queen_setting =
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{ "queen", "Flight of the Amazon Queen", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" };
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GameList Engine_QUEEN_gameList() {
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const GameSettings *g = queen_settings;
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GameList games;
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while (g->gameName)
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games.push_back(*g++);
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games.push_back(queen_setting);
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return games;
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}
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GameList Engine_QUEEN_detectGames(const FSList &fslist) {
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GameList detectedGames;
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const GameSettings *g = &queen_settings[0];
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while(g->detectname) {
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// Iterate over all files in the given directory
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for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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// Iterate over all files in the given directory
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for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp(g->detectname, gameName)) {
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// Match found, add to list of candidates, then abort inner loop.
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detectedGames.push_back(*g);
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break;
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}
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if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
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// Match found, add to list of candidates, then abort loop.
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detectedGames.push_back(queen_setting);
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break;
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}
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g++;
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}
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return detectedGames;
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}
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@ -103,7 +94,6 @@ QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
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_mixer->setVolume(ConfMan.getInt("sfx_volume"));
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_debugLevel = ConfMan.getInt("debuglevel");
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_detectname = detector->_game.detectname;
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_system->init_size(320, 200);
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}
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@ -167,7 +157,7 @@ void QueenEngine::go() {
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void QueenEngine::initialise(void) {
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_resource = new Resource(_gameDataPath, _detectname, _system->get_savefile_manager(), getSavePath());
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_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
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_command = new Command(this);
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_display = new Display(this, _resource->getLanguage(), _system);
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_graphics = new Graphics(this);
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@ -73,8 +73,6 @@ protected:
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Resource *_resource;
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Sound *_sound;
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Walk *_walk;
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const char *_detectname; // necessary for music
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};
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} // End of namespace Queen
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@ -42,13 +42,15 @@ const GameVersion Resource::_gameVersions[] = {
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};
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Resource::Resource(const Common::String &datafilePath, const char *datafileName, SaveFileManager *mgr, const char *savePath)
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Resource::Resource(const Common::String &datafilePath, SaveFileManager *mgr, const char *savePath)
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: _JAS2Pos(0), _datafilePath(datafilePath), _savePath(savePath), _resourceEntries(0), _resourceTable(NULL), _saveFileManager(mgr) {
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_resourceFile = new File();
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_resourceFile->open(datafileName, _datafilePath);
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_resourceFile->open("queen.1", _datafilePath);
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if (_resourceFile->isOpen() == false)
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error("Could not open resource file '%s%s'", _datafilePath.c_str(), datafileName);
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_resourceFile->open("queen.1c", _datafilePath);
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if (_resourceFile->isOpen() == false)
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error("Could not open resource file '%s%s'", _datafilePath.c_str(), "queen.1");
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if (_resourceFile->readUint32BE() == 'QTBL') {
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readTableCompResource();
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@ -63,7 +63,7 @@ struct GameVersion {
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class Resource {
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public:
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Resource(const Common::String &datafilePath, const char *datafileName, SaveFileManager *mgr, const char *savePath);
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Resource(const Common::String &datafilePath, SaveFileManager *mgr, const char *savePath);
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~Resource(void);
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uint8 *loadFile(const char *filename, uint32 skipBytes = 0, byte *dstBuf = NULL);
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uint8 *loadFileMalloc(const char *filename, uint32 skipBytes = 0, byte *dstBuf = NULL);
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