ENGINES: Added "16bit highres" feature depends for 3d games

This commit is contained in:
Paweł Kołodziejski 2020-10-14 21:48:37 +02:00
parent 9258056147
commit 8f6bc62d74
4 changed files with 4 additions and 4 deletions

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@ -1,4 +1,4 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine grim "Grim" yes "monkey4" "Grim Fandango" "tinygl zlib"
add_engine grim "Grim" yes "monkey4" "Grim Fandango" "tinygl 16bit highres zlib"
add_engine monkey4 "Escape from Monkey Island" yes "" "" "bink mpeg2"

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@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine icb "In Cold Blood" no "" "" "tinygl zlib"
add_engine icb "In Cold Blood" no "" "" "tinygl 16bit highres zlib"

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@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine myst3 "Myst 3" yes "" "" "tinygl jpeg bink"
add_engine myst3 "Myst 3" yes "" "" "tinygl 16bit highres jpeg bink"

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@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine stark "The Longest Journey" yes "" "" "freetype2 opengl_game_shaders vorbis"
add_engine stark "The Longest Journey" yes "" "" "16bit highres freetype2 opengl_game_shaders vorbis"