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ComI timing hack... very odd.
svn-id: r6454
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5bf741f960
commit
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@ -2236,8 +2236,15 @@ void Scumm_v6::o6_delay()
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void Scumm_v6::o6_delaySeconds()
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{
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// FIXME - are we really measuring minutes here?
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uint32 delay = (uint16)pop() * 60;
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uint32 delay = (uint32)pop();
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if (_gameId != GID_CMI)
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// FIXME - are we really measuring minutes here?
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delay = delay * 60;
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else
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// FIXME - Is this the same in ComI? Seem to need a 1.5 minute
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// multiplier for correct timing - see patch 664893
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delay = delay * 90;
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vm.slot[_currentScript].delay = delay;
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vm.slot[_currentScript].status = 1;
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o6_breakHere();
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