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https://github.com/libretro/scummvm.git
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Fixing up the mess I made out of the branches <sigh>
svn-id: r13551
This commit is contained in:
parent
560ab5384c
commit
8fc35a9a84
145
scumm/sound.cpp
145
scumm/sound.cpp
@ -37,6 +37,7 @@
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#include "sound/mp3.h"
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#include "sound/voc.h"
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#include "sound/vorbis.h"
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#include "sound/flac.h"
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namespace Scumm {
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@ -49,13 +50,31 @@ struct MP3OffsetTable { /* Compressed Sound (.SO3) */
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};
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Sound::Sound(ScummEngine *parent) {
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memset(this,0,sizeof(Sound)); // palmos
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Sound::Sound(ScummEngine *parent)
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:
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_vm(parent),
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_soundQuePos(0),
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_soundQue2Pos(0),
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_sfxFile(0),
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_offsetTable(0),
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_numSoundEffects(0),
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_soundMode(kVOCMode),
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_talk_sound_a1(0),
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_talk_sound_a2(0),
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_talk_sound_b1(0),
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_talk_sound_b2(0),
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_talk_sound_mode(0),
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_talk_sound_frame(0),
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_mouthSyncMode(false),
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_endOfMouthSync(false),
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_curSoundPos(0),
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_currentCDSound(0),
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_soundsPaused(false),
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_sfxMode(0) {
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_vm = parent;
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_currentCDSound = 0;
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_sfxFile = 0;
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memset(_soundQue, 0, sizeof(_soundQue));
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memset(_soundQue2, 0, sizeof(_soundQue2));
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memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));
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}
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Sound::~Sound() {
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@ -553,11 +572,11 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
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num = (b - 8) >> 1;
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}
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if (offset_table != NULL) {
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if (_offsetTable != NULL) {
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MP3OffsetTable *result = NULL, key;
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key.org_offset = offset;
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result = (MP3OffsetTable *)bsearch(&key, offset_table, num_sound_effects,
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result = (MP3OffsetTable *)bsearch(&key, _offsetTable, _numSoundEffects,
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sizeof(MP3OffsetTable), compareMP3OffsetTable);
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if (result == NULL) {
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@ -832,19 +851,28 @@ void Sound::pauseSounds(bool pause) {
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void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle, int id) {
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AudioStream *input = 0;
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AudioStream *input = NULL;
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if (file_size > 0) {
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if (_vorbis_mode) {
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#ifdef USE_VORBIS
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input = makeVorbisStream(file, file_size);
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#endif
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} else {
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switch (_soundMode) {
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case kMP3Mode:
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#ifdef USE_MAD
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input = makeMP3Stream(file, file_size);
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assert(file_size > 0);
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input = makeMP3Stream(file, file_size);
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#endif
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}
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} else {
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break;
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case kVorbisMode:
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#ifdef USE_VORBIS
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assert(file_size > 0);
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input = makeVorbisStream(file, file_size);
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#endif
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break;
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case kFlacMode:
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#ifdef USE_FLAC
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assert(file_size > 0);
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input = makeFlacStream(file, file_size);
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#endif
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break;
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default:
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input = makeVOCStream(_sfxFile);
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}
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@ -864,32 +892,51 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
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File *Sound::openSfxFile() {
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char buf[256];
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File *file = new File();
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_offsetTable = NULL;
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struct SoundFileExtensions {
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const char *ext;
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SoundMode mode;
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};
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const SoundFileExtensions extensions[] = {
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#ifdef USE_FLAC
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{ "sof", kFlacMode },
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#endif
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#ifdef USE_MAD
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{ "so3", kMP3Mode },
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#endif
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#ifdef USE_VORBIS
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{ "sog", kVorbisMode },
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#endif
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{ "sou", kVOCMode },
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{ 0, kVOCMode }
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};
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/* Try opening the file <_gameName>.sou first, eg tentacle.sou.
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* That way, you can keep .sou files for multiple games in the
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* same directory */
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offset_table = NULL;
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#ifdef USE_MAD
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sprintf(buf, "%s.so3", _vm->getGameName());
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if (!file->open(buf, _vm->getGameDataPath())) {
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file->open("monster.so3", _vm->getGameDataPath());
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int i, j;
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const char *basename[3] = { 0, 0, 0 };
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basename[0] = _vm->getGameName();
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basename[1] = "monster";
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for (j = 0; basename[j] && !file->isOpen(); ++j) {
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for (i = 0; extensions[i].ext; ++i) {
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sprintf(buf, "%s.%s", basename[j], extensions[i].ext);
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if (file->open(buf)) {
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_soundMode = extensions[i].mode;
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break;
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}
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}
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}
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if (file->isOpen())
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_vorbis_mode = false;
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#endif
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#ifdef USE_VORBIS
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if (!file->isOpen()) {
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sprintf(buf, "%s.sog", _vm->getGameName());
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if (!file->open(buf, _vm->getGameDataPath()))
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file->open("monster.sog", _vm->getGameDataPath());
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if (file->isOpen())
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_vorbis_mode = true;
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}
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#endif
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if (file->isOpen()) {
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sprintf(buf, "%s.tlk", _vm->getGameName());
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file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69);
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_soundMode = kVOCMode;
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} else if (_soundMode != kVOCMode) {
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/* Now load the 'offset' index in memory to be able to find the MP3 data
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The format of the .SO3 file is easy :
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@ -907,31 +954,21 @@ File *Sound::openSfxFile() {
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int size, compressed_offset;
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MP3OffsetTable *cur;
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compressed_offset = file->readUint32BE();
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offset_table = (MP3OffsetTable *) malloc(compressed_offset);
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num_sound_effects = compressed_offset / 16;
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_offsetTable = (MP3OffsetTable *) malloc(compressed_offset);
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_numSoundEffects = compressed_offset / 16;
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size = compressed_offset;
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cur = offset_table;
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cur = _offsetTable;
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while (size > 0) {
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cur[0].org_offset = file->readUint32BE();
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cur[0].new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
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cur[0].num_tags = file->readUint32BE();
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cur[0].compressed_size = file->readUint32BE();
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cur->org_offset = file->readUint32BE();
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cur->new_offset = file->readUint32BE() + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
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cur->num_tags = file->readUint32BE();
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cur->compressed_size = file->readUint32BE();
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size -= 4 * 4;
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cur++;
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}
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return file;
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}
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sprintf(buf, "%s.sou", _vm->getGameName());
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if (!file->open(buf, _vm->getGameDataPath())) {
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file->open("monster.sou", _vm->getGameDataPath());
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}
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if (!file->isOpen()) {
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sprintf(buf, "%s.tlk", _vm->getGameName());
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file->open(buf, _vm->getGameDataPath(), File::kFileReadMode, 0x69);
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}
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return file;
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}
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