mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-31 07:53:36 +00:00
Simplified debuglevel handling:
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
This commit is contained in:
parent
e70c98fa22
commit
8fddaada1d
2
README
2
README
@ -1157,8 +1157,6 @@ The following keywords are recognized:
|
||||
Queen
|
||||
|
||||
boot_param number Pass this number to the boot script
|
||||
debuglevel number Enable debug output. The higher number, the
|
||||
more verbose output.
|
||||
|
||||
Broken Sword II adds the following non-standard keywords:
|
||||
|
||||
|
@ -1660,7 +1660,7 @@ bool OSystem_WINCE3::pollEvent(Event &event) {
|
||||
void OSystem_WINCE3::quit() {
|
||||
fclose(stdout_file);
|
||||
fclose(stderr_file);
|
||||
if (!ConfMan.hasKey("debuglevel")) {
|
||||
if (gDebugLevel <= 0) {
|
||||
DeleteFile(TEXT("\\scummvm_stdout.txt"));
|
||||
DeleteFile(TEXT("\\scummvm_stderr.txt"));
|
||||
}
|
||||
|
@ -170,7 +170,6 @@ GameDetector::GameDetector() {
|
||||
#endif
|
||||
|
||||
// Miscellaneous
|
||||
ConfMan.registerDefault("debuglevel", 0);
|
||||
ConfMan.registerDefault("joystick_num", -1);
|
||||
ConfMan.registerDefault("confirm_exit", false);
|
||||
#ifdef USE_ALSA
|
||||
@ -369,13 +368,8 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
|
||||
END_OPTION
|
||||
|
||||
DO_OPTION_OPT('d', "debuglevel")
|
||||
if (option != NULL)
|
||||
ConfMan.set("debuglevel", (int)strtol(option, 0, 10), kTransientDomain);
|
||||
gDebugLevel = ConfMan.getInt("debuglevel");
|
||||
if (gDebugLevel)
|
||||
printf("Debuglevel (from command line): %d\n", gDebugLevel);
|
||||
else
|
||||
printf("Debuglevel (from command line): 0 - Game only\n");
|
||||
gDebugLevel = option ? (int)strtol(option, 0, 10) : 1;
|
||||
printf("Debuglevel (from command line): %d\n", gDebugLevel);
|
||||
END_OPTION
|
||||
|
||||
DO_OPTION('e', "music-driver")
|
||||
@ -568,7 +562,6 @@ ShowHelpAndExit:
|
||||
void GameDetector::setTarget(const String &name) {
|
||||
_targetName = name;
|
||||
ConfMan.setActiveDomain(name);
|
||||
gDebugLevel = ConfMan.getInt("debuglevel");
|
||||
}
|
||||
|
||||
bool GameDetector::detectGame() {
|
||||
|
@ -360,7 +360,8 @@ extern "C" int main(int argc, char *argv[]) {
|
||||
else
|
||||
ConfMan.loadDefaultConfigFile();
|
||||
|
||||
gDebugLevel = ConfMan.getInt("debuglevel");
|
||||
if (ConfMan.hasKey("debuglevel"))
|
||||
gDebugLevel = ConfMan.getInt("debuglevel");
|
||||
|
||||
// Update the config file
|
||||
ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
|
||||
|
@ -201,5 +201,7 @@ void CDECL debug(int level, const char *s, ...);
|
||||
void CDECL debug(const char *s, ...);
|
||||
void checkHeap();
|
||||
|
||||
extern int gDebugLevel;
|
||||
|
||||
|
||||
#endif
|
||||
|
@ -118,8 +118,6 @@ The following keywords are recognized:
|
||||
& Queen
|
||||
\\
|
||||
boot\_param &number Pass this number to the boot script\\
|
||||
debuglevel &number Enable debug output. The higher number, the\\
|
||||
& more verbose output.\\
|
||||
\end{tabular}
|
||||
|
||||
Broken Sword II adds the following non-standard keywords:\\
|
||||
|
@ -37,8 +37,6 @@
|
||||
|
||||
#include "common/debugger.cpp"
|
||||
|
||||
extern int gDebugLevel;
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
void CDECL debugC(int channel, const char *s, ...) {
|
||||
@ -595,7 +593,7 @@ bool ScummDebugger::Cmd_DebugLevel(int argc, const char **argv) {
|
||||
if (_vm->_debugMode == false)
|
||||
DebugPrintf("Debugging is not enabled at this time\n");
|
||||
else
|
||||
DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
|
||||
DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel);
|
||||
} else { // set level
|
||||
gDebugLevel = atoi(argv[1]);
|
||||
if (gDebugLevel > 0) {
|
||||
|
@ -1058,7 +1058,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
|
||||
g_scumm = this;
|
||||
|
||||
// Read settings from the detector & config manager
|
||||
_debugMode = ConfMan.hasKey("debuglevel");
|
||||
_debugMode = (gDebugLevel > 0);
|
||||
_dumpScripts = detector->_dumpScripts;
|
||||
_bootParam = ConfMan.getInt("boot_param");
|
||||
|
||||
|
@ -25,8 +25,6 @@
|
||||
#include "simon/debugger.h"
|
||||
#include "simon/simon.h"
|
||||
|
||||
extern int gDebugLevel;
|
||||
|
||||
namespace Simon {
|
||||
|
||||
Debugger::Debugger(SimonEngine *vm)
|
||||
@ -89,7 +87,7 @@ bool Debugger::Cmd_DebugLevel(int argc, const char **argv) {
|
||||
if (_vm->_debugMode == false)
|
||||
DebugPrintf("Debugging is not enabled at this time\n");
|
||||
else
|
||||
DebugPrintf("Debugging is currently set at level %d\n", ConfMan.getInt("debuglevel"));
|
||||
DebugPrintf("Debugging is currently set at level %d\n", gDebugLevel);
|
||||
} else { // set level
|
||||
gDebugLevel = atoi(argv[1]);
|
||||
if (gDebugLevel > 0 && gDebugLevel < 10) {
|
||||
|
@ -695,7 +695,7 @@ int SimonEngine::init(GameDetector &detector) {
|
||||
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
|
||||
midi.set_volume(ConfMan.getInt("music_volume"));
|
||||
|
||||
_debugMode = ConfMan.hasKey("debuglevel");
|
||||
_debugMode = (gDebugLevel > 0);
|
||||
|
||||
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
|
||||
midi.pause(_music_paused ^= 1);
|
||||
@ -4003,13 +4003,13 @@ int SimonEngine::go() {
|
||||
_continous_vgascript = false;
|
||||
_draw_images_debug=false;
|
||||
|
||||
if (ConfMan.getInt("debuglevel") == 2)
|
||||
if (gDebugLevel == 2)
|
||||
_continous_mainscript = true;
|
||||
if (ConfMan.getInt("debuglevel") == 3)
|
||||
if (gDebugLevel == 3)
|
||||
_continous_vgascript = true;
|
||||
if (ConfMan.getInt("debuglevel") == 4)
|
||||
if (gDebugLevel == 4)
|
||||
_start_mainscript = true;
|
||||
if (ConfMan.getInt("debuglevel") == 5)
|
||||
if (gDebugLevel == 5)
|
||||
_start_vgascript = true;
|
||||
|
||||
if (_game & GF_TALKIE) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user