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FREESCAPE: properly set the isAccelerated flag for the OpenGL renderer
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@ -41,6 +41,7 @@ OpenGLRenderer::OpenGLRenderer(int screenW, int screenH, Common::RenderMode rend
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_verts = (Vertex *)malloc(sizeof(Vertex) * kVertexArraySize);
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_coords = (Coord *)malloc(sizeof(Coord) * kCoordsArraySize);
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_texturePixelFormat = OpenGLTexture::getRGBAPixelFormat();
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_isAccelerated = true;
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}
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OpenGLRenderer::~OpenGLRenderer() {
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