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https://github.com/libretro/scummvm.git
synced 2024-12-25 11:15:00 +00:00
Restored update mess ...
svn-id: r3982
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9
scumm.h
9
scumm.h
@ -82,7 +82,7 @@ struct ResHdr {
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} GCC_PACK;
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#define RES_DATA(x) (((byte*)x) + sizeof(ResHdr))
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#define RES_SIZE(x) ( READ_BE_UINT32(&((ResHdr*)x)->size) )
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#define RES_SIZE(x) ( READ_BE_UINT32_UNALIGNED(&((ResHdr*)x)->size) )
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struct RoomHeader {
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@ -596,7 +596,7 @@ public:
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Scumm(); // constructor
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/* video buffer */
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byte _videoBuffer[328*200]; // main video buffer
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byte *_videoBuffer;
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/* system call object */
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@ -1143,8 +1143,7 @@ public:
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void restoreBG(int left, int top, int right, int bottom);
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void redrawBGStrip(int start, int num);
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void redrawBGAreas();
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void redrawLines(int from, int to);
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void redrawBGAreas();
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void moveCamera();
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void cameraMoved();
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@ -1846,4 +1845,4 @@ byte *findResourceSmall(uint32 tag, byte *searchin);
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//void setShakePos(Scumm *s, int shake_pos);
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void setWindowName(Scumm *s);
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uint16 newTag2Old(uint32 oldTag);
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//void cd_playtrack(int track, int offset, int delay);
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15
scummvm.cpp
15
scummvm.cpp
@ -906,6 +906,7 @@ void Scumm::convertKeysToClicks()
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Actor *Scumm::derefActorSafe(int id, const char *errmsg)
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{
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if (id < 1 || id >= NUM_ACTORS) {
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if (_debugMode)
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warning
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("Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.",
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id, errmsg, vm.slot[_curExecScript].number, _opcode);
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@ -1152,6 +1153,7 @@ void Scumm::waitForTimer(int msec_delay) {
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}
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}
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_system->update_cdrom(); /* Loop CD Audio if needed */
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if (_system->get_msecs() >= start_time + msec_delay)
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break;
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_system->delay_msecs(10);
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@ -1216,6 +1218,7 @@ void Scumm::launch()
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_minHeapThreshold = 400000;
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/* Create a primary virtual screen */
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_videoBuffer = (byte*)malloc(328*200);
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allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
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initVirtScreen(0, 0, 200, false, false);
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@ -1290,10 +1293,18 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
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syst->property(OSystem::PROP_OPEN_CD, detector->_cdrom);
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/* bind the mixer to the system => mixer will be invoked
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* automatically when samples need to be generated */
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scumm->_mixer->bind_to_system(syst);
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* automatically when samples need to be generated */
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if (!scumm->_mixer->bind_to_system(syst)) {
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warning("Sound initialization failed");
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if (detector->_use_adlib) {
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detector->_use_adlib = false;
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detector->_midi_driver = MD_NULL;
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warning("Adlib music was selected, switching to midi null driver");
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}
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}
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scumm->_mixer->set_volume(128);
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scumm->_fullScreen = detector->_fullScreen;
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scumm->_debugMode = detector->_debugMode;
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scumm->_bootParam = detector->_bootParam;
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