Add new event dispatching API.

svn-id: r42717
This commit is contained in:
Johannes Schickel 2009-07-25 00:58:44 +00:00
parent da747553d8
commit 908af0a37f
2 changed files with 279 additions and 0 deletions

136
common/events.cpp Normal file
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@ -0,0 +1,136 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
DECLARE_SINGLETON(Common::EventDispatcher);
namespace Common {
EventDispatcher::EventDispatcher() : _mapper(0) {
}
EventDispatcher::~EventDispatcher() {
for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->autoFree)
delete i->source;
}
for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->autoFree)
delete i->observer;
}
delete _mapper;
_mapper = 0;
}
void EventDispatcher::dispatch() {
Common::Event event;
for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
while (i->source->pollEvent(event)) {
if (_mapper) {
if (_mapper->notifyEvent(event)) {
// We allow the event mapper to create multiple events, when
// eating an event.
while (_mapper->pollEvent(event))
dispatchEvent(event);
// Try getting another event from the current EventSource.
continue;
}
}
dispatchEvent(event);
}
}
}
void EventDispatcher::registerMapper(EventMapper *mapper) {
if (_mapper)
delete _mapper;
_mapper = mapper;
}
void EventDispatcher::registerSource(EventSource *source, bool autoFree) {
SourceEntry newEntry;
newEntry.source = source;
newEntry.autoFree = autoFree;
_sources.push_back(newEntry);
}
void EventDispatcher::unregisterSource(EventSource *source) {
for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
if (i->source == source) {
if (i->autoFree)
delete source;
_sources.erase(i);
return;
}
}
}
void EventDispatcher::registerObserver(EventObserver *obs, uint priority, bool autoFree) {
ObserverEntry newEntry;
newEntry.observer = obs;
newEntry.priority = priority;
newEntry.autoFree = autoFree;
for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->priority < priority) {
_observers.insert(i, newEntry);
return;
}
}
_observers.push_back(newEntry);
}
void EventDispatcher::unregisterObserver(EventObserver *obs) {
for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer == obs) {
if (i->autoFree)
delete obs;
_observers.erase(i);
return;
}
}
}
void EventDispatcher::dispatchEvent(const Event &event) {
for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
if (i->observer->notifyEvent(event))
break;
}
}
} // end of namespace Common

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@ -31,6 +31,9 @@
#include "common/rect.h"
#include "common/noncopyable.h"
#include "common/list.h"
#include "common/singleton.h"
namespace Common {
/**
@ -126,6 +129,146 @@ struct Event {
Event() : type(EVENT_INVALID), synthetic(false) {}
};
/**
* A source of Events.
*
* An example for this is OSystem, it provides events created by the system
* and or user.
*/
class EventSource {
public:
virtual ~EventSource() {}
/**
* Queries a event from the source.
*
* @param event a reference to the event struct, where the event should be stored.
* @return true if an event was polled, false otherwise.
*/
virtual bool pollEvent(Event &event) = 0;
};
/**
* Object which catches and processes Events.
*
* An example for this is the Engine object, it is catching events and processing them.
*/
class EventObserver {
public:
virtual ~EventObserver() {}
/**
* Notifies the source of an incoming event.
*
* An obeser is supposed to eat the event, with returning true, when
* it might want prevent other observers from preventing to receive
* the event. An usage example here is the keymapper:
* If it processes an Event, it should 'eat' it and create a new
* event, which the EventDispatcher will then catch.
*
* @param event the event, which is incoming.
* @return true if this observer uses this event, false otherwise.
*/
virtual bool notifyEvent(const Event &event) = 0;
};
/**
* A event mapper, which will map events to others.
*
* An example for this is the Keymapper.
*/
class EventMapper : public EventSource, public EventObserver {
};
/**
* Dispatches events from various sources to various observers.
*
* EventDispatcher is using a priority based approach. Observers
* with higher priority will be notified before observers with
* lower priority. Because of the possibility that oberservers
* might 'eat' events, not all observers might be notified.
*
* Another speciality is the support for a event mapper, which
* will catch events and create new events out of them. This
* mapper will be processed before an event is sent to the
* observers.
*/
class EventDispatcher : public Singleton<EventDispatcher> {
friend class Singleton<SingletonBaseType>;
public:
/**
* Tries to catch events from the registered event
* sources and dispatch them to the observers.
*/
void dispatch();
/**
* Registers an event mapper with the dispatcher.
*
* The ownership of the "mapper" variable will pass
* to the EventDispatcher, thus it will be deleted
* with "delete", when EventDispatcher is destroyed.
*
* Note there is only one mapper per EventDispatcher
* possible, thus when this method is called twice,
* the former mapper will be destroied.
*/
void registerMapper(EventMapper *mapper);
/**
* Queries the setup event mapper.
*/
EventMapper *queryMapper() const { return _mapper; }
/**
* Registers a new EventSource with the Dispatcher.
*/
void registerSource(EventSource *source, bool autoFree);
/**
* Unregisters a EventSource.
*
* This takes the "autoFree" flag passed to registerSource into account.
*/
void unregisterSource(EventSource *source);
/**
* Registers a new EventObserver with the Dispatcher.
*/
void registerObserver(EventObserver *obs, uint priority, bool autoFree);
/**
* Unregisters a EventObserver.
*
* This takes the "autoFree" flag passed to registerObserver into account.
*/
void unregisterObserver(EventObserver *obs);
private:
EventDispatcher();
~EventDispatcher();
EventMapper *_mapper;
struct Entry {
bool autoFree;
};
struct SourceEntry : public Entry {
EventSource *source;
};
Common::List<SourceEntry> _sources;
struct ObserverEntry : public Entry {
uint priority;
EventObserver *observer;
};
Common::List<ObserverEntry> _observers;
void dispatchEvent(const Event &event);
};
class Keymapper;
/**