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Add new event dispatching API.
svn-id: r42717
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136
common/events.cpp
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136
common/events.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/events.h"
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DECLARE_SINGLETON(Common::EventDispatcher);
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namespace Common {
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EventDispatcher::EventDispatcher() : _mapper(0) {
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}
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EventDispatcher::~EventDispatcher() {
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for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
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if (i->autoFree)
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delete i->source;
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}
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for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
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if (i->autoFree)
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delete i->observer;
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}
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delete _mapper;
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_mapper = 0;
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}
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void EventDispatcher::dispatch() {
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Common::Event event;
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for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
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while (i->source->pollEvent(event)) {
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if (_mapper) {
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if (_mapper->notifyEvent(event)) {
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// We allow the event mapper to create multiple events, when
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// eating an event.
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while (_mapper->pollEvent(event))
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dispatchEvent(event);
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// Try getting another event from the current EventSource.
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continue;
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}
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}
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dispatchEvent(event);
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}
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}
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}
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void EventDispatcher::registerMapper(EventMapper *mapper) {
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if (_mapper)
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delete _mapper;
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_mapper = mapper;
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}
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void EventDispatcher::registerSource(EventSource *source, bool autoFree) {
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SourceEntry newEntry;
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newEntry.source = source;
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newEntry.autoFree = autoFree;
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_sources.push_back(newEntry);
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}
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void EventDispatcher::unregisterSource(EventSource *source) {
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for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
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if (i->source == source) {
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if (i->autoFree)
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delete source;
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_sources.erase(i);
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return;
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}
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}
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}
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void EventDispatcher::registerObserver(EventObserver *obs, uint priority, bool autoFree) {
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ObserverEntry newEntry;
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newEntry.observer = obs;
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newEntry.priority = priority;
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newEntry.autoFree = autoFree;
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for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
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if (i->priority < priority) {
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_observers.insert(i, newEntry);
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return;
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}
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}
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_observers.push_back(newEntry);
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}
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void EventDispatcher::unregisterObserver(EventObserver *obs) {
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for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
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if (i->observer == obs) {
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if (i->autoFree)
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delete obs;
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_observers.erase(i);
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return;
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}
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}
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}
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void EventDispatcher::dispatchEvent(const Event &event) {
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for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
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if (i->observer->notifyEvent(event))
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break;
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}
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}
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} // end of namespace Common
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143
common/events.h
143
common/events.h
@ -31,6 +31,9 @@
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#include "common/rect.h"
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#include "common/noncopyable.h"
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#include "common/list.h"
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#include "common/singleton.h"
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namespace Common {
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/**
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@ -126,6 +129,146 @@ struct Event {
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Event() : type(EVENT_INVALID), synthetic(false) {}
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};
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/**
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* A source of Events.
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*
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* An example for this is OSystem, it provides events created by the system
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* and or user.
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*/
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class EventSource {
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public:
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virtual ~EventSource() {}
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/**
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* Queries a event from the source.
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*
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* @param event a reference to the event struct, where the event should be stored.
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* @return true if an event was polled, false otherwise.
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*/
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virtual bool pollEvent(Event &event) = 0;
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};
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/**
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* Object which catches and processes Events.
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*
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* An example for this is the Engine object, it is catching events and processing them.
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*/
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class EventObserver {
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public:
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virtual ~EventObserver() {}
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/**
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* Notifies the source of an incoming event.
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*
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* An obeser is supposed to eat the event, with returning true, when
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* it might want prevent other observers from preventing to receive
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* the event. An usage example here is the keymapper:
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* If it processes an Event, it should 'eat' it and create a new
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* event, which the EventDispatcher will then catch.
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*
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* @param event the event, which is incoming.
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* @return true if this observer uses this event, false otherwise.
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*/
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virtual bool notifyEvent(const Event &event) = 0;
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};
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/**
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* A event mapper, which will map events to others.
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*
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* An example for this is the Keymapper.
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*/
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class EventMapper : public EventSource, public EventObserver {
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};
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/**
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* Dispatches events from various sources to various observers.
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*
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* EventDispatcher is using a priority based approach. Observers
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* with higher priority will be notified before observers with
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* lower priority. Because of the possibility that oberservers
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* might 'eat' events, not all observers might be notified.
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*
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* Another speciality is the support for a event mapper, which
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* will catch events and create new events out of them. This
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* mapper will be processed before an event is sent to the
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* observers.
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*/
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class EventDispatcher : public Singleton<EventDispatcher> {
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friend class Singleton<SingletonBaseType>;
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public:
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/**
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* Tries to catch events from the registered event
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* sources and dispatch them to the observers.
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*/
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void dispatch();
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/**
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* Registers an event mapper with the dispatcher.
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*
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* The ownership of the "mapper" variable will pass
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* to the EventDispatcher, thus it will be deleted
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* with "delete", when EventDispatcher is destroyed.
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*
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* Note there is only one mapper per EventDispatcher
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* possible, thus when this method is called twice,
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* the former mapper will be destroied.
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*/
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void registerMapper(EventMapper *mapper);
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/**
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* Queries the setup event mapper.
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*/
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EventMapper *queryMapper() const { return _mapper; }
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/**
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* Registers a new EventSource with the Dispatcher.
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*/
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void registerSource(EventSource *source, bool autoFree);
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/**
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* Unregisters a EventSource.
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*
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* This takes the "autoFree" flag passed to registerSource into account.
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*/
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void unregisterSource(EventSource *source);
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/**
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* Registers a new EventObserver with the Dispatcher.
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*/
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void registerObserver(EventObserver *obs, uint priority, bool autoFree);
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/**
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* Unregisters a EventObserver.
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*
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* This takes the "autoFree" flag passed to registerObserver into account.
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*/
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void unregisterObserver(EventObserver *obs);
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private:
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EventDispatcher();
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~EventDispatcher();
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EventMapper *_mapper;
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struct Entry {
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bool autoFree;
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};
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struct SourceEntry : public Entry {
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EventSource *source;
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};
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Common::List<SourceEntry> _sources;
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struct ObserverEntry : public Entry {
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uint priority;
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EventObserver *observer;
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};
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Common::List<ObserverEntry> _observers;
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void dispatchEvent(const Event &event);
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};
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class Keymapper;
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/**
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