mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 02:17:05 +00:00
AVALANCHE: Use Doxygen comments in Dialogs, set private some members
This commit is contained in:
parent
8652224e58
commit
9093b2c258
@ -48,7 +48,11 @@ void Dialogs::init() {
|
||||
resetScrollDriver();
|
||||
}
|
||||
|
||||
void Dialogs::setReadyLight(byte state) { // Sets "Ready" light to whatever
|
||||
/**
|
||||
* Determine the color of the ready light and draw it
|
||||
* @remarks Originally called 'state'
|
||||
*/
|
||||
void Dialogs::setReadyLight(byte state) {
|
||||
if (_vm->_ledStatus == state)
|
||||
return; // Already like that!
|
||||
|
||||
@ -63,7 +67,7 @@ void Dialogs::setReadyLight(byte state) { // Sets "Ready" light to whatever
|
||||
color = kColorGreen;
|
||||
break; // Hit a key
|
||||
}
|
||||
warning("STUB: Scrolls::state()");
|
||||
warning("STUB: Dialogs::setReadyLight()");
|
||||
|
||||
CursorMan.showMouse(false);
|
||||
_vm->_graphics->drawReadyLight(color);
|
||||
@ -104,6 +108,10 @@ void Dialogs::say(int16 x, int16 y, Common::String z) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
|
||||
* @remarks Originally called 'normscroll'
|
||||
*/
|
||||
void Dialogs::scrollModeNormal() {
|
||||
// Original code is:
|
||||
// egg : array[1..8] of char = ^P^L^U^G^H+'***';
|
||||
@ -124,11 +132,10 @@ void Dialogs::scrollModeNormal() {
|
||||
_vm->_graphics->refreshScreen();
|
||||
|
||||
_vm->getEvent(event);
|
||||
if (_vm->shouldQuit() ||
|
||||
(event.type == Common::EVENT_LBUTTONUP) ||
|
||||
((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE)
|
||||
|| (event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH)
|
||||
|| (event.kbd.keycode == Common::KEYCODE_PLUS))))
|
||||
if ((event.type == Common::EVENT_LBUTTONUP) ||
|
||||
((event.type == Common::EVENT_KEYDOWN) && ((event.kbd.keycode == Common::KEYCODE_ESCAPE) ||
|
||||
(event.kbd.keycode == Common::KEYCODE_RETURN) || (event.kbd.keycode == Common::KEYCODE_HASH) ||
|
||||
(event.kbd.keycode == Common::KEYCODE_PLUS))))
|
||||
break;
|
||||
}
|
||||
|
||||
@ -176,6 +183,11 @@ void Dialogs::scrollModeNormal() {
|
||||
warning("STUB: Scrolls::scrollModeNormal()");
|
||||
}
|
||||
|
||||
/**
|
||||
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
|
||||
* The "asking" scroll. Used indirectly in diplayQuestion().
|
||||
* @remarks Originally called 'dialogue'
|
||||
*/
|
||||
void Dialogs::scrollModeDialogue() {
|
||||
_vm->_graphics->loadMouse(kCurHand);
|
||||
|
||||
@ -232,6 +244,11 @@ bool Dialogs::theyMatch(TuneType &played) {
|
||||
return mistakes < 5;
|
||||
}
|
||||
|
||||
/**
|
||||
* One of the 3 "Mode" functions passed as ScrollsFunctionType parameters.
|
||||
* Part of the harp mini-game.
|
||||
* @remarks Originally called 'music_Scroll'
|
||||
*/
|
||||
void Dialogs::scrollModeMusic() {
|
||||
setReadyLight(3);
|
||||
_vm->_seeScroll = true;
|
||||
@ -347,16 +364,29 @@ void Dialogs::resetScrollDriver() {
|
||||
_vm->_interrogation = 0; // Always reset after a scroll comes up.
|
||||
}
|
||||
|
||||
void Dialogs::ringBell() { // Pussy's in the well. Who put her in? Little...
|
||||
/**
|
||||
* Rings the bell x times
|
||||
* @remarks Originally called 'dingdongbell'
|
||||
*/
|
||||
void Dialogs::ringBell() {
|
||||
for (int i = 0; i < _scrollBells; i++)
|
||||
_vm->errorLed(); // Ring the bell "x" times.
|
||||
_vm->errorLed(); // Ring the bell "_scrollBells" times.
|
||||
}
|
||||
|
||||
/**
|
||||
* This moves the mouse pointer off the scroll so that you can read it.
|
||||
* @remarks Originally called 'dodgem'
|
||||
*/
|
||||
void Dialogs::dodgem() {
|
||||
_dodgeCoord = _vm->getMousePos();
|
||||
g_system->warpMouse(_dodgeCoord.x, _underScroll); // Move the pointer off the scroll.
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the opposite of Dodgem.
|
||||
* It moves the mouse pointer back, IF you haven't moved it in the meantime.
|
||||
* @remarks Originally called 'undodgem'
|
||||
*/
|
||||
void Dialogs::unDodgem() {
|
||||
Common::Point actCoord = _vm->getMousePos();
|
||||
if ((actCoord.x == _dodgeCoord.x) && (actCoord.y == _underScroll))
|
||||
@ -512,6 +542,10 @@ void Dialogs::reset() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Natural state of bubbles
|
||||
* @remarks Originally called 'natural'
|
||||
*/
|
||||
void Dialogs::setBubbleStateNatural() {
|
||||
_vm->_talkX = 320;
|
||||
_vm->_talkY = 200;
|
||||
@ -540,11 +574,18 @@ Common::String Dialogs::displayMoney() {
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Strip trailing character in a string
|
||||
* @remarks Originally called 'strip'
|
||||
*/
|
||||
void Dialogs::stripTrailingSpaces(Common::String &str) {
|
||||
while (str[str.size() - 1] == ' ')
|
||||
while (str.lastChar() == ' ')
|
||||
str.deleteLastChar();
|
||||
}
|
||||
|
||||
/**
|
||||
* Does the word wrapping.
|
||||
*/
|
||||
void Dialogs::solidify(byte n) {
|
||||
if (!_scroll[n].contains(' '))
|
||||
return; // No spaces.
|
||||
@ -558,6 +599,9 @@ void Dialogs::solidify(byte n) {
|
||||
stripTrailingSpaces(_scroll[n]);
|
||||
}
|
||||
|
||||
/**
|
||||
* @remarks Originally called 'calldriver'
|
||||
*/
|
||||
void Dialogs::callDialogDriver() {
|
||||
// bool was_virtual; // Was the mouse cursor virtual on entry to this proc?
|
||||
warning("STUB: Scrolls::calldrivers()");
|
||||
@ -737,6 +781,10 @@ void Dialogs::callDialogDriver() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Display text by calling the dialog driver
|
||||
* @remarks Originally called 'display'
|
||||
*/
|
||||
void Dialogs::displayText(Common::String text) { // TODO: REPLACE BUFFER WITH A STRING!!!!!!!!!!
|
||||
_bufSize = text.size();
|
||||
memcpy(_buffer, text.c_str(), _bufSize);
|
||||
@ -784,6 +832,10 @@ void Dialogs::loadFont() {
|
||||
file.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Practically this one is a mini-game which called when you play the harp in the monastery.
|
||||
* @remarks Originally called 'musical_scroll'
|
||||
*/
|
||||
void Dialogs::displayMusicalScroll() {
|
||||
Common::String tmpStr = Common::String::format("To play the harp...%c%cUse these keys:%c%cQ W E R T Y U I O P [ ]%c%cOr press Enter to stop playing.%c",
|
||||
kControlNewLine, kControlNewLine, kControlNewLine, kControlInsertSpaces, kControlNewLine, kControlNewLine, kControlToBuffer);
|
||||
@ -796,8 +848,6 @@ void Dialogs::displayMusicalScroll() {
|
||||
reset();
|
||||
}
|
||||
|
||||
// From Visa:
|
||||
|
||||
void Dialogs::unSkrimble() {
|
||||
for (uint16 i = 0; i < _bufSize; i++)
|
||||
_buffer[i] = (~(_buffer[i] - (i + 1))) % 256;
|
||||
@ -1035,6 +1085,10 @@ void Dialogs::talkTo(byte whom) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This makes Avalot say the response.
|
||||
* @remarks Originally called 'sayit'
|
||||
*/
|
||||
void Dialogs::sayIt(Common::String str) {
|
||||
Common::String x = str;
|
||||
x.setChar(toupper(x[0]), 0);
|
||||
|
@ -41,28 +41,21 @@ typedef void (Dialogs::*DialogFunctionType)();
|
||||
|
||||
class Dialogs {
|
||||
public:
|
||||
bool _aboutBox; // Is this the about box?
|
||||
bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented
|
||||
FontType _fonts[2];
|
||||
|
||||
Dialogs(AvalancheEngine *vm);
|
||||
|
||||
void init();
|
||||
void setReadyLight(byte state); // Sets "Ready" light to whatever.
|
||||
void drawScroll(DialogFunctionType modeFunc);
|
||||
void drawBubble(DialogFunctionType modeFunc);
|
||||
void reset();
|
||||
void callDialogDriver();
|
||||
void setReadyLight(byte state);
|
||||
void displayText(Common::String text);
|
||||
bool displayQuestion(Common::String question);
|
||||
void setBubbleStateNatural(); // Natural state of bubbles
|
||||
Common::String displayMoney();
|
||||
void displayMusicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery.
|
||||
|
||||
// From Visa:
|
||||
void setBubbleStateNatural();
|
||||
void displayMusicalScroll();
|
||||
void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
|
||||
void talkTo(byte whom);
|
||||
|
||||
void sayIt(Common::String str); // This makes Avalot say the response.
|
||||
void sayIt(Common::String str);
|
||||
|
||||
private:
|
||||
AvalancheEngine *_vm;
|
||||
@ -72,46 +65,44 @@ private:
|
||||
kFontStyleItalic
|
||||
};
|
||||
|
||||
static const int16 kHalfIconWidth = 19; // Half the width of an icon.
|
||||
static const int16 kHalfIconWidth = 19;
|
||||
|
||||
int16 _shadowBoxX, _shadowBoxY;
|
||||
byte _currentFont; // Current font
|
||||
Common::String _scroll[15];
|
||||
Common::Point _dodgeCoord;
|
||||
byte _param; // For using arguments code
|
||||
byte _useIcon;
|
||||
byte _maxLineNum;
|
||||
bool _scReturn;
|
||||
bool _noError;
|
||||
byte _currentFont;
|
||||
byte _param; // For using arguments code
|
||||
byte _useIcon;
|
||||
byte _scrollBells; // no. of times to ring the bell
|
||||
byte _buffer[2000];
|
||||
uint16 _bufSize;
|
||||
int16 _underScroll; // Y-coord of just under the scroll text.
|
||||
int16 _shadowBoxX, _shadowBoxY;
|
||||
|
||||
// These 3 "Mode" functions are always passed as ScrollsFunctionType parameters.
|
||||
void callDialogDriver();
|
||||
void drawBubble(DialogFunctionType modeFunc);
|
||||
void drawScroll(DialogFunctionType modeFunc);
|
||||
void scrollModeNormal();
|
||||
// The "asking" scroll. Used indirectly in diplayQuestion().
|
||||
void scrollModeDialogue();
|
||||
// Part of the harp mini-game.
|
||||
void scrollModeMusic();
|
||||
|
||||
// These 2 are used only in musicalScroll().
|
||||
void store(byte what, TuneType &played);
|
||||
bool theyMatch(TuneType &played);
|
||||
void stripTrailingSpaces(Common::String &str);
|
||||
void solidify(byte n);
|
||||
void dodgem();
|
||||
void unDodgem();
|
||||
|
||||
void stripTrailingSpaces(Common::String &str); // Original: strip.
|
||||
void solidify(byte n); // Does the word wrapping.
|
||||
|
||||
void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
|
||||
void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
|
||||
|
||||
Common::String displayMoney();
|
||||
void easterEgg();
|
||||
void say(int16 x, int16 y, Common::String text);
|
||||
void resetScrollDriver();
|
||||
void ringBell(); // Original: dingdongbell
|
||||
void ringBell();
|
||||
void loadFont();
|
||||
|
||||
// From Visa:
|
||||
bool _noError;
|
||||
void unSkrimble();
|
||||
void doTheBubble();
|
||||
void speak(byte who, byte subject);
|
||||
|
Loading…
x
Reference in New Issue
Block a user