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LAB: Fix line endings
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cb8f843296
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@ -1,124 +1,124 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/stddefines.h"
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#include "lab/labfun.h"
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#include "lab/modernsavegame.h"
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namespace Lab {
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byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
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char g_SaveGamePath[512];
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char g_PathSeperator[4];
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#define SAVEVERSION "LBS3"
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int getSaveGameList(struct SaveGameInfo *info, int maxNum) {
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warning("STUB: getSaveGameList");
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return 0;
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#if 0
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char path[512];
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struct stat statb;
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int total = 0;
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int i;
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for (i = 0; i < maxNum; i++) {
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checkMusic();
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sprintf(path, "%s%s%d", g_SaveGamePath, g_PathSeperator, i);
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statb.st_size = 0;
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stat(path, &statb);
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if (statb.st_size > 0) {
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struct tm *create_date;
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FILE *fh;
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create_date = localtime(&statb.st_ctime);
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strcpy(info->SaveGameDate, asctime(create_date));
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fh = fopen(path, "rb");
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if (fh != NULL) {
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char temp[5];
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unsigned short t;
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int toSeek;
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info->Index = i;
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fread(temp, 1, 4, fh);
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temp[4] = 0;
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fread(&t, 1, 2, fh);
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info->RoomNumber = swapUShort(t);
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fread(&t, 1, 2, fh);
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info->Direction = swapUShort(t);
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toSeek = 2 + Conditions->lastElement / 8 + g_lab->_roomsFound->_lastElement / 8 + 6 + 2 * 16;
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fseek(fh, toSeek, SEEK_CUR);
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info->SaveGameImage = NULL;
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if (strcmp(temp, SAVEVERSION) == 0) {
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info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
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if (info->SaveGameImage != NULL)
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fread(info->SaveGameImage, 1, SAVED_IMAGE_SIZE, fh);
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} else {
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info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
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if (info->SaveGameImage != NULL)
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memset(info->SaveGameImage, 0, SAVED_IMAGE_SIZE);
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}
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fclose(fh);
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info++;
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total++;
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}
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}
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}
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return total;
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#endif
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}
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void freeSaveGameList(struct SaveGameInfo *info, int count) {
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int i;
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for (i = 0; i < count; i++) {
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free(info->SaveGameImage);
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++info;
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}
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}
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} // End of namespace Lab
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "lab/stddefines.h"
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#include "lab/labfun.h"
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#include "lab/modernsavegame.h"
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namespace Lab {
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byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
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char g_SaveGamePath[512];
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char g_PathSeperator[4];
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#define SAVEVERSION "LBS3"
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int getSaveGameList(struct SaveGameInfo *info, int maxNum) {
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warning("STUB: getSaveGameList");
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return 0;
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#if 0
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char path[512];
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struct stat statb;
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int total = 0;
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int i;
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for (i = 0; i < maxNum; i++) {
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checkMusic();
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sprintf(path, "%s%s%d", g_SaveGamePath, g_PathSeperator, i);
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statb.st_size = 0;
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stat(path, &statb);
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if (statb.st_size > 0) {
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struct tm *create_date;
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FILE *fh;
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create_date = localtime(&statb.st_ctime);
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strcpy(info->SaveGameDate, asctime(create_date));
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fh = fopen(path, "rb");
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if (fh != NULL) {
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char temp[5];
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unsigned short t;
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int toSeek;
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info->Index = i;
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fread(temp, 1, 4, fh);
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temp[4] = 0;
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fread(&t, 1, 2, fh);
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info->RoomNumber = swapUShort(t);
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fread(&t, 1, 2, fh);
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info->Direction = swapUShort(t);
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toSeek = 2 + Conditions->lastElement / 8 + g_lab->_roomsFound->_lastElement / 8 + 6 + 2 * 16;
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fseek(fh, toSeek, SEEK_CUR);
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info->SaveGameImage = NULL;
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if (strcmp(temp, SAVEVERSION) == 0) {
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info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
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if (info->SaveGameImage != NULL)
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fread(info->SaveGameImage, 1, SAVED_IMAGE_SIZE, fh);
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} else {
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info->SaveGameImage = malloc(SAVED_IMAGE_SIZE);
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if (info->SaveGameImage != NULL)
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memset(info->SaveGameImage, 0, SAVED_IMAGE_SIZE);
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}
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fclose(fh);
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info++;
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total++;
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}
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}
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}
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return total;
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#endif
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}
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void freeSaveGameList(struct SaveGameInfo *info, int count) {
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int i;
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for (i = 0; i < count; i++) {
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free(info->SaveGameImage);
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++info;
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}
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}
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} // End of namespace Lab
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@ -1,55 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_MODERNGAMESAVE_H
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#define LAB_MODERNGAMESAVE_H
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namespace Lab {
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#define MAX_SAVED_GAMES 15
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#define SAVED_IMAGE_SIZE (128 * 72)
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extern byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
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struct SaveGameInfo {
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unsigned short Index;
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unsigned short RoomNumber;
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unsigned short Direction;
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byte *SaveGameImage;
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char SaveGameDate[128];
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};
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int getSaveGameList(struct SaveGameInfo *info, int maxNum);
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void freeSaveGameList(struct SaveGameInfo *info, int count);
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} // End of namespace Lab
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#endif /* LAB_MODERNGAMESAVE_H */
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_MODERNGAMESAVE_H
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#define LAB_MODERNGAMESAVE_H
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namespace Lab {
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#define MAX_SAVED_GAMES 15
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#define SAVED_IMAGE_SIZE (128 * 72)
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extern byte g_SaveGameImage[SAVED_IMAGE_SIZE]; // 640 x 358
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struct SaveGameInfo {
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unsigned short Index;
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unsigned short RoomNumber;
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unsigned short Direction;
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byte *SaveGameImage;
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char SaveGameDate[128];
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};
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int getSaveGameList(struct SaveGameInfo *info, int maxNum);
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void freeSaveGameList(struct SaveGameInfo *info, int count);
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} // End of namespace Lab
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#endif /* LAB_MODERNGAMESAVE_H */
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2410
engines/lab/vga.cpp
2410
engines/lab/vga.cpp
File diff suppressed because it is too large
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