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MADS: Implement V2 DynamicHotspots::add()
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8940601413
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@ -31,7 +31,9 @@ DynamicHotspot::DynamicHotspot() {
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_facing = FACING_NONE;
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_descId = 0;
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_verbId = 0;
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_valid = false; // V2
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_articleNumber = 0;
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_syntax = 0; // V2
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_cursor = CURSOR_NONE;
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_active = false;
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}
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@ -53,9 +55,36 @@ DynamicHotspots::DynamicHotspots(MADSEngine *vm) : _vm(vm) {
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_count = 0;
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}
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int DynamicHotspots::add(int descId, int verbId, int syntax, int seqIndex, const Common::Rect &bounds) {
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warning("TODO: DynamicHotspots::add(5 params))");
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return add(descId, verbId, seqIndex, bounds);
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int DynamicHotspots::add(int descId, int verbId, byte syntax, int seqIndex, const Common::Rect &bounds) {
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// Find a free slot
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uint idx = 0;
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while ((idx < _entries.size()) && _entries[idx]._active)
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++idx;
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if (idx == _entries.size())
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error("DynamicHotspots overflow");
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_entries[idx]._active = true;
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_entries[idx]._descId = descId;
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_entries[idx]._seqIndex = seqIndex;
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_entries[idx]._bounds = bounds;
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_entries[idx]._feetPos = Common::Point(-3, 0);
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_entries[idx]._facing = FACING_NONE;
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_entries[idx]._verbId = verbId;
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_entries[idx]._articleNumber = PREP_IN;
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_entries[idx]._syntax = syntax;
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_entries[idx]._cursor = CURSOR_NONE;
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_entries[idx]._valid = true;
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_entries[idx]._animIndex = -1;
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++_count;
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_changed = true;
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if (seqIndex >= 0) {
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_vm->_game->_scene._sequences[seqIndex]._dynamicHotspotIndex = idx;
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_entries[idx]._valid = false;
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}
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return idx;
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}
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int DynamicHotspots::add(int descId, int verbId, int seqIndex, const Common::Rect &bounds) {
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@ -138,11 +167,13 @@ void DynamicHotspots::refresh() {
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ScreenObjects &scrObjects = _vm->_game->_screenObjects;
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scrObjects.resize(scrObjects._uiCount);
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bool isV2 = (_vm->getGameID() != GType_RexNebular);
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// Loop through adding hotspots
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for (uint i = 0; i < _entries.size(); ++i) {
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DynamicHotspot &dh = (*this)[i];
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if ((*this)[i]._active) {
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if ((*this)[i]._active && (!isV2 || (*this)[i]._valid)) {
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switch (scrObjects._inputMode) {
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case kInputBuildingSentences:
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case kInputLimitedSentences:
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@ -203,7 +234,7 @@ Hotspot::Hotspot(Common::SeekableReadStream &f, bool isV2) {
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_cursor = (CursorType)f.readByte();
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if (isV2) {
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f.skip(1); // cursor
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f.skip(1); // syntax
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_syntax = f.readByte();
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}
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_vocabId = f.readUint16LE();
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_verbId = f.readUint16LE();
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@ -41,7 +41,9 @@ public:
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Facing _facing;
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int _descId;
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int _verbId;
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bool _valid; // V2
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int _articleNumber;
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byte _syntax; // V2
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CursorType _cursor;
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/**
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@ -79,7 +81,7 @@ public:
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Common::Array<MADS::DynamicHotspot>::size_type size() const { return _entries.size(); }
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DynamicHotspot &operator[](uint idx) { return _entries[idx]; }
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int add(int descId, int verbId, int syntax, int seqIndex, const Common::Rect &bounds);
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int add(int descId, int verbId, byte syntax, int seqIndex, const Common::Rect &bounds); // V2
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int add(int descId, int verbId, int seqIndex, const Common::Rect &bounds);
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int setPosition(int index, const Common::Point &pos, Facing facing);
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int setCursor(int index, CursorType cursor);
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@ -107,6 +109,7 @@ public:
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Facing _facing;
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int _articleNumber;
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bool _active;
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byte _syntax; // V2
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CursorType _cursor;
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int _vocabId;
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int _verbId;
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@ -271,6 +271,7 @@ void Scene101::step() {
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_talkCounter = 0;
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}
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// Monsieur Brie beckons Raul
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if (_game._trigger == 50) {
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_vm->_gameConv->run(0);
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_callingStatus = 1;
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