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LAB: Cleanup of roomCords()
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@ -252,34 +252,29 @@ void fade(bool fadein, uint16 res) {
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/* Figures out what a room's coordinates should be. */
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/*****************************************************************************/
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static void roomCords(uint16 CurRoom, uint16 *x1, uint16 *y1, uint16 *x2, uint16 *y2) {
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*x1 = mapScaleX(Maps[CurRoom].x);
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*y1 = mapScaleY(Maps[CurRoom].y);
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*x2 = *x1;
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*y2 = *y1;
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Image *curRoomImg = NULL;
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switch (Maps[CurRoom].SpecialID) {
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case NORMAL:
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case UPARROWROOM:
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case DOWNARROWROOM:
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(*x2) += Room->_width;
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(*y2) += Room->_height;
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curRoomImg = Room;
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break;
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case BRIDGEROOM:
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(*x2) += Bridge->_width;
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(*y2) += Bridge->_height;
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curRoomImg = Bridge;
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break;
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case VCORRIDOR:
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(*x2) += VRoom->_width;
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(*y2) += VRoom->_height;
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curRoomImg = VRoom;
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break;
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case HCORRIDOR:
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(*x2) += HRoom->_width;
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(*y2) += HRoom->_height;
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curRoomImg = HRoom;
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break;
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}
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*x1 = mapScaleX(Maps[CurRoom].x);
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*y1 = mapScaleY(Maps[CurRoom].y);
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*x2 = *x1 + curRoomImg->_width;
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*y2 = *y1 + curRoomImg->_height;
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}
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/*****************************************************************************/
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