ANDROID: Use custom_rules.xml instead of build.xml

The build.xml was getting ignored, so we need to actually override rules
This commit is contained in:
Joel Teichroeb 2014-01-27 10:13:22 -08:00
parent c88b9b6268
commit 91667132f5
3 changed files with 32 additions and 115 deletions

View File

@ -26,7 +26,7 @@ JAVA_EXTRA_LIBS = \
$(PATH_BUILD)/libs/ouya-sdk.jar
DIST_ANDROID_MK = $(PATH_DIST)/jni/Android.mk
DIST_BUILD_XML = $(PATH_DIST)/build.xml
DIST_BUILD_XML = $(PATH_DIST)/custom_rules.xml
PATH_BUILD = ./build.tmp
PATH_BUILD_ASSETS = $(PATH_BUILD)/assets

View File

@ -1,114 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="ResidualVM" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!-- extension targets. Uncomment the ones where you want to do custom work
in between standard targets -->
<!--
<target name="-pre-build">
</target>
<target name="-pre-compile">
</target>
/* This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir} */
<target name="-post-compile">
</target>
-->
<!-- Override the built-in aapt task, don't compress assets. -->
<target name="-package-resources" depends="-crunch">
<!-- only package resources if *not* a library project -->
<do-only-if-not-library elseText="Library project: do not package resources..." >
<aapt executable="${aapt}"
command="package"
versioncode="${version.code}"
versionname="${version.name}"
debug="${build.is.packaging.debug}"
manifest="${out.manifest.abs.file}"
assets="${asset.absolute.dir}"
androidjar="${project.target.android.jar}"
apkfolder="${out.absolute.dir}"
nocrunch="${build.packaging.nocrunch}"
resourcefilename="${resource.package.file.name}"
resourcefilter="${aapt.resource.filter}"
libraryResFolderPathRefid="project.library.res.folder.path"
libraryPackagesRefid="project.library.packages"
libraryRFileRefid="project.library.bin.r.file.path"
previousBuildType="${build.last.target}"
buildType="${build.target}"
ignoreAssets="${aapt.ignore.assets}">
<res path="${out.res.absolute.dir}" />
<res path="${resource.absolute.dir}" />
<nocompress /> <!-- forces no compression on any files in assets or res/raw -->
</aapt>
</do-only-if-not-library>
</target>
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: custom -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="custom_rules">
<!-- Override the built-in aapt task, don't compress assets. -->
<target name="-package-resources" depends="-crunch">
<!-- only package resources if *not* a library project -->
<do-only-if-not-library elseText="Library project: do not package resources..." >
<aapt executable="${aapt}"
command="package"
versioncode="${version.code}"
versionname="${version.name}"
debug="${build.is.packaging.debug}"
manifest="${out.manifest.abs.file}"
assets="${asset.absolute.dir}"
androidjar="${project.target.android.jar}"
apkfolder="${out.absolute.dir}"
nocrunch="${build.packaging.nocrunch}"
resourcefilename="${resource.package.file.name}"
resourcefilter="${aapt.resource.filter}"
libraryResFolderPathRefid="project.library.res.folder.path"
libraryPackagesRefid="project.library.packages"
libraryRFileRefid="project.library.bin.r.file.path"
previousBuildType="${build.last.target}"
buildType="${build.target}"
ignoreAssets="${aapt.ignore.assets}">
<res path="${out.res.absolute.dir}" />
<res path="${resource.absolute.dir}" />
<nocompress /> <!-- forces no compression on any files in assets or res/raw -->
</aapt>
</do-only-if-not-library>
</target>
</project>