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ANDROID: Use custom_rules.xml instead of build.xml
The build.xml was getting ignored, so we need to actually override rules
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@ -26,7 +26,7 @@ JAVA_EXTRA_LIBS = \
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$(PATH_BUILD)/libs/ouya-sdk.jar
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DIST_ANDROID_MK = $(PATH_DIST)/jni/Android.mk
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DIST_BUILD_XML = $(PATH_DIST)/build.xml
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DIST_BUILD_XML = $(PATH_DIST)/custom_rules.xml
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PATH_BUILD = ./build.tmp
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PATH_BUILD_ASSETS = $(PATH_BUILD)/assets
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@ -1,114 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="ResidualVM" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
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unless="sdk.dir"
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/>
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<!-- extension targets. Uncomment the ones where you want to do custom work
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in between standard targets -->
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<!--
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<target name="-pre-build">
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</target>
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<target name="-pre-compile">
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</target>
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/* This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir} */
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<target name="-post-compile">
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</target>
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-->
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<!-- Override the built-in aapt task, don't compress assets. -->
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<target name="-package-resources" depends="-crunch">
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<!-- only package resources if *not* a library project -->
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<do-only-if-not-library elseText="Library project: do not package resources..." >
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<aapt executable="${aapt}"
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command="package"
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versioncode="${version.code}"
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versionname="${version.name}"
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debug="${build.is.packaging.debug}"
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manifest="${out.manifest.abs.file}"
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assets="${asset.absolute.dir}"
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androidjar="${project.target.android.jar}"
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apkfolder="${out.absolute.dir}"
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nocrunch="${build.packaging.nocrunch}"
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resourcefilename="${resource.package.file.name}"
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resourcefilter="${aapt.resource.filter}"
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libraryResFolderPathRefid="project.library.res.folder.path"
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libraryPackagesRefid="project.library.packages"
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libraryRFileRefid="project.library.bin.r.file.path"
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previousBuildType="${build.last.target}"
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buildType="${build.target}"
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ignoreAssets="${aapt.ignore.assets}">
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<res path="${out.res.absolute.dir}" />
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<res path="${resource.absolute.dir}" />
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<nocompress /> <!-- forces no compression on any files in assets or res/raw -->
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</aapt>
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</do-only-if-not-library>
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</target>
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: custom -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>
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31
dists/android/custom_rules.xml
Normal file
31
dists/android/custom_rules.xml
Normal file
@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project name="custom_rules">
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<!-- Override the built-in aapt task, don't compress assets. -->
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<target name="-package-resources" depends="-crunch">
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<!-- only package resources if *not* a library project -->
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<do-only-if-not-library elseText="Library project: do not package resources..." >
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<aapt executable="${aapt}"
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command="package"
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versioncode="${version.code}"
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versionname="${version.name}"
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debug="${build.is.packaging.debug}"
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manifest="${out.manifest.abs.file}"
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assets="${asset.absolute.dir}"
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androidjar="${project.target.android.jar}"
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apkfolder="${out.absolute.dir}"
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nocrunch="${build.packaging.nocrunch}"
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resourcefilename="${resource.package.file.name}"
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resourcefilter="${aapt.resource.filter}"
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libraryResFolderPathRefid="project.library.res.folder.path"
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libraryPackagesRefid="project.library.packages"
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libraryRFileRefid="project.library.bin.r.file.path"
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previousBuildType="${build.last.target}"
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buildType="${build.target}"
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ignoreAssets="${aapt.ignore.assets}">
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<res path="${out.res.absolute.dir}" />
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<res path="${resource.absolute.dir}" />
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<nocompress /> <!-- forces no compression on any files in assets or res/raw -->
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</aapt>
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</do-only-if-not-library>
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</target>
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</project>
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