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Merge pull request #747 from salty-horse/gob_headers
GOB: Reduce audio header dependencies
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commit
9178fba4d7
@ -26,6 +26,7 @@
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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#include "gui/gui-manager.h"
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#include "gui/dialog.h"
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@ -41,7 +41,6 @@
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/save/saveload.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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@ -205,7 +205,7 @@ void Inter_v4::o4_playVmdOrMusic() {
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return;
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} else if (props.lastFrame == -9) {
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_vm->_sound->bgStop();
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_vm->_sound->bgSetPlayMode(BackgroundAtmosphere::kPlayModeRandom);
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_vm->_sound->bgSetPlayMode(Sound::kPlayModeRandom);
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_vm->_sound->bgPlay(file.c_str(), "SND", SOUND_SND, props.palStart);
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return;
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} else if (props.lastFrame < 0) {
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@ -30,8 +30,6 @@
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#include "gob/anifile.h"
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#include "gob/aniobject.h"
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#include "gob/sound/sound.h"
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#include "gob/pregob/txtfile.h"
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#include "gob/pregob/gctfile.h"
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@ -29,14 +29,14 @@
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#include "gob/util.h"
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#include "gob/aniobject.h"
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#include "gob/sound/sounddesc.h"
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#include "gob/pregob/txtfile.h"
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namespace Gob {
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class GobEngine;
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class ANIFile;
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class Surface;
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class SoundDesc;
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class GCTFile;
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@ -23,6 +23,7 @@
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#include "common/array.h"
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#include "gob/sound/bgatmosphere.h"
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#include "gob/sound/sound.h"
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#include "gob/sound/sounddesc.h"
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namespace Gob {
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@ -30,7 +31,7 @@ namespace Gob {
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BackgroundAtmosphere::BackgroundAtmosphere(Audio::Mixer &mixer) :
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SoundMixer(mixer, Audio::Mixer::kMusicSoundType), _rnd("gobBA") {
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_playMode = kPlayModeLinear;
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_playMode = Sound::kPlayModeLinear;
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_queuePos = -1;
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_shaded = false;
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_shadable = true;
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@ -56,7 +57,7 @@ void BackgroundAtmosphere::stopBA() {
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SoundMixer::stop(0);
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}
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void BackgroundAtmosphere::setPlayMode(PlayMode mode) {
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void BackgroundAtmosphere::setPlayMode(Sound::BackgroundPlayMode mode) {
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_playMode = mode;
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}
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@ -100,11 +101,11 @@ void BackgroundAtmosphere::getNextQueuePos() {
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switch (_playMode) {
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case kPlayModeLinear:
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case Sound::kPlayModeLinear:
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_queuePos = (_queuePos + 1) % _queue.size();
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break;
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case kPlayModeRandom:
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case Sound::kPlayModeRandom:
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_queuePos = _rnd.getRandomNumber(_queue.size() - 1);
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break;
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@ -27,6 +27,7 @@
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#include "common/mutex.h"
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#include "common/random.h"
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#include "gob/sound/sound.h"
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#include "gob/sound/soundmixer.h"
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namespace Audio {
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@ -39,18 +40,13 @@ class SoundDesc;
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class BackgroundAtmosphere : private SoundMixer {
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public:
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enum PlayMode {
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kPlayModeLinear,
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kPlayModeRandom
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};
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BackgroundAtmosphere(Audio::Mixer &mixer);
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~BackgroundAtmosphere();
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void playBA();
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void stopBA();
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void setPlayMode(PlayMode mode);
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void setPlayMode(Sound::BackgroundPlayMode mode);
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void queueSample(SoundDesc &sndDesc);
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void queueClear();
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@ -60,7 +56,7 @@ public:
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void unshade();
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private:
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PlayMode _playMode;
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Sound::BackgroundPlayMode _playMode;
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Common::Array<SoundDesc *> _queue;
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int _queuePos;
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@ -28,6 +28,7 @@
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#include "gob/game.h"
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#include "gob/inter.h"
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#include "gob/sound/bgatmosphere.h"
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#include "gob/sound/pcspeaker.h"
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#include "gob/sound/soundblaster.h"
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#include "gob/sound/adlplayer.h"
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@ -717,7 +718,7 @@ void Sound::bgStop() {
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_bgatmos->queueClear();
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}
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void Sound::bgSetPlayMode(BackgroundAtmosphere::PlayMode mode) {
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void Sound::bgSetPlayMode(Sound::BackgroundPlayMode mode) {
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if (!_bgatmos)
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return;
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@ -23,12 +23,13 @@
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#ifndef GOB_SOUND_SOUND_H
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#define GOB_SOUND_SOUND_H
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#include "common/str.h"
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#include "gob/sound/sounddesc.h"
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#include "gob/sound/bgatmosphere.h"
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namespace Gob {
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class GobEngine;
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class BackgroundAtmosphere;
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class PCSpeaker;
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class SoundBlaster;
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class ADLPlayer;
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@ -39,6 +40,11 @@ class CDROM;
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class Sound {
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public:
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enum BackgroundPlayMode {
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kPlayModeLinear,
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kPlayModeRandom
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};
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static const int kSoundsCount = 60;
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Sound(GobEngine *vm);
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@ -135,7 +141,7 @@ public:
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void bgPlay(const char *base, const char *ext, SoundType type, int count);
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void bgStop();
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void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);
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void bgSetPlayMode(BackgroundPlayMode mode);
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void bgShade();
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void bgUnshade();
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@ -21,6 +21,8 @@
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*/
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#include "video/coktel_decoder.h"
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#include "gob/videoplayer.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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@ -29,11 +29,14 @@
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#include "common/str.h"
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#include "graphics/surface.h"
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#include "video/coktel_decoder.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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namespace Video {
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class CoktelDecoder;
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}
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namespace Gob {
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class GobEngine;
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