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minor cleanup
svn-id: r18662
This commit is contained in:
parent
d3eacaf9be
commit
91ad888d7c
@ -247,7 +247,7 @@ void QueenEngine::update(bool checkPlayerInput) {
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}
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}
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bool QueenEngine::canLoadOrSave() {
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bool QueenEngine::canLoadOrSave() const {
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return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
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}
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@ -258,13 +258,14 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) {
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Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
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if (file) {
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// save data
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byte *saveData = new byte[30000];
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byte *saveData = new byte[SAVESTATE_MAX_SIZE];
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byte *p = saveData;
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_bam->saveState(p);
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_grid->saveState(p);
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_logic->saveState(p);
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_sound->saveState(p);
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uint32 dataSize = p - saveData;
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assert(dataSize < SAVESTATE_MAX_SIZE);
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// write header
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GameStateHeader header;
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@ -302,9 +303,10 @@ void QueenEngine::loadGameState(uint16 slot) {
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_logic->loadState(header.version, p);
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_sound->loadState(header.version, p);
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if (header.dataSize != (uint32)(p - saveData)) {
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error("Corrupted savegame file");
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warning("Corrupted savegame file");
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} else {
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_logic->setupRestoredGame();
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}
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_logic->setupRestoredGame();
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}
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delete[] saveData;
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delete file;
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@ -338,9 +340,9 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
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char filename[20];
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makeGameStateName(0, filename);
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filename[strlen(filename) - 2] = 0;
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bool marks[SAVESTATE_MAX];
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_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX);
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for (int i = 0; i < SAVESTATE_MAX; ++i) {
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bool marks[SAVESTATE_MAX_NUM];
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_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
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for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
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if (marks[i]) {
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GameStateHeader header;
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Common::InSaveFile *f = readGameStateHeader(i, &header);
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@ -111,7 +111,7 @@ public:
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void update(bool checkPlayerInput = false);
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bool canLoadOrSave();
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bool canLoadOrSave() const;
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void saveGameState(uint16 slot, const char *desc);
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void loadGameState(uint16 slot);
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void makeGameStateName(uint16 slot, char *buf);
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@ -119,14 +119,16 @@ public:
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Common::InSaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
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enum {
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SAVESTATE_CUR_VER = 1,
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SAVESTATE_MAX = 100,
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AUTOSAVE_INTERVAL = 5 * 60 * 1000,
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AUTOSAVE_SLOT = 0xFF,
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SAVESTATE_CUR_VER = 1,
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SAVESTATE_MAX_NUM = 100,
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SAVESTATE_MAX_SIZE = 30000,
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MIN_TEXT_SPEED = 4,
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MAX_TEXT_SPEED = 100,
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MAX_MUSIC_VOLUME = 255
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AUTOSAVE_INTERVAL = 5 * 60 * 1000,
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AUTOSAVE_SLOT = 0xFF,
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MIN_TEXT_SPEED = 4,
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MAX_TEXT_SPEED = 100,
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MAX_MUSIC_VOLUME = 255
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};
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protected:
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