minor cleanup

svn-id: r18662
This commit is contained in:
Gregory Montoir 2005-08-11 18:07:47 +00:00
parent d3eacaf9be
commit 91ad888d7c
2 changed files with 19 additions and 15 deletions

View File

@ -247,7 +247,7 @@ void QueenEngine::update(bool checkPlayerInput) {
}
}
bool QueenEngine::canLoadOrSave() {
bool QueenEngine::canLoadOrSave() const {
return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
}
@ -258,13 +258,14 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) {
Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
if (file) {
// save data
byte *saveData = new byte[30000];
byte *saveData = new byte[SAVESTATE_MAX_SIZE];
byte *p = saveData;
_bam->saveState(p);
_grid->saveState(p);
_logic->saveState(p);
_sound->saveState(p);
uint32 dataSize = p - saveData;
assert(dataSize < SAVESTATE_MAX_SIZE);
// write header
GameStateHeader header;
@ -302,9 +303,10 @@ void QueenEngine::loadGameState(uint16 slot) {
_logic->loadState(header.version, p);
_sound->loadState(header.version, p);
if (header.dataSize != (uint32)(p - saveData)) {
error("Corrupted savegame file");
warning("Corrupted savegame file");
} else {
_logic->setupRestoredGame();
}
_logic->setupRestoredGame();
}
delete[] saveData;
delete file;
@ -338,9 +340,9 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
char filename[20];
makeGameStateName(0, filename);
filename[strlen(filename) - 2] = 0;
bool marks[SAVESTATE_MAX];
_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX);
for (int i = 0; i < SAVESTATE_MAX; ++i) {
bool marks[SAVESTATE_MAX_NUM];
_saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
if (marks[i]) {
GameStateHeader header;
Common::InSaveFile *f = readGameStateHeader(i, &header);

View File

@ -111,7 +111,7 @@ public:
void update(bool checkPlayerInput = false);
bool canLoadOrSave();
bool canLoadOrSave() const;
void saveGameState(uint16 slot, const char *desc);
void loadGameState(uint16 slot);
void makeGameStateName(uint16 slot, char *buf);
@ -119,14 +119,16 @@ public:
Common::InSaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
enum {
SAVESTATE_CUR_VER = 1,
SAVESTATE_MAX = 100,
AUTOSAVE_INTERVAL = 5 * 60 * 1000,
AUTOSAVE_SLOT = 0xFF,
SAVESTATE_CUR_VER = 1,
SAVESTATE_MAX_NUM = 100,
SAVESTATE_MAX_SIZE = 30000,
MIN_TEXT_SPEED = 4,
MAX_TEXT_SPEED = 100,
MAX_MUSIC_VOLUME = 255
AUTOSAVE_INTERVAL = 5 * 60 * 1000,
AUTOSAVE_SLOT = 0xFF,
MIN_TEXT_SPEED = 4,
MAX_TEXT_SPEED = 100,
MAX_MUSIC_VOLUME = 255
};
protected: