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SLUDGE: kill a sprite bank
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parent
082bf55b56
commit
91d2b5d31e
@ -75,21 +75,6 @@ extern Graphics::Surface backdropSurface;
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unsigned char currentBurnR = 0, currentBurnG = 0, currentBurnB = 0;
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void forgetSpriteBank(spriteBank &forgetme) {
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#if 0
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deleteTextures(forgetme.myPalette.numTextures, forgetme.myPalette.tex_names);
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if (forgetme.isFont) {
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deleteTextures(forgetme.myPalette.numTextures, forgetme.myPalette.burnTex_names);
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delete [] forgetme.myPalette.burnTex_names;
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forgetme.myPalette.burnTex_names = NULL;
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}
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delete [] forgetme.myPalette.tex_names;
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forgetme.myPalette.tex_names = NULL;
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delete[] forgetme.myPalette.tex_w;
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forgetme.myPalette.tex_w = NULL;
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delete[] forgetme.myPalette.tex_h;
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forgetme.myPalette.tex_h = NULL;
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#endif
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if (forgetme.myPalette.pal) {
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delete[] forgetme.myPalette.pal;
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forgetme.myPalette.pal = NULL;
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@ -101,7 +86,12 @@ void forgetSpriteBank(spriteBank &forgetme) {
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forgetme.myPalette.b = NULL;
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}
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delete forgetme.sprites;
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for (int i = 0; i < forgetme.total; ++i) {
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forgetme.sprites[i].surface.free();
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forgetme.sprites[i].burnSurface.free();
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}
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delete []forgetme.sprites;
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forgetme.sprites = NULL;
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// TODO: also remove sprite bank from allLoadedBanks
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