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new header for common structs definitions
svn-id: r10591
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3c627375b8
commit
91da08e1f3
@ -23,6 +23,7 @@
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#define QUEENGRAPHICS_H
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#include "queen/queen.h"
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#include "queen/structs.h"
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namespace Queen {
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@ -40,15 +41,6 @@ struct BobFrame {
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uint8 *data;
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};
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// FIXME: share that with logic.h (ObjectData) ?
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struct Box {
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uint16 x1, y1, x2, y2;
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bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
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return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
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}
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};
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struct BobSlot {
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bool active;
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@ -23,25 +23,10 @@
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#define QUEENLOGIC_H
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#include "queen/queen.h"
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#include "queen/structs.h"
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namespace Queen {
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struct GraphicData {
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uint16 x, y;
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int16 firstFrame, lastFrame;
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uint16 speed;
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};
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struct ObjectData {
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int16 name;
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uint16 x;
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uint16 y;
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uint16 description;
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int16 entryObj;
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uint16 room;
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int16 state;
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int16 image;
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};
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enum {
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FRAME_XTRA = 2
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@ -90,13 +75,13 @@ protected:
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uint16 *_sfxName;
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uint16 *_objMax;
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uint16 *_areaMax;
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uint16 (*_objectBox)[4];
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uint16 (*_itemData)[5];
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uint16 (*_objectBox)[4]; // FIXME: Box *_objectBox;
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uint16 (*_itemData)[5]; // FIXME: ItemData *_itemData;
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GraphicData *_graphicData;
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ObjectData *_objectData;
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uint16 (*_actorData)[12];
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int16 (*_area)[11][8];
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uint16 (*_walkOffData)[3];
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uint16 (*_actorData)[12]; // FIXME: ActorData *_actorData;
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int16 (*_area)[11][8]; // FIXME: Area *_area[11];
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uint16 (*_walkOffData)[3]; // FIXME: WalkOffData *_walkOffData;
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enum {
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GAME_STATE_COUNT = 211
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99
queen/structs.h
Normal file
99
queen/structs.h
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@ -0,0 +1,99 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENSTRUCTS_H
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#define QUEENSTRUCTS_H
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namespace Queen {
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struct Box {
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uint16 x1, y1, x2, y2;
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bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const {
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return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2);
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}
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};
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struct Area {
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int16 mapNeighbours;
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Box box;
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uint16 bottomScaleFactor;
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uint16 topScaleFactor;
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uint16 object;
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};
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struct WalkOffData {
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int16 entryobj;
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uint16 x;
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uint16 y;
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};
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struct GraphicData {
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uint16 x, y;
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int16 firstFrame, lastFrame;
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uint16 speed;
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};
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struct ObjectData {
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int16 name;
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uint16 x;
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uint16 y;
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uint16 description;
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int16 entryObj;
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uint16 room;
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int16 state;
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int16 image;
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};
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struct ItemData {
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int16 name;
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int16 description;
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int16 state;
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uint16 bobFrame;
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uint16 sfxDescription;
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};
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struct ActorData {
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int16 room;
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int16 bobNum;
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uint16 name;
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uint16 gameStateSlot;
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uint16 gameStateValue;
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uint16 color;
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uint16 bobFrameStanding;
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uint16 x;
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uint16 y;
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uint16 anim;
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uint16 bankNum;
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uint16 actorFile;
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};
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} // End of namespace Queen
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#endif
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